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Killeralf
2010-09-20, 14:54:23
http://www.militarydesktop.com/data/media/2158/A_10_Warthog_001.jpg

Das nächste modul der DCS reihe nähert sich der fertigstellung (geplant ist ende 2010), darum habe ich mir gedacht ein thread hier kann nicht schaden. Auf der offiziellen website (http://www.digitalcombatsimulator.com/index.php?lang=en&end_pos=2452&scr=default) könnt ihr euch bereits über die features der neuen simulation aus dem hause Eagle Dynamics informieren, wesentlich appetitanregender dürfte allerdings das kürzlich veröffentlichte trainingsvideo des startup des warzenschweins sein:

Teil 1 (http://www.youtube.com/watch?v=CV35B-vfT4U)
Teil 2 (http://www.youtube.com/watch?v=_MDnglKtcSA)

In meinen augen ein klarer fortschritt zu den trainingsvideos von DCS: Blackshark.

Dem geneigten simulationsfan wird hierbei wohl schon das wasser im mund zusammengelaufen sein, wer allerdings noch nicht ganz überzeugt ist, dem empfehle ich das heute von Glowing Amraam veröffentlichte promo-video „Project 10“:

Youtube (http://www.youtube.com/watch?v=WUu4SV3GjVw)
HD Download (http://www.virtual-jabog32.de/index.php?section=downloads&subcat=30&file=1181&lang=en)



Beta 3 (http://www.digitalcombatsimulator.com/index.php?scr=product&product_sid=DCS_A-10C_Beta_3_Patch_EN&end_pos=2364&lang=en) ist ab sofort verfügbar, der torrent funktioniert im moment allerdings noch nicht. Changelog (http://forums.eagle.ru/showthread.php?t=61643)

Gestern abend erschien Beta 4 (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en).

Patch (http://www.digitalcombatsimulator.com/index.php?scr=product&product_sid=DCS_A-10C_Beta_4_Patch_EN&end_pos=2364&lang=en) von Beta 3 auf Beta 4

Changelog:Here is short changelog of A-10C: OpenBeta 4, I tried to show the main changes. Sorry for some delay - Christmas Our testers, my colleagues and me can answer on your questions.

MISSION EDITOR
- Saving mission does not remove briefing picture. Also corrected saving/deleting of triggered sounds in missions.
- Waypoints altitude AGL now is ajdusted to ground elevation level.
- New (DX) GUI: drop-down lists are aligned correct.
- Added and corrected some aircraft skins.
- Repaired error when selecting Triggered Actions task Orbit
- Pilot callsign now saved in Logbook.

GRAPHICS
- Some tuning of fog
- Neustrashimyi and Zvezdnyi get additional LODs.
- A-10C: Added visualization of internal canopy texture on external view.
- A-10C cockpit: Canopy reflection texture is not seen through seat.
- Shader issue fixed after switching helicopters (F2)
- HDR adjusted
- Too dark mountains at the far distanse are fixed.

AIRFIELDS
- Lights and sighns on taxi- and runways in Vaziani and Beslan are adjusted
- Landing spotlights on airfields light the correct place on runway
- Kutaisi: Taxiway end (to the maintenance aresa) is fixed
- Taxiways on some fields (height of surface) are corrected
- Player can contact tower again after landing to rearm and refuel on homebase.
- Z-fighting of field textures is corrected

AVIONICS AND WEAPONS
- Game crash when delivering CBU-87 or CBU97 is fixed
- Smokegenerators are working now (but some issues with DSMS remain and perhaps smoke colour on cockpit view and external view are incorrect (white), it's known and will be fixed soon)
- Cocpit hints - fixed some mistakes and misprints
- Position of RWR symbols on display is fixed
- Speed changes of aircraft after Sidewinder launch are fixed
- Autostart script and input command for A-10C cold start are added
- SAS switches now can be turned ON and OFF separately (our avionics specialists have studied original docs and decided to do it)
- A-10C cockpit. Main landing gears lights work correctly.
- Crash after dropping MK82\82AIR using changed profile in CCRP mode is fixed.
- Crash on missile fall into water is fixed.

MULTIPLAYER
- Client's engines do not stop after respawning
- MP - key input fixed (some keys didn't work after first run of multiplayer)
- Crash in Multiplayer after SA-11 Buk Search Radar is killed fixed
- Client's weather will change in new MP mission (i.e. client's weather is shown correctly)

PERFORMANCE AND OTHER
- FPS are improved due to code optimization, adding and adjusting of LODs. Work in process.
- Takeoff event now is written in debriefieg log even if the airfield is captured by enemy.
- Triggered sounds in quick start missions are fixed
- Logbook: first mission of campaign is fixed
- ALT-TAB does not cause a crash
- F-15 or C-130 do not prevent ALT-TAB
- Many commands to joystick are added
- Ground position of static Mi-26 is adjusted
- LODs of some ground and air units are added

AI
- AI wingmen are able to get airborne faster than player - some fixes.
- Ka-50 can attack ground targets by cannon
- Fixed self-destruction of Bradley's ATGM
- SAM do not engage now targets outside their WEZ
- HAI and PAI fly correctly on their circular orbits

Some important fixes (in multiplayer, Mission Editor etc. etc. ) are not included in Beta 4 because not yet tested, but we hope you will see them soon.

jay.gee
2010-09-20, 15:23:45
Dem geneigten simulationsfan wird hierbei wohl schon das wasser im mund zusammengelaufen sein, wer allerdings noch nicht ganz überzeugt ist, dem empfehle ich das heute von Glowing Amraam veröffentlichte promo-video „Project 10“:

Youtube (http://www.youtube.com/watch?v=WUu4SV3GjVw)
HD Download (http://www.virtual-jabog32.de/index.php?section=downloads&subcat=30&file=1181&lang=en)

Ich freue mich tierisch drauf - richtig fettes Movie. Das Panorama@ ~3.34min ist einfach der absolute Wahnsinn. :massa: :love2: Sollte es zudem nicht auch noch ein AH-Apache Modul geben?

Scruffy
2010-09-21, 20:46:05
Ich bin ebenfalls sehr gespannt. Vor allem darauf wie viel ich dann tatsächlich spiele, lerne und vor allem behalte. Bei Black Shark bin ich leider so selten unterwegs, dass ich mir nichts wirklich merken kann (von Win+Home abgesehen :freak:), somit kann ich inzwischen nach längerer Pause nur noch ein bisschen herumfliegen und nicht mal mehr schießen. Ich hoffe das Warzenschwein ist da ein wenig umgänglicher, zumal ich daran auch interessierter bin. Flaming Cliffs 2 lockt mich aber im Augenblick eher.

Sollte es zudem nicht auch noch ein AH-Apache Modul geben?Ja, als drittes DCS Paket inklusive der Option zu zweit als Pilot und WSO unterwegs zu sein.
Gibt es eigentlich inzwischen schon Aussagen dazu was danach für Fluggeräte geplant sind?

Deathcrush
2010-09-21, 21:08:16
Einfach nur fett, schade das mir die Zeit für solch ein Spiel fehlt, habe schon DCS Black Shark verpasst :( Aber echt krass was sich in den Jahren so alles getan hat ;) Wenn ich so an meine Kindheit/Jugend denke :D http://www.youtube.com/watch?v=wwUjQ9Wl6oU

Killeralf
2010-09-21, 21:32:42
Ja, als drittes DCS Paket inklusive der Option zu zweit als Pilot und WSO unterwegs zu sein.

Es gibt noch keinerlei informationen, was nach der A-10 kommt, der Apache wird zwar von vielen gewünscht, aber fix ist da meines wissens nach noch gar nichts. Longbow Apache ist ohnehin illusorisch, da hier noch zuviele systeminformationen unter verschluss sind um ihn auf DCS-art (so realistisch wie möglich) zu simulieren, im besten fall wäre also ein AH-64D (ohne radar) möglich.

Wer am Apachen interessiert ist, sollte aber auf jeden fall auch Combat-Helo im auge behalten -> Dev-Blog (http://combathelo.blogspot.com/)
Eine indieproduktion von einer handvoll leuten, strebt nicht ganz den grad an realismus von DCS an, aber die videos auf der seite machen auf jeden fall lust auf mehr.

