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Unforgiven_II
2008-11-14, 19:46:08
Fixes

* Fixed:Several client and server crashes
* Fixed: Several memory leaks
* Fixed: "\" in level names in levelrotation.xml will now work
* Fixed: Incorrect weapon recoil after zooming
* Fixed: Claymore mines sometimes did not detect enemy players
* Fixed: Potential exploits using client cvars
* Fixed: Players not able to skip intro movies
* Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
* Fixed: Saving of Favourite Servers and Last Played Server list


Improvements

* Balance: Reduced prices of AY and SMG
* Balance: Increased price of Shotgun
* Balance: Reduced price of the PS-Radar Kit
* Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
* Balance: Reduced Kill radius of any Explosive Weapons
* Balance: Adjusted splash radius of any Explosive Weapons
* Balance: Reduced rate of fire of the Grenade Launcher
* Balance: Adjusted C4 vehicle damage
* Balance: Increased LAW rocket Speed
* Balance: Increased AAA Rocket speed
* Balance: Increased AAA Rocket turn speed
* Balance: Adjusted AAA Gun damage
* Balance: Reduced splash damage of VTOL rockets against infantry
* Balance: Increased damage of Helicopter rockets
* Balance: Increased SOCOM damage
* Balance: Increased AY69 damage
* Balance: Adjusted Stand to Prone modifier for weapons
* Balance: Adjusted Stand to crouch modifier for weapons


Updates

* Added shortcut keys for Nanosuit modes

Release
There is currently no official release date set for the release of Patch 1.2, although it will be in the month of November. We will also give you notice on the release before it is made available, so keep checking back to MyCrysis.com for more information.

Jake Dunn
2008-11-19, 02:25:20
CRYSIS-WARS Patch 1.2 ist raus :D

http://www.mycrysis.com/gameguidesite.php?site=29228


DL-> http://www.gamershell.com/download_36062.shtml


Patch 1.2 Content

Patch 1.2 Content
The following list contains all fixes, improvements and updates that have been integrated with this patch.

Fixes

* Fixed:Several client and server crashes
* Fixed: Several memory leaks
* Fixed: "\" in level names in levelrotation.xml will now work
* Fixed: Incorrect weapon recoil after zooming
* Fixed: Claymore mines sometimes did not detect enemy players
* Fixed: Potential exploits using client cvars
* Fixed: Players not able to skip intro movies
* Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
* Fixed: Saving of Favourite Servers and Last Played Server list


Improvements

* Balance: Reduced prices of AY and SMG
* Balance: Increased price of Shotgun
* Balance: Reduced price of the PS-Radar Kit
* Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
* Balance: Reduced Kill radius of any Explosive Weapons
* Balance: Adjusted splash radius of any Explosive Weapons
* Balance: Reduced rate of fire of the Grenade Launcher
* Balance: Adjusted C4 vehicle damage
* Balance: Increased LAW rocket Speed
* Balance: Increased AAA Rocket speed
* Balance: Increased AAA Rocket turn speed
* Balance: Adjusted AAA Gun damage
* Balance: Reduced splash damage of VTOL rockets against infantry
* Balance: Increased damage of Helicopter rockets
* Balance: Increased SOCOM damage
* Balance: Increased AY69 damage
* Balance: Adjusted Stand to Prone modifier for weapons
* Balance: Adjusted Stand to crouch modifier for weapons


Updates

* Added shortcut keys for Nanosuit modes


Patch 1.2 Balancing

Global

* Raised weapon spread (stand to crouch) multiplier to 2
* Raised weapon spread (stand/crouch to prone) multiplier to 8
* Limited recoil randomness to a minimum



Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope)

* Spread decrease of 15% while crouching (Gold: 0%)
* Spread decrease of 20% while proning (Gold: 15%)
* Spread increase of 100% while jumping (Gold: 25%)
* Recoil decrease of 15% while crouching (Gold: 0%)
* Recoil decrease of 30% while proning (Gold: 25%)
* Recoil increased for all weapons
* Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming



SOCOM

* Increased SOCOM damage from 17 to 18



SMG

* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.50 to 4.50
* Max recoil on y-axis raised from 2 to 2.50



SCAR

* Max recoil raised from 6 to 7
* Attack recoil reduced from 2.25 to 1.75
* Recoil decay reduced from 0.3 to 0.4
* Max recoil on x-axis raised from 4.5 to 5
* Max recoil on y-axis raised from 0.95 to 1.5
* Min Spread increased from 1 to 1.25
* Max Spread increased from 2.25 to 3
* Improved Recoil behaviour



FY-71

* Attack recoil reduced from 2.85 to 2.0
* Recoil decay reduced from 0.3 to 0.5
* Max recoil on x-axis raised from 6 to 7
* Max recoil on y-axis raised from 1.15 to 2
* Min Spread decreased from 1.15 to 1
* Max Spread decreased from 2.25 to 1.75
* Improved Recoil behaviour



AY-69

* Raised damage from 8 to 9
* Reduced reload time from 2.5 to 1
* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.5 to 5
* Max recoil on y-axis raised from 2 to 3
* Improved Recoil behaviour



Under Barrel Grenade Launcher

* Reduced the number of max clips from 10 to 3
* Increased the rate of fire from 40 to 50
* Decreased the damage from 200 to 130
* Reduced explosion min radius from 1.9 to 0.1
* Raised explosion max radius from 2.5 to 6



FGL-40

* Decreased rate of fire from 60 to 45
* Raised shoot delay from 240 to 600
* Raised damage of the EMP Grenade from 0 to 60
* Reduced explosion min radius for the EMP Grenades from 10 to 0.1
* Reduced explosion min radius for the Frag Grenades from 2 to 0.5



C4

* Reduced damage from 1000 to 150
* Reduced explosion kill radius from 3 to 1
* Raised explosion damage radius from 7 to 10
* C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV…) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry



AA Cannon

* Increased the rate of fire from 300 to 450
* Improved AACannon 1st person tracers



AA Rocketlauncher

* Increased Rocket speed from 200 to 350
* Increased Rocket show time from 0.035 to 1
* Increased Rocket turn speed from 340 to 400



Helicopter Missiles

* Raised damage from 240 to 280



VToL Missiles

* Reduced the rate of fire from 30 to 23
* Reduced explosion kill radius from 5 to 3
* Reduced explosion damage radius from 10 to 6
* Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA)



Explosive Grenades

* Reduced explosion kill radius from 4 to 2
* Raised explosion damage radius from 5.5 to 6



LAW Missile Launcher

* Increased Rocket fly speed from 70 to 150
* Raised explosion min radius from 0 to 0.1
* Increased Rocket turning speed from 340 to 400



Power Struggle

* Reduced price of SMG from 100 to 75
* Reduced price of AY-69 from 90 to 50
* Raised price of Shotgun from 50 to 75
* Reduced price of Radar Kit from 100 to 75
* FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy

Schlammsau
2008-11-19, 07:28:39
CRYSIS-WARS Patch 1.2 ist raus :D

http://www.mycrysis.com/gameguidesite.php?site=29228


DL-> http://www.gamershell.com/download_36062.shtml


Patch 1.2 Content

Patch 1.2 Content
The following list contains all fixes, improvements and updates that have been integrated with this patch.

Fixes

* Fixed:Several client and server crashes
* Fixed: Several memory leaks
* Fixed: "\" in level names in levelrotation.xml will now work
* Fixed: Incorrect weapon recoil after zooming
* Fixed: Claymore mines sometimes did not detect enemy players
* Fixed: Potential exploits using client cvars
* Fixed: Players not able to skip intro movies
* Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
* Fixed: Saving of Favourite Servers and Last Played Server list


Improvements

* Balance: Reduced prices of AY and SMG
* Balance: Increased price of Shotgun
* Balance: Reduced price of the PS-Radar Kit
* Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
* Balance: Reduced Kill radius of any Explosive Weapons
* Balance: Adjusted splash radius of any Explosive Weapons
* Balance: Reduced rate of fire of the Grenade Launcher
* Balance: Adjusted C4 vehicle damage
* Balance: Increased LAW rocket Speed
* Balance: Increased AAA Rocket speed
* Balance: Increased AAA Rocket turn speed
* Balance: Adjusted AAA Gun damage
* Balance: Reduced splash damage of VTOL rockets against infantry
* Balance: Increased damage of Helicopter rockets
* Balance: Increased SOCOM damage
* Balance: Increased AY69 damage
* Balance: Adjusted Stand to Prone modifier for weapons
* Balance: Adjusted Stand to crouch modifier for weapons


