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Demirug
2007-10-27, 11:45:48
SDK (http://www.microsoft.com/downloads/details.aspx?FamilyID=4b78a58a-e672-4b83-a28e-72b5e93bd60a&DisplayLang=en)
Redist (http://www.microsoft.com/downloads/details.aspx?FamilyID=1a2393c0-1b2f-428e-bd79-02df977d17b8&DisplayLang=en)

Gast
2007-10-27, 15:24:15
OpenGL 2.1 specification (http://www.opengl.org/documentation/specs/version2.1/glspec21.pdf)

Demirug
2007-10-27, 15:38:25
“Version 2.1 - July 30, 2006”

Wenn die Khronos group endlich mal ihren hintern hochbekommt und die 3.0 Spec veröffentlich mache ich gerne einen Thread dafür auf.

Gast
2007-10-27, 15:56:51
“Version 2.1 - July 30, 2006”

Wenn die Khronos group endlich mal ihren hintern hochbekommt und die 3.0 Spec veröffentlich mache ich gerne einen Thread dafür auf.


Ok, aber das Redbook ist neu in neuer Auflage rausgekommen.

Die Auflage zu Version 2.1 gibt es erst seit ca. 8-12 Wochen im Buchhandel.

Coda
2007-10-27, 16:48:53
Danke für die Info.

Gast
2007-10-29, 07:46:37
Hat sich da was Interessantes getan oder nur Bugfixes und so?

Coda
2007-10-29, 10:52:03
What's New in the November 2007 DirectX SDK

This version of the DirectX SDK contains the following new features, tools, and documentation.

Changes in Visual Studio Support
The March 2008 DirectX SDK will include support for Visual Studio 2008. At the same time, the DirectX SDK will drop support for Visual Studio 2003 while continuing to maintain support for Visual Studio 2005.

XAudio2 Beta Improvements
This release includes several new features.


XAPO is a new DSP plug-in model. Using XAPO,developers can write and use their own DSP effect in XAudio2 applications.
XAudio2 now supports ADPCM on Windows. In addition, the ADPCM encoder tool, adpcmencode.exe, enables creation of ADPCM content.
XAudio2 source voices can now run without source data. This is useful for oscillator modeling or other generative audio effects.
Using IXAudio2::RegisterForCallbacks and IXAudio2::UnregisterForCallbacks, developers have more flexibility in registering callbacks in XAudio2, allowing them to be registered or unregistered on the fly.
Using IXAudio2Voice::GetVoiceDetails, developers can get the creation flags, input channels, and sample rate of a voice.
Using IXAudio2SourceVoice::Discontinuity, developers can indicate that a voice is not to expect any more buffers after the last one that is currently in its queue.
Holiday 2008 titles may want to consider switching to XAudio 2, since no changes will be made to XAudio going forward.

New and Updated Samples
This release has several new samples.


The AdvancedParticles sample shows a particle system that interacts with its environment. The system is managed entirely by the GPU.
The GPUBoids sample shows a flocking algorithm managed entirely by the GPU.
The NBodyGravity sample shows an n-body particle system managed entirely by the GPU.
The XAudio2BasicSound sample demonstrates how to initialize the XAudio2 library and play a variety of sounds files.
The XAudio2Sound3D sample demonstrates how to use XAudio2 with the X3DAudio library for spatialized audio.

Gast
2007-11-02, 01:43:28
Ich meinte das Redbook, nicht DirectX.