Kladderadatsch
2006-10-16, 11:39:56
http://www.indiglow.co.uk/e107_images/newspost_images/fistbravo.jpg
hi,
heute hat indiglow das inoffizielle addon zu vietcong 2 rausgebracht. ist 250 mb groß, bringt neue mp-maps, eine neue soldatenklasse (grenadier) und ein neues bewegungs- und schadensmodell:
The sprint feature has been greatly reduced and standard movement speeds increased. The balance of walk vs sprint has been tested and tweaked repeatedly and now provides players with both a realistic and engaging rate of travel.
We have spent a lot of time adjusting and testing the damage system so that players can not soak up a shower of rounds and still keep going. Damage ratio's are now far closer to those seen in the earlier title 'Vietcong 1' with most headshots killing a player in one shot and players who do manage to survive a volly find themselves with little health and no stamina, otherwise known as 'Sitting Ducks'
During testing we found the new damage system to be brutally harsh but in no way unrealistic. Combined with the changes made to weapons baliistics the new damage system is far less forgiving but then it should be.
Maps:
Blood River
Complex
Devils Rock
Frenchroute
Halong
Hochimin
Thunder Cliffs
Download (http://www.indiglow.co.uk/download.php?view.66)
Informationen (http://www.indiglow.co.uk/news.php?extend.33)
-Several of the weapons have had a makeover, with new improved sounds, better modeling and muzzle flares. Most noticable of these is the M16 which has been completely replaced.
Another important change is that of the BAR, which now has two rates of fire allowing for better ammo managment and is more historically correct.
Some weapons, especially some of the pistols, have had their first person view angles and animation / motion improved, making for better gameplay and far more accurate targeting.
- Improvements have been made to the 3rd person player models LOD, which many people reported produced visual problems, 'Popping', of characters. This has been adjusted to resolve these problems as best as possible without dramaticlly effecting frame rates.
- Hundreds if not thousands of small changes and fixes have been implemented. From minor graphics glitches to complete bugs. This is not to say that we have covered every bug, but we have addressed a large proportion of them as well as trying to address some of the realism issues.
läd mal bitte jemand runter und berichtet:tongue:
hi,
heute hat indiglow das inoffizielle addon zu vietcong 2 rausgebracht. ist 250 mb groß, bringt neue mp-maps, eine neue soldatenklasse (grenadier) und ein neues bewegungs- und schadensmodell:
The sprint feature has been greatly reduced and standard movement speeds increased. The balance of walk vs sprint has been tested and tweaked repeatedly and now provides players with both a realistic and engaging rate of travel.
We have spent a lot of time adjusting and testing the damage system so that players can not soak up a shower of rounds and still keep going. Damage ratio's are now far closer to those seen in the earlier title 'Vietcong 1' with most headshots killing a player in one shot and players who do manage to survive a volly find themselves with little health and no stamina, otherwise known as 'Sitting Ducks'
During testing we found the new damage system to be brutally harsh but in no way unrealistic. Combined with the changes made to weapons baliistics the new damage system is far less forgiving but then it should be.
Maps:
Blood River
Complex
Devils Rock
Frenchroute
Halong
Hochimin
Thunder Cliffs
Download (http://www.indiglow.co.uk/download.php?view.66)
Informationen (http://www.indiglow.co.uk/news.php?extend.33)
-Several of the weapons have had a makeover, with new improved sounds, better modeling and muzzle flares. Most noticable of these is the M16 which has been completely replaced.
Another important change is that of the BAR, which now has two rates of fire allowing for better ammo managment and is more historically correct.
Some weapons, especially some of the pistols, have had their first person view angles and animation / motion improved, making for better gameplay and far more accurate targeting.
- Improvements have been made to the 3rd person player models LOD, which many people reported produced visual problems, 'Popping', of characters. This has been adjusted to resolve these problems as best as possible without dramaticlly effecting frame rates.
- Hundreds if not thousands of small changes and fixes have been implemented. From minor graphics glitches to complete bugs. This is not to say that we have covered every bug, but we have addressed a large proportion of them as well as trying to address some of the realism issues.
läd mal bitte jemand runter und berichtet:tongue: