Com.Chakotey
2004-05-20, 10:45:17
Moin!
Hab das Problem daß ich regelmäßig abstürze habe und zwar nur mit Spielen der Unreal Engine...z.b: grade eben Unreal2...gestern wars es ein paar mal Unreal Ournament 2004 mit der Meldung:
Linker object StaticMeshActor Save0.StaticMeshActor690 mislinked
Verlauf: ULinkerLoad::DetachExport <- ULinkerLoad::Destroy <- (LinkerLoad Transient.LinkerLoad196) <- UObject::ConditionalDestroy <- (LinkerLoad Transient.LinkerLoad196) <- UObject::ResetLoaders <- (Save0 0 1) <- UObject::SavePackage <- UGameEngine::SaveGame <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UUIConsole::ConsoleCommand <- UObject::ProcessEvent <- (CodeMonkey Transient.UIConsole0.CodeMonkey1, Function U2.CodeMonkey.QuickSave) <- UMultiStateComponent::SendTriggers <- (UMultiStateComponent::MultiStateComponent237) <- UMultiStateComponent::Transitioning_BeginState <- (UMultiStateComponent::MultiStateComponent237) <- UMultiStateComponent::Transition <- (UMultiStateComponent::MultiStateComponent237) <- UMultiStateComponent::Global_HandleEvent <- (UMultiStateComponent::MultiStateComponent237) <- UComponent::SendEvent <- (UFixedSizeContainer::Root0) <- UUIConsole::SendEvent <- UUIConsole::execSendEvent <- (U2PlayerNetTestController Save0.U2PlayerNetTestController11 @ Function U2.U2PlayerController.QuickSave : 0045 line 1360) <- UObject::execClassContext <- (U2PlayerNetTestController Save0.U2PlayerNetTestController11 @ Function U2.U2PlayerController.QuickSave : 0045 line 1360) <- UObject::ProcessEvent <- (U2PlayerNetTestController Save0.U2PlayerNetTestController11, Function U2.U2PlayerController.QuickSave) <- UObject::ScriptConsoleExec <- (U2PlayerNetTestController Save0.U2PlayerNetTestController11) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 0008013E 256 <- MessagePump <- MainLoop
Build: Jan 7 2003 18:16:21
Bei UT2004 kommt als ein kritischer fehler ;(
Weiß jemand was das sein kann? Jedes andere Spiel läuft gut ;( Far Cry ohne Probleme!
Atlhon XP 2400+@10x200FSB
Abit NF7-S Rev 2.0
512 Kingston Hynix PC 400
Saphire RadeOn 9800 Pro
Win XP + SP1
Hab das Problem daß ich regelmäßig abstürze habe und zwar nur mit Spielen der Unreal Engine...z.b: grade eben Unreal2...gestern wars es ein paar mal Unreal Ournament 2004 mit der Meldung:
Linker object StaticMeshActor Save0.StaticMeshActor690 mislinked
Verlauf: ULinkerLoad::DetachExport <- ULinkerLoad::Destroy <- (LinkerLoad Transient.LinkerLoad196) <- UObject::ConditionalDestroy <- (LinkerLoad Transient.LinkerLoad196) <- UObject::ResetLoaders <- (Save0 0 1) <- UObject::SavePackage <- UGameEngine::SaveGame <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UUIConsole::ConsoleCommand <- UObject::ProcessEvent <- (CodeMonkey Transient.UIConsole0.CodeMonkey1, Function U2.CodeMonkey.QuickSave) <- UMultiStateComponent::SendTriggers <- (UMultiStateComponent::MultiStateComponent237) <- UMultiStateComponent::Transitioning_BeginState <- (UMultiStateComponent::MultiStateComponent237) <- UMultiStateComponent::Transition <- (UMultiStateComponent::MultiStateComponent237) <- UMultiStateComponent::Global_HandleEvent <- (UMultiStateComponent::MultiStateComponent237) <- UComponent::SendEvent <- (UFixedSizeContainer::Root0) <- UUIConsole::SendEvent <- UUIConsole::execSendEvent <- (U2PlayerNetTestController Save0.U2PlayerNetTestController11 @ Function U2.U2PlayerController.QuickSave : 0045 line 1360) <- UObject::execClassContext <- (U2PlayerNetTestController Save0.U2PlayerNetTestController11 @ Function U2.U2PlayerController.QuickSave : 0045 line 1360) <- UObject::ProcessEvent <- (U2PlayerNetTestController Save0.U2PlayerNetTestController11, Function U2.U2PlayerController.QuickSave) <- UObject::ScriptConsoleExec <- (U2PlayerNetTestController Save0.U2PlayerNetTestController11) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 0008013E 256 <- MessagePump <- MainLoop
Build: Jan 7 2003 18:16:21
Bei UT2004 kommt als ein kritischer fehler ;(
Weiß jemand was das sein kann? Jedes andere Spiel läuft gut ;( Far Cry ohne Probleme!
Atlhon XP 2400+@10x200FSB
Abit NF7-S Rev 2.0
512 Kingston Hynix PC 400
Saphire RadeOn 9800 Pro
Win XP + SP1