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Ice-Kraem
2007-04-11, 15:48:44
hallo wie geht der "\" in der console? mit "alt gr + ß" geht es nicht bei mir?!
ich würde gerne hdrr aktivieren....
danke im voraus...
mfg
ice-kraem

deekey777
2007-04-11, 15:50:36
Mit einem Druck auf die TAB-Taste. :wink: :biggrin:
Bei mir sitzt das so tief im Blut, dass ich in jedem Spiel bzw. in der Konsole dazu auf TAB drücke.

Ice-Kraem
2007-04-11, 15:56:43
is net wahr? ich dreh ab...ich habe alles gerückt ausser tab net...
ich habe den 1.4er beta patch drauf damit sollte das doch funzen mit aa oder? sys siehe sig...

deekey777
2007-04-11, 16:21:46
Ich habe eine X1950GT und das blöde Far Cry will nicht starten, also kann ich dich nur auf die SuFu verweisen.

Ich tippe mal: Außer dem Beta-Patch (mit dem offiziellen 1.4 gibt es kein MSAA!) kannst du einfach eine Systemcfgoverride.cfg erstellen (im Far Cry Ordner), in der du die nötigen Einstellungen vornimmst:
r_FSAA = "2"
r_HDRRendering = "x" (x=1-11)

PS: http://www.forum-3dcenter.org/vbulletin/showthread.php?t=313188

Ice-Kraem
2007-04-11, 16:31:30
alles klar werde ich mal versuchen die tage....danke!

Ice-Kraem
2007-04-12, 22:17:48
es geht leider nicht mit anti aliasing bei mir....*heul*
patch ist der 1.4 vom "guru"
hier mal meine system.cfg:

-- [System-Configuration]
-- Attention: This file is generated by the system, do not modify! Editing is not recommended!

