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Cubitus
2006-08-20, 20:25:44
hab mal wieder das gute alte Farcry installiert.
Leider sehen die Bodentexturen in der Ferne verwaschen
und daher nicht so toll aus.

Ich weiß nun leider nicht was deswegen in der CFG Datei einzustellen ist!
Für die Vegitation und HDR habe ich den Eintrag bereits gefunden.

http://img93.imageshack.us/img93/1222/farcry2006082020061337ob3.jpg


Hier mal die komplette CFG:D

ca_ambient_light_intensity = "0.2000000029802322"
ca_ambient_light_range = "10"
ca_EnableDecals = "1"
cl_installshieldversion = "48"
cl_lazy_weapon = "0.0000"
cl_projectile_light = "1"
cl_punkbuster = "0"
cl_saveubipassword = "1"
cl_weapon_fx = "2"
cl_weapon_light = "2"
d3d9_TextureFilter = "TRILINEAR"
e_active_shadow_maps_receving = "2"
e_beach = "1"
e_brushes_merging = "1"
e_cgf_load_lods = "0"
e_decals = "1"
e_decals_life_time_scale = "3.000000"
e_detail_texture_quality = "1"
e_EntitySuppressionLevel = "0"
e_flocks = "1"
e_light_maps_quality = "2"
e_max_entity_lights = "4"
e_obj_lod_ratio = "10.000000"
e_overlay_geometry = "1"
e_particles_lod = "1.000000"
e_particles_max_count = "8192"
e_shadow_maps = "1"
e_shadow_maps_from_static_objects = "1"
e_shadow_maps_view_dist_ratio = "20.000000"
e_shadow_spots = "0"
e_stencil_shadows = "1"
e_stencil_shadows_only_from_strongest_light = "0"
e_use_global_fog_in_fog_volumes = "0"
e_vegetation_sprites_distance_ratio = "1.000000"
es_CharZOffsetSpeed = "2.0"
es_EnableCloth = "1"
ExitOnQuit = "1"
fs_homepath = ""
g_gore = "1"
g_language = "german"
g_playerprofile = "default"
g_serverprofile = ""
g_timezone = "0"
game_GliderBackImpulse = "2.5f"
game_GliderDamping = "0.15f"
game_GliderGravity = "-0.1f"
game_GliderStartGravity = "-0.8f"
i_dinputkeys = "1"
i_direct_input = "1"
i_mouse_accel = "0.0"
i_mouse_accel_max = "100.0"
i_mouse_mirror = "0"
i_mouse_smooth = "0.0"
log_FileVerbosity = "0"
log_Verbosity = "0"
mp_model = "objects/characters/pmodels/hero/hero_mp.cgf"
p_color = "4"
p_deathtime = "30"
p_lightrange = "15"
p_model = "objects/characters/pmodels/hero/hero.cgf"
p_name = "Jack Carver"
r_Beams = "1"
r_Brightness = "0.500000"
r_checkSunVis = "2"
r_ColorBits = "32"
r_Contrast = "0.500000"
r_CoronaFade = "0.125000"
r_Coronas = "1"
r_CoronaSizeScale = "1.000000"
r_CryvisionType = "0"
r_DepthBits = "32"
r_DetailDistance = "16.000000"
r_DetailNumLayers = "2"
r_DetailTextures = "1"
r_DisableSfx = "0"
r_DisplayInfo = "0"
r_Driver = "Direct3D9"
r_EnhanceImage = "1"
r_EnhanceImageAmount = "1.000000"
r_EnvCMResolution = "2"
r_EnvCMupdateInterval = "0.050000"
r_EnvLCMupdateInterval = "0.050000"
r_EnvLightCMSize = "16"
r_EnvLighting = "0"
r_EnvTexResolution = "3"
r_EnvTexUpdateInterval = "0.001000"
r_Flares = "1"
r_FSAA = "2"
r_FSAA_quality = "2"
r_FSAA_samples = "2"
r_Fullscreen = "1"
r_Gamma = "1.000000"
r_Glare = "1"
r_GlareQuality = "2"
r_HDRBrightOffset = "6.000000"
r_HDRBrightThreshold = "3.000000"
r_HDRLevel = "0.600000"
r_HDRRendering = "7"
r_HeatHaze = "1"
r_Height = "1200"
r_MotionBlur = "1"
r_ProcFlares = "1"
r_Quality_BumpMapping = "3"
r_Quality_Reflection = "1"
r_RenderMode = "0"
r_ScopeLens_fx = "1"
r_SelfShadow = "0"
r_ShadersPrecache = "1"
r_ShadersSave = "0"
r_ShadowBlur = "2"
r_StencilBits = "8"
r_TexBumpResolution = "0"
r_TexLMResolution = "0"
r_TexQuality = "0"
r_TexResolution = "0"
r_TexSkyResolution = "0"
r_Texture_Anisotropic_Level = "1"
r_TexturesStreamPoolSize = "0"
r_Vegetation_PerpixelLight = "1"
r_VolumetricFog = "1"
r_VSync = "0"
r_WaterReflections = "1"
r_WaterRefractions = "1"
r_WaterUpdateFactor = "0.001000"
r_Width = "1600"
s_CapsCheck = "0"
s_CompatibleMode = "0"
s_DopplerEnable = "1"
s_DopplerValue = "1.0"
s_DummySound = "0"
s_EnableSoundFX = "0"
s_InactiveSoundIterationTimeout = "1"
s_MaxActiveSoundSpots = "100"
s_MaxHWChannels = "0"
s_MaxSoundDist = "500"
s_MinHWChannels = "16"
s_MinRepeatSoundTimeout = "200"
s_MusicEnable = "1"
s_MusicMaxPatterns = "12"
s_MusicStreamedData = "1"
s_MusicVolume = "0.5"
s_SampleRate = "44100"
s_SFXVolume = "1"
s_SoundEnable = "1"
s_SpeakerConfig = "5"
s_VisAreasPropagation = "10"
sv_mapcyclefile = "profiles/server/mapcycle.txt"
sv_maxrate = "30000"
sv_maxrate_lan = "100000"
sv_punkbuster = "0"
sys_firstlaunch = "0"
sys_script_debugger = "0"
sys_skiponlowspec = "0"
sys_spec = "3"
sys_SSInfo = "0"
sys_warnings = "0"
ui_BackGroundVideo = "1"
ui_EasyToolTip = "0"
ui_RepeatDelay = "200"
ui_RepeatSpeed = "40"
ui_ToolTipDelay = "1500"
ui_ToolTips = "1"
ui_TriggerUIEvents = "1"
ui_TriggerWidgetEvents = "1"

