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dildo4u
2008-11-05, 13:39:01
http://www.gamershell.com/download_35438.shtml

http://www.4players.de/4players.php/download_info/Downloads/Download/50168.html

Beim benchen drauf achten Automatic Quality Control nicht an zu klicken!

4850@Default Cat 8.10
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [1786 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (2 CPUs), ~3.2GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 45.0 average fps 15.0 minimum fps 92.0 maximum fps
Scene "Fight" 89.7 average fps 33.0 minimum fps 192.0 maximum fps
Scene "Build" 109.9 average fps 70.0 minimum fps 185.0 maximum fps
Scene "Think" 52.3 average fps 31.0 minimum fps 90.0 maximum fps

Overall average framerate: 74.2 fps

HarryHirsch
2008-11-05, 15:45:29
E8400@4000, 4870CF, Automatic Quality Control - aus

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 54.7 average fps 20.0 minimum fps 124.0 maximum fps
Scene "Fight" 121.9 average fps 44.0 minimum fps 288.0 maximum fps
Scene "Build" 161.8 average fps 91.0 minimum fps 345.0 maximum fps
Scene "Think" 72.4 average fps 38.0 minimum fps 138.0 maximum fps

Overall average framerate: 102.7 fps
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x Edge Detect
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 54.1 average fps 16.0 minimum fps 122.0 maximum fps
Scene "Fight" 104.7 average fps 44.0 minimum fps 201.0 maximum fps
Scene "Build" 135.5 average fps 90.0 minimum fps 178.0 maximum fps
Scene "Think" 64.9 average fps 38.0 minimum fps 113.0 maximum fps

Overall average framerate: 89.8 fps

HanSolo78
2008-11-05, 16:54:38
Hier mal von mir ein Durchlauf: CPU@3,7GHz, Graka @800/2000/1000

Game Version: 1.2.0.0

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GT [512 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2 CPUs)
Usable System Memory: 3582 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 44.3 average fps 16.0 minimum fps 91.0 maximum fps
Scene "Fight" 87.7 average fps 32.0 minimum fps 195.0 maximum fps
Scene "Build" 65.8 average fps 34.0 minimum fps 96.0 maximum fps
Scene "Think" 27.7 average fps 17.0 minimum fps 45.0 maximum fps

Overall average framerate: 56.4 fps

BlackArchon
2008-11-05, 18:09:01
C2Q Q6600@9x333 MHz=3 GHz, 4x1 GB RAM@DDR2-833 5-5-5-15, GeForce 8800 GT (Standardtakt 600/900), FW 180.43, Vista Business x64

Einstellungen:
http://img227.imageshack.us/img227/516/x3settingsot0.th.png (http://img227.imageshack.us/my.php?image=x3settingsot0.png)http://img227.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Business (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 8800 GT [2289 MB] Driver: 7.15.0011.8043
CPU Info: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz (4 CPUs), ~2.4GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.7 average fps 12.0 minimum fps 77.0 maximum fps
Scene "Fight" 76.9 average fps 27.0 minimum fps 175.0 maximum fps
Scene "Build" 70.5 average fps 44.0 minimum fps 100.0 maximum fps
Scene "Think" 38.0 average fps 23.0 minimum fps 65.0 maximum fps

Overall average framerate: 55.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

derguru
2008-11-05, 18:09:15
8500@4,3ghz // 4870 1gb CF default // vista64
--------------------------
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2809 MB] Driver: 7.15.0010.0154
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~3.2GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x Edge Detect/Adaptive Q
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 56.6 average fps 20.0 minimum fps 130.0 maximum fps
Scene "Fight" 96.0 average fps 46.0 minimum fps 161.0 maximum fps
Scene "Build" 111.0 average fps 90.0 minimum fps 148.0 maximum fps
Scene "Think" 62.6 average fps 40.0 minimum fps 108.0 maximum fps

Overall average framerate: 81.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Schlammsau
2008-11-05, 18:22:55
Ich habe starkes ruckeln feststellen müssen!
Game Version: 1.2.0.0

Operating System: Windows Vista Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4870 [512 MB] Driver: 7.15.0010.0154
CPU Info: Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz (2 CPUs), ~3.2GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.5 average fps 14.0 minimum fps 86.0 maximum fps
Scene "Fight" 85.5 average fps 32.0 minimum fps 191.0 maximum fps
Scene "Build" 113.5 average fps 66.0 minimum fps 234.0 maximum fps
Scene "Think" 56.1 average fps 30.0 minimum fps 99.0 maximum fps

Overall average framerate: 74.4 fps



Game Version: 1.2.0.0

Operating System: Windows Vista Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0154
CPU Info: Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz (2 CPUs), ~3.2GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.1 average fps 14.0 minimum fps 83.0 maximum fps
Scene "Fight" 83.0 average fps 30.0 minimum fps 189.0 maximum fps
Scene "Build" 109.8 average fps 64.0 minimum fps 229.0 maximum fps
Scene "Think" 53.0 average fps 29.0 minimum fps 97.0 maximum fps

Overall average framerate: 71.7 fps

Ronny G.
2008-11-05, 18:40:02
E8600@4,5Ghz
HD4850 720/1050Mhz Hotfix8.10
DDR2 1080Mhz, 5-5-5-15
Asus P5Q Pro
Vista64 SP1


X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [1786 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 68.6 average fps 24.0 minimum fps 137.0 maximum fps
Scene "Fight" 144.9 average fps 50.0 minimum fps 384.0 maximum fps
Scene "Build" 197.5 average fps 114.0 minimum fps 385.0 maximum fps
Scene "Think" 86.3 average fps 45.0 minimum fps 155.0 maximum fps

Overall average framerate: 124.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com



--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [1786 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 64.4 average fps 24.0 minimum fps 134.0 maximum fps
Scene "Fight" 121.2 average fps 48.0 minimum fps 222.0 maximum fps
Scene "Build" 147.5 average fps 100.0 minimum fps 214.0 maximum fps
Scene "Think" 66.4 average fps 42.0 minimum fps 120.0 maximum fps

Overall average framerate: 99.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com



--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [1786 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 60.6 average fps 22.0 minimum fps 137.0 maximum fps
Scene "Fight" 105.1 average fps 48.0 minimum fps 178.0 maximum fps
Scene "Build" 105.1 average fps 71.0 minimum fps 137.0 maximum fps
Scene "Think" 50.8 average fps 29.0 minimum fps 91.0 maximum fps

Overall average framerate: 80.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Schlammsau
2008-11-05, 18:42:08
@Ronny G.
enable mal diese beiden Settings.
Ship Color Variations und More Dynamic Lights

deekey777
2008-11-05, 18:44:39
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 3800 Series [1024 MB] Driver: 6.14.0010.6879
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+, MMX, 3DNow (2 CPUs), ~2.2GHz
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1440 x 900 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 17.3 average fps 4.0 minimum fps 39.0 maximum fps
Scene "Fight" 37.1 average fps 13.0 minimum fps 83.0 maximum fps
Scene "Build" 49.1 average fps 27.0 minimum fps 89.0 maximum fps
Scene "Think" 22.9 average fps 12.0 minimum fps 44.0 maximum fps

Overall average framerate: 31.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
:biggrin:

Ronny G.
2008-11-05, 19:26:25
@Ronny G.
enable mal diese beiden Settings.
Ship Color Variations und More Dynamic Lights

Habe ich gemacht, hat aber kaum was geändert, das Ding scheint feinstens auf CPU Power + viel Cache zu reagieren, anders kann man im vergleich zu deinen Werten einfach nicht deuten.

Botcruscher
2008-11-05, 19:35:09
Genau so ist es auch. Für das eigentliche Spiel gilt das noch viel mehr.

Joker (AC)
2008-11-05, 19:37:01
Q6600@3600 (450X8, Dimm@1080)
8800GTX@675/1725/1033

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTX [768 MB] Driver: 6.14.0011.8042
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 47.4 average fps 16.0 minimum fps 100.0 maximum fps
Scene "Fight" 100.5 average fps 34.0 minimum fps 265.0 maximum fps
Scene "Build" 113.8 average fps 72.0 minimum fps 163.0 maximum fps
Scene "Think" 53.9 average fps 31.0 minimum fps 88.0 maximum fps

Overall average framerate: 78.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Gleiche Einstellung- aber bei 450X9 (4050Mhz)
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTX [768 MB] Driver: 6.14.0011.8042
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 52.2 average fps 18.0 minimum fps 109.0 maximum fps
Scene "Fight" 110.4 average fps 37.0 minimum fps 290.0 maximum fps
Scene "Build" 116.9 average fps 75.0 minimum fps 163.0 maximum fps
Scene "Think" 56.5 average fps 34.0 minimum fps 97.0 maximum fps

Overall average framerate: 84.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Schlammsau
2008-11-05, 19:55:42
Habe ich gemacht, hat aber kaum was geändert, das Ding scheint feinstens auf CPU Power + viel Cache zu reagieren, anders kann man im vergleich zu deinen Werten einfach nicht deuten.
Genau so ist es auch. Für das eigentliche Spiel gilt das noch viel mehr.



Indeed!
Multicoreunterstützung fehlanzeige! Ein C2D E4300@3,20Ghz wird nur auf einem Kern zu 100% ausgelastet. :P Der andere Kern dümpelt mit 30-40% Auslastung dahin, und die GPU langweilt sich. :uhammer:
Ein Witz heutzutage! :mad:

http://www.abload.de/img/unbenanntnbmt.png

-=Popeye=-
2008-11-05, 20:06:51
Q6600@3600MHz(400x9) °° 2x2GB DDR2 1000@500 CL5-5-5-15 °° 9800GTX 512MB@783/1944/1203 FW 178.24 (HQ) °° Vista64 SP1

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9800 GTX/9800 GTX+ [2287 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.6GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.9 average fps 19.0 minimum fps 107.0 maximum fps
Scene "Fight" 100.7 average fps 38.0 minimum fps 226.0 maximum fps
Scene "Build" 121.8 average fps 68.0 minimum fps 173.0 maximum fps
Scene "Think" 57.2 average fps 34.0 minimum fps 97.0 maximum fps

Overall average framerate: 82.9 fps

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9800 GTX/9800 GTX+ [2287 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.6GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 47.3 average fps 18.0 minimum fps 105.0 maximum fps
Scene "Fight" 86.9 average fps 32.0 minimum fps 163.0 maximum fps
Scene "Build" 96.6 average fps 43.0 minimum fps 141.0 maximum fps
Scene "Think" 46.6 average fps 24.0 minimum fps 70.0 maximum fps

Overall average framerate: 69.3 fps

Ronny G.
2008-11-05, 20:10:55
Meine CPU-Auslastung ist mit deiner fast identisch, nur das dabei eben mehr MHZ genutzt werden, ist halt doch keine optimale Multicore auslastung

http://www.abload.de/img/unbenannt3dg5.jpg

Joker (AC)
2008-11-05, 20:11:55
Jo- zu spät....hatte auch durchlaufen lassen - Langeweile für Quad ;(

http://666kb.com/i/b3kumqd8nllxb30oc.png

Schlammsau
2008-11-05, 20:14:31
Meine CPU-Auslastung ist mit deiner fast identisch, nur das dabei eben mehr MHZ genutzt werden, ist halt doch keine optimale Multicore auslastung

http://www.abload.de/img/unbenannt3dg5.jpg


Jo....vergleich mal deine GPU Auslastung mit meiner! Ich hau mich weg, im ersten Bench wird meine GPU praktisch gar nicht genutzt! ;D

@ Joker
mach dein Pic mal kleiner.

Botcruscher
2008-11-05, 20:26:01
Multicoreunterstützung gibts nur für die ingamewerbetafeln (falls die in der Demo überhaupt vorkommen). Ansonsten läuft alles über einen Core.

Schlammsau
2008-11-05, 20:51:03
ok.....ein erneuter Bench mit 50Mhz ;D mehr CPU Takt, ansonsten alles andere unverändert!

