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mirp
2002-12-20, 08:39:04
http://www.unrealtournament2003.com/?downloads#PatchesAndUpdates

Retail Patch v2166 Fix List.

Demo Recording:

Demos can be recorded either on a server, or in single player, or as a
client in a network game.
For demos recorded as a client in a network game, you cannot cycle between
players in the match.

Recording:

To record a demo on your server, start the server with the ?demorec URL
parameter. For example:

ucc server dm-gael?game=xgame.xdeathmatch?demorec=mydemo

Will record the game to the demo file mydemo.dem. If you leave off the
"=mydemo.dem", the server will record a demo with a unique filename
starting at demo0001.dem, demo0002.dem etc.

You can also use the "demorec" console command at the server console to
start recording a demo after a match has started. For example, "demorec
mydemo" or just "demorec".


Playback:

Use the "demoplay" console command. For example, "demoplay mydemo".
During playback, pressing Fire will cycle between the players in the
game and a free spectator camera. Pressing Alt-fire will switch between
first and 3rd person.

"demoplay mydemo?loop" will cause the demo to loop infinitely until the
"stopdemo" console command is used.

Normally demos play back capped to the frame rate at which they were
recorded. To remove this cap, use "demoplay mydemo?timedemo". This
will play the demo back as fast as possible and dump the average fps to
the console at the end of the demo. If a demo recorded at a higher
framerate than your computer is able to play it back, the demo will play
in slow motion.

The frame rate dedicated servers use when recording demos is adjustable
in UT2003.ini in the [Engine.DemoRecDriver] section. Change
NetServerMaxTickRate and LanServerMaxTickRate. The default values are
30 fps. Increasing these will increase your server CPU utilization.

GamePlay:

- friendly fire kills affect team scores
- made players a little brighter
- allow weapon throwing with weapon stay on (but can't pick up thrown weapon
if already have that weapon),
plus added configurable gameinfo property bAllowWeaponThrowing (default
true)
- don't spam "you are ready/not ready" messages to console before game
starts
- fixed FFA DM overtime end conditions
- Ability to have custom announcer voices. Make a new announcer voice pack
(with the same sound names as the original AnnounceMain.uax), named
NewPackName.uax (where NewPackName = whatever you want to call it), and put
it in the ut2003\sounds directory. Then, in the User.ini file (in the
UT2003\system directory) change:
[UnrealGame.UnrealPlayer]
CustomizedAnnouncerPack="NewPackName"
- fixed strafe toggle
- support longer playernames on scoreboard/HUD
- show FPH in scoreboard
- fixed flags sitting on ground in CTF-Citadel
- more minigun ammo
- really fixed 4 rocket bug
- Fixed DM-TokaraForest flags showing up
- fixed CTF-LostFaith KillZ
- spectating maintains view - when a player dies it continues to view the
player when they respawn.
- improved texture precaching, removing a few early hitches
- moved arena mutator config and maplists from user.ini to ut2003.ini
- update .ini files without overwriting them! (except for settings added or
changed since we shipped)
- fixed bug when had more than 16 bots total on custom teams
- improved translocation (less failures)
- link alt no blood
- don't lose adrenaline if switch teams to team with less players
- added Gameinfo property bAllowBehindView, server option allows behindview
in net games if true (default false)
- made lightning gun recharge match up better recharge finish (it was
playing too long)
- reduced delays between allowed voice messages
- scaled weapon and powerup pickups down some to match player size better
- spectators can go through doors/movers
- fixed catching weapons in mid air
- added DropFlag command
- adjusted distance fog in some levels to make them look crisper/higher
contrast
- if weapons are invisible, firing is centered
- added PipedSwitchWeapon exec function, to allow you to bind to weapons to
a single key by editing your user.ini, e.g.
"e=pipedswitchweapon 5 | pipedswitchweapon 7" allows you to switch to and
between the linkgun and the flakcannon.
- added configurable option bShowMessageText to TeamVoicePack, controls
whether text of non-taunt voice messages is shown.
To change this value from its default of true, add the following lines to
your user.ini file"
[UnrealGame.TeamVoicePack]
bShowMessageText=false

HUD/Menus:

