mirp
2010-04-13, 16:28:39
http://developer.nvidia.com/object/opengl_driver.html
Download for Windows XP (32-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_winxp_international_whql.exe)
Download for Windows XP (64-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_winxp_64bit_international_whql.exe)
Download for Windows 7 and Vista (32-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_win7_winvista_32bit_international_whql.exe)
Download for Windows 7 and Vista (64-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_win7_winvista_64bit_international_whql.exe)
... (http://developer.nvidia.com/object/opengl_driver.html#dl)
OpenGL 4.0 and OpenGL 3.3 Driver Release Notes
You will need one of the following graphics cards to get access to the OpenGL 4.0 and GLSL 4.00 functionality:
* Any Fermi based GPU
You will need one of the following graphics cards to get access to the OpenGL 3.3 and GLSL 3.30 functionality:
Desktop
* Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
* GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, GTS 250, GT310, 320, 330, 340, GeForce GTX 260 and higher, any ION based products.
Notebook
* Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 2800M, 3600M, 3700M, 3800M
* GeForce 8000 series or higher
For OpenGL 2 capable hardware, these new extensions are provided:
* ARB_texture_swizzle (also in core OpenGL 3.3)
* ARB_sampler_objects (also in core OpenGL 3.3)
* ARB_occlusion_query2 (also in core OpenGL 3.3)
* ARB_timer_query (also in core OpenGL 3.3)
* ARB_explicit_attrib_location (also in core OpenGL 3.3)
For OpenGL 4 capable hardware, these new extensions are provided:
* ARB_texture_compression_bptc
* EXT_shader_image_load_store
* EXT_vertex_attrib_64bit
* NV_gpu_shader5
* NV_gpu_program5
* NV_tessellation_program5
* NV_vertex_attrib_integer_64bit
* NV_shader_buffer_store
Additionally, for OpenGL 3 capable hardware, ARB extensions are provided for all features in OpenGL 3.3. For OpenGL 4 capable hardware, ARB extensions are provided for all features in OpenGL 3.3 and 4.0.
The OpenGL 4.0 and GLSL 4.00 specifications, as well as the OpenGL 3.3 and GLSL 3.30 extensions and all ARB extension specifications, can be downloaded here: http://www.opengl.org/registry/
For any bugs or issues, please file a bug through the developer website: https://nvdeveloper.nvidia.com/
Download for Windows XP (32-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_winxp_international_whql.exe)
Download for Windows XP (64-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_winxp_64bit_international_whql.exe)
Download for Windows 7 and Vista (32-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_win7_winvista_32bit_international_whql.exe)
Download for Windows 7 and Vista (64-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_win7_winvista_64bit_international_whql.exe)
... (http://developer.nvidia.com/object/opengl_driver.html#dl)
OpenGL 4.0 and OpenGL 3.3 Driver Release Notes
You will need one of the following graphics cards to get access to the OpenGL 4.0 and GLSL 4.00 functionality:
* Any Fermi based GPU
You will need one of the following graphics cards to get access to the OpenGL 3.3 and GLSL 3.30 functionality:
Desktop
* Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
* GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, GTS 250, GT310, 320, 330, 340, GeForce GTX 260 and higher, any ION based products.
Notebook
* Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 2800M, 3600M, 3700M, 3800M
* GeForce 8000 series or higher
For OpenGL 2 capable hardware, these new extensions are provided:
* ARB_texture_swizzle (also in core OpenGL 3.3)
* ARB_sampler_objects (also in core OpenGL 3.3)
* ARB_occlusion_query2 (also in core OpenGL 3.3)
* ARB_timer_query (also in core OpenGL 3.3)
* ARB_explicit_attrib_location (also in core OpenGL 3.3)
For OpenGL 4 capable hardware, these new extensions are provided:
* ARB_texture_compression_bptc
* EXT_shader_image_load_store
* EXT_vertex_attrib_64bit
* NV_gpu_shader5
* NV_gpu_program5
* NV_tessellation_program5
* NV_vertex_attrib_integer_64bit
* NV_shader_buffer_store
Additionally, for OpenGL 3 capable hardware, ARB extensions are provided for all features in OpenGL 3.3. For OpenGL 4 capable hardware, ARB extensions are provided for all features in OpenGL 3.3 and 4.0.
The OpenGL 4.0 and GLSL 4.00 specifications, as well as the OpenGL 3.3 and GLSL 3.30 extensions and all ARB extension specifications, can be downloaded here: http://www.opengl.org/registry/
For any bugs or issues, please file a bug through the developer website: https://nvdeveloper.nvidia.com/