C2D E4300@3,20Ghz - Overall average framerate: 71.7 fps
C2D E4300@3,25Ghz - Overall average framerate: 74.5 fps :eek:



Game Version: 1.2.0.0

Operating System: Windows Vista Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [512 MB] Driver: 7.15.0010.0154
CPU Info: Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz (2 CPUs), ~3.20GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.1 average fps 14.0 minimum fps 83.0 maximum fps
Scene "Fight" 83.0 average fps 30.0 minimum fps 189.0 maximum fps
Scene "Build" 109.8 average fps 64.0 minimum fps 229.0 maximum fps
Scene "Think" 53.0 average fps 29.0 minimum fps 97.0 maximum fps

Overall average framerate: 71.7 fps

Game Version: 1.2.0.0

Operating System: Windows Vista Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [512MB] Driver: 7.15.0010.0154
CPU Info: Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz (2 CPUs), ~3.25GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.8 average fps 14.0 minimum fps 87.0 maximum fps
Scene "Fight" 86.1 average fps 31.0 minimum fps 194.0 maximum fps
Scene "Build" 114.0 average fps 67.0 minimum fps 232.0 maximum fps
Scene "Think" 55.1 average fps 30.0 minimum fps 101.0 maximum fps

Overall average framerate: 74.5 fps

Joker (AC)
2008-11-05, 21:10:13
@ Schlammsau....Doppelpost? :wink:

Crazy_Chris
2008-11-05, 21:51:32
Game Version: 1.2.0.0

Operating System: Windows Vista™ Business (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 8800 GTS 512 [2289 MB] Driver: 7.15.0011.8043
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz (4 CPUs), ~2.5GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 32.4 average fps 10.0 minimum fps 68.0 maximum fps
Scene "Fight" 68.2 average fps 24.0 minimum fps 169.0 maximum fps
Scene "Build" 87.3 average fps 49.0 minimum fps 148.0 maximum fps
Scene "Think" 40.0 average fps 21.0 minimum fps 70.0 maximum fps

Overall average framerate: 57.0 fps


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 29.0 average fps 9.0 minimum fps 66.0 maximum fps
Scene "Fight" 59.2 average fps 23.0 minimum fps 121.0 maximum fps
Scene "Build" 70.7 average fps 47.0 minimum fps 97.0 maximum fps
Scene "Think" 34.8 average fps 20.0 minimum fps 58.0 maximum fps

Overall average framerate: 48.4 fps

Technisch scheint man immernoch auf den Stand von 2005 zu sein. :weg:

Frank1974
2008-11-05, 23:57:36
Core 2 Duo E8600@4100MHz[9.5x432], 2x2048MB@DDR2-864, 5-5-5-12-2T,
NVIDIA GTX280@702/1458/1260MHz, Vista64 Sp1, FW178.24
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2801 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.3GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 63.6 average fps 24.0 minimum fps 127.0 maximum fps
Scene "Fight" 134.9 average fps 46.0 minimum fps 354.0 maximum fps
Scene "Build" 179.0 average fps 105.0 minimum fps 306.0 maximum fps
Scene "Think" 74.6 average fps 41.0 minimum fps 115.0 maximum fps

Overall average framerate: 113.0 fps

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2801 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.3GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 61.5 average fps 24.0 minimum fps 127.0 maximum fps
Scene "Fight" 131.0 average fps 46.0 minimum fps 335.0 maximum fps
Scene "Build" 156.1 average fps 94.0 minimum fps 227.0 maximum fps
Scene "Think" 68.4 average fps 40.0 minimum fps 112.0 maximum fps

Overall average framerate: 104.2 fps

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2801 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.3GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 55.9 average fps 21.0 minimum fps 123.0 maximum fps
Scene "Fight" 114.6 average fps 44.0 minimum fps 247.0 maximum fps
Scene "Build" 130.1 average fps 87.0 minimum fps 175.0 maximum fps
Scene "Think" 59.7 average fps 38.0 minimum fps 108.0 maximum fps

Overall average framerate: 90.1 fps

Was bedeutet das hier genau, Used Vertexsize: 40 bytes, bei allen mit NV ist es auf 40, bei den ATI Karten, auf 28, hat das Einfluss auf die Performance?

mfg
Frank

-=Popeye=-
2008-11-06, 00:03:57
Q6600@3600MHz(400x9) °° 2x2GB DDR2 1000@500 CL5-5-5-15 °° 9800GTX 512MB@783/1944/1203 FW 178.24 (HQ) °° Vista64 SP1

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9800 GTX/9800 GTX+ [2287 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.6GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.9 average fps 19.0 minimum fps 107.0 maximum fps
Scene "Fight" 100.7 average fps 38.0 minimum fps 226.0 maximum fps
Scene "Build" 121.8 average fps 68.0 minimum fps 173.0 maximum fps
Scene "Think" 57.2 average fps 34.0 minimum fps 97.0 maximum fps

Overall average framerate: 82.9 fps

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9800 GTX/9800 GTX+ [2287 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.6GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 47.3 average fps 18.0 minimum fps 105.0 maximum fps
Scene "Fight" 86.9 average fps 32.0 minimum fps 163.0 maximum fps
Scene "Build" 96.6 average fps 43.0 minimum fps 141.0 maximum fps
Scene "Think" 46.6 average fps 24.0 minimum fps 70.0 maximum fps

Overall average framerate: 69.3 fps

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9800 GTX/9800 GTX+ [2287 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.6GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 47.0 average fps 17.0 minimum fps 106.0 maximum fps
Scene "Fight" 81.9 average fps 37.0 minimum fps 133.0 maximum fps
Scene "Build" 89.0 average fps 58.0 minimum fps 128.0 maximum fps
Scene "Think" 45.2 average fps 29.0 minimum fps 78.0 maximum fps

Overall average framerate: 65.8 fps

2048x1536, 4xAA/16xAF
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9800 GTX/9800 GTX+ [2287 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.6GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 2048 x 1536 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 49.0 average fps 17.0 minimum fps 106.0 maximum fps
Scene "Fight" 65.2 average fps 37.0 minimum fps 88.0 maximum fps
Scene "Build" 72.3 average fps 47.0 minimum fps 106.0 maximum fps
Scene "Think" 39.7 average fps 25.0 minimum fps 68.0 maximum fps

Overall average framerate: 56.5 fps

Schrotti
2008-11-06, 00:12:47
Vista 32Bit SP1, Q9450@3,8GHz, GTX 280@ 660/1420/1200, Forceware 178.13


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2419 MB] Driver: 7.15.0011.7813
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz (4 CPUs), ~3.8GHz
Usable System Memory: 3326 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.7 average fps 19.0 minimum fps 116.0 maximum fps
Scene "Fight" 114.5 average fps 41.0 minimum fps 277.0 maximum fps
Scene "Build" 131.7 average fps 85.0 minimum fps 181.0 maximum fps
Scene "Think" 58.8 average fps 34.0 minimum fps 100.0 maximum fps

Overall average framerate: 89.2 fps

-=Popeye=-
2008-11-06, 00:32:57
Wenn man sich die Ergebnisse so anschaut ist das Ding ist eindeutig CPU-limitiert.

Schlammsau
2008-11-06, 06:48:42
Wenn man sich die Ergebnisse so anschaut ist das Ding ist eindeutig CPU-limitiert.

jupp.....wahrscheinlich kann man das Game noch mit einer Gf6800 flüssig spielen. Aber Hauptsache man hat nen aktuellen 3Ghz Prozessor drinn......ach verdammt, Multicore wird ja auch nicht unterstützt! ;D :cool:

dreamweaver
2008-11-06, 07:45:31
jupp.....wahrscheinlich kann man das Game noch mit einer Gf6800 flüssig spielen. Aber Hauptsache man hat nen aktuellen 3Ghz Prozessor drinn......ach verdammt, Multicore wird ja auch nicht unterstützt! ;D :cool:

Das stimmt zwar einerseits. Andererseits, hat man dadurch, je nach Graka, schön viel Power für hohes AA übrig. Und X3TC schreit nach viieeel AA. Von daher schon OK so imho. Ohne AA ist es ziemlich unansehnlich.

Schlammsau
2008-11-06, 08:01:05
Das stimmt zwar einerseits. Andererseits, hat man dadurch, je nach Graka, schön viel Power für hohes AA übrig. Und X3TC schreit nach viieeel AA. Von daher schon OK so imho. Ohne AA ist es ziemlich unansehnlich.

Das Problem ist, wie man unschön an meinen Ergebnissen sehen kann, dass X2 eine extrem starke CPU benötigt um flüssig dargestellt werden zu können! Ich habe mit meinem C2D E4300@3,25Ghz unschöne Ruckler und die min. FPS brechen, zwar nur sehr sehr selten, auf 14 FPS ein. Und alles nur wegen der CPU. Bei mir hat die Graka bei dem Spiel nichts zu tun!

Crazy_Chris
2008-11-06, 11:52:54
Und bei mir ruckelt es sich einen ab während 3 Cores Däumchen drehen. :rolleyes:

HanSolo78
2008-11-06, 13:31:37
Habe nun nochmal mit Vista gebencht... es scheint mir unter Vista mehr zu ruckeln, aber man bekommt mehr FPS! :|

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 8800 GT [2289 MB] Driver: 7.15.0011.7792
CPU Info: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2 CPUs), ~3.7GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 47.6 average fps 17.0 minimum fps 94.0 maximum fps
Scene "Fight" 94.4 average fps 35.0 minimum fps 195.0 maximum fps
Scene "Build" 104.1 average fps 48.0 minimum fps 140.0 maximum fps
Scene "Think" 51.7 average fps 28.0 minimum fps 77.0 maximum fps

Overall average framerate: 74.4 fps

Ronny G.
2008-11-06, 17:52:58
nun wurde die gute HD4850 durch ne GTX280 (749/1480/1323Mhz) ersetzt, die X3 Demo ist mal wieder sowas von CPU-Geil......

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2291 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 67.6 average fps 26.0 minimum fps 136.0 maximum fps
Scene "Fight" 143.0 average fps 49.0 minimum fps 375.0 maximum fps
Scene "Build" 187.0 average fps 111.0 minimum fps 307.0 maximum fps
Scene "Think" 78.4 average fps 44.0 minimum fps 121.0 maximum fps

Overall average framerate: 119.0 fps

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2291 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 64.3 average fps 25.0 minimum fps 134.0 maximum fps
Scene "Fight" 134.5 average fps 47.0 minimum fps 345.0 maximum fps
Scene "Build" 159.8 average fps 98.0 minimum fps 229.0 maximum fps
Scene "Think" 70.7 average fps 41.0 minimum fps 118.0 maximum fps

Overall average framerate: 107.3 fps

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2291 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 57.4 average fps 21.0 minimum fps 129.0 maximum fps
Scene "Fight" 117.3 average fps 46.0 minimum fps 254.0 maximum fps
Scene "Build" 133.0 average fps 89.0 minimum fps 180.0 maximum fps
Scene "Think" 61.4 average fps 40.0 minimum fps 111.0 maximum fps

Overall average framerate: 92.3 fps

rob]SK[
2008-11-06, 20:52:08
mir geht glaub der graka speicher aus,bei 4aa :/

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.080814-1233)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTS [320 MB] Driver: 6.14.0011.7792
CPU Info: Intel(R) Core(TM)2 Extreme CPU X9770 @ 3.20GHz (4 CPUs) @ 4400 MHz
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 56.5 average fps 20.0 minimum fps 123.0 maximum fps
Scene "Fight" 78.9 average fps 30.0 minimum fps 150.0 maximum fps
Scene "Build" 57.8 average fps 30.0 minimum fps 75.0 maximum fps
Scene "Think" 24.1 average fps 13.0 minimum fps 39.0 maximum fps

Overall average framerate: 54.3 fps

Raff
2008-11-06, 22:08:01
Hört doch mal mit den Faxen auf und ballert "richtiges" FSAA auf die CPU-Biatch: Supersampling. ;) Das fordert eure Karten. Ati-Jünger bitte etwas CFAA (sonst muss ich die HD 4870 einbauen)! =)


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTX [768 MB] Driver: 6.14.0011.8043
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Usable System Memory: 3326 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 38.8 average fps 12.0 minimum fps 80.0 maximum fps
Scene "Fight" 82.0 average fps 27.0 minimum fps 223.0 maximum fps
Scene "Build" 111.5 average fps 62.0 minimum fps 210.0 maximum fps
Scene "Think" 48.7 average fps 25.0 minimum fps 89.0 maximum fps

Overall average framerate: 70.3 fps

________________________________________________________________________________ _

1.680x1.050, kein AA/AF:

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 34.3 average fps 11.0 minimum fps 78.0 maximum fps
Scene "Fight" 75.6 average fps 26.0 minimum fps 186.0 maximum fps
Scene "Build" 90.6 average fps 55.0 minimum fps 125.0 maximum fps
Scene "Think" 42.5 average fps 23.0 minimum fps 68.0 maximum fps

Overall average framerate: 60.8 fps

________________________________________________________________________________ _

1.680x1.050, kein AA/16:1 AF:

