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FZR
2002-09-20, 00:27:26
Ich würd mal gerne eure Performance im 2000er sehen. Ich denke das die verschiedenen Ergebnisse hier mehr aussagen, da ja nicht jeder eine DX8 Graka hat.
Also postet fleißig

PS: 3D-Mark 2000 V1.1 hab ich benutzt (1024x768 32bit, nicht standard=16bit)

mapel110
2002-09-20, 00:59:44
hm, naja, jetzt hab ich keinen screenshot, egal

9025 beim standard-bench

bei 1600x1200x32 hab ich 4590.
*gähn*
ich mach morgen mal mit 32bit bei 1024. heut nicht mehr

/to be edited...

Micron
2002-09-20, 11:38:16
ich hab knapp 14000 Punkte bei 1024*768*16

http://service.madonion.com/compare?2k=2463946

Ist aber noch mit der langsamen 1.8Ghz AMD CPU

cpukiller
2002-09-20, 13:41:09
4302 1024x768@16bit
tnt ultra(190/205)
msi k7m 266a 1700xp@1595mhz

diedl
2002-09-20, 16:32:14
bei 1024x768 16 bit 102xx
bei 1024x768 32 bit 91xx
bei 1280x1024 32 bit 72xx
(mehr macht mein TFT nicht)

Radeon 8k5 LE 128MB
K7S5a 512MB PC 2500
XP 1700+
alles unübertaktet

mfg diedl

mirp
2002-09-20, 16:41:39
Pentium III-S 1425 MHz - Kyro2 32 MB 175/175 MHz (1024x768x32)

3DMark Result: 5835 3D marks
CPU Speed: Display settings not 16 bit
Game 1 - Helicopter - Low Detail: 95,3 FPS
Game 1 - Helicopter - Medium Detail: 74,2 FPS
Game 1 - Helicopter - High Detail: 37,6 FPS
Game 2 - Adventure - Low Detail: 132,8 FPS
Game 2 - Adventure - Medium Detail: 92,3 FPS
Game 2 - Adventure - High Detail: 54,2 FPS
Fill Rate (Single-Texturing): 347,5 MTexels/s
Fill Rate (Multi-Texturing): 347,8 MTexels/s
High Polygon Count (1 Light): 6258 KTriangles/s
High Polygon Count (4 Lights): 6085 KTriangles/s
High Polygon Count (8 Lights): 5560 KTriangles/s
8MB Texture Rendering Speed: 276,3 FPS
16MB Texture Rendering Speed: 265,4 FPS
32MB Texture Rendering Speed: 217,6 FPS
64MB Texture Rendering Speed: Not enough AGP memory
Bump Mapping (Emboss, 3-pass): 144,0 FPS
Bump Mapping (Emboss, 2-pass): 140,7 FPS
Bump Mapping (Emboss, 1-pass): 176,5 FPS
Bump Mapping (Environment): 56,3 FPS

Bakunin3
2002-09-21, 12:18:11
Originally posted by Micron
ich hab knapp 14000 Punkte bei 1024*768*16

http://service.madonion.com/compare?2k=2463946

Ist aber noch mit der langsamen 1.8Ghz AMD CPU

... tja, mit so einem saumäßig langsamen Prozessor... ts, ts, ts :)

B3

ow
2002-09-21, 16:29:58
AMD XP1700, 256SDRAM, KT133A

3DM2k in 1024x768x32Bit

Kyro1 64MB SDRAM (115/115)

RESULTS
Platform: Internal
3DMark Result: 4201 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 60,7 FPS
Game 1 - Helicopter - Medium Detail: 50,5 FPS
Game 1 - Helicopter - High Detail: 27,9 FPS
Game 2 - Adventure - Low Detail: 82,6 FPS
Game 2 - Adventure - Medium Detail: 76,5 FPS
Game 2 - Adventure - High Detail: 52,0 FPS
Fill Rate (Single-Texturing): 227,9 MTexels/s
Fill Rate (Multi-Texturing): 228,5 MTexels/s
High Polygon Count (1 Light): 5535 KTriangles/s
High Polygon Count (4 Lights): 5531 KTriangles/s
High Polygon Count (8 Lights): 5504 KTriangles/s
8MB Texture Rendering Speed: 156,9 FPS
16MB Texture Rendering Speed: 154,4 FPS
32MB Texture Rendering Speed: 139,1 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 86,9 FPS
Bump Mapping (Emboss, 2-pass): 86,0 FPS
Bump Mapping (Emboss, 1-pass): 108,5 FPS
Bump Mapping (Environment): 35,9 FPS


Radeon1 32MB DDR (166/166)