Scruffy
2010-09-22, 19:15:14
Stimmt, es gibt noch keine offizielle Ankündigung was danach ist :-O

Als DCS vorgestellt wurde als neue Serie mit dem BS als Start (anstelle eines weiteren LO Addons) wurde aber der Apache neben der A-10 genannt. Keine Ahnung was da genau verkündet wurde, aber ansonsten wurde halt kein Fluggerät mehr erwähnt und da die A-10 das zweite DCS Paket wird ging ich irgendwie davon aus der Apache als Drittes sei fest.

Eggcake
2010-09-25, 16:14:33
I came...

Wird gekauft :)

GlowingAmraam macht einfach geile Videos...


Ich bin mir nicht sicher, was genau das Ziel der DCS-Reihe sein wird, aber es könnte ja auch sein, dass als drittes ein purer Kampfjet kommen wird..?

Dicker Igel
2010-09-25, 18:28:54
LomacFC2 ist doch auch mit Black Shark im MP kompatibel :cool:

http://lockon.co.uk/index.php?end_pos=1671&scr=default

[dzp]Viper
2010-09-25, 19:07:05
Wow das Video ist toll (vom ersten Post).

Schon erstaunlich was die aus der alten Engine rausquetschen.... trotzdem sieht man ihr das Alter wirklich langsam an...

Das Video ist stellenweise nämlich nachträglich mit Effekten überarbeitet worden ;)

jay.gee
2010-09-25, 19:39:11
Seit meinem letzten Update der TrackIR-Software wird "DCS: A-10C Warthog" sogar schon als Profil angezeigt.

Eggcake
2010-09-25, 19:42:38
Ach, das mit FC2 habe ich total verpasst.
Naja, spricht ja trotzdem nix dagegen, da die A-10 ja auch schon in FC da war...

Was mich einfach abschreckt ist der Kopierschutz...der ist so extrem nervig und Key speichern geht bei mir nie...die 5 Keys oder was es waren bei FC sind aufgebraucht, müsste also neue anfordern. Dazu habe ich schlicht keinen Bock mehr.

Dicker Igel
2010-09-26, 14:30:50
Jo - dieser Starforce Online Rotz nervt oE :(

Killeralf
2010-09-26, 16:13:46
Hä? Online aktivieren muß man doch heute ohnehin fast jedes spiel, versteh jetzt nicht ganz wo da das problem ist.

Scruffy
2010-09-26, 16:41:45
Das Problem ist die fehlende Sekretärin die für mich alle unterschiedlichen Aktivierungsschemata, etwaige Deaktivierungstools, die Anzahl der Installationen und auf welchem System, Anzahl der verbleibenden Aktivierungen, Änderungen an der Hardware und den ganzen anderen Kram nachhält. Dazu dann noch die Emailadressen oder Hotlinenummern samt evtl. Kosten und natürlich die Erinnerungen daran was noch alles deaktiviert werden muss bevor man das System neu aufsetzt ;)

Das einzige Aktivierungslimit mit dem ich keine Probleme habe ist das von Mount & Blade, die 3 Installationen pro Monat (oder so) reichen mir locker aus und im nächsten Monat sind alle wieder da ohne dass ich darüber nachdenken muss. Bei MS habe ich schon 2 mal für den FSX anrufen müssen (immerhin kostenlos) und bei Sacred 2 habe ich gemerkt, dass mir das Jonglieren mit Aktivierungen tierisch auf den Keks geht. Bei DCS ist dann nicht mal ganz klar wann eine verloren geht. Deshalb hat mein BS auch noch alle Aktivierungen, aber wenn man im MP spielen möchte geht das wohl kaum.

Eggcake
2010-09-26, 16:47:08
Hä? Online aktivieren muß man doch heute ohnehin fast jedes spiel, versteh jetzt nicht ganz wo da das problem ist.

Und es ist natürlich überall dasselbe.

Starforce ist der grösste Rotz, sorry. Bei FC war zu Beginn ja nichtmal eine "Deaktivation" möglich, wodurch bei jeder Installation 1 Key verloren ging.
Die "Deaktivation" funktioniert bei mir zudem nicht richtig. Bei jeder HW-Änderung muss ich sowieso einen neuen Key benutzen.

Das habe ich so schlicht bei keinem anderen Spiel erlebt.

jorge42
2010-09-26, 18:53:45
ich habe bei der letzten Windows Neuinstallation versucht für alle Spiele, für die es Revoke Tools gibt, auch zu deaktivieren. Waren zum Glück nicht so viele auf meiner Platte. Also schön Revoke Tools herunter geladen und ausgeführt, aber alle meinten das Spiel sei gar nicht auf meiner Platte installiert. Super, und was spiele ich dann? Ich konnte alle Spiele nach der WinNeuinstallation auch wieder spielen, aber ob mit Aktivierungen flöten gegangen sind, werde ich wohl erst wissen, wenn ein Spiel nicht mehr will.

Killeralf
2010-10-04, 21:23:23
Die sim steht ab sofort auf www.digitalcombatsimulator.com zum vorverkauf bereit, käufer können sich auch gleich eine beta-version runterladen. Mehr dazu im offiziellen forum (http://forums.eagle.ru/showthread.php?t=58300)

S@uDepp
2010-10-04, 22:38:23
Die sim steht ab sofort auf www.digitalcombatsimulator.com zum vorverkauf bereit, käufer können sich auch gleich eine beta-version runterladen. Mehr dazu im offiziellen forum (http://forums.eagle.ru/showthread.php?t=58300)

THX!

Sauge gerade mit "halber Fahrt vorraus" :D

Greets
S@uDepp

Killeralf
2010-11-02, 02:52:02
Beta 2 (http://www.digitalcombatsimulator.com/index.php?scr=product&product_sid=DCS_A-10C_Beta_2_Patch_EN&end_pos=2364&lang=en) ist raus, changelog gibts allerdings keines.

Ein paar aufschlußreiche trainingsvideos:

Maverick: Teil 1 (http://www.youtube.com/watch?v=V1IoF2xKBCI&feature=related) Teil 2 (http://www.youtube.com/watch?v=c6b8-omBruE&feature=related) Teil 3 (http://www.youtube.com/watch?v=25MgpCEe114&feature=related)

JDAM (http://www.youtube.com/watch?v=Qy-RNLLP-Rs)

Landung: Teil 1 (http://www.youtube.com/watch?v=kCc6L_Iu9IY) Teil 2 (http://www.youtube.com/watch?v=66IHLDVi9sY&feature=related)

Eggcake
2010-11-02, 14:04:42
60$?! Sorry, aber das ist mir nun wirklich zu viel, auch wenn viel Arbeit dahinter steckt... :(

Killeralf
2010-11-02, 15:03:50
60$?! Sorry, aber das ist mir nun wirklich zu viel, auch wenn viel Arbeit dahinter steckt... :(

60$ = ~43€ = ~59SFr.

Keine ahnung was spiele bei euch normalerweise so kosten, aber 43€ sind jetzt nicht wirklich ein hoher preis, sondern eher ein bisserl weniger als üblich (50€). Wenn ich dann noch die zeit, die ich mit der sim sicher verbringen werde, mit einberechne, dann ist das meiner meinung nach ein mehr als fairer deal, ja fast schon ein geschenk. Andere zahlen bis zu 60€ für einen 08/15 4-5 stunden shooter und können anscheinend gar nicht genug davon zu kriegen, hier hat man nach der zeit gerade mal ein wenig an der oberfläche gekratzt. Tjo, jedem das seine.

Noch was zu den aktivierungen, Warthog verwendet hier ein neues system, daß einem nach einer gewissen zeitspanne aktivierungen wieder gutschreibt. Wie lange die spanne sein wird, ist soweit ich weiß noch nicht bekannt.

Eggcake
2010-11-02, 15:12:52
Also so wie ich das im Kopf hab hat DCS Black Shark niemals soviel gekostet...

Ich spiels halt nicht wirklich langfristig, hab eher kurz Freude daran und kaufe es v.a. auch, weil ich in Zukunft noch mehr davon sehen will. 60CHF sind da halt etwas viel dafür, aber ist klar, dass es wenig ist, wenn man für eine lange Zeit das Spiel spielen wird.