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 34.2 average fps 11.0 minimum fps 79.0 maximum fps
Scene "Fight" 75.7 average fps 27.0 minimum fps 188.0 maximum fps
Scene "Build" 90.1 average fps 55.0 minimum fps 123.0 maximum fps
Scene "Think" 41.8 average fps 23.0 minimum fps 67.0 maximum fps

Overall average framerate: 60.5 fps 0.o

________________________________________________________________________________ _

1.680x1.050, 4x MSAA/16:1 AF:

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 34.0 average fps 11.0 minimum fps 78.0 maximum fps
Scene "Fight" 74.2 average fps 27.0 minimum fps 183.0 maximum fps
Scene "Build" 84.8 average fps 55.0 minimum fps 112.0 maximum fps
Scene "Think" 38.9 average fps 23.0 minimum fps 66.0 maximum fps

Overall average framerate: 58.0 fps

________________________________________________________________________________ _

1.680x1.050, 8x(Q) MSAA/16:1 AF:

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 34.2 average fps 11.0 minimum fps 78.0 maximum fps
Scene "Fight" 71.4 average fps 26.0 minimum fps 161.0 maximum fps
Scene "Build" 79.5 average fps 54.0 minimum fps 111.0 maximum fps
Scene "Think" 32.5 average fps 20.0 minimum fps 64.0 maximum fps

Overall average framerate: 54.4 fps

________________________________________________________________________________ _

1.680x1.050, 16xS/16:1 AF:

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 33.5 average fps 11.0 minimum fps 77.0 maximum fps
Scene "Fight" 49.1 average fps 26.0 minimum fps 70.0 maximum fps
Scene "Build" 35.9 average fps 22.0 minimum fps 51.0 maximum fps
Scene "Think" 17.6 average fps 10.0 minimum fps 32.0 maximum fps

Overall average framerate: 34.0 fps

________________________________________________________________________________ _

1.680x1.050, 16x OGSSAA/16:1 AF:

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 24.8 average fps 11.0 minimum fps 45.0 maximum fps
Scene "Fight" 21.3 average fps 14.0 minimum fps 27.0 maximum fps
Scene "Build" 13.2 average fps 7.0 minimum fps 22.0 maximum fps
Scene "Think" 8.5 average fps 4.0 minimum fps 16.0 maximum fps

Overall average framerate: 16.9 fps

Core 2 Quad (Kentsfield, 2x 4 MiB L2-Cache) @ 451x9 = 2.706 MHz (1,15V), GeForce 8800 GTX @ 675/1.674/1.080 MHz, X38, 2x 2.048 MiB DDR2 @ 541 MHz bei 5-5-5-12-2T, 120 MHz PCIe-Takt, GeForce 180.43 @ HQ, Windows XP x86 SP2

Die "Think"-Szene lutscht in der Tat übelst Grafikleistung (zumindest mit SSAA). "Trade" ist bei mir komplett CPU-limitiert (zumindest ohne SSAA ;)). Und AF kostet nichts, ergo ist das Teil wohl tendenziell shaderlastig.

MfG,
Raff

OTEP
2008-11-07, 12:27:43
[LIST=1]So habe mal mein altes Schiff zum schwitzen gezwungen:biggrin::biggrin::biggrin:Aber die Ära geht bald vorbei.(System)
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 7950 GX2 [1767 MB]
CPU Info: Intel(R) Core(TM)2 Duo CPU E4400 @ 2.00GHz (2 CPUs), ~2.0GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.0 average fps 11.0 minimum fps 76.0 maximum fps
Scene "Fight" 55.6 average fps 28.0 minimum fps 90.0 maximum fps
Scene "Build" 45.0 average fps 30.0 minimum fps 65.0 maximum fps
Scene "Think" 17.0 average fps 10.0 minimum fps 34.0 maximum fps

Overall average framerate: 38.4 fps


Hier das ganze in Anderer Auflösung.
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 7950 GX2 [1767 MB]
CPU Info: Intel(R) Core(TM)2 Duo CPU E4400 @ 2.00GHz (2 CPUs), ~2.0GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 37.5 average fps 13.0 minimum fps 74.0 maximum fps
Scene "Fight" 66.0 average fps 27.0 minimum fps 136.0 maximum fps
Scene "Build" 58.4 average fps 38.0 minimum fps 81.0 maximum fps
Scene "Think" 20.1 average fps 13.0 minimum fps 42.0 maximum fps

Overall average framerate: 45.5 fps
[LIST=1]

Ronny G.
2008-11-07, 19:19:21
@Raff

wenn ich unter Nhancer Supersampling 4x4 unter Global aktiviere übernimmt er nichts in der X3 Demo, die Frames bleiben so, per Treiber reagiert er auch nicht bei der Demo, als Treiber nutze ich den 180.43 unter Vista64.

Ich würde sie ja gerne mal etwas stärker beanspruchen

Frank1974
2008-11-07, 19:26:19
@Raff

wenn ich unter Nhancer Supersampling 4x4 unter Global aktiviere übernimmt er nichts in der X3 Demo, die Frames bleiben so, per Treiber reagiert er auch nicht bei der Demo, als Treiber nutze ich den 180.43 unter Vista64.

Ich würde sie ja gerne mal etwas stärker beanspruchen

Nimm im Nhancer den Modus deiner Wahl und AA aufwerten nicht vergessen, im Game muss AA auch an sein.

mfg
Frank

Ronny G.
2008-11-07, 19:35:26
Nimm im Nhancer den Modus deiner Wahl und AA aufwerten nicht vergessen, im Game muss AA auch an sein.

mfg
Frank

danke Frank, ich habe das AA in der Demo Disabled, das war der springende Punkt, die GTX ackert gerade im Supersampling 4x4:biggrin:

editiere gleich die ergebnisse dazu, hast übrigens ne PN:tongue:

edit:

entweder habe ich was falsch gemacht oder die GTX280 ist wirklich so schnell, kann das Gerät noch nicht so richtig einschätzen....


E8600@4,5Ghz
GTX280 740/1480/1323Mhz
DDR2 1080Mhz, 5-5-5-15
Asus P5Q Pro
Vista64 SP1

1650x1050 16xs AA, 16xAF - 63,7fps

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2291 MB] Driver: 7.15.0011.8043
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 16xS
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 58.3 average fps 22.0 minimum fps 130.0 maximum fps
Scene "Fight" 92.3 average fps 46.0 minimum fps 142.0 maximum fps
Scene "Build" 66.5 average fps 40.0 minimum fps 100.0 maximum fps
Scene "Think" 37.6 average fps 24.0 minimum fps 64.0 maximum fps

Overall average framerate: 63.7 fps


1680x1050 4x4 AA, 16xAF - 32,3fps
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2291 MB] Driver: 7.15.0011.8043
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x4 AA
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 46.0 average fps 23.0 minimum fps 92.0 maximum fps
Scene "Fight" 42.8 average fps 27.0 minimum fps 53.0 maximum fps
Scene "Build" 24.4 average fps 13.0 minimum fps 42.0 maximum fps
Scene "Think" 16.2 average fps 5.0 minimum fps 30.0 maximum fps

Overall average framerate: 32.3 fps

Frank1974
2008-11-07, 20:01:35
danke Frank, ich habe das AA in der Demo Disabled, das war der springende Punkt, die GTX ackert gerade im Supersampling 4x4:biggrin:

editiere gleich die ergebnisse dazu, hast übrigens ne PN:tongue:

edit:

entweder habe ich was falsch gemacht oder die GTX280 ist wirklich so schnell, kann das Gerät noch nicht so richtig einschätzen....


E8600@4,5Ghz
GTX280 740/1480/1323Mhz
DDR2 1080Mhz, 5-5-5-15
Asus P5Q Pro
Vista64 SP1

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2291 MB] Driver: 7.15.0011.8043
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x4 AA
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 46.0 average fps 23.0 minimum fps 92.0 maximum fps
Scene "Fight" 42.8 average fps 27.0 minimum fps 53.0 maximum fps
Scene "Build" 24.4 average fps 13.0 minimum fps 42.0 maximum fps
Scene "Think" 16.2 average fps 5.0 minimum fps 30.0 maximum fps

Overall average framerate: 32.3 fps




Habe auch mal schnell getestet.

Core 2 Duo E8600@4100MHz[9.5x432], 2x2048MB@DDR2-864, 5-5-5-12-2T,
NVIDIA GTX280@702/1458/1260MHz, Vista64 Sp1, FW178.24@HQ

1680x1050 4x4 AA, 16xAF - 31,6fps
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2801 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.3GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x 16xOGSSAA
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 45.6 average fps 22.0 minimum fps 90.0 maximum fps
Scene "Fight" 40.8 average fps 29.0 minimum fps 55.0 maximum fps
Scene "Build" 24.0 average fps 13.0 minimum fps 42.0 maximum fps
Scene "Think" 16.1 average fps 9.0 minimum fps 31.0 maximum fps

Overall average framerate: 31.6 fps

1650x1050 16xs AA, 16xAF - 59,5fps
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2801 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.3GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x 16xS
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 55.9 average fps 21.0 minimum fps 123.0 maximum fps
Scene "Fight" 82.2 average fps 44.0 minimum fps 114.0 maximum fps
Scene "Build" 64.2 average fps 39.0 minimum fps 98.0 maximum fps
Scene "Think" 35.6 average fps 22.0 minimum fps 61.0 maximum fps

Overall average framerate: 59.5 fps

mfg
Frank

Crazy_Chris
2008-11-08, 15:28:54
Jetzt mal noch 2 ältere Systeme:

Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 2600 PRO [512 MB] Driver: 6.14.0010.6879
CPU Info: Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz (2 CPUs)
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 18.1 average fps 4.0 minimum fps 39.0 maximum fps
Scene "Fight" 19.4 average fps 9.0 minimum fps 26.0 maximum fps
Scene "Build" 21.2 average fps 13.0 minimum fps 33.0 maximum fps
Scene "Think" 10.3 average fps 6.0 minimum fps 17.0 maximum fps

Overall average framerate: 17.3 fps

Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: RADEON X800 XT [0 MB] Driver: 6.14.0010.6783
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+, MMX, 3DNow (2 CPUs), ~2.2GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 2.b
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 17.9 average fps 3.0 minimum fps 38.0 maximum fps
Scene "Fight" 33.4 average fps 13.0 minimum fps 73.0 maximum fps
Scene "Build" 22.3 average fps 14.0 minimum fps 38.0 maximum fps
Scene "Think" 10.4 average fps 6.0 minimum fps 21.0 maximum fps

Overall average framerate: 21.0 fps

HisN
2008-11-08, 15:37:53
Mal wieder jeder in seiner Auflösung mit seinen Settings? *g*


Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.080813-1204)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 280 [1024 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Pentium(R) III Xeon-Prozessor (4 CPUs), ~4.0GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 2560 x 1600 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 2x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 43.1 average fps 16.0 minimum fps 98.0 maximum fps
Scene "Fight" 82.0 average fps 36.0 minimum fps 152.0 maximum fps
Scene "Build" 79.3 average fps 51.0 minimum fps 111.0 maximum fps
Scene "Think" 42.0 average fps 28.0 minimum fps 71.0 maximum fps

Overall average framerate: 61.6 fps




Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.080813-1204)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 280 [1024 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Pentium(R) III Xeon-Prozessor (4 CPUs), ~4.0GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 50.9 average fps 19.0 minimum fps 108.0 maximum fps
Scene "Fight" 106.2 average fps 37.0 minimum fps 240.0 maximum fps
Scene "Build" 129.5 average fps 77.0 minimum fps 202.0 maximum fps
Scene "Think" 56.4 average fps 32.0 minimum fps 94.0 maximum fps

Overall average framerate: 85.7 fps


in 2560x1600 merkt man wenn 1Ghz fehlt (Multi von 10 auf 7,5 - Sonst nix verändert)


Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.080813-1204)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 280 [1024 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Pentium(R) III Xeon-Prozessor (4 CPUs), ~3.0GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 2560 x 1600 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 2x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 33.1 average fps 11.0 minimum fps 76.0 maximum fps
Scene "Fight" 69.0 average fps 27.0 minimum fps 146.0 maximum fps
Scene "Build" 76.9 average fps 51.0 minimum fps 110.0 maximum fps
Scene "Think" 39.5 average fps 23.0 minimum fps 68.0 maximum fps

Overall average framerate: 54.6 fps


Nur mit zwei Cores



Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.080813-1204)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 280 [1024 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Pentium(R) III Xeon-Prozessor (2 CPUs), ~3.2GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 2560 x 1600 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 2x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 35.1 average fps 12.0 minimum fps 81.0 maximum fps
Scene "Fight" 70.9 average fps 29.0 minimum fps 151.0 maximum fps
Scene "Build" 77.3 average fps 51.0 minimum fps 110.0 maximum fps
Scene "Think" 40.1 average fps 25.0 minimum fps 70.0 maximum fps

Overall average framerate: 55.9 fps


Noch schnell der Vergleich Vista64/XP64 und dann sollte ich auch endlich mal schlafen gehen. (Wobei ich nicht mit dem Ergebnis gerechnet hätte).


Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [3056 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Extreme CPU X9650 @ 3.00GHz (4 CPUs), ~4.0GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 2560 x 1600 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 2x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.7 average fps 17.0 minimum fps 100.0 maximum fps
Scene "Fight" 86.4 average fps 35.0 minimum fps 171.0 maximum fps
Scene "Build" 82.6 average fps 53.0 minimum fps 119.0 maximum fps
Scene "Think" 45.0 average fps 30.0 minimum fps 80.0 maximum fps

Overall average framerate: 64.2 fps


Fazit: Deutliches CPU-Limit, selbst in 2560x1600

Raff
2008-11-08, 18:16:32
Von wegen CPU-Limitierung ... ;D

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce FX 5950 Ultra [256 MB] Driver: 6.14.0011.7516
CPU Info: Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz (2 CPUs)
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 2.a
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 18.9 average fps 6.0 minimum fps 52.0 maximum fps
Scene "Fight" 22.2 average fps 5.0 minimum fps 46.0 maximum fps
Scene "Build" 8.2 average fps 2.0 minimum fps 9.0 maximum fps
Scene "Think" 8.8 average fps 2.0 minimum fps 6.0 maximum fps

Overall average framerate: 14.5 fps

________________________________________________________________________________ _


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 2.a
Antialias Mode: 4x OGMSAA
Anisotropic Mode: 8x wu-AF

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 13.4 average fps 4.0 minimum fps 34.0 maximum fps
Scene "Fight" 13.1 average fps 4.0 minimum fps 25.0 maximum fps
Scene "Build" 9.1 average fps 2.0 minimum fps 7.0 maximum fps
Scene "Think" 8.0 average fps 1.0 minimum fps 4.0 maximum fps

Overall average framerate: 10.9 fps

Core 2 Duo (Allendale, 2x 2 MiB L2-Cache) @ 310x10 = 3,1 GHz, GeForce FX 5950 Ultra (256 MiB, AGP 8x) @ 580/535 MHz, PT880 Ultra, 2x 1.024 MiB DDR2 @ 310 MHz bei 3-4-3-5-1T, GeForce 175.16 @ Quality, Windows XP x86 SP2

Da fehlt einiges an Beleuchtung, vermutlich weil's nur SM2 ist.

entweder habe ich was falsch gemacht oder die GTX280 ist wirklich so schnell, kann das Gerät noch nicht so richtig einschätzen....

Die GTX 280 ist mit den Hybridmodi einfach nur brachial schnell. Dagegen sieht kein G80 Land.

MfG,
Raff

Thomas Gräf
2008-11-11, 22:58:18
Bei mir aber CPU Limit...

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [1024 MB] Driver: 6.14.0010.6879
CPU Info: Dual Core AMD Opteron(tm) Processor 185, MMX, 3DNow (2 CPUs), ~2.6GHz
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 1.1
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: low
Shader Quality: low
High Quality Bumpmaps: disabled
Environment Mapping: disabled
Glow Filter: disabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 24.0 average fps 7.0 minimum fps 49.0 maximum fps
Scene "Fight" 48.9 average fps 18.0 minimum fps 104.0 maximum fps
Scene "Build" 73.4 average fps 44.0 minimum fps 144.0 maximum fps
Scene "Think" 38.0 average fps 21.0 minimum fps 66.0 maximum fps

Overall average framerate: 46.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
-------------------------------------------------------

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [1024 MB] Driver: 6.14.0010.6879
CPU Info: Dual Core AMD Opteron(tm) Processor 185, MMX, 3DNow (2 CPUs), ~2.6GHz
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 20.3 average fps 4.0 minimum fps 44.0 maximum fps
Scene "Fight" 43.0 average fps 16.0 minimum fps 93.0 maximum fps
Scene "Build" 61.0 average fps 35.0 minimum fps 123.0 maximum fps
Scene "Think" 29.3 average fps 16.0 minimum fps 53.0 maximum fps

Overall average framerate: 38.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Blutmaul
2008-11-12, 06:43:24
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3800 Series [3572 MB] Driver: 7.15.0010.0149
CPU Info: AMD Phenom(tm) 9850 Quad-Core Processor (4 CPUs), ~2.5GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 28.6 average fps 8.0 minimum fps 62.0 maximum fps
Scene "Fight" 48.7 average fps 21.0 minimum fps 73.0 maximum fps
Scene "Build" 53.6 average fps 33.0 minimum fps 79.0 maximum fps
Scene "Think" 30.7 average fps 21.0 minimum fps 44.0 maximum fps

Overall average framerate: 40.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

################################################################################ #

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3800 Series [3572 MB] Driver: 7.15.0010.0149
CPU Info: AMD Phenom(tm) 9850 Quad-Core Processor (4 CPUs), ~2.5GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 28.8 average fps 8.0 minimum fps 64.0 maximum fps
Scene "Fight" 45.9 average fps 21.0 minimum fps 68.0 maximum fps
Scene "Build" 48.3 average fps 33.0 minimum fps 72.0 maximum fps
Scene "Think" 21.7 average fps 13.0 minimum fps 36.0 maximum fps

Overall average framerate: 36.2 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


################################################################################ #

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3800 Series [3572 MB] Driver: 7.15.0010.0149
CPU Info: AMD Phenom(tm) 9850 Quad-Core Processor (4 CPUs), ~2.5GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 31.8 average fps 9.0 minimum fps 65.0 maximum fps
Scene "Fight" 57.1 average fps 21.0 minimum fps 101.0 maximum fps
Scene "Build" 69.8 average fps 47.0 minimum fps 98.0 maximum fps
Scene "Think" 27.8 average fps 18.0 minimum fps 45.0 maximum fps

Overall average framerate: 46.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Hobby
2008-11-12, 08:33:38
X2 4600+( 2 x 2400 )
HIS HD 3850 Turbo 720 MHz / 1.82 GHz / 512MB
Driver 8.9
2 x 1024 Mem 2-3-2-6 / 1

tombman
2008-11-12, 09:49:11
Die Technik is so ein Witz, hängt alles auf einem CPU-Kern, und jeder hat im ersten Teil einen bösen Abfall der fps :mad:
Schon mit Dual-Core Unterstützung hätten alle so gut wie immer schöne fps :mad:

Crazy_Chris
2008-11-12, 10:02:14
Die Technik is so ein Witz, hängt alles auf einem CPU-Kern, und jeder hat im ersten Teil einen bösen Abfall der fps :mad:
Schon mit Dual-Core Unterstützung hätten alle so gut wie immer schöne fps :mad:

Jo, die Engine stammt ja auch aus dem Jahr 2005. Leider wurde absolut garnichts verbessert. :mad: Ist eben nicht mehr als ein Vollpreis-Addon

Schrotti
2008-11-12, 13:16:21
Vista 32Bit SP1, Q9450@3,8GHz, GTX 280@ 660/1420/1200, Forceware 178.13


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2419 MB] Driver: 7.15.0011.7813
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz (4 CPUs), ~3.8GHz
Usable System Memory: 3326 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.7 average fps 19.0 minimum fps 116.0 maximum fps
Scene "Fight" 114.5 average fps 41.0 minimum fps 277.0 maximum fps
Scene "Build" 131.7 average fps 85.0 minimum fps 181.0 maximum fps
Scene "Think" 58.8 average fps 34.0 minimum fps 100.0 maximum fps

Overall average framerate: 89.2 fps


Ich zitiere mich mal selbst.

Vista 32Bit SP1, Pentium E2160@3,0GHz, GTX 280@ 660/1420/1200, Forceware 180.43


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2418 MB] Driver: 7.15.0011.8043
CPU Info: Intel(R) Pentium(R) Dual CPU E2160 @ 1.80GHz (2 CPUs), ~3.0GHz
Usable System Memory: 3326 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 32.0 average fps 11.0 minimum fps 69.0 maximum fps
Scene "Fight" 66.7 average fps 25.0 minimum fps 144.0 maximum fps
Scene "Build" 89.7 average fps 52.0 minimum fps 172.0 maximum fps
Scene "Think" 43.3 average fps 23.0 minimum fps 79.0 maximum fps

Overall average framerate: 57.9 fps

dildo4u
2009-01-05, 02:34:20
Core i7 Werte wären mal interresant.

derguru
2009-01-05, 03:16:31
ein gleichgetakter quad(wahrscheinlich auch bei einem Duo) ist genauso schnell oder langsam wie ein I7.
das macht kaum ein unterschied.
ohne Ht sind es noch paar fps mehr.

I7 920@4ghz 4870 CF default
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2293 MB] Driver: 7.15.0010.0163
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Usable System Memory: 3062 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 62.1 average fps 22.0 minimum fps 148.0 maximum fps
Scene "Fight" 136.0 average fps 46.0 minimum fps 313.0 maximum fps
Scene "Build" 177.1 average fps 103.0 minimum fps 274.0 maximum fps
Scene "Think" 77.4 average fps 41.0 minimum fps 159.0 maximum fps

Overall average framerate: 113.2 fps

EL_Mariachi
2009-01-05, 05:25:03
Q6600 @ 2.4 Ghz
GTX260 @ 675/1215


X3 - Terran Conflict Game Version: 1.2.0.0
--------------------------

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 260 [896 MB] Driver: 6.14.0011.8048
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Usable System Memory: 3072 MB

Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 27.9 average fps 9.0 minimum fps 65.0 maximum fps
Scene "Fight" 60.8 average fps 22.0 minimum fps 144.0 maximum fps
Scene "Build" 79.0 average fps 45.0 minimum fps 121.0 maximum fps
Scene "Think" 36.3 average fps 19.0 minimum fps 65.0 maximum fps

Overall average framerate: 51.0 fps

MegaManX4
2009-01-06, 10:15:21
echt schade, gerade dieses Spiel müsste doch gut threadbar sein, was wirtschaftspart, Grafikaufbereitung usw angeht. Naja, Spaß machts trotzdem.

AYAlf
2009-01-07, 20:00:35
unspielbar

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.080813-1204)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GT [512 MB] Driver: 6.14.0011.7783
CPU Info: Intel(R) Core(TM)2 CPU 6420 @ 2.13GHz (2 CPUs), ~2.1GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 23.6 average fps 6.0 minimum fps 54.0 maximum fps
Scene "Fight" 48.7 average fps 17.0 minimum fps 111.0 maximum fps
Scene "Build" 48.1 average fps 25.0 minimum fps 67.0 maximum fps
Scene "Think" 21.3 average fps 24.0 minimum fps 37.0 maximum fps

Overall average framerate: 35.5 fps

HarryHirsch
2009-01-08, 17:41:16
Ich nochmal mit 16x MSAA

Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0163
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 16xMSAA, AAA (Q)
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 54.5 average fps 18.0 minimum fps 124.0 maximum fps
Scene "Fight" 106.9 average fps 44.0 minimum fps 218.0 maximum fps
Scene "Build" 127.4 average fps 87.0 minimum fps 176.0 maximum fps
Scene "Think" 51.7 average fps 33.0 minimum fps 97.0 maximum fps

Overall average framerate: 85.1 fps
Das nenne ich mal arsch glatt, wenn nur dieses scheiß Geflimmer nicht wär.

derguru
2009-01-10, 14:07:39
I7 920@4ghz 295GTX@675/1455/1150

Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 295 [2158 MB] Driver: 7.15.0011.8120
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Usable System Memory: 3062 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 16S
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 45.5 average fps 17.0 minimum fps 107.0 maximum fps
Scene "Fight" 65.1 average fps 36.0 minimum fps 87.0 maximum fps
Scene "Build" 48.2 average fps 30.0 minimum fps 72.0 maximum fps
Scene "Think" 28.3 average fps 19.0 minimum fps 47.0 maximum fps

Overall average framerate: 46.8 fps

Marodeur
2009-01-11, 07:13:22
Eventuell kann ja mal jemand Vista 64 gegen Windows 7 64 testen?

