PDA

Archiv verlassen und diese Seite im Standarddesign anzeigen : Bräuchte mal die DX8 CAPS's der Kyro


tb
2003-01-01, 18:06:10
Hat jemand eine Kyro und könnte sich folgendes Programm mal saugen und die Infos als Datei(das Program speichert direkt in sein Verzeichnis) speichern?

http://www.tommti-systems.de/main-Dateien/TOOLS/dxcapsviewer.sfx.exe


Thomas

ow
2003-01-01, 18:44:11
DirectX Graphics Adapters
PowerVR KYRO 32MB/64MB
Driver pmx2hal.dll
Description PowerVR KYRO 32MB/64MB
DriverVersion 0x0004000D-0001185A
VendorId 0x0000104a
DeviceId 0x00000010
SubSysId 0x4018104a
Revision 1
DeviceIdentifier {D7B71EAA-4350-11CF-A06B-1960A3C2C935}
WHQLLevel 0
Display Modes
640 x 480 D3DFMT_X8R8G8B8 0
800 x 600 D3DFMT_X8R8G8B8 0
1024 x 768 D3DFMT_X8R8G8B8 0
1152 x 864 D3DFMT_X8R8G8B8 0
1280 x 960 D3DFMT_X8R8G8B8 0
1280 x 1024 D3DFMT_X8R8G8B8 0
640 x 400 D3DFMT_X8R8G8B8 0
320 x 200 D3DFMT_X8R8G8B8 0
320 x 240 D3DFMT_X8R8G8B8 0
512 x 384 D3DFMT_X8R8G8B8 0
640 x 480 D3DFMT_R5G6B5 0
800 x 600 D3DFMT_R5G6B5 0
1024 x 768 D3DFMT_R5G6B5 0
1152 x 864 D3DFMT_R5G6B5 0
1280 x 960 D3DFMT_R5G6B5 0
1280 x 1024 D3DFMT_R5G6B5 0
640 x 400 D3DFMT_R5G6B5 0
320 x 200 D3DFMT_R5G6B5 0
320 x 240 D3DFMT_R5G6B5 0
512 x 384 D3DFMT_R5G6B5 0
D3D Device Types
HAL
Caps
DeviceType 1
AdapterOrdinal 0
MaxTextureWidth 1.024
MaxTextureHeight 1.024
MaxVolumeExtent 0
MaxTextureRepeat 1.024
MaxTextureAspectRatio 128
MaxAnisotropy 2
MaxVertexW 1E+030
GuardBandLeft -1E+008
GuardBandTop -1E+008
GuardBandRight 1E+008
GuardBandBottom 1E+008
ExtentsAdjust 0
MaxTextureBlendStages 8
MaxSimultaneousTextures 8
MaxActiveLights 0
MaxUserClipPlanes 0
MaxVertexBlendMatrices 0
MaxVertexBlendMatrixIndex 0
MaxPointSize 64
MaxPrimitiveCount 65.535
MaxVertexIndex 65.535
MaxStreams 1
MaxStreamStride 255
VertexShaderVersion 0.0
MaxVertexShaderConst 0
PixelShaderVersion 0.0
PixelShader1xMaxValue 1
MaxNpatchTessellationLevel 0
MasterAdapterOrdinal 0
AdapterOrdinalInGroup 0
NumberOfAdaptersInGroup 1
NumSimultaneousRTs 1
MaxVShaderInstructionsExecuted 0
MaxPShaderInstructionsExecuted 0
MaxVertexShader30InstructionSlots 0
MaxPixelShader30InstructionSlots 0
Caps
D3DCAPS_READ_SCANLINE Yes
Caps2
D3DCAPS2_FULLSCREENGAMMA Yes
Caps3
PresentationIntervals
D3DPRESENT_INTERVAL_ONE Yes
D3DPRESENT_INTERVAL_IMMEDIATE Yes
CursorCaps
D3DCURSORCAPS_COLOR Yes
DevCaps
D3DDEVCAPS_EXECUTESYSTEMMEMORY Yes
D3DDEVCAPS_EXECUTEVIDEOMEMORY Yes
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY Yes
D3DDEVCAPS_TLVERTEXVIDEOMEMORY Yes
D3DDEVCAPS_TEXTUREVIDEOMEMORY Yes
D3DDEVCAPS_DRAWPRIMTLVERTEX Yes
D3DDEVCAPS_CANRENDERAFTERFLIP Yes
D3DDEVCAPS_TEXTURENONLOCALVIDMEM Yes
D3DDEVCAPS_DRAWPRIMITIVES2 Yes
D3DDEVCAPS_DRAWPRIMITIVES2EX Yes
D3DDEVCAPS_CANBLTSYSTONONLOCAL Yes
D3DDEVCAPS_HWRASTERIZATION Yes
PrimitiveMiscCaps
D3DPMISCCAPS_MASKZ Yes
D3DPMISCCAPS_CULLNONE Yes
D3DPMISCCAPS_CULLCW Yes
D3DPMISCCAPS_CULLCCW Yes
RasterCaps
D3DPRASTERCAPS_DITHER Yes
D3DPRASTERCAPS_ZTEST Yes
D3DPRASTERCAPS_FOGVERTEX Yes
D3DPRASTERCAPS_FOGTABLE Yes
D3DPRASTERCAPS_MIPMAPLODBIAS Yes
D3DPRASTERCAPS_ZBUFFERLESSHSR Yes
D3DPRASTERCAPS_FOGRANGE Yes
D3DPRASTERCAPS_ANISOTROPY Yes
D3DPRASTERCAPS_WBUFFER Yes
D3DPRASTERCAPS_WFOG Yes
D3DPRASTERCAPS_COLORPERSPECTIVE Yes
ZCmpCaps
D3DPCMPCAPS_NEVER Yes