Aber mal schauen, evt. werd' ich noch schwach... :)


Das mit den Aktivierungen freut mich sehr.

EvilOlive
2010-11-02, 15:56:45
DCS Black Shark hat auch knapp 40€ gekostet.

Killeralf
2010-11-16, 22:52:21
Beta 3 (http://www.digitalcombatsimulator.com/index.php?scr=product&product_sid=DCS_A-10C_Beta_3_Patch_EN&end_pos=2364&lang=en) ist ab sofort verfügbar, der torrent funktioniert im moment allerdings noch nicht. Changelog (http://forums.eagle.ru/showthread.php?t=61643)

Hayab
2010-11-16, 23:51:30
Die Kampi ist da interactiv? Ich lese da was von Battlefield Commander Mode, das klingt nach einer dynamischer Kampagnie?
Wenn das so wäre, würde ich es mir vielleicht zulegen. Obwohl eine F-16 oder eine F-15 mit Radar und zu 90% funktionierender Avionik, viel interessanter wäre.:cool:

Killeralf
2010-11-17, 00:25:55
Nein, die kampagne ist nicht dynamisch wie in Falcon 4.0. Den battlefield commander mode und generell die kampagne an sich habe ich noch nicht getestet, da baustelle.

Hayab
2010-11-17, 01:53:41
Schade.
Die Script Campi und das fehlende Bodenradar ist schon seit Lock-on, eins der größten Mankos der Serie.

Killeralf
2010-12-25, 16:19:38
Gestern abend erschien Beta 4 (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en).

Patch (http://www.digitalcombatsimulator.com/index.php?scr=product&product_sid=DCS_A-10C_Beta_4_Patch_EN&end_pos=2364&lang=en) von Beta 3 auf Beta 4

Changelog:Here is short changelog of A-10C: OpenBeta 4, I tried to show the main changes. Sorry for some delay - Christmas Our testers, my colleagues and me can answer on your questions.

MISSION EDITOR
- Saving mission does not remove briefing picture. Also corrected saving/deleting of triggered sounds in missions.
- Waypoints altitude AGL now is ajdusted to ground elevation level.
- New (DX) GUI: drop-down lists are aligned correct.
- Added and corrected some aircraft skins.
- Repaired error when selecting Triggered Actions task Orbit
- Pilot callsign now saved in Logbook.

GRAPHICS
- Some tuning of fog
- Neustrashimyi and Zvezdnyi get additional LODs.
- A-10C: Added visualization of internal canopy texture on external view.
- A-10C cockpit: Canopy reflection texture is not seen through seat.
- Shader issue fixed after switching helicopters (F2)
- HDR adjusted
- Too dark mountains at the far distanse are fixed.

AIRFIELDS
- Lights and sighns on taxi- and runways in Vaziani and Beslan are adjusted
- Landing spotlights on airfields light the correct place on runway
- Kutaisi: Taxiway end (to the maintenance aresa) is fixed
- Taxiways on some fields (height of surface) are corrected
- Player can contact tower again after landing to rearm and refuel on homebase.
- Z-fighting of field textures is corrected

AVIONICS AND WEAPONS
- Game crash when delivering CBU-87 or CBU97 is fixed
- Smokegenerators are working now (but some issues with DSMS remain and perhaps smoke colour on cockpit view and external view are incorrect (white), it's known and will be fixed soon)
- Cocpit hints - fixed some mistakes and misprints
- Position of RWR symbols on display is fixed
- Speed changes of aircraft after Sidewinder launch are fixed
- Autostart script and input command for A-10C cold start are added
- SAS switches now can be turned ON and OFF separately (our avionics specialists have studied original docs and decided to do it)
- A-10C cockpit. Main landing gears lights work correctly.
- Crash after dropping MK82\82AIR using changed profile in CCRP mode is fixed.
- Crash on missile fall into water is fixed.

MULTIPLAYER
- Client's engines do not stop after respawning
- MP - key input fixed (some keys didn't work after first run of multiplayer)
- Crash in Multiplayer after SA-11 Buk Search Radar is killed fixed
- Client's weather will change in new MP mission (i.e. client's weather is shown correctly)

PERFORMANCE AND OTHER
- FPS are improved due to code optimization, adding and adjusting of LODs. Work in process.
- Takeoff event now is written in debriefieg log even if the airfield is captured by enemy.
- Triggered sounds in quick start missions are fixed
- Logbook: first mission of campaign is fixed
- ALT-TAB does not cause a crash
- F-15 or C-130 do not prevent ALT-TAB
- Many commands to joystick are added
- Ground position of static Mi-26 is adjusted
- LODs of some ground and air units are added

AI
- AI wingmen are able to get airborne faster than player - some fixes.
- Ka-50 can attack ground targets by cannon
- Fixed self-destruction of Bradley's ATGM
- SAM do not engage now targets outside their WEZ
- HAI and PAI fly correctly on their circular orbits

Some important fixes (in multiplayer, Mission Editor etc. etc. ) are not included in Beta 4 because not yet tested, but we hope you will see them soon.

S@uDepp
2010-12-26, 07:46:26
.....und übrigens ist die neue

TRACK IR BETA (http://forum.naturalpoint.com/forum/ubbthreads.php?ubb=showflat&Number=45139&nt=5&page=1)

raus - u.a. mit support für TrackIR 3 und 64-bit (DCS: A-10!) support!

Greets
S@uDepp

unwissend!
2010-12-26, 09:22:33
.....und übrigens ist die neue

TRACK IR BETA (http://forum.naturalpoint.com/forum/ubbthreads.php?ubb=showflat&Number=45139&nt=5&page=1)

raus - u.a. mit support für TrackIR 3 und 64-bit (DCS: A-10!) support!

Greets
S@uDepp

Da hab ich mich gefreut wie ein Honigkuchenpferd und mich dann beim Start von DCS A10C gewundert warum das blaue Lämpchen nicht angeht.

€dit: geht doch, s. unten

cu unwissend!

S@uDepp
2010-12-26, 12:43:10
???

Sicher geht das TrackIR Gerät mit der NEUEN Beta von DCS:A-10C! Guck ma, daß de auch die neue Beta 02(!) gesaugt bekommst!
Dann klappts auch mit dem Nachbarn ;)

Greets
S@uDepp

unwissend!
2010-12-26, 12:49:50
???

Sicher geht das TrackIR Gerät mit der NEUEN Beta von DCS:A-10C! Guck ma, daß de auch die neue Beta 02(!) gesaugt bekommst!
Dann klappts auch mit dem Nachbarn ;)

Greets
S@uDepp
Wollte gerade mein Post editieren! ;)

Habe gerade den Patch von DCS A10C Beta 3 auf Beta 4 installiert und seit dem erkennt die TIR beta auch DCS A10 64bit. Also kann ich mich doch wieder wie ein Honigkuchenpferd freuen, danke!

cu unwissend!

S@uDepp
2010-12-26, 12:51:11
FROHES FEST :biggrin:

Eggcake
2011-02-17, 17:28:54
So, hab's mir nun doch auch gekauft. Ist halt nicht grad so pralle mit einem billigen Logitech Extreme 3D Pro (Rudder Deadzone 20% FTW!) und ohne TrackIR, aber mal schauen. LockOn ging so halbwegs (immerhin konnte ich einige Kills im MP feiern! ^^), DCS Black Shark auch (im SP zumindest :ugly: ), dann werd' ich das auch irgendwie hinbekommen :)

Bis jetzt läufts, Trainingsmissionen sind nochmals um einiges besser als in den vorherigen Teilen.


Edit: So, nach der 3. Trainingsmission: ich glaube ich les' mich mal ein wenig in das Manual ein - sind ja nur knapp 700 Seiten :ugly:
Das Manual sieht aber top aus, muss ich sagen. Noch eine Steigerung. Zudem gefällt mir auch der sehr gute Sprecher in den Trainingsmissionen. Bisher alles top, obwohl ich noch nix gesehen habe :)

EvilOlive
2011-02-17, 20:28:24
Wow das Intro ist schon mal sehr gelungen. :D

http://www.youtube.com/watch?v=Ouzw1sk8F8M&hd=1

Ich muss mir die Tage auch mal DCS: A-10C Warthog bestellen.