Core 2 Duo E6400 @ 3GHz, HD4870 @ Default (750/900)

Hier mal XP 32 vs Windows 7 64

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [1024 MB] Driver: 6.14.0010.6891
CPU Info: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2 CPUs)
Usable System Memory: 3326 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 30.9 average fps 9.0 minimum fps 71.0 maximum fps
Scene "Fight" 66.1 average fps 24.0 minimum fps 148.0 maximum fps
Scene "Build" 86.5 average fps 50.0 minimum fps 137.0 maximum fps
Scene "Think" 40.2 average fps 22.0 minimum fps 81.0 maximum fps

Overall average framerate: 55.9 fps


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7000) (7000.winmain_win7beta.081212-1400)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series (Engineering Sample – WDDM v1.1) [2809 MB] Driver: 8.15.0010.0163
CPU Info: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2 CPUs), ~2.7GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 35.9 average fps 13.0 minimum fps 79.0 maximum fps
Scene "Fight" 74.4 average fps 28.0 minimum fps 156.0 maximum fps
Scene "Build" 97.0 average fps 60.0 minimum fps 138.0 maximum fps
Scene "Think" 44.9 average fps 27.0 minimum fps 84.0 maximum fps

Overall average framerate: 63.0 fps

Was auffällt:
CPU-Auslastung unter XP:
zusammen maximal 110 %, also maximal 10 % über mehrkernoptimierte Treiber.

CPU Auslastung unter Windows 7:
zusammen maximal um die 140 %! Auch GPU-Auslastung dementsprechend öfter mal auf maximum.

Hier hat sich wohl einiges getan. :biggrin:

boxleitnerb
2009-01-11, 08:24:55
Hat er die 3 GHz bei beiden Systemen übernommen? Bei Windows 7 steht 2.7 GHz, bei XP nicht.

|-Sh0r7y-|
2009-01-11, 15:31:51
Hm Marodeur wie es scheint ist Win7 ja schneller als ein XP unter diesen Spiel das ist ja mal ein starkes stück!

Ich benche dan nacher mal GTA 4 oder sowas mal sehen was das bringt :-)

Marodeur
2009-01-11, 16:11:24
Hat er die 3 GHz bei beiden Systemen übernommen? Bei Windows 7 steht 2.7 GHz, bei XP nicht.

Beim Guru stehen seine 4 GHz unter Vista auch nicht. ;)

Nene, hat schon alles seine Ordnung. Hab auch extra alles Energiesparoptionen auf volle Leistung getrimmt und Rivatuner logt auch 3 GHz mit. CPU-Z gibt ebenfalls 3 GHz aus.

Vega2002
2009-01-11, 21:45:25
Ich nochmal mit 16x MSAA

Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0163
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 16xMSAA, AAA (Q)
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 54.5 average fps 18.0 minimum fps 124.0 maximum fps
Scene "Fight" 106.9 average fps 44.0 minimum fps 218.0 maximum fps
Scene "Build" 127.4 average fps 87.0 minimum fps 176.0 maximum fps
Scene "Think" 51.7 average fps 33.0 minimum fps 97.0 maximum fps

Overall average framerate: 85.1 fps
Das nenne ich mal arsch glatt, wenn nur dieses scheiß Geflimmer nicht wär.


Hast du CF ? Wenn nein, dann stimmen die Werte nicht entweder kein AA oder nur normales wie 4xAA!


q6600@3.0GHz 500*6 // 2x 2GB DDR2 @ 1003 MHz bei 5.5.5.12 // AMD Radeon HD 4870 1024MB @ 850|1100 MHz , Cat 8.12fix@HQ // Vista Ult. 64b Sp1


Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2809 MB] Driver: 7.15.0010.0170
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~4.5GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x //aAA
Anisotropic Mode: 16x//HQ-AF

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.4 average fps 14.0 minimum fps 93.0 maximum fps
Scene "Fight" 89.9 average fps 33.0 minimum fps 210.0 maximum fps
Scene "Build" 116.3 average fps 69.0 minimum fps 181.0 maximum fps
Scene "Think" 51.4 average fps 29.0 minimum fps 104.0 maximum fps

Overall average framerate: 74.7 fps

Der HeinZ
2009-01-12, 12:22:32
Hat jemand noch eine kleinere Karte? Sieht echt schön aus das Ding, aber es flimmert.
Ich würde ja mal meine Werte angeben, aber da der Rechner die ganze Zeit (eigentlich immer) in den Hauptspeicher auslagert, ist das wohl nicht soo interessant. Nutzt auf jedenfall den Grafikspeicher gut aus, hihi! Hab bei 1024 x 768 bis zu ~700MB und mehr im ATT. Krass, da kotzt meine 256MB 1950Pro ganz schön, Bin mal gespannt ob ein neuer Prozzi da noch was reißen kann, grade die harten Scenen sollten da ein bißchen entspannter laufen. Hoffe ich...

Blutmaul
2009-01-12, 13:50:15
x4 940 (3,33 GHz - RT215 - NB 2150 - HT 860 - DDR2_860)
Asrock AliveSata2-GLan
Palit 4850 Sonic 1GiB Vram

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [4083 MB] Driver: 7.15.0010.0163
CPU Info: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.3GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.4 average fps 13.0 minimum fps 92.0 maximum fps
Scene "Fight" 80.2 average fps 32.0 minimum fps 148.0 maximum fps
Scene "Build" 102.3 average fps 73.0 minimum fps 146.0 maximum fps
Scene "Think" 46.3 average fps 30.0 minimum fps 83.0 maximum fps

Overall average framerate: 67.6 fps



--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [4083 MB] Driver: 7.15.0010.0163
CPU Info: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.3GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.2 average fps 14.0 minimum fps 91.0 maximum fps
Scene "Fight" 73.2 average fps 32.0 minimum fps 122.0 maximum fps
Scene "Build" 88.9 average fps 63.0 minimum fps 129.0 maximum fps
Scene "Think" 43.3 average fps 27.0 minimum fps 83.0 maximum fps

Overall average framerate: 61.6 fps



--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [4083 MB] Driver: 7.15.0010.0163
CPU Info: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.3GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.0 average fps 14.0 minimum fps 91.0 maximum fps
Scene "Fight" 73.2 average fps 32.0 minimum fps 120.0 maximum fps
Scene "Build" 87.4 average fps 62.0 minimum fps 125.0 maximum fps
Scene "Think" 42.6 average fps 26.0 minimum fps 81.0 maximum fps

Overall average framerate: 61.0 fps


Naja, ich mag das Weltraumszenario ;)

ZÜNDELholz
2009-01-13, 00:47:02
Ati-Jünger bitte etwas CFAA (sonst muss ich die HD 4870 einbauen)! =)

MfG,
Raff

24x CFAA +AAAQuality+16AF anwendungsgesteuert

X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2809 MB] Driver: 7.15.0010.0170
CPU Info: Intel(R) Core(TM)2 Extreme CPU X9770 @ 3.20GHz (4 CPUs), ~4.3GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 59.6 average fps 21.0 minimum fps 135.0 maximum fps
Scene "Fight" 119.9 average fps 48.0 minimum fps 256.0 maximum fps
Scene "Build" 160.3 average fps 99.0 minimum fps 216.0 maximum fps
Scene "Think" 74.3 average fps 41.0 minimum fps 150.0 maximum fps

Overall average framerate: 103.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

8MSAA+AAAQuality+16AF anwendungsgesteuert

-------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2809 MB] Driver: 7.15.0010.0170
CPU Info: Intel(R) Core(TM)2 Extreme CPU X9770 @ 3.20GHz (4 CPUs), ~4.3GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 59.8 average fps 21.0 minimum fps 137.0 maximum fps
Scene "Fight" 133.4 average fps 47.0 minimum fps 318.0 maximum fps
Scene "Build" 179.6 average fps 99.0 minimum fps 419.0 maximum fps
Scene "Think" 78.5 average fps 41.0 minimum fps 150.0 maximum fps

Overall average framerate: 112.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Der HeinZ
2009-01-13, 01:12:15
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon X1950 GT [256 MB] Driver: 6.14.0010.6891
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs), ~2.0GHz
Usable System Memory: 3072 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 18.8 average fps 3.0 minimum fps 38.0 maximum fps
Scene "Fight" 38.6 average fps 13.0 minimum fps 96.0 maximum fps
Scene "Build" 48.8 average fps 19.0 minimum fps 77.0 maximum fps
Scene "Think" 13.7 average fps 2.0 minimum fps 30.0 maximum fps

Overall average framerate: 30.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Hmm Prozzi zu lahm, zu wenig Speicher auf der Grafikkarte. Schade mal gucken was ich da mit dem Phenom machen kann! Naja viel wirds wahrsheinlich nicht aber wenn das so CPU limitiert ist, wer weiß! Na gut mit der Karte wahrscheinlich auch nicht viel.

first_blood
2009-01-13, 09:01:58
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.080814-1233)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 9600M GT [512 MB] Driver: 6.14.0011.7928
CPU Info: Intel(R) Core(TM)2 Duo CPU T9600 @ 2.80GHz (2 CPUs)
Usable System Memory: 3048 MB


Video Settings During Benchmark:
Screen Resolution: 1440 x 900 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 26.3 average fps 9.0 minimum fps 52.0 maximum fps
Scene "Fight" 39.0 average fps 19.0 minimum fps 65.0 maximum fps
Scene "Build" 32.2 average fps 20.0 minimum fps 46.0 maximum fps
Scene "Think" 12.9 average fps 8.0 minimum fps 24.0 maximum fps

Overall average framerate: 27.6 fps


Auf meinem Macbook Pro Unibody

Der HeinZ
2009-01-13, 10:10:39
Also wenn ich die Details auf "low" setze, dann ist das Ergebniss nicht viel anders: 39 Frames averange. Sieht aber nicht soooo viel schlechter aus als ich gedacht habe.
Die Minimum Frames verdoppeln sich und es ruckelt nicht so stark. Scheint echt stark CPU limitiert zu sein. GPU Lüfter dreht auch bei weitem nicht so hoch wie z.B. beim 3Dmark oder anderen Spielen/Benchmarks.
Aber schön zu wissen das meine Karte aufjedenfall genug Leistung hat, nur eben zu wenig Speicher!

Frank1974
2009-03-09, 06:10:38
Habe auch mal schnell getestet.

Core 2 Duo E8600@4100MHz[9.5x432], 2x2048MB@DDR2-864, 5-5-5-12-2T,
NVIDIA GTX280@702/1458/1260MHz, Vista64 Sp1, FW178.24@HQ

1680x1050 4x4 AA, 16xAF - 31,6fps
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x 16xOGSSAA
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 45.6 average fps 22.0 minimum fps 90.0 maximum fps
Scene "Fight" 40.8 average fps 29.0 minimum fps 55.0 maximum fps
Scene "Build" 24.0 average fps 13.0 minimum fps 42.0 maximum fps
Scene "Think" 16.1 average fps 9.0 minimum fps 31.0 maximum fps

Overall average framerate: 31.6 fps

1650x1050 16xs AA, 16xAF - 59,5fps
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x 16xS
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 55.9 average fps 21.0 minimum fps 123.0 maximum fps
Scene "Fight" 82.2 average fps 44.0 minimum fps 114.0 maximum fps
Scene "Build" 64.2 average fps 39.0 minimum fps 98.0 maximum fps
Scene "Think" 35.6 average fps 22.0 minimum fps 61.0 maximum fps

Overall average framerate: 59.5 fps

mfg
Frank


Core 2 Duo E8600@4100MHz[10x410], 2x2048MB@DDR2-820, 5-5-5-12-2T,
NVIDIA GTX295@632/1368/1100MHz, Vista64 Sp1, FW182.08@HQ

1650x1050 16xS, 16xAF - 79,5fps
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x16xS
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 54.2 average fps 21.0 minimum fps 119.0 maximum fps
Scene "Fight" 103.7 average fps 42.0 minimum fps 198.0 maximum fps
Scene "Build" 104.8 average fps 65.0 minimum fps 157.0 maximum fps
Scene "Think" 55.3 average fps 37.0 minimum fps 100.0 maximum fps

Overall average framerate: 79.5 fps

1680x1050 4x4SSAA, 16xAF - 46,2fps
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x4x4SSAA
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 53.2 average fps 21.0 minimum fps 117.0 maximum fps
Scene "Fight" 63.9 average fps 43.0 minimum fps 82.0 maximum fps
Scene "Build" 40.6 average fps 23.0 minimum fps 72.0 maximum fps
Scene "Think" 27.1 average fps 16.0 minimum fps 51.0 maximum fps

Overall average framerate: 46.2 fps

Oh man, mit 16xS ist es immer noch extrem Cpu limitiert, die Auslastungsanzeige von SLI bewegt sich im ersten Abschnitt fast gar nicht, auch später kaum, und sogar bei 4x4SSAA ist die GPU nicht 100% ausgelastet, da bringt ein Quad gar nix, nur Takt zählt da.

mfg
Frank

Ronny G.
2009-03-09, 16:22:24
Altes System E8600@4,5Ghz

nun wurde die gute HD4850 durch ne GTX280 (749/1480/1323Mhz) ersetzt, die X3 Demo ist mal wieder sowas von CPU-Geil......