- added in-game personal stats (bound to F3)
- Added Server Info which includes MOTD and Rules (bound to F2)
- Added In-Game Chat Client (Similar to IRC)
- made team section of HUD scaleable
- Mouse acceleration threshold now in the menus
- FOV settings 80 to 100 in menu - FOV defaults to 85, set it to 90 to feel
more like UT
- Press f10 to cancel added to connect message
- "Blob shadows" option added to menus
- Change "corrupted connection detected" to "incompatible game files"
- Add name of weapon you are switching to to hud
- Fixed DisplayProgressMessages to only show MOTD once
- Added color codes to text messages
- Fixed MOTD to be able to handle more than 4 lines
- Add up/down key history to IRC input
- Allow double-clicking 'unreal://' and 'http://' URLs in IRC chat.
- Add colour to IRC (nicknames, join/leave messages, links etc.).
- Ctrl-C in server browser copies selected server URL
- Extra game-type tabs created automatically for installed game types
(from .int file).
- Add extra fields to server browser filter - 'dont want this mutator',
translocator, weaponstay.
- fixed blue team preference not being saved
- added configurable HUD option to not display enemy names under your
crosshair HUDbDeathMatch.bNoEnemyNames

AI:

- fixed bot aiming link shaft at crouched opponent
- BR AI improvements
- CTF AI improvements
- improved skyline bot AI
- improved bot use of ion cannon

Networking:

- make sure ClientNetSpeed can't get set to 0
- improved client ping measurement
- fixed client location synchronization problem that could happen when you
fell out of a crouching height only area
- fixed bug where lost ability to fire
- fixed weapon idle animations on net clients
- fixed GetLocalPlayerController() on net clients
- fixed BR-Skyline airship in netplay
- improved smoothness for high ping clients
- fixed minplayers+stats coexistence
- admins can pause net games
- fixed combo effects showing up in net games
- *really* fixed redeemer firing bug
- Fixed bug that caused garbage collection not to occur between level
changes
- Gamestats class is now configurable via ini
- Security actor is now configurable via ini
- Add ClientReplaceMenu in Playercontroller
- Added Admin command NextMap
- Applied fix for bug where some string checking in Web admin failed
- Fix bug in Web admin that causes "WebAdmin:" to appear twice
- Added security level checks to web admin's ServerChangeMap
- Applied fix for linux Web Admin regard hard-coded IP addresses
- Applied fix for Admin kicking via XAdmin
- Closed security hole where admins could look/set security info
- reduced ConnectionTimeout to 15 seconds
- allow players to enter as spectators in games with maxlives>0 that have
already started
- replicate weapon reload sounds
- allow admins and spectators to use behindview

Mod support:

- added ModifyVelocity() event to Pawn, to allow mods to modify physics
behavior - its called by the physics code after the velocity is updated, but
before it affects the Pawn's location.
- added mutate() replicated function for use by mutators
- fixed teamgame ReduceDamage() allows mutators to override even if
instigator==None
- added skeleton option to .upl player descriptions (for user created models
with different skeletons)
- Add -MainMenu= command line param
- Fixed several internal hardcoded menu links
- Fixed GUIController to always use the ini set MainMenuClass
- Propagate LevelChange() through the interaction and gui system
- Add MutatorFillPlayInfo to allow mutators to add web admin settings
- Added bContactingLevel output variable to KarmaParamsCollision.
- fixed umod installer

Engine:

- Memory leak fixes: Explicitly destroy KarmaParams in
Actor::PostScriptDestroy, and
- 'new' KarmaParamsSkel instead of using BeginObject
- Fix for crash with per-tri karma collision with static meshes with no
collision data

D3D/OpenGL:

- fixed z- pixel fog and favored it over vertex fog
- worked around vertex fog driver bug on ATI cards
- added workarounds for S3 cards like the Savage 4
- added OverrideDesktopRefreshRate option (defaults to false)

Audio:

- fixed occlusion if EAX 3.0 is enabled
- play own footstep sounds with weaponbob false unless set
[UnrealGame.UnrealPawn] bPlayOwnFootSteps=false in user.ini
- more sound prioritization improvements

GBWolf
2002-12-20, 08:59:19
das is ne beta.

LovesuckZ
2002-12-20, 09:04:20
Originally posted by GBWolf
das is ne beta.

Systemordner sichern und dann installieren. Klappt alles wunderbar. Nur muss man dann wieder mir der Orginalcd zoggen.

/edit: Endlich nach langer Warterei ist der zweite offizielle Patch von Epic released worden. Es handelt sich dabei um die Version 2166, die wir schon als Beta Patch als erste Seite überhaupt zum Download angeboten hatten.


Quelle (http://www.inunreal.de)

naja, langsam macht sich das Spiel.

mirp
2002-12-20, 09:08:09
Originally posted by GBWolf
das is ne beta. Nö, der Patch ist jetzt offiziell. :D

GBWolf
2002-12-20, 10:59:14
ok :)

Killer
2002-12-20, 12:25:24
habt ihr irgendwelche gravierenden änderungen bemerkt?

i_Land
2002-12-20, 13:42:08
Originally posted by Killer
habt ihr irgendwelche gravierenden änderungen bemerkt?
Ne ist eher ein netter Feinschliff des Games

hln|Cat
2002-12-20, 13:45:43
Irgendwie kann ich mit nicht die stats (sollen angeblich auf F3 liegen) angucken.
Hat hier noch jemand das Problem?
Fände ich eigentlich mal ganz interessant.