Eggcake
2011-02-17, 20:40:06
Ist imho nochmals ein Stück komplizierter als DCS Black Shark, zumindest ist das mein Ersteindruck. Ich habe noch nicht herausgefunden wie ich den Autopiloten deaktiviere :ugly:

S@uDepp
2011-02-17, 22:15:35
...zum Glück ist das Cockpit der A-10 besser strukturiert als das vom BlackShark - geht alles leichter von der Hand als im Hubi.....

Top Produkt! :up:

Greets
S@uDepp

EvilOlive
2011-02-17, 22:18:51
...zum Glück ist das Cockpit der A-10 besser strukturiert als das vom BlackShark - geht alles leichter von der Hand als im Hubi.....

Top Produkt! :up:

Greets
S@uDepp

Jep, zumal wir Piloten, wenn auch nicht in dem Umfang das Cockpit der A-10 schon schon seit LOMAC verinnerlicht haben. :cool:

klaushonold
2011-02-18, 01:00:00
S

Bis jetzt läufts, Trainingsmissionen sind nochmals um einiges besser als in den vorherigen Teilen.
)

wenn der sprecher wieder auf englisch ist bringt das ja nicht viel

Und sonst gut erklärte Trainingsmissionen?? besser als bei black Shark??
Fand es da schon recht gut erklärt, naja mit Untertitel reicht ja auch

Eggcake
2011-02-18, 01:36:21
Naja, er ist englisch, ich versteh' ihn relativ gut :)

Das gute ist, dass sie diesmal "interaktiv" sind, d.h. es wird direkt gezeigt wo man hinschauen muss und welche Knöpfe man betätigen muss.

Habe jedoch einige Bugs wie's scheint. Die Trainingsmission "Navigation" ist bei mir nun schon zum 2. Mal nicht mehr weitergegangen. 1x kam einfach nix mehr und beim zweiten Mal habe ich wohl nich gecheckt was er von mir will und dann ging's auch nicht weiter :/
Bei der Landungstrainingsmission - kann es sein, dass dort das HDI des Airports falsch ist? Man soll 130 einstellen, aber irgendwie ist das eindeutig 120?! Auch wenn ich perfekt in der Linie der Piste fliege ist es völlig schief :/

Killeralf
2011-02-21, 21:21:59
Version 1.0 (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en) wurde soeben zum download freigegeben.

Dondy
2011-02-21, 22:14:58
Version 1.0 (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en) wurde soeben zum download freigegeben.

YES! :)

Eggcake
2011-02-21, 22:40:49
Waaas? Das kommt überraschend, dachte es verzögert sich noch etwas.
Das erklärt auch, warum ich grad' Probleme mit dem Forum habe :)


Mein X52 Pro sollte morgen ankommen - perfekt :D
Semester fängt morgen an - nicht ganz so perfekt :S

Eggcake
2011-02-23, 01:45:27
Sagt mal, hat jemand die Kampagne "Shore" zum laufen gebracht? In der ersten Mission kriege ich keine Starterlaubnis vom Tower. Die F16, welche den Luftraum von den Migs befreien sollen bleiben ebenfalls am Boden, direkt vor mir. Mitten auf dem Taxiway steht eine C17A, welche nicht weiterkommt.

In der Beta 4 waren die F16 bereits in der Luft und die C17A parkierte korrekt...

PatmaN2k
2011-02-24, 08:07:16
Habe da gerade auf der verlinkten Seite die Systemanforderungen gelesen:
System requirements
Operating system: 64-bit Windows XP, Vista, and 7
Stimmt das, werden nur 64-Bit OS unterstützt?

Killeralf
2011-02-24, 08:48:49
Stimmt das, werden nur 64-Bit OS unterstützt?

Nein, natürlich kommt das spiel auch mit 32bit ausführungsdateien.

Killeralf
2011-03-05, 21:42:35
Der erste patch (http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.0.6_en/) ist raus.

FIXED BUGS AND ISSUES

* Fixed some discrepancies and mismatches in the default input profiles.
* Fixed minor bugs in the Quick Start missions.
* Fixed AI target acquisition bug in the bad weather. AI aircraft should no longer perform multiple runs on target without weapons release.
* Fixed minor graphics glitches when flying through overcast.
* Fixed CTD in the GUI input panel caused by reassigning commands on the some joysticks.
* Two working smoke generators on the A-10C is now possible.
* Integrated "Make TXT" function to the input panel. This function will make a TXT file of all device profiles with player's input assignments.
* Added a new "TREES VISIBILITY" slider in the graphics option panel. It allows you to adjust trees visibility from 1,500 to 15,000 meters independently of visibility range option.
* Fixed background of rank promotion window.
* The minimum value of the THICKNESS slider for overcast is limited to 200 meters by reason of technological limitation.
* Fixed a bug with non moving ground vehicles at some conditions observed in the release.
* AI-fighter will now always try to launch AA missile when target has entered into non-escape envelope. However, AI-fighters will fire missile immediately if it appears the fighter is losing its first-launch superiority.
* In the ME, the speed value of the first point of a route will not reset after mission play in simulator.
* The night sights were removed from MANPAD SAMs.
* Fixed a bug with "Left Hydraulics Res" and "Left Hydraulics pressure" failure after repair.
* MWS on the A-10C will react to all missiles in the certain range, not only hostile.
* Increased range of LOD switching from 1,200 to 2,200 for Vasiani hangars.
* Added missing textures of Tunguska, Kub and Buk missiles.
* Master Caution will not active when starting an engine.
* Added missing green position light on the AH-1 Cobra.
* Adjusted oxygen mixture for high altitudes. The pilot will not suffer hypoxia during high altitude flight.
* Fixed incorrect animation sequence for M257 illumination rocket.
* After repair, the A-10C will not sink a bit into surface.
* Decreased indicated wrong range of the Avenger SAM.
* ME. Removed Aggressiveness option list from Advanced Panel - Action for preventing the conflict with "Reaction to Threat" options.
* ME. Added "Allow Abort Mission" point to the "Reaction to Threat" option list.
* Corrected some parking positions and shelters in the Vasiani airbase.
* ME. Weapon combo box works properly if "Attack Group" and "Attack Unit" both present in the same waypoint.
* Fixed length of hint fields with hyphenation.
* The birds slider will work now.
* Adjusted munitions expenditure per target calculation for AI aircraft.
* Corrected some mission in the campaigns.
* At mission saving the scenes option will be taken from the mission options not player options.
* MP. Fixed jitter of client’s aircraft flaps at cold start.
* MP. Fixed crash causing by bug in the datalink.
* Fixed bugs in the debriefing log filters.
* MP. Fixed crash with mixing 32 and 64 bit clients.
* Fixed crash with jettison weapon in the Game mode.
* Fixed JTAC Single player Radio comms crash.
* Fixed some issues with the radio communication menu.
* Fixed CTD at attempt to save mission in a game system folder.
* ME. The template units can be dragged now.
* Fixed the rain effect.
* Fixed landing gear of the Mi-8 3D model.
* Intensity knob on the A-10C UFC is working now.

Hayab
2011-03-06, 02:59:48
Lohnt sich der Kauf.
- Ist die KI immer noch sehr beschreaenkt, wie in der ganzen Lockon Reihe bisher.
- Sind die Animationen der Bodentruppen immer noch so schlecht
- gibts endlich ordenltiche Kampagnien, vielleicht auch dynamische.

Das Pit sieht sehr gut aus, aber ohne Radar und BVR AA Waffen ist da nicht viel drinn womit man "spielen" kann.

S@uDepp
2011-03-06, 12:19:14
Lohnt sich der Kauf.
- Ist die KI immer noch sehr beschreaenkt, wie in der ganzen Lockon Reihe bisher.
- Sind die Animationen der Bodentruppen immer noch so schlecht
- gibts endlich ordenltiche Kampagnien, vielleicht auch dynamische.

Das Pit sieht sehr gut aus, aber ohne Radar und BVR AA Waffen ist da nicht viel drinn womit man "spielen" kann.

