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Hesky
2006-04-10, 00:50:40
Hallo.

Das es eine XP Version von Duke 3D gibt weiss ich. Aber ich vermisse die Multiplayer Option! Gibts da irgendwas?

CSX
2006-04-10, 01:31:15
Tja, Anleitung lesen kann helfen ;)

Nur um Mißverständnisse zu vermeiden, ich beziehe mich auf JonoF's DN3D Port, da steht in der releasenotes.html wie man Multiplayer startet.

Multiplayer games

Multiplayer games are started via command-line parameters passed to DUKE3D.EXE. This is a short guide to getting a multiplayer game running between these three hypothetical computers:
Host name IP address
faye 192.168.1.2
asuka 192.168.1.5
kaoru 192.168.1.6

Keep in mind that the networking features are still being refined and there are certain issues and caveats to be aware of when using it. The basic syntax of the network command line is like so: DUKE3D (normal game parameters) /net (network parameters)
Network parameters
/nx:y Game comm type. x = 0 for master/slave or 1 for peer-to-peer.
If unspecified, y defaults to 2. For more than two players in a master-slave game, you have to indicate the number on the master. eg: /n0 or /n0:4
/px Overrides the default port (23513) with x being the new port value.
address:port An address of a machine. See the items below for more information.
Master/Slave mode

This mode is the easiest mode for use with Internet play since it requires only the address of the master of the game (the person hosting the game) be specified by each slave who joins. Here are example command lines each machine must run to join the game hosted by the machine named 'asuka':
asuka DUKE3D.EXE /net /n0:3
faye DUKE3D.EXE /net /n0 192.168.1.5
kaoru DUKE3D.EXE /net /n0 192.168.1.5
Peer-to-peer mode

This mode is often useful for playing on a LAN where it is easier to coordinate and organise the order of peers in the game. This mode will become simpler to set up in the future but for now this is how to do it. Peer-to-peer mode requires each machine specify the addresses of each other machine in the game in the same order, but indicating its own position in the sequence with the /n1 option.
asuka DUKE3D.EXE /net /n1 192.168.1.2 192.168.1.6
faye DUKE3D.EXE /net 192.168.1.5 /n1 192.168.1.6
kaoru DUKE3D.EXE /net 192.168.1.5 192.168.1.2 /n1
Addresses and ports

The networking code is capable of resolving WINS host names (on Windows) and DNS names to their corresponding addresses, so if your network is configured with such services, instead of having to specify raw IP addresses, you can give the computer's WINS host name or a DNS host name.

The default port the game communicates on is 23513. Some users may find it necessary to set up a forward through their Internet firewall in order to get games working when playing across the Internet. You can override the default port via the /p??? switch where ??? is the new port number. If a master is running a game on a port other than the default, the slaves will have to specify the alternative port with address:port notation, eg. 192.168.1.5:20000