LovesuckZ
2002-12-20, 14:22:14
Originally posted by hln|Cat
Irgendwie kann ich mit nicht die stats (sollen angeblich auf F3 liegen) angucken.
Hat hier noch jemand das Problem?
Fände ich eigentlich mal ganz interessant.

Geht nur auf Servern, die den neuen Patch draufhaben. Gibt schon nen paar und die Stats sind auch gut.

LovesuckZ
2002-12-20, 14:23:39
Originally posted by Killer
habt ihr irgendwelche gravierenden änderungen bemerkt?

Wichtigstes Feature: Demofunktion - Clientseitig.
Sonst nen paar kleine Details hier und da. Und die MG's haben mehr Munition bekommen.

chicki
2002-12-20, 14:40:52
shock secondary soll schneller fliegen (hab ich gehört, bin ncch an der arbeit)
Mal schauen wie sich das auswirkt, dann werden combos hoffentlich schwerer (und an kann sie nicht mehr auf so nahe distanz machen)

Ramzi Bin Al Shib
2002-12-21, 14:54:10
gibt´s schon nen no-cd-patch für v2166 oder kann man den alten weiterverwenden ????

Nedo
2002-12-21, 16:04:53
bei mir geht der alde noch :)

Ramzi Bin Al Shib
2002-12-21, 17:50:42
welcher denn der v2133 - hab gehört dass der benchmark mit dem nicht mehr laufen soll ...

Rampage 2
2002-12-21, 23:54:07
Interresant ist, dass man die Dauer der Tastendruckintervalle fürs
Dodging einstellen kann, der Standartwert ist 0.25 Sekunden
Sonst hab ich (außer in den Menus) keine Änderungen im Gameplay be-
merkt - d.h. das Gameplay in UT2003 ist für mich genauso enttäuschend
wie vorher. Die sollten mal endlich einen Patch fertigen, womit ich
endlich das Gameplay und das Gefühl von UT1 wiederfinde!

Edit: Ist ein No-CD-patch für UT2003 überhaupt möglich?(Ich hoffe ja)

Loci
2002-12-22, 00:14:19
Die sollten besser den cdkey entfernen.Ich hab zwar das game gekauft, aber finde das dennoch ne sauerei..UT1 is ja auch ohne gekommen..

DerGute
2002-12-22, 01:36:29
Originally posted by Rampage 2
Die sollten mal endlich einen Patch fertigen, womit ich
endlich das Gameplay und das Gefühl von UT1 wiederfinde!

Edit: Ist ein No-CD-patch für UT2003 überhaupt möglich?(Ich hoffe ja)

no-cd ist natürlich möglich.

und einen "patch fürs alte gameplay" werden die bestimmt nicht machen. damit mich niemand falsch versteht: ut2k3 ist meine persönliche enttäuschung des jahres. aber wer ut1 feeling haben will muss auch ut1 spielen, da führt kein weg dran vorbei.

Legende
2002-12-22, 17:03:21
Ja es gibt auch nen NO-CD Crack für die neuste Version. Ich darf den Link hier elider nicht posten weil es illegal ist. Aber wozu gibt es PM ;)

Rampage 2
2002-12-22, 20:38:25
Originally posted by m/\d


no-cd ist natürlich möglich.

Sehe ich genauso - die Hälfte der Waffen ist nutzlos und die
restlichen wurden auch erheblich kastriert, allerdings kann man
den RL und die BioRifle jetzt endlich vernünftig einsetzen.

und einen "patch fürs alte gameplay" werden die bestimmt nicht machen. damit mich niemand falsch versteht: ut2k3 ist meine persönliche enttäuschung des jahres. aber wer ut1 feeling haben will muss auch ut1 spielen, da führt kein weg dran vorbei.

mirp
2003-02-16, 07:59:20
Der Patch 2199 ist jetzt offiziell:

http://unreal.epicgames.com/

GamePlay:
- Ambient weapon sounds (like minigun) aren't affected by level ambient sound volume changes.
- fixed translocator trail effect sometimes not working at start of game
- fixed blue translocator trail
- enabled weather effects on DE bonus pack maps
- made weapon ammo bars more visible on HUD
- terrain collision bug fix (this fixes the holes on CTF-Citadel and BR-Anubis)
- fixed Geothermal red flag base pipe hole
- fixed personal weapon stats for zoom instagib.
- fixed BR ball getting stuck in BR-TwinTombs
- fixed shark skin in multiplayer (DM-Oceanic)
- allow players to join chosen team even if its filled with bots
- fixed switchtolastweapon not working properly with link, lightning, and painter
- Made minigun and link "lock-down" effect configurable (server-side). To change the effect,
you will need to add the following lines to your UT2003.ini file, in the [UnrealGame.Deathmatch] section:

MinigunLockDownFactor=1.0
LinkLockDownFactor=1.0

The default is 1.0. A value of 0 = no momentum imparted, so no lockdown. This is visible in the game rules (in the server browser, or when pressing F2).