Ja - der Kauf lohnt für SimFans wie nix anderes!
1. KI ist nicht der Renner - aber deutlich besser als bei LOMAC
2. Animationen?! Gabs vorher keine (stehend oder tot), mittlerweile hoppeln sie - mir reichts allemal!
3. Nix dynamisch - aber wie bei BLACKSHARK schon sehr gute Missionen....

TopProdukt für Flieger :up:

Greets
S@uDepp

Nazar
2011-03-06, 14:18:18
Lohnt sich der Kauf.
- Ist die KI immer noch sehr beschreaenkt, wie in der ganzen Lockon Reihe bisher.
- Sind die Animationen der Bodentruppen immer noch so schlecht
- gibts endlich ordenltiche Kampagnien, vielleicht auch dynamische.

Das Pit sieht sehr gut aus, aber ohne Radar und BVR AA Waffen ist da nicht viel drinn womit man "spielen" kann.

- keine Ahnung ob die sich wirklich bewegen, das sehe ich aus er Höhe und bei der Geschwindigkeit so schlecht. Ist für den Piloten auch eher uninteressant.
- nix dynamisches.

Das kommt immer darauf an, was man unter "Spielen" versteht!
Wenn Du die Sim auf vollem Simmodus spielst, dann must du die Windgeschindigkeit und -Richtung am Zielort, vor dem Bombenabwurf in den Leitcomputer eingeben, sonst haut es die Bomben immer daneben.
Die Mavs müssen manuell eingelockt werden, wobei eine fehlerfreie Bedinung des Sichtgeräts von nöten ist.
Da gibt es so viel zum Rumspielen, dass es einem nur schwer langweilig werden kann, natürlich immer unter der Voraussetzung, dass wir das gleiche unter "Rumspielen" verstehen.

Killeralf
2011-04-05, 16:06:34
Patch 1.1.0.7 (http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.0.7_en/) steht ab sofort zum download bereit.

FIXED BUGS AND ISSUES

* Adjustments to reduce probability of stuttering
* Fixed some bugs in the campaigns and missions
* Fixed some bugs that caused tracks to play back incorrectly
* Fixed force correlate mode for AGM-65K/H/G
* Fixed missions sometimes crashing before getting to cockpit
* Some glitches with GUI images are fixed
* Assigning the same function twice to input device causing a crash is fixed
* A new fuel tanks depot of 3D models was added
* Fixed tracking of Aerial Refueling in Logbook
* TACAN crashes if beacon activated by AI AFTER radio it turned on inside the player's plane is fixed
* Fixed of a Molniya animations
* E-3A now able to mid-air refuel
* Fixed the damage model of the Su-25
* AI helicopters will now hold assigned airspeed
* Changed CCIP INVALID message logic
* Fixed a bug with smoke that caused it not to follow wind direction
* Landing and taxi issues of AI at Gelendzhik are resolved
* Gun sight was changed from fixed 41 mil sight to 4000ft cross when CCIP INVALID condition exists in CCIP mode
* Fixed GBU-38 inaccuracy when target designation is set a Markpoint
* Fixed memory management during textures loading
* Faster textures loading at start up
* Fixed occasional crash on exit
* Tuned textures loading procedure
* E-3A pilots will no longer eject
* Resolved issue with AI "traffic jams" at Sukhumi afld
* Multiplayer - Exterior airbrake sound on other client loop is fixed
* Restored key commands for quick communications without radio menu
* AI getting damaged when refueling is fixed
* AI flight members not forming up correctly with flight lead after takeoff is resolved
* Fixed the crash with Effects.dll
* Player pilot suffers hypoxia after shutting down engines on the tarmac is fixed
* AI aircraft during taxi at Vaziani is resolved
* Buildings that flicker and visibly grow up out of the ground on Low graphics settings is fixed
* Aircraft shelters will use season textures
* AI wingman Maverick usage causes crash is fixed
* Crash when grass comes into view in not certain conditions is fixed
* Problems with AI on the landing in Sukhumi, Krymsk, Anapa are fixed
* Problems of AI aircraft on the taxi ways are solved
* Mission crash caused some data from preparing mode is fixed
* The switching of high-order digits on the VHF radios is fixed
* Solved problem when a light source is present, fog disappears when viewed from above
* DX renderer errors with textures loading are fixed
* WorldManager error at mission editor loading is fixed
* Mission generator error from mission editor is solved
* MP- FMBase error with repeated connection to server is fixed
* Adjusted taxi light of aircrafts
* Fixed some bugs with the Buk and Patriot SAMs and their adjusted their behavior
* The yellow cross cursor will be hidden if inactive for more than five seconds
* Fixed G-meter in A-10C
* Weapons.dll crash after Player Aircraft is Destroyed by Patriot or S-300 is fixed
* ME. The mission browser opening is better optimized
* Role changes of AI will not cause error in mission editor
* ECM pod will work after rearming
* Crash on cockpitbase.dll while watching the track is fixed
* Crash on unpausing the MP track is fixed
* Air Defense units will distinguished from other ground vehicles in the debriefing
* Some bugs in the logbook are fixed
* Fixed some a textures Z-fighting bugs on the ground
* Fixed a time combo-box in the mission generator
* Adjusted A-10C oxygen system when the aircraft is on the ground
* MP- Fixed crash whenever a client or the server pilot uses the emergency External Store Jettison button
* UnitGroup crash with ship shooting is fixed
* Adjusted input default profiles
* The buildings shadow glitch in the TGP video is fixed

QuadReaktor
2011-05-06, 08:36:41
Das Game ist ja der Hammer, aber ich bräuchte nen dt-Patch (Texte) ansonsten müsste man ja nen Doctor machen für das Spiel. Sonnst hätte ich mir die Knete Sparen können.

Killeralf
2011-05-06, 09:52:29
Also von einem deutsch-patch weiß ich nichts, voraussichtlich im Juli soll allerdings eine komplett deutsche version in den handel kommen. Vielleicht hättest du auf diese warten sollen, wenn du kein englisch kannst?

QuadReaktor
2011-05-10, 08:40:51
Vielleicht komm ich (Im Juni) irgendwie an das dt. Handbuch ! Damit wäre ich absolut zu Frieden.

Killeralf
2011-05-10, 08:51:48
Das handbuch zu DCS Black Shark kann in allen erhältlichen sprachen direkt von der DCS-seite runtergeladen werden - die chancen stehen also gut, daß dies auch beim warzenschwein so gehandhabt wird.

Killeralf
2011-06-02, 12:58:19
Patch 1.1.0.8 (http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.0.8_en/) ist raus.

Changelog:
Audio

Added new surround sound system. Working in any Windows supported configurations, from 2 up to 8 channels: 2.1, quadraphonic, 5.0, 5.1, 7.1, etc.

User Interface

Added the Briefing panel in the flight - [LALT-B]
Added the Debriefing panel in the flight - [RSHIFT - ‘]
Aerial refueling now tracked in log book.
AIM-9 loadout listed twice corrected.
Option to turn random systems failures on or off.
Pre-set HDR options of Off, Normal, Hard, and Soft added.

Units

New E-2D "Hawkeye" AWACS.
Corrected L-39 landing/taxi lights.
Fixed CH-53E textures.
UAZ LOD model fixed.
Su-33 floating on carrier deck fixed.
Low-level of detail (LOD) distance adjusted.

World Environment

Detailed terrain texture distance extended.
Building shadows corrected.

Effects

New dynamically self-shadowing cockpit with option to turn off and on in Options screen.
Improved cloud density.
HDR overcast blur adjusted to be less noticeable.
HUD preventing shadows in field of view fixed.
Lightning color fixed.
Fixed glowing dust clouds behind ground units.
Fixed blue flare.
Fixed disappearing cloud shadows.
KC-135 navigation light bloom adjusted.
Improved distant terrain noise texture.
Internal canopy glare added.
Improved distant terrain noise texture.

Artificial Intelligence

Reduced delay in JTAC messages.
JTAC Abort messaging adjusted.
JTAC releasing player before all targets destroyed fixed.
Predator taxi problems corrected.
Wingmen Engagement logic improved when threats are in target area. Better self-preservation.
Corrected remaining gun ammo report to JTAC.
JTAC "use cannon" message fixed.
After refueling other aircraft, tankers will no longer fly into oblivion.
Wingmen now better engage targets around player SPI when give "Engage With..." command.
Wingmen no longer detect and reports RWR spikes well before the player's RWR detects any emitters.

