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Mr. Lolman
2006-06-23, 21:44:32
http://www.humus.ca/index.php?page=3D&ID=3

X1900XTX:


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 1936.74 fps
Overdraw factor 3, front to back: 5786.23 fps
Overdraw factor 3, random order: 3157.66 fps

Overdraw factor 8, back to front: 716.09 fps
Overdraw factor 8, front to back: 4994.78 fps
Overdraw factor 8, random order: 2052.17 fps

Fillrate:
---------
Pixel fillrate: 8827.03 MegaPixels / s
Texel fillrate: 10194.14 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 185048502 vertices / s
2 point lights: 121282249 vertices / s
8 point lights: 51635801 vertices / s
2 directional lights: 175371780 vertices / s
8 directional lights: 145970954 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 4472.04 fps
Four 1024x1024x32 textures: 4304.78 fps

Black-Scorpion
2006-06-23, 21:58:42
X800 XL (Standardtakt)

Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 706.94 fps
Overdraw factor 3, front to back: 2726.15 fps
Overdraw factor 3, random order: 1220.19 fps

Overdraw factor 8, back to front: 248.42 fps
Overdraw factor 8, front to back: 2288.24 fps
Overdraw factor 8, random order: 786.69 fps

Fillrate:
---------
Pixel fillrate: 4631.73 MegaPixels / s
Texel fillrate: 6485.04 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 107846232 vertices / s
2 point lights: 68633074 vertices / s
8 point lights: 25185152 vertices / s
2 directional lights: 99412721 vertices / s
8 directional lights: 80824853 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 2662.39 fps
Four 1024x1024x32 textures: 2087.75 fps
'edit'
Auflösung vergessen.
1280 x 1024 x 32@60Hz

BlackArchon
2006-06-23, 22:12:16
GeForce 7600 GS (500/450), FW 84.43

Fehlerhafte Messung, CnQ macht Probleme.

7300 MTexel/s gemessen, aber nur 6000 MTexel/s rein rechnerisch verfügbar? :uponder: Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 955.41 fps
Overdraw factor 3, front to back: 2430.32 fps
Overdraw factor 3, random order: 1626.93 fps

Overdraw factor 8, back to front: 314.83 fps
Overdraw factor 8, front to back: 2322.34 fps
Overdraw factor 8, random order: 894.44 fps

Fillrate:
---------
Pixel fillrate: 3466.81 MegaPixels / s
Texel fillrate: 7299.18 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 94382747 vertices / s
2 point lights: 68722043 vertices / s
8 point lights: 36634436 vertices / s
2 directional lights: 74064468 vertices / s
8 directional lights: 67768949 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 2091.59 fps
Four 1024x1024x32 textures: 1896.53 fps

Mr. Lolman
2006-06-23, 22:13:51
Schalt im Treiber mal auf HQ...

tombman
2006-06-23, 22:15:54
bei mir wars teilweise so schnell, daß ich schon MINUS fps bekomme....:rolleyes:

BlackArchon
2006-06-23, 22:18:08
Mr. Lolman[/POST]']Schalt im Treiber mal auf HQ...Fehlerhafte Messung, CnQ macht Probleme.

Bei HQ sind es noch mehr:Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 859.88 fps
Overdraw factor 3, front to back: 2555.30 fps
Overdraw factor 3, random order: 1659.80 fps

Overdraw factor 8, back to front: 321.69 fps
Overdraw factor 8, front to back: 1889.50 fps
Overdraw factor 8, random order: 952.89 fps

Fillrate:
---------
Pixel fillrate: 3873.69 MegaPixels / s
Texel fillrate: 8883.08 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 130908973 vertices / s
2 point lights: 67309865 vertices / s
8 point lights: 33356365 vertices / s
2 directional lights: 74617747 vertices / s
8 directional lights: 66558586 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 2108.95 fps
Four 1024x1024x32 textures: 1853.98 fps

BlackArchon
2006-06-23, 22:20:24
Ah, ich hab das Problem gefunden: CnQ. Nachdem ich es vorübergehend deaktiviert habe, bekam ich folgendes Ergebnis mit HQ. Sehr lustig.Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 782.19 fps
Overdraw factor 3, front to back: 1874.90 fps
Overdraw factor 3, random order: 1193.59 fps

