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mirp
2010-04-13, 16:28:39
http://developer.nvidia.com/object/opengl_driver.html

Download for Windows XP (32-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_winxp_international_whql.exe)
Download for Windows XP (64-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_winxp_64bit_international_whql.exe)
Download for Windows 7 and Vista (32-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_win7_winvista_32bit_international_whql.exe)
Download for Windows 7 and Vista (64-bit) (http://developer.download.nvidia.com/opengl/4.0/windows/197.44_desktop_win7_winvista_64bit_international_whql.exe)
... (http://developer.nvidia.com/object/opengl_driver.html#dl)

OpenGL 4.0 and OpenGL 3.3 Driver Release Notes

You will need one of the following graphics cards to get access to the OpenGL 4.0 and GLSL 4.00 functionality:

* Any Fermi based GPU

You will need one of the following graphics cards to get access to the OpenGL 3.3 and GLSL 3.30 functionality:

Desktop

* Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
* GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, GTS 250, GT310, 320, 330, 340, GeForce GTX 260 and higher, any ION based products.

Notebook

* Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 2800M, 3600M, 3700M, 3800M
* GeForce 8000 series or higher

For OpenGL 2 capable hardware, these new extensions are provided:

* ARB_texture_swizzle (also in core OpenGL 3.3)
* ARB_sampler_objects (also in core OpenGL 3.3)
* ARB_occlusion_query2 (also in core OpenGL 3.3)
* ARB_timer_query (also in core OpenGL 3.3)
* ARB_explicit_attrib_location (also in core OpenGL 3.3)

For OpenGL 4 capable hardware, these new extensions are provided:

* ARB_texture_compression_bptc
* EXT_shader_image_load_store
* EXT_vertex_attrib_64bit
* NV_gpu_shader5
* NV_gpu_program5
* NV_tessellation_program5
* NV_vertex_attrib_integer_64bit
* NV_shader_buffer_store

Additionally, for OpenGL 3 capable hardware, ARB extensions are provided for all features in OpenGL 3.3. For OpenGL 4 capable hardware, ARB extensions are provided for all features in OpenGL 3.3 and 4.0.

The OpenGL 4.0 and GLSL 4.00 specifications, as well as the OpenGL 3.3 and GLSL 3.30 extensions and all ARB extension specifications, can be downloaded here: http://www.opengl.org/registry/

For any bugs or issues, please file a bug through the developer website: https://nvdeveloper.nvidia.com/

Radon
2010-04-13, 17:01:46
Gibt ja soviel Treiber im Moment, aus welcher Branch ist der denn?

Gast
2010-04-13, 18:36:55
BuildBranch [00]: r196_52-10384

lt. NVidia Inspector

Chip4000
2010-04-15, 20:45:08
Hat den schon jemand getestet?
Ich frage nur, weil ich bei Batman Asylum mit 197.45 WHQL mitten im Spiel auf einmal Frameinbrüche bekomme, die ich mit dem 196.34 Beta nicht hatte.