Weapons

Corrected inaccurate AGM-154 JSOW.

Track Replay

Improved track replay accuracy.

Multiplayer

Multiplayer performance degradation due to an anomaly large SADL message traffic was fixed.
Muliplayer users spawning at same location fixed.
Multiplayer timeout / server timeout fixed.
AI planes will stop taxiing when more than 1 player is on server.
Client aerial refueling corrected.
Air-to-Air TACAN working correctly.
Laser Spot Search and buddy lasing working.

Avionics / Cockpit

Fixed – M274 rockets on LAU68 launcher appear as M257 in DSMS.
Sidewinder jettison capability was removed.
HUD will not revert to NAV when Master Arm is cycled in Air-to-Air mode.
DTSAS status message on HUD and CDU was reworked. OFF MAP capability was restored – digital map is available in radius of 450 kilometers around operating area.
Numerous HUD symbology fixes in HARS mode.
Fixes to GCAS caution light – it will be lit now if EGI is not providing attitude information.
Fixed GCAS training auto-scroll function.
Fixed ILS audio control.
Fixed AC Generator caution lights logic.
More accurate signal light test indications.
Momentary AC electrical power loss (causing CICU restart) was removed when engines generators turned on.
Altimeter PNEU fixed. Additionally now ELEC/PNEU switch has 3 positions with spring loaded center position. It should be held in desired position (ELEC or PNEU) for 1 second to switch altimeter mode of operation.
Cold start IFFCC elevation correctly set to DTS and not HOT on ramp start.
Maverick power management by location fixed.
ILS working with no power fixed.
RWR symbol placement adjusted.
ILS and Marker beacons fixed.
Laser guided bombs guiding with no designation fixed.
Fire detect bleed air leak test button light fixed.
System Status page 1760 station indications corrected.
EGI is no longer selected automatically on NMSP on ramp start. In all cases the EGI should be selected manually now.
Fourth depress of UFC ALT ALERT button will exit altitude alert edit mode.
Most of the UFC SEL rocker functions were made UFC mode independent.
DTSAS PGCAS function was implemented – now GCAS will better predict collision in mountainous area with DTSAS turned ON and operating.
GCAS and weapon events counters were implemented on CDU LASTE page.
Fixed missing audio during RWR test.
CDU DIVERT page was fixed – some airfields were missing.
"Slave all to SPI" function for Maverick now works only if missile is RDY on DSMS page, and Maverick video is up on any of MFCDs.
Airfield name on CDU FLDINFO page has correct maximum length now.
TAD hook is cleared now if it was a SADL symbol and SADL was switched off.
AI radar detection range by RWR was adjusted.
Maverick stations selection logic in DSMS was fixed.
TAD symbols hooking and display priorities were updated.
HUD SPI symbology display conditions adjusted.
Maverick impact point accuracy in Forced Correlate mode was improved.
An option to turn on/off closest friendlies symbols was added on TGP CTRL page.
T-handle lights now working correctly.
Corrected cockpit tool tips.
Reduced probabilities for cockpit random failures. Random failure for gun and CICU was added.
Jerky Flight Path Angle indication on HUD during taxi was fixed. Minor logic adjustments were made to TVV symbol.
JTAC SADL NetID now working correctly.
HARS navigation is defaulting to active at ramp start. With the HARS mode active, you will not get any FPM/VVI in the HUD, and you will not be able to arm the EAC. If you switch from HARS mode to EGI mode after complete INS Alignment, then the FPM/VVI returns, and you can arm the EAC.
SAI excessive precession was fixed.
SAI cage function was fixed - it should cage much faster now.
ILS frequency selector function was completely reworked according to video recorded in the real cockpit.
Inverter OFF/TEST logic was reimplemented. In TEST it will revert Essential AC bus power to inverter. In OFF Essential AC bus will be not powered by any source (even if AC power from generators is available).
INST INV caution lamp logic was implemented.
APU GEN caution lamp logic was implemented.
LEFT/RIGHT GEN caution lights logic was fixed.
Inverter noise was added. It will be heard when inverter goes online.
With ITT gauges inop, L/R ENG NOT caution lights will be always on.
L/R MAIN PUMP, and L/R WING PUMP caution lights are connected to Essential DC Bus now (and thus will be lit in cold cockpit once DC power is provided by any source).
Excessive SAI precession fixed.

Campaigns

Reported errors in campaigns have been fixed.

sorcer3r
2011-06-05, 00:39:11
Wird von Patch zu Patch besser das Teil. Seit der A10 kaum noch Zeit andere Spiele zu zocken. Aber genau für sowas lohnt es sich heute noch einen PC in Gebrauch zu haben.

Achja: Mittlerweile kann man die A10 auch auf DVD vorbestellen.

Eggcake
2011-06-05, 01:36:03
Nett, perfekt zum Ferienbeginn. Konnte das ganze Semester nicht spielen, hoffe ich finde mehr oder weniger schnell wieder rein.

S@uDepp
2011-06-05, 11:48:25
Auch nett:
nach diesem Patch will man sich um die Integration des BlackShark in die neue Engine kümmern :) (bzw. anders herum)

"I frei mi"

Greets
S@uDepp

sorcer3r
2011-06-05, 22:19:36
jo, hoffe der dedicated server lässt dann auch nicht mehr all zu lange auf sich warten.

Eggcake
2011-06-06, 16:23:38
So, prompt habe ich ein Problem. Entweder ich erinnere mich nicht mehr korrekt an die Prozedur (Startup) oder sie haben etwas geändert.

Und zwar kann ich das "EAC" nicht aktivieren. Ich weiss, dass es zuerst vollständig aligned werden muss (ALIGN in der CDU muss blinken) - doch es klappt trotzdem nicht. Auch wenn ich das Tutorial starte und genau so vorgehe wie beschrieben klappt es nicht mehr.

Zu Hülf!

Killeralf
2011-06-06, 16:51:55
Ja, da hat sich was geändert und zwar ist der navigationsmodus jetzt standardmäßig auf "HARS" eingestellt. Nach dem vollständigen alignment am NMSP panel (vor dem stick) auf "EGI" umschalten - dann läßt sich EAC aktivieren.

http://forums.eagle.ru/showthread.php?t=74738

Eggcake
2011-06-06, 17:12:03
Super, danke!

Gott, muss so viel wieder neu einarbeiten :ugly: Zum Glück habe ich mein Joystickprofil noch... :>

Immerhin konnte ich auf Anhieb (mit Ausnahme dieser Änderung) Starten und an einem anderen Flughafen wieder landen. Jetzt kommen "nur" noch die gesamten Navigations- und Waffensysteme dran, welche ich repetieren muss :D

sorcer3r
2011-06-07, 01:25:04
falls mal jmd. online reinschnuppern will: http://forums.eagle.ru/showthread.php?t=73911
die STPler sind ein dt. Squad. Lernt man einiges und online macht DCS erst richtig Fun. :)

Killeralf
2011-07-23, 17:48:54
Patch 1.1.0.9 (http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.0.9_en/) ist da, allerdings ist dies noch nicht der BlackSharkintegrationspatch.

Vollständige installationsdateien gibts wie immer hier (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en)

Changelog:
Changes of AI Tasking System

Direction and variant parameters added to "Formation" option.
Designation method and datalink usage parameters added to "FAC-Attack Group" and "FAC-Attack Unit" tasks.
Spawn of inactive aircraft on parking ramps added and "Start" triggered task. This makes it possible to use aircraft as a static objects or for delayed takeoff.

Mission Editor

Direction and variant parameters added to "Formation" option.
Designation method and data link usage parameters added to "FAC-AttackGroup" and "FAC-Attack Unit" tasks.
Spawn of inactive aircrafts on parking ramps added and "Start" triggered task too. This makes it possible to use aircrafts as a static objects or delay takeoff.
Now possible to again select trigger zone in the trigger zone list.
ME trigger actions failures list is now sorted.
The map center location and scale are now in the mission.
Hotkeys in ME preventing some letters from being used in mission briefing writing corrected.
Fire at point for indirect fire weapons working again.
Options / MISC screen selection of map coordinates added for LL deg/min/sec, LL deg/min/decimal, and MGRS.
MGRS grid (blue) added to map.
Dynamic weather no longer generates lightning in winter.
Tanker TACAN can now be edited in some situations.