Overdraw factor 8, back to front: 300.52 fps
Overdraw factor 8, front to back: 1473.63 fps
Overdraw factor 8, random order: 789.22 fps

Fillrate:
---------
Pixel fillrate: 2349.30 MegaPixels / s
Texel fillrate: 5373.64 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 75555260 vertices / s
2 point lights: 54136541 vertices / s
8 point lights: 30268452 vertices / s
2 directional lights: 58500830 vertices / s
8 directional lights: 53598025 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1839.90 fps
Four 1024x1024x32 textures: 1856.23 fpsUnd mit Quality:Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 781.83 fps
Overdraw factor 3, front to back: 1877.95 fps
Overdraw factor 3, random order: 1199.89 fps

Overdraw factor 8, back to front: 300.01 fps
Overdraw factor 8, front to back: 1502.09 fps
Overdraw factor 8, random order: 789.83 fps

Fillrate:
---------
Pixel fillrate: 2349.95 MegaPixels / s
Texel fillrate: 5362.07 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 75515084 vertices / s
2 point lights: 54077530 vertices / s
8 point lights: 29931525 vertices / s
2 directional lights: 58483754 vertices / s
8 directional lights: 52948430 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1874.60 fps
Four 1024x1024x32 textures: 1852.67 fpsKein nennenswerter Unterschied zwischen Q und HQ.

Rente
2006-06-23, 22:35:03
7800GT@430MHz
Da unter Linux mit Wine weiß ich nicht ob HQ eingestellt ist und ob C&Q die Ergebnisse verfälscht, ich werde aber noch Windows-Werte nachreichen.
Es lief übrigens in 1280x1024:
Results:
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 1563.21 fps
Overdraw factor 3, front to back: 1769.07 fps
Overdraw factor 3, random order: 1208.00 fps

Overdraw factor 8, back to front: 469.96 fps
Overdraw factor 8, front to back: 1262.14 fps
Overdraw factor 8, random order: 785.70 fps

Fillrate:
---------
Pixel fillrate: 5572.19 MegaPixels / s
Texel fillrate: 7579.18 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 84148766 vertices / s
2 point lights: 62386515 vertices / s
8 point lights: 69482380 vertices / s
2 directional lights: 72775440 vertices / s
8 directional lights: 63238379 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 2398.63 fps
Four 1024x1024x32 textures: 2454.81 fps
€: Es war HQ eingestellt und C&Q hat die Ergebnisse verfälscht. :rolleyes:

Spearhead
2006-06-23, 22:46:16
6800GS unter Linux @ Wine:

( EDIT: Achja, ist die XFX GS, also hochgetaktete Karte )

weiß jetzt auch nicht direkt ob C&Q Auswirkungen hatte, werde später mal schaun wie es mit permanent hochgetakteter CPU läuft...

Bei manchen Werten kommt mir der Vergleich zu der von Ob-1 geposteten 7800GT aber etwas komisch vor ^^

Versionen:
Wine 0.9.15
aktuellster nvidia-Linux-Treiber
Gentoo Linux, Kernel 2.6.16-gentoo-r3

Auflösung auch 1280x1024:



Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 1218.33 fps
Overdraw factor 3, front to back: 1050.90 fps
Overdraw factor 3, random order: 687.28 fps

Overdraw factor 8, back to front: 461.75 fps
Overdraw factor 8, front to back: 565.61 fps
Overdraw factor 8, random order: 576.20 fps

Fillrate:
---------
Pixel fillrate: 2896.20 MegaPixels / s
Texel fillrate: 11601.32 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 68628211 vertices / s
2 point lights: 53562771 vertices / s
8 point lights: 25319916 vertices / s
2 directional lights: 63815033 vertices / s
8 directional lights: 52580875 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1986.94 fps
Four 1024x1024x32 textures: 1238.52 fps

BlackArchon
2006-06-23, 22:51:17
11000 MTexel/s mit einer 6800 GS kann auch nicht richtig sein.