RESULTS
Platform: Internal
3DMark Result: 4941 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 98,0 FPS
Game 1 - Helicopter - Medium Detail: 68,7 FPS
Game 1 - Helicopter - High Detail: 31,1 FPS
Game 2 - Adventure - Low Detail: 89,6 FPS
Game 2 - Adventure - Medium Detail: 73,5 FPS
Game 2 - Adventure - High Detail: 50,8 FPS
Fill Rate (Single-Texturing): 250,2 MTexels/s
Fill Rate (Multi-Texturing): 525,6 MTexels/s
High Polygon Count (1 Light): 8739 KTriangles/s
High Polygon Count (4 Lights): 6130 KTriangles/s
High Polygon Count (8 Lights): 4246 KTriangles/s
8MB Texture Rendering Speed: 226,8 FPS
16MB Texture Rendering Speed: 224,5 FPS
32MB Texture Rendering Speed: 196,8 FPS
64MB Texture Rendering Speed: 171,4 FPS
Bump Mapping (Emboss, 3-pass): 134,0 FPS
Bump Mapping (Emboss, 2-pass): 155,5 FPS
Bump Mapping (Emboss, 1-pass): 288,5 FPS
Bump Mapping (Environment): 91,7 FPS


GF2MX 32MB SDRAM (175/166)

RESULTS
Platform: Internal
3DMark Result: 4134 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 76,9 FPS
Game 1 - Helicopter - Medium Detail: 55,4 FPS
Game 1 - Helicopter - High Detail: 24,5 FPS
Game 2 - Adventure - Low Detail: 72,0 FPS
Game 2 - Adventure - Medium Detail: 65,1 FPS
Game 2 - Adventure - High Detail: 50,6 FPS
Fill Rate (Single-Texturing): 202,0 MTexels/s
Fill Rate (Multi-Texturing): 416,8 MTexels/s
High Polygon Count (1 Light): 8705 KTriangles/s
High Polygon Count (4 Lights): 6767 KTriangles/s
High Polygon Count (8 Lights): 4534 KTriangles/s
8MB Texture Rendering Speed: 169,3 FPS
16MB Texture Rendering Speed: 163,8 FPS
32MB Texture Rendering Speed: 149,7 FPS
64MB Texture Rendering Speed: 147,9 FPS
Bump Mapping (Emboss, 3-pass): 79,1 FPS
Bump Mapping (Emboss, 2-pass): 97,2 FPS
Bump Mapping (Emboss, 1-pass): 155,9 FPS
Bump Mapping (Environment): N/A FPS

Micron
2002-09-22, 00:21:10
@Ow Da rulet die Hercules 2 Prophet 2MX aber mächtig. Ich hatte bei 200/195Mhz und einem 9000 Athlon knapp 5500 Punkte :)

ow
2002-09-22, 11:01:40
@Micron:

Aber nicht in 32Bit. Das schafft die MX nicht.

Unter 16Bit (default Bench) hab ich

RESULTS
Platform: Internal
3DMark Result: 5327 3D marks
CPU Speed: 593 CPU 3D marks
Game 1 - Helicopter - Low Detail: 94,0 FPS
Game 1 - Helicopter - Medium Detail: 71,3 FPS
Game 1 - Helicopter - High Detail: 35,2 FPS
Game 2 - Adventure - Low Detail: 101,2 FPS
Game 2 - Adventure - Medium Detail: 84,4 FPS
Game 2 - Adventure - High Detail: 57,8 FPS
Fill Rate (Single-Texturing): 319,4 MTexels/s
Fill Rate (Multi-Texturing): 625,6 MTexels/s
High Polygon Count (1 Light): 11998 KTriangles/s
High Polygon Count (4 Lights): 7858 KTriangles/s
High Polygon Count (8 Lights): 4677 KTriangles/s
8MB Texture Rendering Speed: 226,8 FPS
16MB Texture Rendering Speed: 223,1 FPS
32MB Texture Rendering Speed: 197,3 FPS
64MB Texture Rendering Speed: 129,1 FPS
Bump Mapping (Emboss, 3-pass): 134,2 FPS
Bump Mapping (Emboss, 2-pass): 161,8 FPS
Bump Mapping (Emboss, 1-pass): 230,4 FPS
Bump Mapping (Environment): N/A FPS

Micron
2002-09-22, 11:19:40
Originally posted by ow
@Micron:

Aber nicht in 32Bit. Das schafft die MX nicht.