1024x768 no AA/AF 119.0 fps
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2291 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 67.6 average fps 26.0 minimum fps 136.0 maximum fps
Scene "Fight" 143.0 average fps 49.0 minimum fps 375.0 maximum fps
Scene "Build" 187.0 average fps 111.0 minimum fps 307.0 maximum fps
Scene "Think" 78.4 average fps 44.0 minimum fps 121.0 maximum fps

Overall average framerate: 119.0 fps

1280x1024 4xAA 16xAF 107.3 fps
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2291 MB] Driver: 7.15.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 64.3 average fps 25.0 minimum fps 134.0 maximum fps
Scene "Fight" 134.5 average fps 47.0 minimum fps 345.0 maximum fps
Scene "Build" 159.8 average fps 98.0 minimum fps 229.0 maximum fps
Scene "Think" 70.7 average fps 41.0 minimum fps 118.0 maximum fps

Overall average framerate: 107.3 fps


1680x1050 4x4 AA, 16xAF - 32,3fps
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2291 MB] Driver: 7.15.0011.8043
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~4.5GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x4 AA
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 46.0 average fps 23.0 minimum fps 92.0 maximum fps
Scene "Fight" 42.8 average fps 27.0 minimum fps 53.0 maximum fps
Scene "Build" 24.4 average fps 13.0 minimum fps 42.0 maximum fps
Scene "Think" 16.2 average fps 5.0 minimum fps 30.0 maximum fps

Overall average framerate: 32.3 fps




Aktuelles System:
Q9550 E0@3,825Ghz@1,288V, Asus P5Q Pro,
4GB DDR2 900Mhz 4-4-4-15,
GTX280@756/1627/1332Mhz FW182.06,
Audigy2zs, Vista64 SP1



1024x768 no AA/AF 105.3 fps
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2801 MB] Driver: 7.15.0011.8208
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~3.8GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 58.0 average fps 21.0 minimum fps 117.0 maximum fps
Scene "Fight" 121.8 average fps 41.0 minimum fps 328.0 maximum fps
Scene "Build" 169.9 average fps 95.0 minimum fps 345.0 maximum fps
Scene "Think" 71.5 average fps 37.0 minimum fps 130.0 maximum fps

Overall average framerate: 105.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

1280x1024 4xAA 16xAF 98.5 fps
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2801 MB] Driver: 7.15.0011.8208
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~3.8GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 55.6 average fps 21.0 minimum fps 116.0 maximum fps
Scene "Fight" 118.5 average fps 41.0 minimum fps 303.0 maximum fps
Scene "Build" 153.8 average fps 81.0 minimum fps 263.0 maximum fps
Scene "Think" 66.2 average fps 35.0 minimum fps 106.0 maximum fps

Overall average framerate: 98.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


1680x1050 4x4AA 16xAF 34.3 fps
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2801 MB] Driver: 7.15.0011.8208
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~3.8GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 45.8 average fps 17.0 minimum fps 100.0 maximum fps
Scene "Fight" 46.2 average fps 31.0 minimum fps 57.0 maximum fps
Scene "Build" 26.8 average fps 15.0 minimum fps 46.0 maximum fps
Scene "Think" 18.5 average fps 11.0 minimum fps 35.0 maximum fps

Overall average framerate: 34.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Die Mehrleistung des Q9550 Systems gegenüber dem E8600@4,5Ghz beim 4x4AA hängt mit großer Sicherheit mit dem aktuelleren Treiber und dem höheren Shadertakt zusammen. Ansonsten ein klarer beweiß das die Engine auf Quadcore bzw. Multicore pfeift, ich hatte bei den normelen Runs(also nicht dem 4x4AA Run) ne CPU-Auslastung von ~30-35%!:rolleyes:

(del)
2009-09-05, 00:06:46
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [2809 MB] Driver: 8.14.0010.0678
CPU Info: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 39.1 average fps 13.0 minimum fps 90.0 maximum fps
Scene "Fight" 86.1 average fps 20.0 minimum fps 222.0 maximum fps
Scene "Build" 112.6 average fps 61.0 minimum fps 213.0 maximum fps
Scene "Think" 50.6 average fps 21.0 minimum fps 106.0 maximum fps

Overall average framerate: 72.1 fps

Jake Dunn
2009-09-05, 02:39:00
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [1024 MB] Driver: 6.14.0010.6983
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs)
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 55.8 average fps 22.0 minimum fps 122.0 maximum fps
Scene "Fight" 120.9 average fps 42.0 minimum fps 308.0 maximum fps
Scene "Build" 150.4 average fps 82.0 minimum fps 262.0 maximum fps
Scene "Think" 64.0 average fps 34.0 minimum fps 124.0 maximum fps

Overall average framerate: 99.3 fps

i7 920@3.8ghz
HD4870 1Gb@850/1000



EDIT: Win7 :eek:

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [3831 MB] Driver: 8.14.0010.0685
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs)
Usable System Memory: 6144 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 69.4 average fps 28.0 minimum fps 148.0 maximum fps
Scene "Fight" 140.7 average fps 52.0 minimum fps 297.0 maximum fps
Scene "Build" 176.3 average fps 105.0 minimum fps 272.0 maximum fps
Scene "Think" 76.2 average fps 44.0 minimum fps 129.0 maximum fps

Overall average framerate: 117.6 fps

Magnum
2009-09-05, 14:10:34
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 7600 GS [256 MB] Driver: 6.14.0011.9062
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+, MMX, 3DNow (2 CPUs), ~2.2GHz
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: disabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 10.5 average fps 2.0 minimum fps 32.0 maximum fps
Scene "Fight" 12.4 average fps 7.0 minimum fps 28.0 maximum fps
Scene "Build" 13.9 average fps 1.0 minimum fps 25.0 maximum fps
Scene "Think" 5.0 average fps 0.0 minimum fps 1.0 maximum fps

Overall average framerate: 10.4 fps



--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 7600 GS [256 MB] Driver: 6.14.0011.9062
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+, MMX, 3DNow (2 CPUs), ~2.2GHz
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 1.1
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: low
Shader Quality: low
High Quality Bumpmaps: disabled
Environment Mapping: disabled
Glow Filter: disabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 17.5 average fps 5.0 minimum fps 38.0 maximum fps
Scene "Fight" 32.7 average fps 14.0 minimum fps 62.0 maximum fps
Scene "Build" 32.3 average fps 19.0 minimum fps 49.0 maximum fps
Scene "Think" 13.5 average fps 8.0 minimum fps 24.0 maximum fps

Overall average framerate: 24.0 fps

Magnum
2009-11-28, 19:04:17
Neues System:

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 260 [3688 MB] Driver: 8.17.0011.9562
CPU Info: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz (8 CPUs), ~3.2GHz
Usable System Memory: 6144 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 53.3 average fps 20.0 minimum fps 123.0 maximum fps
Scene "Fight" 106.4 average fps 42.0 minimum fps 225.0 maximum fps
Scene "Build" 107.4 average fps 70.0 minimum fps 145.0 maximum fps
Scene "Think" 50.4 average fps 35.0 minimum fps 88.0 maximum fps

Overall average framerate: 79.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

HarryHirsch
2009-11-28, 22:29:40
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5800 Series [2801 MB] Driver: 8.14.0010.0700
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE (<-ingame) 16xSGSSAA
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.0 average fps 13.0 minimum fps 90.0 maximum fps
Scene "Fight" 72.1 average fps 33.0 minimum fps 142.0 maximum fps
Scene "Build" 67.4 average fps 34.0 minimum fps 127.0 maximum fps
Scene "Think" 27.1 average fps 13.0 minimum fps 61.0 maximum fps

Overall average framerate: 51.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


trotz 16xSGSSAA flimmert die erste scene immer noch ohne ende

Schlammsau
2009-11-28, 23:37:29
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5850 [1024 MB] Driver: 8.14.0010.0700
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~3.8GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 52.2 average fps 19.0 minimum fps 115.0 maximum fps
Scene "Fight" 115.5 average fps 41.0 minimum fps 280.0 maximum fps
Scene "Build" 144.5 average fps 86.0 minimum fps 200.0 maximum fps
Scene "Think" 60.1 average fps 36.0 minimum fps 102.0 maximum fps

Overall average framerate: 93.1 fps
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5850 [1024 MB] Driver: 8.14.0010.0700
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~2.8GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x SGSSAA
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 50.6 average fps 20.0 minimum fps 116.0 maximum fps
Scene "Fight" 75.4 average fps 41.0 minimum fps 122.0 maximum fps
Scene "Build" 60.1 average fps 29.0 minimum fps 166.0 maximum fps
Scene "Think" 24.1 average fps 10.0 minimum fps 64.0 maximum fps

Overall average framerate: 52.5 fps

HarryHirsch
2009-11-28, 23:55:19
ich hab gerade fast ne herzklappenchanierbolzenverrenkung bekommen als ich die werte gesehen hab. aber du hast sie ja korrigiert...

Megamember
2009-11-29, 02:00:48
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 260 [2668 MB] Driver: 8.17.0011.9562
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9650 @ 4GHZ
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 48.9 average fps 17.0 minimum fps 114.0 maximum fps
Scene "Fight" 105.8 average fps 38.0 minimum fps 252.0 maximum fps
Scene "Build" 126.9 average fps 79.0 minimum fps 168.0 maximum fps
Scene "Think" 56.9 average fps 33.0 minimum fps 96.0 maximum fps

Overall average framerate: 84.6 fps

derguru
2009-11-29, 02:57:19
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5800 Series [3823 MB] Driver: 8.14.0010.0708
CPU Info: Intel(R) Xeon(R) CPU W3520 @ 2.67GHz (8 CPUs), ~2.7GHz
Usable System Memory: 6144 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8xSGSSAA+Wide Tent
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 52.6 average fps 25.0 minimum fps 110.0 maximum fps
Scene "Fight" 60.3 average fps 34.0 minimum fps 80.0 maximum fps
Scene "Build" 49.6 average fps 28.0 minimum fps 96.0 maximum fps
Scene "Think" 23.1 average fps 11.0 minimum fps 52.0 maximum fps

Overall average framerate: 46.4 fps

Ronny145
2009-11-29, 11:40:37
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5700 Series [2804 MB] Driver: 8.14.0010.0708
CPU Info: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~2.7GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 53.9 average fps 20.0 minimum fps 114.0 maximum fps
Scene "Fight" 107.6 average fps 39.0 minimum fps 235.0 maximum fps
Scene "Build" 127.2 average fps 82.0 minimum fps 172.0 maximum fps
Scene "Think" 51.2 average fps 34.0 minimum fps 100.0 maximum fps

Overall average framerate: 85.0 fps

Ummagumma
2009-12-22, 03:04:19
Mein Sytem:

AMD Phenom II X4 940@3,44Ghz., 8Gb Ram, HD4890 1Gb@950/1075, Win7 x64 Ultimate



1680x1050, 8xAA, 16xAF
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [4082 MB] Driver: 8.14.0010.0716
CPU Info: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.8 average fps 16.0 minimum fps 91.0 maximum fps
Scene "Fight" 91.0 average fps 32.0 minimum fps 206.0 maximum fps
Scene "Build" 124.4 average fps 74.0 minimum fps 205.0 maximum fps
Scene "Think" 56.1 average fps 32.0 minimum fps 108.0 maximum fps

Overall average framerate: 78.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com



1920x1080, 8xAA, 16xAF
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [4082 MB] Driver: 8.14.0010.0716
CPU Info: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 39.7 average fps 14.0 minimum fps 88.0 maximum fps
Scene "Fight" 87.6 average fps 32.0 minimum fps 195.0 maximum fps
Scene "Build" 118.7 average fps 72.0 minimum fps 179.0 maximum fps
Scene "Think" 53.3 average fps 31.0 minimum fps 102.0 maximum fps

Overall average framerate: 74.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Ronny145
2009-12-22, 14:01:43
Scheint nicht gut auf AMD zu laufen. Phenom II 3,44Ghz langsamer als i5 2,7 Ghz.

Ummagumma
2009-12-23, 22:25:33
Scheint nicht gut auf AMD zu laufen. Phenom II 3,44Ghz langsamer als i5 2,7 Ghz.

