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raumich
2004-06-02, 11:58:08
Der kleine Bruder meiner Freundin hat mich angesprochen, ob ich nicht ein paar Passwörter für Empire Earth hätte.

Da ich das Spiel selber nicht habe, kann ich relativ wenig mit der Anfrage anfangen aber er mein wohl irgendwelche Passwörter (Cheats), die einem mehr Einheiten oder bessere Technologien etc. bescheren. Eventuell auch Level-Passwörter.

Hat jemand sowas für mich (bzw. den kleinen Bruder meiner Freundin)?

Duraner
2004-06-02, 12:58:04
Cheats für Empire Earth (http://dlh.net/chtdb/chtindex.php?lang=ger&sys=pc&match=Empire+Earth)
Cheats für Empire Earth - Art of Conquest (http://dlh.net/chtdb/chtindex.php?lang=ger&sys=pc&match=Empire+Earth+-+Art+of+Conquest)

raumich
2004-06-02, 13:18:08
Original geschrieben von Duraner
Cheats für Empire Earth (http://dlh.net/chtdb/chtindex.php?lang=ger&sys=pc&match=Empire+Earth)
Cheats für Empire Earth - Art of Conquest (http://dlh.net/chtdb/chtindex.php?lang=ger&sys=pc&match=Empire+Earth+-+Art+of+Conquest) Danke aber kannst Du die Cheats direkt hier posten und nicht verlinken?

Bin hier auf der Arbeit und da sind sämtliche Game-Relevanten Seiten blockiert. Komme also auf dlh nicht rauf.

Danke!

stuntman
2004-06-02, 14:20:48
Table of Contents
==================)

Introduction

Digital Epoch Information

Unit Analysis
Infantry
Tanks
Artillery
Cybers - Combat
Cybers - Ultra
Aircraft
Naval

Building Analysis
Wonders

Unit Strategies
Infantry
Tanks
Cybers - Combat
Cybers - Ultra
Artillery
Aircraft
Naval

The Art of War

Endnote

[ Civilian ]

Power - 1
Defence - 1
Speed - 1
Usefulness - 3

The civilian uses a rifle to attack, but is very weak and should not be used
for fighting. Only has a usefulness of 3 because too many of them only clogs
up the population limit.

[ Sentinal ]

Power - 2
Defence - 2
Speed - 3
Usefulness - 3

They look like Storm Troopers from Star Wars and are really cool. Don't let
their tickling laser rifle fool you, they are quite a force when grouped, and
can take apart pretty much anything. Cheap to produce, very useful at all
times.

[ Stinger Soldier ]

Power - 4 vs. air
Defence - 2
Speed - 3
Usefulness - 5

They are not quite as crucial in this epoch, probably because they are too
defenseless. However, they are cheap and nice for securing certain areas or
corners.

[ Medic ]

Power - N/A
Defence - 1
Speed - 2
Usefulness - 2

A field medic for healing infantry. Useless if you have the Temple of Zeus!

[ Heavy Mortar ]

Power - 3
Defence - 2
Speed - 2
Usefulness - 1

Damage seems lower than the previous epochs now that everyone has better
defenses. They are really useless in this epoch, and the fact that the
computer doesn't use them anymore reinstates my theory.


( *** Tanks *** )


[ Gladiator Tank ]

Power - 3
Defence - 3
Speed - 3
Usefulness - 3

This is your one and only all-around assault tank. Great for pounding infantry
or protecting something, since they are solid and deal average damage. Not too
bad to serve as the main flavor of an army. One last thing... they only have
a pop cost of 1 in contrast to 2 for Cybers... a better value.

[ Skywatcher AA ]

Power - 4 surface to air
Defence - 3
Speed - 3
Usefulness - 4

A better anti-air choice because of its armor, which can withstand a few blows,
and its speed, considerably fast. Also, they are stronger in defence than
Stinger Soldiers, and have the same pop value of 1, so cost and pop-wise they
are better.


( *** Artillery *** )


[ Paladin Cannon ]

Power - 5
Defence - 2
Speed - 3
Usefulness - 5

My favorite artillery! It spits out some blue fusion blast, and destroys
buildings and units alike. Excellent for use as a siege weapon, but needs
protection from both air and land. Their speed isn't bad either, but because
of slow projectile speed, it is better suited for sieging than attacking units.

[ Colossus Artillery ]

Power - 5
Defence - 1
Speed - 2
Usefulness - 3

The damage level is about the same as the Paladin Cannon, but the ROF is
slower. It does have a better splash and can fire over walls, but it moves too
slow and is too easily destroyed. A better choice for defensive purposes, to