Gast
2004-02-28, 21:46:18
Hab mal ein Vergleich gemacht mit den 44.03 und 56.56 was Shadermäßig auf FX 5200 passiert ist:
Geforce FX 5200 Detanator 44.03
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 2 ( Per Pixel Diffuse Lighting):; 21;fps; 47;mspf; 107;rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)):; 15;fps; 67;mspf; 75;rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)):; 12;fps; 82;mspf; 61;rendered frames
shader 6 ( Per Pixel Anisotropic Lighting):; 16;fps; 64;mspf; 78;rendered frames
shader 7 ( Per Pixel Fresnel Reflections):; 13;fps; 77;mspf; 65;rendered frames
shader 9 ( Per Pixel Car Surface Shader):; 8;fps; 127;mspf; 40;rendered frames
shader 10 ( Per Pixel Environment Mapping):; 23;fps; 42;mspf; 117;rendered frames
shader 11 ( Per Pixel Environment Bump Mapping):; 20;fps; 48;mspf; 103;rendered frames
shader 12 ( Per Pixel Bump Mapping):; 13;fps; 75;mspf; 66;rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping):; 9;fps; 114;mspf; 44;rendered frames
shader 14 ( Per Pixel Veined Marble Shader):; 11;fps; 92;mspf; 54;rendered frames
shader 15 ( Per Pixel Wood Shader):; 12;fps; 84;mspf; 59;rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting):; 1;fps; 839;mspf; 7;rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting):; 8;fps; 128;mspf; 39;rendered frames
Geforce FX 5200 Forceware 56.56
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 2 ( Per Pixel Diffuse Lighting):; 24;fps; 42;mspf; 118;rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)):; 18;fps; 56;mspf; 88;rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)):; 14;fps; 72;mspf; 70;rendered frames
shader 6 ( Per Pixel Anisotropic Lighting):; 18;fps; 56;mspf; 89;rendered frames
shader 7 ( Per Pixel Fresnel Reflections):; 16;fps; 64;mspf; 78;rendered frames
shader 9 ( Per Pixel Car Surface Shader):; 9;fps; 106;mspf; 48;rendered frames
shader 10 ( Per Pixel Environment Mapping):; 27;fps; 36;mspf; 137;rendered frames
shader 11 ( Per Pixel Environment Bump Mapping):; 24;fps; 42;mspf; 118;rendered frames
shader 12 ( Per Pixel Bump Mapping):; 15;fps; 67;mspf; 75;rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping):; 10;fps; 100;mspf; 50;rendered frames
shader 14 ( Per Pixel Veined Marble Shader):; 12;fps; 81;mspf; 62;rendered frames
shader 15 ( Per Pixel Wood Shader):; 13;fps; 76;mspf; 65;rendered frames
shader 16 ( Per Pixel Tile Shader):; 9;fps; 117;mspf; 43;rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting):; 1;fps; 729;mspf; 7;rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting):; 8;fps; 133;mspf; 38;rendered frames
Geforce FX 5200 Detanator 44.03
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 2 ( PerPixel Diffuse Lighting):; 21;fps; 47;mspf; 107;rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)):; 15;fps; 67;mspf; 75;rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)):; 12;fps; 82;mspf; 61;rendered frames
shader 6 ( Per Pixel Anisotropic Lighting):; 16;fps; 64;mspf; 78;rendered frames
shader 7 ( Per Pixel Fresnel Reflections):; 13;fps; 77;mspf; 65;rendered frames
shader 9 ( Per Pixel Car Surface Shader):; 8;fps; 127;mspf; 40;rendered frames
shader 10 ( Per Pixel Environment Mapping):; 23;fps; 42;mspf; 117;rendered frames
shader 11 ( Per Pixel Environment Bump Mapping):; 20;fps; 48;mspf; 103;rendered frames
shader 12 ( Per Pixel Bump Mapping):; 13;fps; 75;mspf; 66;rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping):; 9;fps; 114;mspf; 44;rendered frames
shader 14 ( Per Pixel Veined Marble Shader):; 11;fps; 92;mspf; 54;rendered frames
shader 15 ( Per Pixel Wood Shader):; 12;fps; 84;mspf; 59;rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting):; 1;fps; 839;mspf; 7;rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting):; 8;fps; 128;mspf; 39;rendered frames
Geforce FX 5200 Forceware 56.56
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 2 ( Per Pixel Diffuse Lighting):; 24;fps; 42;mspf; 118;rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)):; 18;fps; 56;mspf; 88;rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)):; 14;fps; 72;mspf; 70;rendered frames
shader 6 ( Per Pixel Anisotropic Lighting):; 18;fps; 56;mspf; 89;rendered frames
shader 7 ( Per Pixel Fresnel Reflections):; 16;fps; 64;mspf; 78;rendered frames
shader 9 ( Per Pixel Car Surface Shader):; 9;fps; 106;mspf; 48;rendered frames
shader 10 ( Per Pixel Environment Mapping):; 27;fps; 36;mspf; 137;rendered frames
shader 11 ( Per Pixel Environment Bump Mapping):; 24;fps; 42;mspf; 118;rendered frames
shader 12 ( Per Pixel Bump Mapping):; 15;fps; 67;mspf; 75;rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping):; 10;fps; 100;mspf; 50;rendered frames
shader 14 ( Per Pixel Veined Marble Shader):; 12;fps; 81;mspf; 62;rendered frames
shader 15 ( Per Pixel Wood Shader):; 13;fps; 76;mspf; 65;rendered frames
shader 16 ( Per Pixel Tile Shader):; 9;fps; 117;mspf; 43;rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting):; 1;fps; 729;mspf; 7;rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting):; 8;fps; 133;mspf; 38;rendered frames