Audio

Engine sounds in cockpit are no longer heard in front of the HUD with surround sound.
Fuel pump sounds no longer heard in cockpit.
Corrected problems with surround sound with 2.1 speakers.
AIM-9 Sidewinder growl is no longer directional.
No player's voice in the first dialogue with JTAC has been fixed.
Axis of engines sound was reversed.
Improved canopy open/close sound.
Improved AIM-9 sounds.

Artificial Intelligence

Anti-radiation missiles can no longer lock inactive radars.
The doors of concrete shelters will not close while the player is still in the shelter.
Incorrect aerial refueling "disconnect" message fixed.
Wingmen now provide direction and distance to enemy ground units.
Suicidal Wingman behavior during attacks, based on waypoint height, corrected.
32 bit. Route behaviour of AC AI group is fixed.
Detection of infantry units has been tuned. Infantry can now be detected at longer ranges by AI.

Graphics

Corrected several cockpit graphics issues.
Some GUI elements are fixed in the 2560 horizontal display resolution.
An aircraft’s navigation lights change in size depending of range and zoom level now.
Removed broken tree and FARP shadows.
Terrain illumination adjusted.
Cockpit Textures now separate from World Textures.
HDR presets renamed to COLD, NORMAL, WARM.
HDR presets adjusted - COLD preset is returned to the original DCS HDR.
Directional lights on several of the new airports has been tuned.
ATI Radeon terrain lighting without clouds or with overcast issue fixed.
A-10C cockpit glass reflections tuned.
OFF flag on the angle of attack indicator had wrong color.
F/A-18 fuel tanks texture fixed.
Fixed incorrect shadows for revetments at airfields.

Avionics

JTSN switch on countermeasure panel will now expend all flares.
Manual MFCD power knob implemented. Must turn on during ramp start.
DTS selected set as default elevation source during ramp start.
Bleed Air and Main Air Supply switches on ECS panel are now ON at ramp start.
Default position for Signal Amp switch was changed to NORM.
Boarding ladder now can be extended from the cockpit by the dedicated switch. To stow the ladder, use the “Stow boarding ladder” radio command in Ground Crew radio submenu.
Fixed ownship negative altitude display in the lower left corner of MFCD.
HUD symbology was reworked in HARS mode – many symbols were removed from the display and some were returned. Fixed gun cross was implemented. Logic for some of elements (like TISL Cue Index) in HARS was updated.
REPLY/TEST lamps logic on IFF panel was adjusted.
IAM (JDAM/WCMD) weapons status on DSMS was reworked. Added transfer alignment algorithm simulation.
Accelerometer Push-to-Reset button was implemented.
Armament Ground Safety Override switch was implemented.
DVADR Control and Remote Control Panels were implemented.
MFCD ARS and MAV DLZ sizes on MFCD were adjusted.
GAU-8 Clearing Cycle was modeled. If GUN ARM switch is set to OFF less than 2.5 seconds after gun trigger was released, GUN UNSAFE will be lit on Caution Light Panel. Gun will jam on the next fire attempt.
Fixed bug of inability to delete DSMS profile after its exact copy was created.
Vertical velocity scale now is visible on HUD only in NAV mode.
HUD FEDS, BATA, Min Range, and Safe Escape display functions are inhibited when is LAAP engaged.
Aim-9 audio is no longer heard after IFFCC power is cycled.
HUD standby sight will now work with IFFCC turned off.
Fixed oxygen system switchology effect on oxygen starvation/recovery.
IAM current weapon selection algorithm will now reject bombs not in RDY condition.
Emergency Canopy Jettison Lever was implemented.
The handle lock button was implemented on Auxiliary Gear Handle.
Wind entered on CDU WIND page is correctly accounted by IFFCC in aiming calculations now. The wind model was changed to account for wind fading to zero at negative 4000 feet.
HUD symbology positions with the Tapes option ON were adjusted.
EGI and CDU failures were implemented.
ADI steering bars were made visible when ADI is not powered.
Current steerpoint is no longer stuck to WP 0 after switching current CDU fly-to DB to MARK.
TAD North cue and cardinal directions marks are pointed to magnetic North now.
BULL-CURS logic was updated. Now with BULL-CURS selected, Hook Connector Line is visible even if there is no hook is on the TAD. However, to disable BULL-CURS a hook on TAD needs to be made.
Laser code on TGP was made always visible.
Now all waypoints in the current Fly-To DB are displayed on the TAD. With MSN selected, only points 0-50 are displayed. Additionally, the last markpoint is made visible disregarding of the current Fly-To DB.
Mark Z symbol (white triangle) was added on TAD.
Default setup for External Lights panel switches was changed.
External Lighting System was revamped. The white tail light is interpreted now as the third position light, tail anticollision light was added, anticollision lights are flashing simultaneously now, left/right tail formation lights were added, all formation lights are smoothly adjusted now by the Formation Lights switch, top and bottom formation lights are no longer flashing with position lights anymore, pinky switch forward position now additionally sets to dim nose/nacelle floodlights and formation lights.
Maverick will break lock now if missile FOV was changed.
SPI will reset to steerpoint if SPI was defined by TAD and active hook was removed from TAD by TMS Aft/Short.
TAD generated SPI always coincides with TAD active hook now.
Some SADL related WCNs are cleared now upon MSG Quick Look activation.
CCIP Variable Tgt Elevation pippers will revert to the standard pipper when it is more than 20 mils between them.
Missing second (HEI) pipper point was returned back on CCIP gun reticle with CM rounds loaded.
Reticle slew commands in MAV ADJ mode are applied now only if maverick is SPI.
If a weapon station is not carted (special safety pin removed) for jettison (i.e. Aim-9), an attempt to jettison it will generate HUNG STATION WCN.
Now both Selective and Emergency Jettison functions will work with either of two jettison CBs pushed.
Search Radar RWR Indications for TOR, Tunguska, OSA and KUB corrected.
Rockers on the CDU will now work with both keyboard and joystick.
When running the IFFCC bit check the "pull up pull up" and "altitude, altitude" are now both heard.
CMSC PRI button can now be illuminated.
HARS button cannot be illuminated with no power.
Magnetic heading indication in HARS mode was made functional. Excessive HARS attitude gyro precession was fixed. HARS Fast Erect button should work correctly now.
Master Caution Flashes/Warning Sound when Pressing Bleed Air leak test button.

Multiplayer

Damage state of world objects between host and clients corrected.
Killing of a blue JTAC by client will not result in a crash.
MP Server & Client now provide correct weather on the next mission loaded.
Aerial refueling corrected. Only one player can be in contact with tanker at once. In contact player must check out before other player can communicate with tanker.
JTAC communications corrected. Only one player can be in contact with a JTAC at once. In contact player must check out before other player can communicate with the JTAC.
Building damage state shared correctly between all players.
Clients can hear all AI flight communications.
Clients hear all ATC communications correctly.

Other Changes

Fixed training missions.
Vsync selection in Options now working correctly.
"The Shore" and "Devil's Cross" campaigns removed. These 3rd party campaigns are available on the File Exchange. http://files.lockon.ru/en/
Updated Flight Manual, GUI Manual, and Quick Start Manual.
In-game credits updated.
Fixed some bugs in the GUI combo-boxes.
Ships with surface wind will pitch and roll according to the strength/direction of wind.

Killeralf
2011-10-05, 17:20:31
Die mittlerweile als retail erschienene deutsche version gibt es jetzt auch als download (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=11&end_pos=135&lang=en)

Killeralf
2011-10-19, 01:10:58
Vorläufiges und nicht komplettes changelog für den nächsten (1.1.1.0) patch:

DCS: A-10C Warthog, 1.1.1.0 Patch Change Log

This list is still in progress and very much subject to change. Items may still be added or removed.