Kladderadatsch
2006-08-20, 20:29:43
schau halt mal ins far cry forum:|

dort (http://www.forum-3dcenter.org/vbulletin/showthread.php?t=230764) gibts einen thread zu deinem anliegen, der ist schon älter als deine mitgliedschaft..

Spasstiger
2006-08-20, 20:39:24
d3d9_TextureFilter = "TRILINEAR" und r_Texture_Anisotropic_Level = "1" sind auf jeden Fall schonmal nicht so sinnvoll. ;)
Anisotropes Filtern solltest du dir schon gönnen.

Saw
2006-08-20, 20:47:08
Ähm, ich habe gerade mal so nebenbei auf deine Sig geklickt. Also AA und AF auf maximum und eine Auflösung von mindestens 1280x1024 wäre bei deinem Rechner locker drin. Vor allem AF 16x wirkt sich postiv bei den Bodentexturen aus. Du möchtest uns doch jetzt nicht veräppeln, oder? :naughty:

Cubitus
2006-08-20, 20:54:42
Neee würde ich doch nie tun:D
Habs leider übersehen:redface:

Der Tweak Thread ist übrigens klasse.
Im Game kann ja nur 8X eingestellt werden, also in die CFg dann mal 16 rein.

TeleTubby666
2006-09-07, 15:06:24
Hi,

ich habe mir FC jetzt auch nochmal installiert inkl. dem AMD64 Patch und dem 1.4, dazu die Tweak-Dateien von Resonatorman.

Auflösung ist 1600x1200, 4x AA und 8x AF.

Folgendes ist mein Problem: Die neuen A64 Texturen werden iregdnwie viel zu spät angezeigt, bzw. erst wenn ich mich ihnen nähere. Bei 'Boat' ist das besonders gut zu sehen, ich hab mal ein Video davon gemacht:

http://rapidshare.de/files/32262682/FC.avi.html

Wie kann ich das abstellen?