D3DPCMPCAPS_LESS Yes
D3DPCMPCAPS_EQUAL Yes
D3DPCMPCAPS_LESSEQUAL Yes
D3DPCMPCAPS_GREATER Yes
D3DPCMPCAPS_NOTEQUAL Yes
D3DPCMPCAPS_GREATEREQUAL Yes
D3DPCMPCAPS_ALWAYS Yes
SrcBlendCaps
D3DPBLENDCAPS_ZERO Yes
D3DPBLENDCAPS_ONE Yes
D3DPBLENDCAPS_SRCALPHA Yes
D3DPBLENDCAPS_INVSRCALPHA Yes
D3DPBLENDCAPS_DESTALPHA Yes
D3DPBLENDCAPS_INVDESTALPHA Yes
D3DPBLENDCAPS_DESTCOLOR Yes
D3DPBLENDCAPS_INVDESTCOLOR Yes
D3DPBLENDCAPS_BOTHSRCALPHA Yes
D3DPBLENDCAPS_BOTHINVSRCALPHA Yes
DestBlendCaps
D3DPBLENDCAPS_ZERO Yes
D3DPBLENDCAPS_ONE Yes
D3DPBLENDCAPS_SRCCOLOR Yes
D3DPBLENDCAPS_INVSRCCOLOR Yes
D3DPBLENDCAPS_SRCALPHA Yes
D3DPBLENDCAPS_INVSRCALPHA Yes
D3DPBLENDCAPS_DESTALPHA Yes
D3DPBLENDCAPS_INVDESTALPHA Yes
D3DPBLENDCAPS_BOTHSRCALPHA Yes
D3DPBLENDCAPS_BOTHINVSRCALPHA Yes
AlphaCmpCaps
D3DPCMPCAPS_NEVER Yes
D3DPCMPCAPS_LESS Yes
D3DPCMPCAPS_EQUAL Yes
D3DPCMPCAPS_LESSEQUAL Yes
D3DPCMPCAPS_GREATER Yes
D3DPCMPCAPS_NOTEQUAL Yes
D3DPCMPCAPS_GREATEREQUAL Yes
D3DPCMPCAPS_ALWAYS Yes
ShadeCaps
D3DPSHADECAPS_COLORGOURAUDRGB Yes
D3DPSHADECAPS_SPECULARGOURAUDRGB Yes
D3DPSHADECAPS_ALPHAGOURAUDBLEND Yes
D3DPSHADECAPS_FOGGOURAUD Yes
TextureCaps
D3DPTEXTURECAPS_PERSPECTIVE Yes
D3DPTEXTURECAPS_POW2 Yes
D3DPTEXTURECAPS_ALPHA Yes
D3DPTEXTURECAPS_ALPHAPALETTE Yes
D3DPTEXTURECAPS_MIPMAP Yes
TextureFilterCaps
D3DPTFILTERCAPS_MINFPOINT Yes
D3DPTFILTERCAPS_MINFLINEAR Yes
D3DPTFILTERCAPS_MINFANISOTROPIC Yes
D3DPTFILTERCAPS_MIPFPOINT Yes
D3DPTFILTERCAPS_MIPFLINEAR Yes
D3DPTFILTERCAPS_MAGFPOINT Yes
D3DPTFILTERCAPS_MAGFLINEAR Yes
D3DPTFILTERCAPS_MAGFANISOTROPIC Yes
CubeTextureFilterCaps
VolumeTextureFilterCaps
TextureAddressCaps
D3DPTADDRESSCAPS_WRAP Yes
D3DPTADDRESSCAPS_MIRROR Yes
D3DPTADDRESSCAPS_CLAMP Yes
D3DPTADDRESSCAPS_INDEPENDENTUV Yes
VolumeTextureAddressCaps
LineCaps
D3DLINECAPS_TEXTURE Yes
D3DLINECAPS_ZTEST Yes
D3DLINECAPS_BLEND Yes
D3DLINECAPS_ALPHACMP Yes
D3DLINECAPS_FOG Yes
StencilCaps
D3DSTENCILCAPS_KEEP Yes
D3DSTENCILCAPS_ZERO Yes
D3DSTENCILCAPS_REPLACE Yes
D3DSTENCILCAPS_INCRSAT Yes
D3DSTENCILCAPS_DECRSAT Yes
D3DSTENCILCAPS_INVERT Yes
D3DSTENCILCAPS_INCR Yes
D3DSTENCILCAPS_DECR Yes
FVFCaps
D3DFVFCAPS_TEXCOORDCOUNTMASK Yes
TextureOpCaps
D3DTEXOPCAPS_DISABLE Yes
D3DTEXOPCAPS_SELECTARG1 Yes
D3DTEXOPCAPS_SELECTARG2 Yes
D3DTEXOPCAPS_MODULATE Yes
D3DTEXOPCAPS_MODULATE2X Yes
D3DTEXOPCAPS_MODULATE4X Yes
D3DTEXOPCAPS_ADD Yes
D3DTEXOPCAPS_ADDSIGNED Yes
D3DTEXOPCAPS_ADDSIGNED2X Yes
D3DTEXOPCAPS_SUBTRACT Yes
D3DTEXOPCAPS_ADDSMOOTH Yes
D3DTEXOPCAPS_BLENDDIFFUSEALPHA Yes
D3DTEXOPCAPS_BLENDTEXTUREALPHA Yes
D3DTEXOPCAPS_BLENDFACTORALPHA Yes
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM Yes
D3DTEXOPCAPS_BLENDCURRENTALPHA Yes
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR Yes
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA Yes
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR Yes
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA Yes
D3DTEXOPCAPS_BUMPENVMAP Yes
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE Yes
D3DTEXOPCAPS_DOTPRODUCT3 Yes
VertexProcessingCaps
DevCaps2
DeclTypes
StretchRectFilterCaps
VS20Caps
DynamicFlowControlDepth 0
NumTemps 0
StaticFlowControlDepth 0
PS20Caps
DynamicFlowControlDepth 0
NumTemps 0
StaticFlowControlDepth 0
NumInstructionSlots 0
VertexTextureFilterCaps

