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Ghostwriter
2007-06-12, 23:29:45
Hi,

I like to share with you the current situation of the PPU and the Content game. This is not an add only a seriosly report.

You know, the success for A. from St. Louis is based on the content.
Cellfactor kicks ass but only one Game! whats next! But, Graw2 will kick ass the people who promised also Physx beside the CPU. :)

No we are getting serios:

For the Low/Objectsl Physx calculation in a Game the Game engine is using the CPU for the calculation.

The Ageia Driver sends the Information about the objects to the CPU and *LOL*(what the fck are there doing) and the CPU sends the information to the GPU which is responsible in order to render the objects.

We"re coming now directly to CPU Limitation.
Use the 3dcenter search, there are a many good reports out from the 3DCenter Crew.

The Fact is that the Game is getting over the Game engine settings (Low/Physx/High/Physx) the infomration, how many objects in the loop are.*LOL*

Wir werden sehen, ob die Reviews der kommenden Spiele meine Ausfuehrungen bestaetigen.

Bitte nicht mit *LoL* Wattestaebchen auch mich zielen.....

Bigsmile
Ghostwriter