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StefanV
2005-10-26, 00:21:01
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6100/PCI/SSE2/3DNOW! v2.0.1
Resolution 1024x768 @ 60.47Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 973.504 GPix/s
Z 975.729 GPix/s
ColZ 982.809 GPix/s
ZPassColZ 224.454 MPix/s
ZCullLEqual 1.225 TPix/s
ZCullGEqual 1.113 TPix/s
ZCullEqual 1.243 TPix/s
S 992.644 GPix/s
SCull 980.552 GPix/s
----stencil test passed-------------------------
S 1.002 TPix/s
ZFailS 991.037 GPix/s
------z test passed (LEQUAL)--------------------
S 993.133 GPix/s
ZS 977.422 GPix/s
Col 975.189 GPix/s
ColZ 973.706 GPix/s
ColS 982.466 GPix/s
ColZS 971.021 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 996.647 GPix/s
Z 986.250 GPix/s
ColZ 988.118 GPix/s
ZPassColZ 225.403 MPix/s
ZCullLEqual 1.207 TPix/s
ZCullGEqual 1.244 TPix/s
ZCullEqual 1.245 TPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 2.192 GB/s
Color 2.191 GB/s
ZAndStencil 2.191 GB/s
Z 249.040 GB/s
Stencil 390.948 MB/s

Draw 2.028 GB/s
BurnedByRAMDAC 190.929 MB/s
Physical 2.219 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 49.316 MTris/s
List 16.929 MTris/s
Clip 16.930 MTris/s

--Vertex shading speed--------------------------
LightD1 12.516 MTris/s
LightP1 7.061 MTris/s
LightP8 2.355 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 131.085 MPix/s
2 131.113 MPix/s
3 131.354 MPix/s
4 131.532 MPix/s

----Trilinear filter----------------------------
1 131.957 MPix/s
2 131.963 MPix/s
3 130.740 MPix/s
4 114.904 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 57.162 MPix/s
B8G8R8A8 73.913 MPix/s
R8G8B8 63.504 MPix/s
B8G8R8 64.971 MPix/s
Zuint 59.506 MPix/s
Zfloat 59.676 MPix/s
S8 84.179 MPix/s

--32x32 region----------------------------------
R8G8B8A8 31.999 MPix/s
B8G8R8A8 30.289 MPix/s
R8G8B8 31.510 MPix/s
B8G8R8 32.708 MPix/s
Zuint 32.314 MPix/s
Zfloat 33.022 MPix/s
S8 35.497 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height none

----in color buffer-----------------------------
Width 8
Height none

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

BlackBirdSR
2005-10-26, 00:21:57
und was ist das?

Coda
2005-10-26, 00:22:53
C51. Der neue nVidia Chipsatz mit integrierter Grafik.

Das teil zieht allem anderen die Socken aus, TPix/s ;)

StefanV
2005-10-26, 00:27:58
3Dmark 01, Clawhammer, 512MB RAM @200MHz


3DMark2001 Project Details
Project Info
Name

Description

Untitled
Date

2005-10-22
Project ID

8762046
Published
Compare URL

This project can not be published.
More information...

System Configuration
Operating System Microsoft Windows XP
DirectX Version 9.0

Mobo Manufacturer
Mobo Model K8NF4G-SATA2
AGP Rates (Current/Available) N/A / N/A

CPU Unknown 2009 MHz
FSB 200 MHz
Memory 480 MB

Graphics Chipset Generic VGA
Driver Name NVIDIA GeForce 6100
Driver Version 6.14.10.8185
Video Memory 128 MB

Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L

Detailed Test Results
3DMark Score 4650 3D marks

Game 1 Car Chase - Low Detail 64.9 FPS
Game 1 Car Chase - High Detail 39.6 FPS
Game 2 Dragothic - Low Detail 62.5 FPS
Game 2 Dragothic - High Detail 41.8 FPS
Game 3 Lobby - Low Detail 61.2 FPS
Game 3 Lobby - High Detail 40.0 FPS
Game 4 Nature 16.9 FPS

Fill Rate (Single-Texturing) 453.0 MTexels/s
Fill Rate (Multi-Texturing) 820.4 MTexels/s

High Polygon Count (1 light) 20.2 MTriangels/s
High Polygon Count (8 lights) 2.2 MTriangels/s

Environment Bump Mapping 76.9 FPS
DOT3 Bump Mapping 37.1 FPS

Vertex Shader 39.5 FPS
Pixel Shader 76.8 FPS
Advanced Pixel Shader 46.5 FPS

Point Sprite 5.8 MSprites/s

StefanV
2005-10-26, 00:30:01
C51. Der neue nVidia Chipsatz mit integrierter Grafik.

Das teil zieht allem anderen die Socken aus, TPix/s ;)
Scheint ein Käfer im Treiber zu sein.

Kann leider keinen älteren Treiber testen, da das Teil erst offiziell ab den 81ern unterstützt wird.

StefanV
2005-10-26, 00:32:57
X2 - The Threat

Executeable compiled Mon Jul 12 21:52:37 2004

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: Off
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce 6100 [NVIDIA GeForce 6100]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP CLIPTLVERTS COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 8192.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 1048575
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 65504.000000


Framerates
Scene 00 48.895 fps
Scene 01 26.848 fps
Scene 02 16.691 fps
Scene 03 37.213 fps
Scene 04 25.411 fps
Scene 05 16.539 fps
Scene 06 24.736 fps
Scene 07 33.853 fps
Scene 08 41.712 fps
Scene 09 47.660 fps
Scene 10 21.044 fps
Scene 11 34.362 fps
Scene 12 33.217 fps
Scene 13 42.746 fps
Scene 14 36.082 fps
Scene 15 23.791 fps
Scene 16 38.167 fps
Scene 17 40.298 fps
Scene 18 19.305 fps
Scene 19 23.770 fps
Scene 20 39.355 fps
Scene 21 30.311 fps
Scene 22 43.347 fps
Scene 23 26.401 fps

Overall average framerate: 32.157 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

StefanV
2005-10-26, 01:19:37
3dMARK03

StefanV
2005-10-28, 23:34:46
zur Abwärme:

Das Teil wird recht heiß, NB und SB etwa gleich, wobei ich eher auf der SB Eier braten kann...

Übertakten:
Das hab ich bis 230MHz Ref Takt geschafft, mehr ging irgendwie nicht, ev. ist auch mein uralter Clawhammer dran schuld ;)