So wie ich das sehe hast Du in 1280x1024 gebencht...
Werde bei gelegenheit mal in 1280 benchen.

Ronny145
2009-12-23, 22:47:09
So wie ich das sehe hast Du in 1280x1024 gebencht...
Werde bei gelegenheit mal in 1280 benchen.


Du hast eine größere Grafikleistung, siehst du am besseren Wert im letzten Test, der an der GPU hängt. Wenn schon, müsste ich die Auflösung verringern.

Ummagumma
2009-12-23, 22:56:56
So. Hab grad mal gebencht:

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [4082 MB] Driver: 8.14.0010.0716
CPU Info: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 45.4 average fps 15.0 minimum fps 93.0 maximum fps
Scene "Fight" 96.9 average fps 34.0 minimum fps 227.0 maximum fps
Scene "Build" 135.9 average fps 76.0 minimum fps 274.0 maximum fps
Scene "Think" 62.1 average fps 33.0 minimum fps 111.0 maximum fps

Overall average framerate: 85.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


EDIT:
Hab grad mal vergleichen...
Jab Du hast recht. Die Rechenleistung kommt bei X3 nicht an die Deines i5 ran. Sieht man auch sehr schön an den MIN fps.

Ronny145
2009-12-23, 23:00:40
Wie gesagt, Auflösung runtersetzen bringt nichts. Deine ohnehin schon bessere GPU Leistung ist jetzt nur noch größer. HD4890 ist in 1680x1050 schneller als HD5770 1280x1024. Bedenke, dass der Turbo Modus nicht unwichtig ist.

Ummagumma
2009-12-24, 23:17:20
Hab hier noch einen Bench mit maximalen Qualitätseinstellungen.
Habe allerdings meine CPU momentan auf 3,7ghz am laufen:

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [4082 MB] Driver: 8.14.0010.0716
CPU Info: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.7GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 24x Edge Detect, Adaptive AA (Quality)
Anisotropic Mode: 16x HQ AF

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 43.6 average fps 18.0 minimum fps 97.0 maximum fps
Scene "Fight" 70.8 average fps 34.0 minimum fps 109.0 maximum fps
Scene "Build" 78.5 average fps 61.0 minimum fps 101.0 maximum fps
Scene "Think" 45.3 average fps 29.0 minimum fps 74.0 maximum fps

Overall average framerate: 59.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


Das sieht einfach spitze aus und läuft eigtl sehr anständig.

Achso! Frohe Weihnachten! :freak:

desert
2010-06-06, 12:23:03
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 480 [3290 MB] Driver: 8.17.0011.9775
CPU Info: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~2.7GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 64 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 55.3 average fps 20.0 minimum fps 126.0 maximum fps
Scene "Fight" 94.6 average fps 42.0 minimum fps 153.0 maximum fps
Scene "Build" 90.2 average fps 53.0 minimum fps 148.0 maximum fps
Scene "Think" 50.6 average fps 31.0 minimum fps 90.0 maximum fps

Overall average framerate: 72.7 fps

Megamember
2010-06-06, 12:45:02
Hmm, desert haste schonmal drauf geachtet ob die Karte bei dir in den 3D Takt wechselt bzw. da auch bleibt. Das tut sie bei mir nämlich nicht.

desert
2010-06-06, 13:09:59
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 480 [3290 MB] Driver: 8.17.0011.9775
CPU Info: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~2.7GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 52.6 average fps 18.0 minimum fps 123.0 maximum fps
Scene "Fight" 79.3 average fps 41.0 minimum fps 113.0 maximum fps
Scene "Build" 71.2 average fps 41.0 minimum fps 117.0 maximum fps
Scene "Think" 42.7 average fps 24.0 minimum fps 76.0 maximum fps

Overall average framerate: 61.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Megamember
2010-06-07, 11:01:11
Lol, 61 fps. Das sollten deutlich mehr sein ;)

desert
2010-06-07, 11:31:30
Lol, 61 fps. Das sollten deutlich mehr sein ;)

kommt mir auch bisschen wenig vor. Schaue heute abend mal wie es mit der taktung aussieht.

BeetleatWar1977
2010-06-07, 13:16:28
kommt mir auch bisschen wenig vor. Schaue heute abend mal wie es mit der taktung aussieht.
Evtl SGSSAA aktiv?

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 32-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce 9600 GT [2286 MB] Driver: 8.17.0012.5715
CPU Info: Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.6 average fps 15.0 minimum fps 92.0 maximum fps
Scene "Fight" 84.3 average fps 33.0 minimum fps 178.0 maximum fps
Scene "Build" 97.6 average fps 70.0 minimum fps 136.0 maximum fps
Scene "Think" 50.6 average fps 30.0 minimum fps 84.0 maximum fps

Overall average framerate: 68.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

9600GT SLI + Q8400S@3.85

Megamember
2010-06-07, 13:24:02
...

desert
2010-06-07, 22:34:52
jup war 8sgssaa aktiv deswegen nur 62 fps, hier mal ohne.

Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 54.0 average fps 19.0 minimum fps 126.0 maximum fps
Scene "Fight" 116.9 average fps 42.0 minimum fps 267.0 maximum fps
Scene "Build" 139.0 average fps 21.0 minimum fps 259.0 maximum fps
Scene "Think" 70.2 average fps 36.0 minimum fps 136.0 maximum fps

Overall average framerate: 95.0 fps

hq-hq
2010-06-07, 22:53:22
i5 4200mhz, gtx470 830/1660/2000mhz

sieht ganz gut aus und fordert die graka kaum

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.091207-1941)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 470 [2782 MB] Driver: 8.17.0012.5715
CPU Info: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~4.0GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 62.9 average fps 23.0 minimum fps 147.0 maximum fps
Scene "Fight" 137.0 average fps 50.0 minimum fps 315.0 maximum fps
Scene "Build" 176.1 average fps 106.0 minimum fps 262.0 maximum fps
Scene "Think" 78.0 average fps 44.0 minimum fps 160.0 maximum fps

Overall average framerate: 113.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

BeetleatWar1977
2010-06-08, 12:24:53
Das ganze mal auf low^^

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 32-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce 9600 GT [2286 MB] Driver: 8.17.0012.5715
CPU Info: Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 1.1
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: low
Shader Quality: low
High Quality Bumpmaps: disabled
Environment Mapping: disabled
Glow Filter: disabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 55.2 average fps 21.0 minimum fps 104.0 maximum fps
Scene "Fight" 105.9 average fps 38.0 minimum fps 241.0 maximum fps
Scene "Build" 154.5 average fps 93.0 minimum fps 295.0 maximum fps
Scene "Think" 75.6 average fps 41.0 minimum fps 128.0 maximum fps

Overall average framerate: 97.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

AYAlf_2
2010-06-15, 12:34:04
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5800 Series [4070 MB] Driver: 8.14.0001.6105
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~2.8GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.3 average fps 16.0 minimum fps 95.0 maximum fps
Scene "Fight" 90.8 average fps 35.0 minimum fps 207.0 maximum fps
Scene "Build" 121.2 average fps 72.0 minimum fps 205.0 maximum fps
Scene "Think" 53.4 average fps 31.0 minimum fps 103.0 maximum fps

Overall average framerate: 76.9 fps

NEUER TREIBER BRINGT MEHR FPS IM FIGHT BENCH!

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5800 Series [4070 MB] Driver: 8.17.0010.0029
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~2.8GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 43.0 average fps 17.0 minimum fps 96.0 maximum fps
Scene "Fight" 95.6 average fps 36.0 minimum fps 224.0 maximum fps
Scene "Build" 124.7 average fps 73.0 minimum fps 206.0 maximum fps
Scene "Think" 53.8 average fps 31.0 minimum fps 104.0 maximum fps

Overall average framerate: 79.3 fps

Raff
2010-09-26, 17:33:16
Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 46.5 average fps 15.0 minimum fps 92.0 maximum fps
Scene "Fight" 96.1 average fps 33.0 minimum fps 236.0 maximum fps
Scene "Build" 138.1 average fps 79.0 minimum fps 287.0 maximum fps
Scene "Think" 59.9 average fps 31.0 minimum fps 107.0 maximum fps

Overall average framerate: 85.1 fps

Phenom II X6 (Thuban) @ 250x12 = 3.000 MHz, Radeon HD 5870/1G @ 870/2.500 MHz, NB & HT @ 2.250 MHz, 2x 2.048 MiB DDR3 @ 833 MHz bei 8-8-7-15-2T, 123 MHz PCIe-Takt, Catalyst 10.9 Hotfix, A.I. Standard, W7ndows x64

MfG,
Raff

Joker (AC)
2010-09-27, 23:04:46
90.3 fps :eek:
1920 x 1080 x 32 (BQ max- Optimierungen ausgeschaltet)
GTX285@800/1700/1300
Q9650@4500


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 285 [1024 MB] Driver: 6.14.0012.5721
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz (4 CPUs)
Usable System Memory: 3326 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.7 average fps 20.0 minimum fps 121.0 maximum fps
Scene "Fight" 115.7 average fps 42.0 minimum fps 297.0 maximum fps
Scene "Build" 134.0 average fps 85.0 minimum fps 183.0 maximum fps
Scene "Think" 59.8 average fps 36.0 minimum fps 103.0 maximum fps

Overall average framerate: 90.3 fps

2. Rechner- (PC "Frau" :biggrin: )
61,6 fps
GTX 285/2G def. , Q9550 def.
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 285 [2048 MB] Driver: 6.14.0012.5721
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs)
Usable System Memory: 3326 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 32.5 average fps 11.0 minimum fps 77.0 maximum fps
Scene "Fight" 74.9 average fps 27.0 minimum fps 186.0 maximum fps
Scene "Build" 96.7 average fps 55.0 minimum fps 155.0 maximum fps
Scene "Think" 42.2 average fps 22.0 minimum fps 78.0 maximum fps

Overall average framerate: 61.6 fps

C.D.B.
2011-06-14, 01:59:06
Hmmm, mit der Terran Conflict Demo wurde schon seit nem dreiviertel Jahr nicht mehr gebencht. Das muß ein Ende haben! :biggrin:

Core i7-2600K @ 103x43 (4430 MHz); HD 6870 @ 975/1150; 1920x1080 8xAA / 16xAF ; Catalyst A.I. = Quality ; Oberflächenformat"optimierung" deaktiviert


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version: DirectX 11
Graphics Card Info: AMD Radeon HD 6800 Series [740 MB] Driver: 8.17.0010.1077
CPU Info: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 78.7 average fps 29.0 minimum fps 180.0 maximum fps
Scene "Fight" 154.5 average fps 65.0 minimum fps 300.0 maximum fps
Scene "Build" 170.4 average fps 112.0 minimum fps 265.0 maximum fps
Scene "Think" 68.5 average fps 42.0 minimum fps 149.0 maximum fps

Overall average framerate: 118.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


Und das ganze noch als "CPU-Bench" ohne AA/AF bei 1024x768:


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version: DirectX 11
Graphics Card Info: AMD Radeon HD 6800 Series [740 MB] Driver: 8.17.0010.1077
CPU Info: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 94.9 average fps 37.0 minimum fps 196.0 maximum fps
Scene "Fight" 195.9 average fps 68.0 minimum fps 485.0 maximum fps
Scene "Build" 263.2 average fps 158.0 minimum fps 502.0 maximum fps
Scene "Think" 113.1 average fps 62.0 minimum fps 182.0 maximum fps

Overall average framerate: 166.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Joker (AC)
2011-06-15, 07:13:49
Hab ihn auch nochmal rausgekramt....
Overall average framerate: 141.0 fps
GTX 480,2600K@4.5
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 480 [4063 MB] Driver: 8.17.0012.7061
CPU Info: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 78.5 average fps 32.0 minimum fps 179.0 maximum fps
Scene "Fight" 169.4 average fps 66.0 minimum fps 373.0 maximum fps
Scene "Build" 216.7 average fps 134.0 minimum fps 316.0 maximum fps
Scene "Think" 99.3 average fps 54.0 minimum fps 189.0 maximum fps

Overall average framerate: 141.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Raff
2011-06-15, 08:27:27
Das ist nach wie vor ein krasser Benchmark. Sandy @ 4,5 GHz und trotzdem ein Minimalwert von 32 Fps ... meinen Pro-Kern-schwachen X6 lasse ich da besser nicht ran. ;D

MfG,
Raff

Eisbaer798
2011-07-03, 18:01:58
Hallo, ich hab auch mal etwas gebencht :rolleyes:
So wirklich auslasten tut der Benchmark das Sys aber nicht, oder?
Bei mir pendelt der sich so bei 50% Auslastung ein.