Unter 16Bit (default Bench) hab ich

RESULTS
Platform: Internal
3DMark Result: 5327 3D marks
CPU Speed: 593 CPU 3D marks
Game 1 - Helicopter - Low Detail: 94,0 FPS
Game 1 - Helicopter - Medium Detail: 71,3 FPS
Game 1 - Helicopter - High Detail: 35,2 FPS
Game 2 - Adventure - Low Detail: 101,2 FPS
Game 2 - Adventure - Medium Detail: 84,4 FPS
Game 2 - Adventure - High Detail: 57,8 FPS
Fill Rate (Single-Texturing): 319,4 MTexels/s
Fill Rate (Multi-Texturing): 625,6 MTexels/s
High Polygon Count (1 Light): 11998 KTriangles/s
High Polygon Count (4 Lights): 7858 KTriangles/s
High Polygon Count (8 Lights): 4677 KTriangles/s
8MB Texture Rendering Speed: 226,8 FPS
16MB Texture Rendering Speed: 223,1 FPS
32MB Texture Rendering Speed: 197,3 FPS
64MB Texture Rendering Speed: 129,1 FPS
Bump Mapping (Emboss, 3-pass): 134,2 FPS
Bump Mapping (Emboss, 2-pass): 161,8 FPS
Bump Mapping (Emboss, 1-pass): 230,4 FPS
Bump Mapping (Environment): N/A FPS

Nein im Defaul Modus also 16 BIT. Bei 32 BIt weis ich es nicht mehr

ow
2002-09-22, 13:26:56
Originally posted by Micron


Nein im Defaul Modus also 16 BIT. Bei 32 BIt weis ich es nicht mehr

Da rult deine Herculkes aber nicht so:D

Bei 190/190 müsste ich auf fast (geschätzte) 6000Punkte kommen.

Micron
2002-09-22, 13:34:36
Originally posted by ow


Da rult deine Herculkes aber nicht so:D

Bei 190/190 müsste ich auf fast (geschätzte) 6000Punkte kommen.

Hast auch etwas mehr Mhz ;)

[DH]Avenger
2002-09-22, 20:37:45
Schon ewigst her (Mitte Januar afaik), sobald Rechner wieder läuft tst ichs nochmal:


1024x768x32Bit (XP1700+, ATI 8500, Asbach Uralt Treiber, zum Benchen auf Standardtakt)
3DMark Score 9519 3D marks
CPU Speed Test skipped

Game 1 - Helicopter - Low Detail 181.2 FPS
Game 1 - Helicopter - Medium Detail 138.5 FPS
Game 1 - Helicopter - High Detail 86.8 FPS
Game 2 - Adventure - Low Detail 208.0 FPS
Game 2 - Adventure - Medium Detail 110.4 FPS
Game 2 - Adventure - High Detail 68.3 FPS

Fill Rate (Single-Texturing) 630.1 MTexels/s
Fill Rate (Multi-Texturing) 2014.1 MTexels/s

High Polygon Count (1 Light) 23.3 MTriangels/s
High Polygon Count (4 Lights) 17.7 MTriangels/s
High Polygon Count (8 Lights) 12.5 MTriangels/s

8MB Texture Rendering Speed 589.8 FPS
16MB Texture Rendering Speed 571.1 FPS
32MB Texture Rendering Speed 408.2 FPS
64MB Texture Rendering Speed 228.6 FPS

Bump Mapping (Emboss 3-pass) 257.8 FPS
Bump Mapping (Emboss 2-pass) 312.4 FPS
Bump Mapping (Emboss 1-pass) 547.0 FPS
Bump Mapping (Environment) 275.7 FPS


1024x768x16Bit (XP1700+, ATI 8500, Asbach Uralt Treiber, zum Benchen auf Standardtakt)
3DMark Score 10426 3D marks
CPU Speed 640 CPU 3D marks

Game 1 - Helicopter - Low Detail 192.4 FPS
Game 1 - Helicopter - Medium Detail 148.0 FPS
Game 1 - Helicopter - High Detail 99.0 FPS
Game 2 - Adventure - Low Detail 244.1 FPS
Game 2 - Adventure - Medium Detail 115.4 FPS
Game 2 - Adventure - High Detail 69.9 FPS

Fill Rate (Single-Texturing) 895.1 MTexels/s
Fill Rate (Multi-Texturing) 2014.7 MTexels/s

High Polygon Count (1 Light) 24.0 MTriangels/s
High Polygon Count (4 Lights) 18.0 MTriangels/s
High Polygon Count (8 Lights) 12.8 MTriangels/s

8MB Texture Rendering Speed 706.6 FPS
16MB Texture Rendering Speed 432.8 FPS
32MB Texture Rendering Speed 235.9 FPS
64MB Texture Rendering Speed 123.1 FPS

Bump Mapping (Emboss 3-pass) 366.7 FPS
Bump Mapping (Emboss 2-pass) 466.6 FPS
Bump Mapping (Emboss 1-pass) 788.1 FPS
Bump Mapping (Environment) 369.0 FPS

SKYNET
2002-09-28, 03:33:26
http://service.madonion.com/compare?2k=2466294