Updates

* Added shortcut keys for Nanosuit modes


Patch 1.2 Balancing

Global

* Raised weapon spread (stand to crouch) multiplier to 2
* Raised weapon spread (stand/crouch to prone) multiplier to 8
* Limited recoil randomness to a minimum



Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope)

* Spread decrease of 15% while crouching (Gold: 0%)
* Spread decrease of 20% while proning (Gold: 15%)
* Spread increase of 100% while jumping (Gold: 25%)
* Recoil decrease of 15% while crouching (Gold: 0%)
* Recoil decrease of 30% while proning (Gold: 25%)
* Recoil increased for all weapons
* Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming



SOCOM

* Increased SOCOM damage from 17 to 18



SMG

* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.50 to 4.50
* Max recoil on y-axis raised from 2 to 2.50



SCAR

* Max recoil raised from 6 to 7
* Attack recoil reduced from 2.25 to 1.75
* Recoil decay reduced from 0.3 to 0.4
* Max recoil on x-axis raised from 4.5 to 5
* Max recoil on y-axis raised from 0.95 to 1.5
* Min Spread increased from 1 to 1.25
* Max Spread increased from 2.25 to 3
* Improved Recoil behaviour



FY-71

* Attack recoil reduced from 2.85 to 2.0
* Recoil decay reduced from 0.3 to 0.5
* Max recoil on x-axis raised from 6 to 7
* Max recoil on y-axis raised from 1.15 to 2
* Min Spread decreased from 1.15 to 1
* Max Spread decreased from 2.25 to 1.75
* Improved Recoil behaviour



AY-69

* Raised damage from 8 to 9
* Reduced reload time from 2.5 to 1
* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.5 to 5
* Max recoil on y-axis raised from 2 to 3
* Improved Recoil behaviour



Under Barrel Grenade Launcher

* Reduced the number of max clips from 10 to 3
* Increased the rate of fire from 40 to 50
* Decreased the damage from 200 to 130
* Reduced explosion min radius from 1.9 to 0.1
* Raised explosion max radius from 2.5 to 6



FGL-40

* Decreased rate of fire from 60 to 45
* Raised shoot delay from 240 to 600
* Raised damage of the EMP Grenade from 0 to 60
* Reduced explosion min radius for the EMP Grenades from 10 to 0.1
* Reduced explosion min radius for the Frag Grenades from 2 to 0.5



C4

* Reduced damage from 1000 to 150
* Reduced explosion kill radius from 3 to 1
* Raised explosion damage radius from 7 to 10
* C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV…) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry



AA Cannon

* Increased the rate of fire from 300 to 450
* Improved AACannon 1st person tracers



AA Rocketlauncher

* Increased Rocket speed from 200 to 350
* Increased Rocket show time from 0.035 to 1
* Increased Rocket turn speed from 340 to 400



Helicopter Missiles

* Raised damage from 240 to 280



VToL Missiles

* Reduced the rate of fire from 30 to 23
* Reduced explosion kill radius from 5 to 3
* Reduced explosion damage radius from 10 to 6
* Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA)



Explosive Grenades

* Reduced explosion kill radius from 4 to 2
* Raised explosion damage radius from 5.5 to 6



LAW Missile Launcher

* Increased Rocket fly speed from 70 to 150
* Raised explosion min radius from 0 to 0.1
* Increased Rocket turning speed from 340 to 400



Power Struggle

* Reduced price of SMG from 100 to 75
* Reduced price of AY-69 from 90 to 50
* Raised price of Shotgun from 50 to 75
* Reduced price of Radar Kit from 100 to 75
* FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy



Zockt es hier eigentlich überhaupt jemand? Wenn ja kann man sich ja mal zum daddeln verabreden!

Jake Dunn
2008-12-16, 23:59:56
Zockt es hier eigentlich überhaupt jemand?

Sieht nicht so aus ^^


@T Crysis Wars - Patch 1.3 (December 17th at 7pm, 19:00 CET)

http://www.crymod.com/thread.php?threadid=41289

Schlammsau
2008-12-17, 08:06:41
hier nicht stimmt, aber dennoch sind die Server voll......

eric idle
2008-12-18, 23:26:45
hi all,

ich habe eine kurze frage:
habe mir crysis warhead heute auch gekauft (21,99€ bei mm in frankfurt).
habe mir den patch 1.3 gezogen und auch installiert.
im singleplayer wie auch im multiplayer steht links unten aber immer noch version 1.11blablubb...
ist das okay so?