ow
2003-01-01, 18:45:14
Adapter Formats
D3DFMT_X8R8G8B8 (Fullscreen)
Back Buffer Formats
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
Render Target Formats
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
D3DFMT_A4R4G4B4
Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
Plain Surface Formats
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
Texture Formats
D3DFMT_A8R8G8B8
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_X8R8G8B8
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_R5G6B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_X1R5G5B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A1R5G5B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A4R4G4B4
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8R3G3B2
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_L8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8L8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_V8U8
Yes
No
No
No
Yes
No
Yes
No
Yes
No
D3DFMT_L6V5U5
Yes
No
No
No
Yes
No
Yes
No
Yes
No
D3DFMT_DXT1
Yes
No
No
No
No
No
Yes
No
Yes
No
Cube Texture Formats
Volume Texture Formats
Render Format Compatibility
D3DFMT_A8R8G8B8
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_X8R8G8B8
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_R5G6B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_X1R5G5B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_A1R5G5B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_A4R4G4B4
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_X8R8G8B8 (Windowed)
Back Buffer Formats
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
Render Target Formats
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
D3DFMT_A4R4G4B4
Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
Plain Surface Formats
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
Texture Formats
D3DFMT_A8R8G8B8
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_X8R8G8B8
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_R5G6B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_X1R5G5B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A1R5G5B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A4R4G4B4
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8R3G3B2
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_L8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8L8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_V8U8
Yes
No
No
No
Yes
No
Yes
No
Yes
No
D3DFMT_L6V5U5
Yes
No
No
No
Yes
No
Yes
No
Yes
No
D3DFMT_DXT1
Yes
No
No
No
No
No
Yes
No
Yes
No
Cube Texture Formats
Volume Texture Formats
Render Format Compatibility
D3DFMT_A8R8G8B8
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_X8R8G8B8
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_R5G6B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_X1R5G5B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_A1R5G5B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_A4R4G4B4
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_R5G6B5 (Fullscreen)
Back Buffer Formats
D3DFMT_R5G6B5
Render Target Formats
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
D3DFMT_A4R4G4B4
Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
Plain Surface Formats
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
Texture Formats
D3DFMT_A8R8G8B8
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_X8R8G8B8
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_R5G6B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_X1R5G5B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A1R5G5B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A4R4G4B4
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8R3G3B2
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_L8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8L8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_V8U8
Yes
No
No
No
Yes
No
Yes
No
Yes
No
D3DFMT_L6V5U5
Yes
No
No
No
Yes
No
Yes
No
Yes
No
D3DFMT_DXT1
Yes
No
No
No
No
No
Yes
No
Yes
No
Cube Texture Formats
Volume Texture Formats
Render Format Compatibility
D3DFMT_A8R8G8B8
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_X8R8G8B8
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_R5G6B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_X1R5G5B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_A1R5G5B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_A4R4G4B4
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_R5G6B5 (Windowed)
Back Buffer Formats
D3DFMT_R5G6B5
Render Target Formats
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
D3DFMT_A4R4G4B4
Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
Plain Surface Formats
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
Texture Formats
D3DFMT_A8R8G8B8
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_X8R8G8B8
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_R5G6B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_X1R5G5B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A1R5G5B5
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A4R4G4B4
Yes
Yes
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8R3G3B2
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_L8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_A8L8
Yes
No
No
No
No
No
Yes
No
Yes
No
D3DFMT_V8U8
Yes
No
No
No
Yes
No
Yes
No
Yes
No
D3DFMT_L6V5U5
Yes
No
No
No
Yes
No
Yes
No
Yes
No
D3DFMT_DXT1
Yes
No
No
No
No
No
Yes
No
Yes
No
Cube Texture Formats
Volume Texture Formats
Render Format Compatibility
D3DFMT_A8R8G8B8
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_X8R8G8B8
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_R5G6B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_X1R5G5B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_A1R5G5B5
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DFMT_A4R4G4B4
D3DMULTISAMPLE_NONE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16
D3DMULTISAMPLE_NONMASKABLE
1 quality level
Compatible Depth/Stencil Formats
D3DFMT_D32
D3DFMT_D24X4S4
D3DFMT_D16