Spearhead
2006-06-23, 22:55:14
jo, grad die 2 Fillrate Werte tanzen aus der Reihe...
ich glaub der Rest der Werte klingt realistischer ^^

AnarchX
2006-06-23, 23:49:04
Pentium 4 (NW) @3000MHz
6800GT

1280x1024

Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 687.76 fps
Overdraw factor 3, front to back: 1512.70 fps
Overdraw factor 3, random order: 1001.30 fps

Overdraw factor 8, back to front: 259.10 fps
Overdraw factor 8, front to back: 1043.36 fps
Overdraw factor 8, random order: 609.65 fps

Fillrate:
---------
Pixel fillrate: 4771.68 MegaPixels / s
Texel fillrate: 5407.20 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 71083308 vertices / s
2 point lights: 56546396 vertices / s
8 point lights: 26548006 vertices / s
2 directional lights: 67806927 vertices / s
8 directional lights: 56011507 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 3167.93 fps
Four 1024x1024x32 textures: 3102.77 fps

1024x768

Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 1068.06 fps
Overdraw factor 3, front to back: 2378.25 fps
Overdraw factor 3, random order: 1601.55 fps

Overdraw factor 8, back to front: 431.23 fps
Overdraw factor 8, front to back: 1684.09 fps
Overdraw factor 8, random order: 985.07 fps

Fillrate:
---------
Pixel fillrate: 4158.16 MegaPixels / s
Texel fillrate: 5292.35 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 93881851 vertices / s
2 point lights: 62282585 vertices / s
8 point lights: 26548666 vertices / s
2 directional lights: 86730452 vertices / s
8 directional lights: 62129832 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 4023.63 fps
Four 1024x1024x32 textures: 3887.02 fps

BlackArchon
2006-06-24, 11:50:45
Nehmt das! Onboard-Grafik vom Asrock K7S41GX (SiS 741GX, 133 MHz GPU, 166 MHz RAM):
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 36.20 fps
Overdraw factor 3, front to back: 50.28 fps
Overdraw factor 3, random order: 43.23 fps

Overdraw factor 8, back to front: 16.19 fps
Overdraw factor 8, front to back: 28.82 fps
Overdraw factor 8, random order: 24.34 fps

Fillrate:
---------
Pixel fillrate: 78.40 MegaPixels / s
Texel fillrate: 271.73 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 2581384 vertices / s
2 point lights: 972179 vertices / s
8 point lights: 475261 vertices / s
2 directional lights: 1274652 vertices / s
8 directional lights: 789652 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 77.05 fps
Four 1024x1024x32 textures: 76.45 fps

The_Invisible
2006-06-24, 12:22:56
Mr. Lolman[/POST]']Schalt im Treiber mal auf HQ...

und du hast hoffentlich AI off eingestellt gehabt...

84.43 @ HQ


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 2751.45 fps
Overdraw factor 3, front to back: 5477.07 fps
Overdraw factor 3, random order: 3846.01 fps

Overdraw factor 8, back to front: 1075.87 fps
Overdraw factor 8, front to back: 3094.20 fps
Overdraw factor 8, random order: 2199.54 fps

Fillrate:
---------
Pixel fillrate: 4842.09 MegaPixels / s
Texel fillrate: 12218.39 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 156364659 vertices / s
2 point lights: 123894945 vertices / s
8 point lights: 67452331 vertices / s
2 directional lights: 155663647 vertices / s
8 directional lights: 123004631 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 5777.80 fps
Four 1024x1024x32 textures: 5696.73 fps


mfg

Rente
2006-06-25, 17:17:48
So, wie versprochen nochmal mit Windows XP, allerdings mit GPU@460Mhz
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 1101.48 fps
Overdraw factor 3, front to back: 2427.44 fps
Overdraw factor 3, random order: 1610.70 fps

Overdraw factor 8, back to front: 421.00 fps
Overdraw factor 8, front to back: 1564.09 fps
Overdraw factor 8, random order: 941.87 fps

Fillrate:
---------
Pixel fillrate: 6815.55 MegaPixels / s
Texel fillrate: 8960.98 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 99900630 vertices / s
2 point lights: 82584218 vertices / s
8 point lights: 41044850 vertices / s
2 directional lights: 92660086 vertices / s
8 directional lights: 81476199 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 3075.02 fps
Four 1024x1024x32 textures: 3039.69 fpsDie Werte sind also noch mal ein Stück besser. :)
€: Achso, und unter Linux war C&Q aktiv, deshalb weichen die ersten Werte wahrscheinlich ab.