- added ability to turn off translocator switching back to previous weapon if fire is pressed while alt-fire still held down.
To change, add the following section to your user.ini file:
[XWeapons.Translauncher]
bPrevWeaponSwitch=false

Spectating:
- Added setspectatespeed exec function, which allows you to change the speed at which spectator moves on the fly. Default speed is 600.
- improved spectating switching between viewed players
- switching between viewed players doesn't lose behindview setting
- added player names and beacons to spectator view. Can be hidden by adding the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section of your UT2003.ini.
- don't show "now viewing" at resolutions < 640x480
- added viewed player name to first person HUD.

Mod support:
- Fixed AddIni command for updating ini files by patches and umods.
- fixed a problem with ReviewJumpSpots on some levels. (ReviewJumpSpots is used to verify that bots can use the Jumpspots as they are currently placed and flagged).
- Modified Speech Binder and Controls config to be more flexible

Networking/Servers:
- reduced cheat protection false positives
- stats work for servers with bots (bots not included in stats)
- fixed: tournament mode can be configured from ut2003.ini
- removed log spam when players join using model not on server
- fixed bots balancing servers
- Fixed performance issue with ElecFields on dedicated servers
- Fixed challenge/response mechanism to prevent fake players
- String memory allocation server crash fix.
- Remove \'s before returning player and server name in GameSpy query
- Disable echo replies in GameSpy query
- Fixed nametable overflow crash for hacked package files
- Fixed unreal:// URL overflow crash
- Limit number of successful connections from a single IP per minute.
Configured by these settings (default values):

[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

Webadmin:
- Removed config keyword from QueryHandlers variable declaration
- Added server name to browser title bar in webadmin
- Fixed CurrentGame maplist select not auto-selecting the currently playing map in webadmin
- Fixed mutator sorting on Mutators page in webadmin
- Added more support for skinning webadmin
- Fixed sorting on Player List page
- Fixed Player List page display for specs
- Added support for banning/unbanning by ID to webadmin (hash appears in Player List & Banned IPs)
- Fixed display problem with mutators that do not have configured groups
- Added checks to IPPlayer page for invalid IP addresses in ban list
- Completed localization support for webadmin
- Added security level listing to Rules/Settings pages (master admin will see associated security level for each setting)

Demo Recording:
- fixed ability to fire while viewing client-side demos
- fixed ping on scoreboard of client-side demos
- fixed client-side demo playback speed problem
- fixed various weapon effects (bullet hits, link beam) with client-side demos
- fixed client-side demo playback jerkiness

Menus/Interface:
- fixed problem with changing weapon bindings key for shock rifle and bio rifle from menus
- added icons to server browser, showing if servers are passworded, have stats support, are latest version, are running any mutators, or are running instagib.
- Properly disconnect from server when getting back to the main menu
- Fixed the Password entry dialog to convert " ", "?" and "\" to "_"
- Fixed stats dialogue to auto-select "enable stats" when you first
connect to a stats server

Other:
- Fix for longer loading times experienced by some users with 2186
- Karma Physics: Make SSE do the same thing on AMD and Intel processors.
- Fix bug with sphere-convex contact generation (eg. driving on blocking volumes)

anddill
2003-02-16, 14:41:56
No-CD vom 86er Patch geht, Blut, Gibs und englische Sprache sind wieder da!!!

mirp
2003-02-16, 14:44:03
Hier gibt es Benchmarkergebnisse: UT2003 v2199 Benchmark (http://www.forum-3dcenter.org/vbulletin/showthread.php?s=&threadid=55358)

Kai
2003-02-16, 19:14:07
Also für's alte UT-Feeling gibt's nen Mutator. Ich hab mich mittlerweile allerdings komplett an UT2K3 gewöhnt. Ist kein Übergame im Multiplayersinne, aber um es mal zwischendurch krachen zu lassen, find ich's g00t! In dieser Sparte sogar fast besser als Q3A, welches ich nur noch auf LAN zocke.

... oder mit Andre und den anderen l00sern auf dm13 ... ;D ;D Muahahaha ;D ;D Sorry, hab schon ewig kein Match mehr gewonnen, muss mich halt mal freuen!

Wolfram
2003-02-17, 23:22:03
Gebencht habe ich mit 2199 noch nicht, aber die niedrigen FPS vom 2186er sind jedenfalls weg!