/edit: so, das müsste alles aus D3D HAL sein.:D

tb
2003-01-01, 19:04:28
Danke

ow
2003-01-01, 19:07:17
Gern geschehen.:)
btw. hab ich den DX9 Capsviewer genutzt, aber das ist dir sicher schon aufgefallen. Ich hab den DX8 capsview zwar noch auf dem System, aber derzeit die Kyro nicht eingebaut.

ActionNews
2003-01-01, 20:28:31
Hallo!

Vielleicht noch die Caps von einer KyroII: http://homepages.compuserve.de/sturmmiggi/dxview.log ?
(Ich hoffe ich hab den richtigen SubTree gespeichert :D)!
Das müssten aber eh die selben wie bei der KyroI sein, oder? BTW: Treiber sind Hercules 16.055 :)!

CU ActionNews

tb
2003-01-01, 21:55:38
Ebenfalls danke. Merkwürdig dass die Kyro bei MaxActiveLights Null stehen hat. D3DFMT_P8 kann sie auch nicht, weshalb wohl Lord Of The Rings nicht mag. Schon dumm, dass die Spieleentwickler die Caps nicht checken und etsprechende Alternativen anbieten.

Thomas

ActionNews
2003-01-02, 09:36:24
Das heißt wir können uns auf weitere Fixes seitens 3D Analyze für Kyro-Boards freuen ? Das wäre ja echt genial :D! Danke Thomas!

CU ActionNews

tb
2003-01-02, 10:17:20
Originally posted by ActionNews
Das heißt wir können uns auf weitere Fixes seitens 3D Analyze für Kyro-Boards freuen ? Das wäre ja echt genial :D! Danke Thomas!

CU ActionNews

Ich will mal lieber nix versprechen ;)

ActionNews
2003-01-02, 13:13:38
Is klar :)! Aber wenn du mal wieder eine neue 3D Analyze Version mit Kyro-fixes hast, könntest du mir bitte bescheid geben? Wäre nett. Meine E-Mail-Addi hast du ja, glaube ich :)!

CU ActionNews

3dfx Voodoo5 5500
2003-01-03, 03:40:02
Ich hab vor kurzem für dich Nolf2 mit meiner Kyro2 getestet.

Wenn du jetzt Informationen zur Kyro1 PCI bzw. Kyro2 AGP haben möchtest, musst du dich bei BLACKARCHON melden, der hat jetzt beide, denn ich habe meine Kyro2 gegen seine Voodoo5 getauscht.

Ich kann daher nicht mehr mit Kyro Informationen dienlich sein.
Sorry.
MfG
Wolfsheim1983