sapito
2004-02-23, 20:51:30
o.g. treiber ist der erste seiner art, welcher *kein* hardware rendering unter opengl bietet. was auffällt ist der zusatz
*/forceSW*, dies fehlt bei allen anderen treibern.
hier der auszug aus dem opengl viewer:
NVIDIA Corporation
1.5.0
GeForce4 MX 440/AGP/3DNOW!/forceSW
GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle WGL_ARB_make_current_read
Max Lights 8
Num Clip Planes 6
Max Model View Stack Depth 32
Max Projection Stack Depth 4
Max Texture Stack Depth 10
Sub Pixel Bits 4
Max Texture Size 2048 x 2048
Pixel Map Table 65536
Max Name Stack Depth 128
Max List Nesting 64
Max Eval Order 8
Max Viewport Size 4096 x 4096
Max Attrib Stack Depth 16
Point Size Range [1.000, 63.375] Granularity 0.125000
Line Size Range [0.500, 10.000] Granularity 0.125000
Max texture units 2
alle treiber bis 53.30 machen null probleme bei opengl. erst mit den neuesten *kreationen* aus dem hause nvidia fangen die probleme an.
hat jemand eine vorstellung, was für gründe hier vorliegen?
*/forceSW*, dies fehlt bei allen anderen treibern.
hier der auszug aus dem opengl viewer:
NVIDIA Corporation
1.5.0
GeForce4 MX 440/AGP/3DNOW!/forceSW
GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle WGL_ARB_make_current_read
Max Lights 8
Num Clip Planes 6
Max Model View Stack Depth 32
Max Projection Stack Depth 4
Max Texture Stack Depth 10
Sub Pixel Bits 4
Max Texture Size 2048 x 2048
Pixel Map Table 65536
Max Name Stack Depth 128
Max List Nesting 64
Max Eval Order 8
Max Viewport Size 4096 x 4096
Max Attrib Stack Depth 16
Point Size Range [1.000, 63.375] Granularity 0.125000
Line Size Range [0.500, 10.000] Granularity 0.125000
Max texture units 2
alle treiber bis 53.30 machen null probleme bei opengl. erst mit den neuesten *kreationen* aus dem hause nvidia fangen die probleme an.
hat jemand eine vorstellung, was für gründe hier vorliegen?