Black-Scorpion
2006-06-25, 18:35:05
Intel Extreme Grafik 2 (1024x768)

Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 59.89 fps
Overdraw factor 3, front to back: 59.90 fps
Overdraw factor 3, random order: 59.86 fps

Overdraw factor 8, back to front: 29.94 fps
Overdraw factor 8, front to back: 29.94 fps
Overdraw factor 8, random order: 29.94 fps

Fillrate:
---------
Pixel fillrate: 47.12 MegaPixels / s
Texel fillrate: 188.52 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 2418763 vertices / s
2 point lights: 2390159 vertices / s
8 point lights: 2418961 vertices / s
2 directional lights: 2418295 vertices / s
8 directional lights: 2419098 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 59.91 fps
Four 1024x1024x32 textures: 59.88 fps

Ronny G.
2006-06-25, 20:00:59
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 1718.48 fps
Overdraw factor 3, front to back: 5024.89 fps
Overdraw factor 3, random order: 2783.26 fps

Overdraw factor 8, back to front: 637.16 fps
Overdraw factor 8, front to back: 4310.39 fps
Overdraw factor 8, random order: 1807.70 fps

Fillrate:
---------
Pixel fillrate: 7375.98 MegaPixels / s
Texel fillrate: 8242.48 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 172795097 vertices / s
2 point lights: 128350402 vertices / s
8 point lights: 56076341 vertices / s
2 directional lights: 163662760 vertices / s
8 directional lights: 144793156 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 4188.64 fps
Four 1024x1024x32 textures: 3934.89 fps


Karte bei 700/711Mhz, CPU @ 2,45Ghz

misterh
2013-09-14, 02:17:45
zwar alt aber trotzdem mal getestet mit Iris Pro 5200

1024x768

Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 962.56 fps
Overdraw factor 3, front to back: 1698.87 fps
Overdraw factor 3, random order: 1271.24 fps

Overdraw factor 8, back to front: 489.05 fps
Overdraw factor 8, front to back: 1534.61 fps
Overdraw factor 8, random order: 1011.20 fps

Fillrate:
---------
Pixel fillrate: 1498.74 MegaPixels / s
Texel fillrate: 8576.34 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 39079680 vertices / s
2 point lights: 36726937 vertices / s
8 point lights: 36289600 vertices / s
2 directional lights: 36790920 vertices / s
8 directional lights: 36951938 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1874.24 fps
Four 1024x1024x32 textures: 1743.11 fps

1920x1080

Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 480.83 fps
Overdraw factor 3, front to back: 1084.69 fps
Overdraw factor 3, random order: 716.57 fps

Overdraw factor 8, back to front: 199.32 fps
Overdraw factor 8, front to back: 993.26 fps
Overdraw factor 8, random order: 508.86 fps

Fillrate:
---------
Pixel fillrate: 2372.03 MegaPixels / s
Texel fillrate: 13191.50 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 19733720 vertices / s
2 point lights: 19309052 vertices / s
8 point lights: 18799971 vertices / s
2 directional lights: 19207878 vertices / s
8 directional lights: 19034176 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1308.02 fps
Four 1024x1024x32 textures: 1267.50 fps

sakul
2013-09-17, 14:30:26
Konnte auch nicht widerstehen xD

Via EPIA-M900-12LQ
CPU L4700 1.2GHz QuadCore E
GPU S3 Chrome9 HD IGP @400MHz / 512MB DDR3 Speicher @533MHz

Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 58.89 fps
Overdraw factor 3, front to back: 60.07 fps
Overdraw factor 3, random order: 60.12 fps

Overdraw factor 8, back to front: 30.05 fps
Overdraw factor 8, front to back: 60.06 fps
Overdraw factor 8, random order: 59.94 fps

Fillrate:
---------
Pixel fillrate: 55.39 MegaPixels / s
Texel fillrate: 442.72 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 2427231 vertices / s
2 point lights: 2427293 vertices / s
8 point lights: 2427736 vertices / s
2 directional lights: 2427343 vertices / s
8 directional lights: 2427367 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 60.04 fps
Four 1024x1024x32 textures: 60.04 fps