PDA

Archiv verlassen und diese Seite im Standarddesign anzeigen : Republic Commando


-GENO-
2005-05-18, 12:56:54
Hi

Wenn ich mein Republic Commando starte dann wird kurz das Bild schwarz und dann lande ich wieder auf dem Desktop ohne irgendeine Fehlermeldung. Die Log Datei spuckt folgendes aus, vielleicht findet ihr ja die Ursache raus:

Uninitialized: Log file open, 05/18/05 12:50:23
Uninitialized: Name subsystem initialized
Init: Detected: Windows XP 5.1 (Build: 2600)
Init: Build: 139
Init: Engine version: 2226
Init: Compiled: Jan 25 2005
Init: Command line:
Init: Base directory: D:\Games\Star Wars Republic Commando\GameData\System\
Init: Character set: ANSI
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: Me
Init: User: Me
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU @ 2974 MHz
Init: Memory total: Phys=1048044K Pagef=2483884K Virt=2097024K
Init: Working set: 32000 / 159000
Init: Physical Memory: 1023 MByte
Init: D3D Device: Video memory on board: 358
Warning: Dynamic load Engine.GameEngine
Log: Bound to CTGame.dll
Log: Bound to Gameplay.dll
Log: Bound to IpDrv.dll
Log: Bound to XInterface.dll
Log: Bound to XGame.dll
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: ati2dvag.dll/RADEON X800 Series
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=1048575
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=508
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=ati2dvag.dll
Init: D3D Device: szDescription=RADEON X800 Series
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=10
Init: D3D Device: wBuild=6546
Init: D3D Device: dwVendorId=4098
Init: D3D Device: dwDeviceId=19019
Init: D3D Device: dwSubSysId=332404555
Init: D3D Device: dwRevision=0
Init: D3D Detected: ATI video card
Init: D3D Device: using cubemaps [with mipmaps]
Warning: Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse
Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte
Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull
Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished
Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: Ambient.ka
Log: (Karma): Loading: Clone.ka
Log: (Karma): Loading: Droid.ka
Log: (Karma): Loading: Geonosian.ka
Log: (Karma): Loading: RASAnimProps.ka
Log: (Karma): Loading: Trandoshan.ka
Log: (Karma): Loading: Turrets.ka
Log: (Karma): Loading: Vehicles.ka
Log: (Karma): Loading: Wookiee.ka
Log: (Karma): Finished Creating MeAssetDB (27 Assets).
Log: Pre load memory watermark: 0
Log: Entry pre-load stats: Opens 66, Seeks 272, Skips 951, Reads 45137 KB / 4336, Serialize 42606 KB / 1615047
Log: LoadMap: Entry 05/18/05 12:50:25
Log: Pre load memory watermark: 1
Warning: Dynamic load Entry.myLevel
Log: Entry load time: 0.000 sec total, 0.000 app
Log: Entry init actor coll time: 0.000 sec total, 0.000 app
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Entry.myLevel up for play (0) 05/18/05 12:50:25...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.InGameTempName
ScriptLog: Game

Wenn ich eine der Map Datein direkt mit der *.exe lade funktionierts aber halt nur mit dieser Map dann was ein normales Spiel unmöglich macht.