JFZ
2001-09-28, 22:11:56
Find ich jedenfalls:
RESULTS
Platform: Internal
3DMark Result: 51 3D marks
CPU Speed: 3 CPU 3D marks
Game 1 - Helicopter - Low Detail: 1,0 FPS
Game 1 - Helicopter - Medium Detail: 0,7 FPS
Game 1 - Helicopter - High Detail: 0,3 FPS
Game 2 - Adventure - Low Detail: 1,3 FPS
Game 2 - Adventure - Medium Detail: 0,6 FPS
Game 2 - Adventure - High Detail: 0,4 FPS
Fill Rate (Single-Texturing): 5,0 MTexels/s
Fill Rate (Multi-Texturing): 5,0 MTexels/s
High Polygon Count (1 Light): 47 KTriangles/s
High Polygon Count (4 Lights): 41 KTriangles/s
High Polygon Count (8 Lights): 34 KTriangles/s
8MB Texture Rendering Speed: 5,5 FPS
16MB Texture Rendering Speed: 4,6 FPS
32MB Texture Rendering Speed: 2,8 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 2,8 FPS
Bump Mapping (Emboss, 2-pass): 2,8 FPS
Bump Mapping (Emboss, 1-pass): 3,1 FPS
Bump Mapping (Environment): 1,2 FPS
Mein System, Kyro II, Athlon Classic 700MHz, 384 MB RAM, Win2k SP2 da müßten doch eigentlich mehr als 51 3DMarks zu holen sein, unter Win98SE hatte ich 3594. Dabei haben die Demos aber nicht geruckelt, also können die angezeigten Framerates nicht stimmen.
Wieso denkt eigentlich der Benchmark, daß mein Prozessor nur 50MHz hat???
RESULTS
Platform: Internal
3DMark Result: 51 3D marks
CPU Speed: 3 CPU 3D marks
Game 1 - Helicopter - Low Detail: 1,0 FPS
Game 1 - Helicopter - Medium Detail: 0,7 FPS
Game 1 - Helicopter - High Detail: 0,3 FPS
Game 2 - Adventure - Low Detail: 1,3 FPS
Game 2 - Adventure - Medium Detail: 0,6 FPS
Game 2 - Adventure - High Detail: 0,4 FPS
Fill Rate (Single-Texturing): 5,0 MTexels/s
Fill Rate (Multi-Texturing): 5,0 MTexels/s
High Polygon Count (1 Light): 47 KTriangles/s
High Polygon Count (4 Lights): 41 KTriangles/s
High Polygon Count (8 Lights): 34 KTriangles/s
8MB Texture Rendering Speed: 5,5 FPS
16MB Texture Rendering Speed: 4,6 FPS
32MB Texture Rendering Speed: 2,8 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 2,8 FPS
Bump Mapping (Emboss, 2-pass): 2,8 FPS
Bump Mapping (Emboss, 1-pass): 3,1 FPS
Bump Mapping (Environment): 1,2 FPS
Mein System, Kyro II, Athlon Classic 700MHz, 384 MB RAM, Win2k SP2 da müßten doch eigentlich mehr als 51 3DMarks zu holen sein, unter Win98SE hatte ich 3594. Dabei haben die Demos aber nicht geruckelt, also können die angezeigten Framerates nicht stimmen.
Wieso denkt eigentlich der Benchmark, daß mein Prozessor nur 50MHz hat???