ca_ambient_light_intensity = "0.2000000029802322"
ca_ambient_light_range = "10"
ca_EnableDecals = "1"
cl_installshieldversion = "48"
cl_lazy_weapon = "0.0000"
cl_projectile_light = "1"
cl_punkbuster = "0"
cl_saveubipassword = "1"
cl_weapon_fx = "2"
cl_weapon_light = "2"
d3d9_TextureFilter = "TRILINEAR"
e_active_shadow_maps_receving = "2"
e_beach = "1"
e_brushes_merging = "1"
e_cgf_load_lods = "0"
e_decals = "1"
e_decals_life_time_scale = "3.000000"
e_detail_texture_quality = "1"
e_EntitySuppressionLevel = "0"
e_flocks = "1"
e_light_maps_quality = "2"
e_max_entity_lights = "4"
e_obj_lod_ratio = "100.000000"
e_overlay_geometry = "1"
e_particles_lod = "1.000000"
e_particles_max_count = "8192"
e_shadow_maps = "1"
e_shadow_maps_from_static_objects = "1"
e_shadow_maps_view_dist_ratio = "20.000000"
e_shadow_spots = "0"
e_stencil_shadows = "1"
e_stencil_shadows_only_from_strongest_light = "0"
e_use_global_fog_in_fog_volumes = "0"
e_vegetation_sprites_distance_ratio = "10.000000"
es_CharZOffsetSpeed = "2.0"
es_EnableCloth = "1"
ExitOnQuit = "1"
fs_homepath = ""
g_gore = "1"
g_language = "german"
g_playerprofile = "default"
g_serverprofile = ""
g_timezone = "0"
game_GliderBackImpulse = "2.5f"
game_GliderDamping = "0.15f"
game_GliderGravity = "-0.1f"
game_GliderStartGravity = "-0.8f"
i_dinputkeys = "1"
i_direct_input = "1"
i_mouse_accel = "0.0"
i_mouse_accel_max = "100.0"
i_mouse_mirror = "0"
i_mouse_smooth = "0.0"
log_FileVerbosity = "0"
log_Verbosity = "0"
mp_model = "objects/characters/pmodels/hero/hero_mp.cgf"
p_color = "4"
p_deathtime = "60"
p_lightrange = "15"
p_model = "objects/characters/pmodels/hero/hero.cgf"
p_name = "ice-kraem"
r_Beams = "1"
r_Brightness = "0.500000"
r_checkSunVis = "2"
r_ColorBits = "32"
r_Contrast = "0.500000"
r_CoronaFade = "0.125000"
r_Coronas = "1"
r_CoronaSizeScale = "1.000000"
r_CryvisionType = "0"
r_DepthBits = "32"
r_DetailDistance = "16.000000"
r_DetailNumLayers = "2"
r_DetailTextures = "1"
r_DisableSfx = "0"
r_DisplayInfo = "0"
r_Driver = "Direct3D9"
r_EnhanceImage = "1"
r_EnhanceImageAmount = "1.000000"
r_EnvCMResolution = "2"
r_EnvCMupdateInterval = "0.050000"
r_EnvLCMupdateInterval = "0.050000"
r_EnvLightCMSize = "16"
r_EnvLighting = "0"
r_EnvTexResolution = "3"
r_EnvTexUpdateInterval = "0.001000"
r_Flares = "1"
r_FSAA = "2"
r_FSAA_quality = "0"
r_FSAA_samples = "2"
r_Fullscreen = "1"
r_Gamma = "1.000000"
r_Glare = "1"
r_GlareQuality = "2"
r_HDRBrightOffset = "30.000000"
r_HDRBrightThreshold = "2.500000"
r_HDRLevel = "1.000000"
r_HDRRendering = "7"
r_HeatHaze = "1"
r_Height = "960"
r_MotionBlur = "1"
r_ProcFlares = "1"
r_Quality_BumpMapping = "3"
r_Quality_Reflection = "1"
r_RenderMode = "0"
r_ScopeLens_fx = "1"
r_SelfShadow = "0"
r_ShadersPrecache = "1"
r_ShadersSave = "0"
r_ShadowBlur = "2"
r_StencilBits = "8"
r_TexBumpResolution = "0"
r_TexLMResolution = "0"
r_TexQuality = "0"
r_TexResolution = "0"
r_TexSkyResolution = "0"
r_Texture_Anisotropic_Level = "8"
r_TexturesStreamPoolSize = "0"
r_Vegetation_PerpixelLight = "1"
r_VolumetricFog = "1"
r_VSync = "0"
r_WaterReflections = "1"
r_WaterRefractions = "1"
r_WaterUpdateFactor = "0.001000"
r_Width = "1280"
s_CapsCheck = "0"
s_CompatibleMode = "0"
s_DopplerEnable = "1"
s_DopplerValue = "1.0"
s_DummySound = "0"
s_EnableSoundFX = "1"
s_InactiveSoundIterationTimeout = "1"
s_MaxActiveSoundSpots = "100"
s_MaxHWChannels = "28"
s_MaxSoundDist = "500"
s_MinHWChannels = "16"
s_MinRepeatSoundTimeout = "200"
s_MusicEnable = "1"
s_MusicMaxPatterns = "12"
s_MusicStreamedData = "1"
s_MusicVolume = "0.5"
s_SampleRate = "44100"
s_SFXVolume = "1"
s_SoundEnable = "1"
s_SpeakerConfig = "1"
s_VisAreasPropagation = "10"
sv_mapcyclefile = "profiles/server/mapcycle.txt"
sv_maxrate = "30000"
sv_maxrate_lan = "100000"
sv_punkbuster = "0"
sys_firstlaunch = "0"
sys_script_debugger = "0"
sys_skiponlowspec = "0"
sys_spec = "3"
sys_SSInfo = "0"
sys_warnings = "0"
ui_BackGroundVideo = "1"
ui_EasyToolTip = "0"
ui_RepeatDelay = "200"
ui_RepeatSpeed = "40"
ui_ToolTipDelay = "1500"
ui_ToolTips = "1"
ui_TriggerUIEvents = "1"
ui_TriggerWidgetEvents = "1"


vielleicht fällt euch ja was auf....

Banshee18
2007-04-13, 04:22:08
Bei mir hat das iirc auch nicht funktioniert, wenn ich es per systemcfgoverride gemacht habe. Ich musste es im Spiel einstellen, die Reihenfolge hat auch eine Rolle gespielt.