Sys:
EVGA 790i SLI FTW Digital PWM "Black Pearl"
Q9650 3000MHz @4300MHz
8GB 1600er RAM
POV GTX 580 841MHz @950MHz

1280 X 1024 average framerate = 102,6 fsp

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 580 [4063 MB] Driver: 8.17.0012.7527
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz (4 CPUs), ~4.3GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 57.5 average fps 21.0 minimum fps 122.0 maximum fps
Scene "Fight" 118.2 average fps 41.0 minimum fps 313.0 maximum fps
Scene "Build" 163.2 average fps 85.0 minimum fps 408.0 maximum fps
Scene "Think" 71.7 average fps 36.0 minimum fps 133.0 maximum fps

Overall average framerate: 102.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

1680 X 1050 average framerate = 101,0 fsp

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 580 [4063 MB] Driver: 8.17.0012.7527
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz (4 CPUs), ~4.3GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 54.1 average fps 21.0 minimum fps 123.0 maximum fps
Scene "Fight" 120.2 average fps 42.0 minimum fps 294.0 maximum fps
Scene "Build" 159.5 average fps 85.0 minimum fps 393.0 maximum fps
Scene "Think" 70.3 average fps 36.0 minimum fps 134.0 maximum fps

Overall average framerate: 101.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

1920 X 1080 average framerate = 97,3 fsp

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 580 [4063 MB] Driver: 8.17.0012.7527
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz (4 CPUs), ~4.3GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.6 average fps 19.0 minimum fps 121.0 maximum fps
Scene "Fight" 115.7 average fps 40.0 minimum fps 282.0 maximum fps
Scene "Build" 154.4 average fps 85.0 minimum fps 362.0 maximum fps
Scene "Think" 67.5 average fps 36.0 minimum fps 138.0 maximum fps

Overall average framerate: 97.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

1920 X 1200 average framerate = 100,1 fsp

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 580 [4063 MB] Driver: 8.17.0012.7527
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz (4 CPUs), ~4.3GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 53.8 average fps 19.0 minimum fps 122.0 maximum fps
Scene "Fight" 119.1 average fps 42.0 minimum fps 280.0 maximum fps
Scene "Build" 156.8 average fps 84.0 minimum fps 332.0 maximum fps
Scene "Think" 70.8 average fps 36.0 minimum fps 141.0 maximum fps

Overall average framerate: 100.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


Kann mir jemand erklären warum das Sys bei 1920 * 1080 so einbricht? oder sind das Messungenauigkeiten?:confused:

C.D.B.
2011-07-03, 18:47:49
... So wirklich auslasten tut der Benchmark das Sys aber nicht, oder?
Bei mir pendelt der sich so bei 50% Auslastung ein. ...

Wie soll ein Single-Threaded Game ein Quad zu 100% auslasten können? ;)

€:
... Kann mir jemand erklären warum das Sys bei 1920 * 1080 so einbricht? oder sind das Messungenauigkeiten?:confused:

Lass' den Bench unter den selben Voraussetzungen noch mal in 1920x1080 durchlaufen. Wenns wieder "nur" <100 FpS werden, wär das in der Tat merkwürdig.

Byteschlumpf
2011-07-04, 14:28:17
System:
Asus P7P55D Deluxe
i7 i860@4Ghz bei 1,250V
8GB PC1600@CL 6-8-6 bei 1,5V
GTX460 1GB @ 800Mhz - SLI

1280 X 1024 average framerate = 126.4 fps

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 460 [4065 MB] Driver: 8.17.0012.7061
CPU Info: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.7GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 70.6 average fps 27.0 minimum fps 149.0 maximum fps
Scene "Fight" 147.1 average fps 50.0 minimum fps 360.0 maximum fps
Scene "Build" 199.6 average fps 107.0 minimum fps 444.0 maximum fps
Scene "Think" 88.2 average fps 44.0 minimum fps 164.0 maximum fps

Overall average framerate: 126.4 fps

1920 X 1080 average framerate = 113.2 fps

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 460 [4065 MB] Driver: 8.17.0012.7061
CPU Info: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.7GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 61.4 average fps 23.0 minimum fps 141.0 maximum fps
Scene "Fight" 132.7 average fps 48.0 minimum fps 306.0 maximum fps
Scene "Build" 179.1 average fps 103.0 minimum fps 383.0 maximum fps
Scene "Think" 79.5 average fps 42.0 minimum fps 152.0 maximum fps

Overall average framerate: 113.2 fps

1920 X 1080 average framerate = 103.8 fps - Einzel-GPU

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 460 [4065 MB] Driver: 8.17.0012.7061
CPU Info: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.7GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 59.9 average fps 22.0 minimum fps 137.0 maximum fps
Scene "Fight" 127.0 average fps 47.0 minimum fps 285.0 maximum fps
Scene "Build" 155.8 average fps 101.0 minimum fps 222.0 maximum fps
Scene "Think" 72.6 average fps 41.0 minimum fps 147.0 maximum fps

Overall average framerate: 103.8 fps

BeetleatWar1977
2011-12-12, 11:06:34
Evtl SGSSAA aktiv?

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 32-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce 9600 GT [2286 MB] Driver: 8.17.0012.5715
CPU Info: Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.6 average fps 15.0 minimum fps 92.0 maximum fps
Scene "Fight" 84.3 average fps 33.0 minimum fps 178.0 maximum fps
Scene "Build" 97.6 average fps 70.0 minimum fps 136.0 maximum fps
Scene "Think" 50.6 average fps 30.0 minimum fps 84.0 maximum fps

Overall average framerate: 68.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

9600GT SLI + Q8400S@3.85

mal mit dem aktuellen System - bei gleichem Prozessortakt:

DDR2-1200 CL5 anstelle von ca DDR2-970 CL5
GTX470 @ 700/1800
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 470 [2655 MB] Driver: 8.17.0012.9036
CPU Info: Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 40.2 average fps 14.0 minimum fps 91.0 maximum fps
Scene "Fight" 86.7 average fps 32.0 minimum fps 191.0 maximum fps
Scene "Build" 109.6 average fps 66.0 minimum fps 193.0 maximum fps
Scene "Think" 48.6 average fps 29.0 minimum fps 81.0 maximum fps

Overall average framerate: 71.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Edit: mal Spasseshalber mit Dynamic Tiling auf on gebencht:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 470 [2655 MB] Driver: 8.17.0012.9036
CPU Info: Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.2 average fps 15.0 minimum fps 92.0 maximum fps
Scene "Fight" 89.3 average fps 34.0 minimum fps 195.0 maximum fps
Scene "Build" 113.8 average fps 68.0 minimum fps 200.0 maximum fps
Scene "Think" 50.6 average fps 29.0 minimum fps 84.0 maximum fps

Overall average framerate: 73.7 fps

Darkman.X
2011-12-17, 04:25:16
Ich habe mal die 3 häufigsten Settings gebencht.

Intel Core i7-3930K @ 4 GHz
GeForce GTX 580 @ Default

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 580 [4063 MB] Driver: 8.17.0012.8562
CPU Info: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (6 CPUs), ~3.2GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 80.3 average fps 29.0 minimum fps 170.0 maximum fps
Scene "Fight" 164.3 average fps 60.0 minimum fps 391.0 maximum fps
Scene "Build" 217.3 average fps 119.0 minimum fps 466.0 maximum fps
Scene "Think" 100.3 average fps 50.0 minimum fps 184.0 maximum fps

Overall average framerate: 140.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 580 [4063 MB] Driver: 8.17.0012.8562
CPU Info: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (6 CPUs), ~3.2GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 75.8 average fps 29.0 minimum fps 172.0 maximum fps
Scene "Fight" 162.1 average fps 60.0 minimum fps 361.0 maximum fps
Scene "Build" 208.0 average fps 122.0 minimum fps 345.0 maximum fps
Scene "Think" 93.8 average fps 50.0 minimum fps 187.0 maximum fps

Overall average framerate: 134.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 580 [4063 MB] Driver: 8.17.0012.8562
CPU Info: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (6 CPUs), ~3.2GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 71.5 average fps 26.0 minimum fps 165.0 maximum fps
Scene "Fight" 154.2 average fps 59.0 minimum fps 340.0 maximum fps
Scene "Build" 195.4 average fps 120.0 minimum fps 290.0 maximum fps
Scene "Think" 88.3 average fps 49.0 minimum fps 179.0 maximum fps

Overall average framerate: 127.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

HarryHirsch
2012-01-15, 21:02:47
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5800 Series [2801 MB] Driver: 8.14.0010.0700
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE (<-ingame) 16xSGSSAA
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.0 average fps 13.0 minimum fps 90.0 maximum fps
Scene "Fight" 72.1 average fps 33.0 minimum fps 142.0 maximum fps
Scene "Build" 67.4 average fps 34.0 minimum fps 127.0 maximum fps
Scene "Think" 27.1 average fps 13.0 minimum fps 61.0 maximum fps

Overall average framerate: 51.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
trotz 16xSGSSAA flimmert die erste scene immer noch ohne ende

16x eq sgssaa

Graphics Card Info: AMD Radeon HD 7900 Series [685 MB] Driver: 8.17.0010.1114
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (4 CPUs), ~2.7GHz
Usable System Memory: 6144 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 59.4 average fps 24.0 minimum fps 137.0 maximum fps
Scene "Fight" 87.9 average fps 48.0 minimum fps 146.0 maximum fps
Scene "Build" 70.5 average fps 37.0 minimum fps 188.0 maximum fps
Scene "Think" 29.4 average fps 13.0 minimum fps 84.0 maximum fps

Overall average framerate: 61.8 fps

AYAlf
2012-02-05, 10:48:14
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 560 Ti [4064 MB] Driver: 8.17.0012.9053
CPU Info: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 67.4 average fps 3.0 minimum fps 152.0 maximum fps
Scene "Fight" 140.3 average fps 57.0 minimum fps 304.0 maximum fps
Scene "Build" 175.5 average fps 112.0 minimum fps 245.0 maximum fps
Scene "Think" 83.1 average fps 43.0 minimum fps 166.0 maximum fps

Overall average framerate: 116.6 fps

AYAlf
2012-05-28, 11:43:51
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 670 [4042 MB] Driver: 8.17.0013.0142
CPU Info: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 59.0 average fps 20.0 minimum fps 130.0 maximum fps
Scene "Fight" 124.5 average fps 48.0 minimum fps 276.0 maximum fps
Scene "Build" 166.3 average fps 97.0 minimum fps 355.0 maximum fps
Scene "Think" 77.7 average fps 40.0 minimum fps 144.0 maximum fps

Overall average framerate: 106.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

AYAlf
2012-06-16, 15:26:57
nix geändert ^^

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 670 [4042 MB] Driver: 8.17.0013.0142
CPU Info: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 74.4 average fps 28.0 minimum fps 164.0 maximum fps
Scene "Fight" 160.2 average fps 61.0 minimum fps 358.0 maximum fps
Scene "Build" 213.7 average fps 127.0 minimum fps 378.0 maximum fps
Scene "Think" 97.5 average fps 52.0 minimum fps 181.0 maximum fps

Overall average framerate: 136.5 fps


(c)2008 EGOSOFT

BeetleatWar1977
2014-08-28, 18:08:03
Mal ausgegraben.....


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Professional 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 670 [4095 MB] Driver: 9.18.0013.4065
CPU Info: Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 43.9 average fps 16.0 minimum fps 98.0 maximum fps
Scene "Fight" 93.5 average fps 35.0 minimum fps 203.0 maximum fps
Scene "Build" 128.9 average fps 76.0 minimum fps 272.0 maximum fps
Scene "Think" 60.8 average fps 32.0 minimum fps 112.0 maximum fps

Overall average framerate: 81.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Gimmick
2014-08-29, 16:24:59
In zwei Schritten per GeDoSaTo runter gesamplet.

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 8.1 Pro 64-bit (6.2, Build 9200) (9600.winblue_gdr.140330-1035)
DirectX Version: DirectX 11
Graphics Card Info: AMD Radeon R9 200 Series [4095 MB] Driver: 8.17.0010.1299
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 7680 x 4320 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 50.5 average fps 17.0 minimum fps 85.0 maximum fps
Scene "Fight" 49.3 average fps 34.0 minimum fps 57.0 maximum fps
Scene "Build" 46.9 average fps 32.0 minimum fps 65.0 maximum fps
Scene "Think" 31.5 average fps 20.0 minimum fps 55.0 maximum fps

Overall average framerate: 44.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com