Geforce FX 5200 Detanator 44.03
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 2 ( Per Pixel Diffuse Lighting):; 21;fps; 47;mspf; 107;rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)):; 15;fps; 67;mspf; 75;rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)):; 12;fps; 82;mspf; 61;rendered frames
shader 6 ( Per Pixel Anisotropic Lighting):; 16;fps; 64;mspf; 78;rendered frames
shader 7 ( Per Pixel Fresnel Reflections):; 13;fps; 77;mspf; 65;rendered frames
shader 9 ( Per Pixel Car Surface Shader):; 8;fps; 127;mspf; 40;rendered frames
shader 10 ( Per Pixel Environment Mapping):; 23;fps; 42;mspf; 117;rendered frames
shader 11 ( Per Pixel Environment Bump Mapping):; 20;fps; 48;mspf; 103;rendered frames
shader 12 ( Per Pixel Bump Mapping):; 13;fps; 75;mspf; 66;rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping):; 9;fps; 114;mspf; 44;rendered frames
shader 14 ( Per Pixel Veined Marble Shader):; 11;fps; 92;mspf; 54;rendered frames
shader 15 ( Per Pixel Wood Shader):; 12;fps; 84;mspf; 59;rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting):; 1;fps; 839;mspf; 7;rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting):; 8;fps; 128;mspf; 39;rendered frames
Geforce FX 5200 Forceware 56.56
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 2 ( Per Pixel Diffuse Lighting):; 24;fps; 42;mspf; 118;rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)):; 18;fps; 56;mspf; 88;rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)):; 14;fps; 72;mspf; 70;rendered frames
shader 6 ( Per Pixel Anisotropic Lighting):; 18;fps; 56;mspf; 89;rendered frames
shader 7 ( Per Pixel Fresnel Reflections):; 16;fps; 64;mspf; 78;rendered frames
shader 9 ( Per Pixel Car Surface Shader):; 9;fps; 106;mspf; 48;rendered frames
shader 10 ( Per Pixel Environment Mapping):; 27;fps; 36;mspf; 137;rendered frames
shader 11 ( Per Pixel Environment Bump Mapping):; 24;fps; 42;mspf; 118;rendered frames
shader 12 ( Per Pixel Bump Mapping):; 15;fps; 67;mspf; 75;rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping):; 10;fps; 100;mspf; 50;rendered frames
shader 14 ( Per Pixel Veined Marble Shader):; 12;fps; 81;mspf; 62;rendered frames
shader 15 ( Per Pixel Wood Shader):; 13;fps; 76;mspf; 65;rendered frames
shader 16 ( Per Pixel Tile Shader):; 9;fps; 117;mspf; 43;rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting):; 1;fps; 729;mspf; 7;rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting):; 8;fps; 133;mspf; 38;rendered frames
Geforce FX 5200 Detanator 44.03
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 2 ( PerPixel Diffuse Lighting):; 21;fps; 47;mspf; 107;rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)):; 15;fps; 67;mspf; 75;rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)):; 12;fps; 82;mspf; 61;rendered frames
shader 6 ( Per Pixel Anisotropic Lighting):; 16;fps; 64;mspf; 78;rendered frames
shader 7 ( Per Pixel Fresnel Reflections):; 13;fps; 77;mspf; 65;rendered frames
shader 9 ( Per Pixel Car Surface Shader):; 8;fps; 127;mspf; 40;rendered frames
shader 10 ( Per Pixel Environment Mapping):; 23;fps; 42;mspf; 117;rendered frames
shader 11 ( Per Pixel Environment Bump Mapping):; 20;fps; 48;mspf; 103;rendered frames
shader 12 ( Per Pixel Bump Mapping):; 13;fps; 75;mspf; 66;rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping):; 9;fps; 114;mspf; 44;rendered frames
shader 14 ( Per Pixel Veined Marble Shader):; 11;fps; 92;mspf; 54;rendered frames
shader 15 ( Per Pixel Wood Shader):; 12;fps; 84;mspf; 59;rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting):; 1;fps; 839;mspf; 7;rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting):; 8;fps; 128;mspf; 39;rendered frames
Geforce FX 5200 Forceware 56.56
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 2 ( Per Pixel Diffuse Lighting):; 24;fps; 42;mspf; 118;rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)):; 18;fps; 56;mspf; 88;rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)):; 14;fps; 72;mspf; 70;rendered frames
shader 6 ( Per Pixel Anisotropic Lighting):; 18;fps; 56;mspf; 89;rendered frames
shader 7 ( Per Pixel Fresnel Reflections):; 16;fps; 64;mspf; 78;rendered frames
shader 9 ( Per Pixel Car Surface Shader):; 9;fps; 106;mspf; 48;rendered frames
shader 10 ( Per Pixel Environment Mapping):; 27;fps; 36;mspf; 137;rendered frames
shader 11 ( Per Pixel Environment Bump Mapping):; 24;fps; 42;mspf; 118;rendered frames
shader 12 ( Per Pixel Bump Mapping):; 15;fps; 67;mspf; 75;rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping):; 10;fps; 100;mspf; 50;rendered frames
shader 14 ( Per Pixel Veined Marble Shader):; 12;fps; 81;mspf; 62;rendered frames
shader 15 ( Per Pixel Wood Shader):; 13;fps; 76;mspf; 65;rendered frames
shader 16 ( Per Pixel Tile Shader):; 9;fps; 117;mspf; 43;rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting):; 1;fps; 729;mspf; 7;rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting):; 8;fps; 133;mspf; 38;rendered frames