FEATURES
• Moving and changing cirrus clouds.
• Increased the destruction values of buildings. A big and concrete buildings will require more bombs for destruction. For example: a big 16-floor building now requires two Mk-84 rather one Mk-82, as it was earlier. The same holds true for the hardened Command Center and Ammo Depot.
• Added new, higher resolution textures for some buildings: TV tower and Control Tower by Mustang.
• New CBU-97 and CBU-105 animations.
• Edited flight manual.


AVIONICS
• Fixed: RWR symbology intensity knob is now functional.
• TGP North arrow follows TGP view when overflying the tracked target now.
• TGP Autolase symbology has been improved - a steady/flashing ‘A’ indicator near the laser code on the TGP (autolase conditions are not met if flashing). ‘TGP AUTOLASE FAIL’ and ‘LASER CODE MISMATCH’ WCNs also implemented.
• Fixed the GUN READY light logic - the light will be ON only when the gun is really ready to fire (i.e. no more ON while taxiing or taking off); Ground Safety Override Switch will set the light to ON.
• GND SAFE and LDG GEAR annunciations on HUD/DSMS will work correctly now with the Ground Safety Override Switch.
• Training mavericks are displayed now in SADL PPLI weapons status on the TAD.
• Force Feedback stick shaker function have been adjusted.
• Waypoints names set via the ME are now not auto-renamed upon complete CDU reinitialization via DTSUPLD.
• The TGP compass rose is not displayed now if TGP LOS is above the horizon line.
• If the Boat switch on Thrustmaster Warthog is moved to another position with TGP not being SOI, the TGP will update its polarity according to the new switch position once it is made SOI.
• Missing PPLI voice callsign on the TAD is fixed.
• ILS frequency display on CDU FLDINFO page is updated. If an airfield has different ILS frequencies for two of its landing directions, both frequencies will be displayed. Each under the respective runway number.
• TGP A-G/A-A CTRL pages OSB mapping was updated - auto/man gain calibration, focus reset, and latch functions were enabled on these pages.
• Added missing time display on TGP A-A page
• 'NO SPI' and 'TEST' messages were added for IAM station status on DSMS page.
• Updated the TAD hook elevation display. It will be yellow when no elevation is available - the elevation is derived from the current steerpoint in this case. It will be displayed in red ‘NO EL’ when the hook becomes steerpoint.
• Fixed VHF presets when the Mode Selector on the VHF panel was switched from OFF to DF and then to TR (in that order).
• CDU longitude data entry routine is fixed - there were problems with sign when the data was entered without a hemisphere.
• It will be possible to drop IAMs with CICU and EGI turned off. They will be released as conventional free fall bombs.
• Coordinates format, yardstick type, coordinates, and laser designator mode (L/P/B) are now removed from the TGP display when the laser is in Laser Spot Search or Detect modes.
• COPY FAIL and TGP SLV STPT INV notes have been implemented.
• Various fixes to TGP LSS mode logic - laser spot loss, timeouts, displays transitions, etc..
• Laser mode on TGP AG page can no longer be changed while the laser is fired.
• LSS and laser mode toggle function should now work correctly with TGP slaved to SPI.
• TGP will no longer track moving objects if LOS is obscured.
• Releasing an IAM will now generate Mark Z.
• Signal Lights Switch and Approach Indexer & AR Status Lights Switch were made functional.
• INR-A and INR-P are displayed instead of AREA and TRACK when TGP LOS is masked.
• 'M' on the TGP will no longer flash. It is now visible only when LOS is actually masked.
• System will not allow an invalid laser code to be entered. An invalid data entry results in a “CICU INPUT ERROR” on the scratchpad (CDU or HUD), and caution is displayed on the MFCDs (LASER TRACK CODE INVALID or LASER DES CODE INVALID).
• Maverick symbology logic is slightly varied now with different IFFCC target elevation modes selected - DLZ and range cues have been removed from the display under particular slant ranges.
• The IAM Quick Pickle routine has been updated. After the first quick pickle, the user has a chance to pickle again. After a 15 second timeout, the bomb will become unusable and it will be impossible to ‘restore’ the bomb via the DTS UPLOAD function.
• Fixed the inoperable Auto EO power in multiplayer after multiple restarts of client aircraft.
• ADI steering bar movement limits have been adjusted.
• Fixed missing TER DETECTED and TER+STORE DETECTED messages on the DSMS Inventory page.
• IAMs are no longer initialized with ALN UNS or ALN GRDY status when a mission is started in-flight.
• DSMS station status is correctly updated now when Selective Jettison is attempted with the RACK option.
• Fixed the missing black background for some MFCD items.
• HUD symbols are no longer shown outside the HUD frame.
• Maverick FOV change is instant now and not a zoom.
• Issues with ARC-186 and ARC-164 two lower digits frequency setting has been fixed.
• TACAN frequency selector animation and functionality has been updated based according to real cockpit videos.
• Marker beacon Morse code audio volume is no longer affected by the ILS volume knob on Intercom panel. However, it can still be turned OFF by pushing the ILS volume knob.
• New canopy open/close sounds have been added.
• New Sidewinder growl sound has been added.
• Canopy jettison/tear off sounds have been added.
• Cockpit Master Caution sound, and warning tones have been made non-spatial (not dependent on pilot’s head position).
• Sidewinder growl is no longer heard in external views.
• TACAN and ILS Morse code audio frequencies have been changed to 1020 Hz for ILS, and to 1350 Hz for TACAN.
• The Middle marker beacon Morse code audio frequency was changed to 1,300 Hz. The Outer marker audio has been updated to better reflect the real audio.
• CCIP consent option no longer affects the AGM-65.
• The Waypoint name is no longer changed when its coordinates or altitude have been edited.
• The red smoke generator is now shown in DSMS.
• IAM min/max range marks, and current range caret will no longer randomly jump around when SPI is generated by the TGP.
• Pressure and Barometric altitudes are correctly displayed on CDU CADC page now.
• GCAS 90-foot hardcall no longer needs EGI and CADC to function.
• Minor changes to the ARC-164 Frequency Knobs logic according to newly available videos.
• The ARC-164 preset channel frequency is now displayed only after the Status button has been pressed on the control panel. Also, minor changes in the indication have been made - display test, etc.
• The NMSP UHF light has been fixed.
• EGI in-flight alignment will no longer cause an error in the ownship position. EGI will switch to NAV automatically when the 30 seconds timeout is over, and after a certain alignment accuracy has been reached.
• IAM ALN RDY and ALN DEG status messages will no longer generate LRU FAIL for IAMs on the STAT page.
• Airfields will be initialized in the CDU with correct waypoint numbers on all clients in multiplayer.
• The Fuel Quantity Indicator will now show current fuel quantity instead of zero at ramp start.
• The DSMS Quick Look profile will now display the correct bomb laser code.
• CCIP Gun Reticle PAC-1 now correctly stabilizes on the API pipper when the gun is loaded with Combat Mix (CM).
• Existing markpoints are now removed from the TAD upon DTS Upload.
• The Signal light lamp test function has been fixed - some lights were not lit with only battery power on, and some were not lit with AC power available.
• Laser guided bombs can now be released without TGP on board.
• Fixed incorrect target elevation when switching it from DTS to HOT. NAV points (51 and above) will no longer be updated with hot elevation. All DTSAS functions will be ceased if a DTSAS failure is detected.
• Select MAV video (China Fwd Short) logic was adjusted.
• Radio frequency selectors rotation speed was adjusted for more convenient use.
• Fixed bomb release interval option in DSMS. This no longer as an effect on CBU-97.
• Ripple release will now work correctly with unlimited weapons.
• Fixed SPI reporting for AI aircraft - index number on TAD, display sequence, and update period.
• Fixed wrong fuel display for TAD air PPLI symbols.
• Cockpit switches sound is positioned correctly now. Updated other cockpit sound positions.
• BDU-50/56LGB auto lase procedure was fixed.
• Each action in the aircraft auto-start sequence is followed by a screen message now.
• HARS is initialized with correct magnetic heading.
• The TAD map will be displayed instead of NO NAV DATA once any position source is valid - either INS or GPS.
• Fixes to CCIP CR - heading scale is removed in post designate mode, ‘3/9’ and ‘5 mil’ indication is reverted to ‘MAN REL’ once the solution is inside HUD FOV.
• Rockets can now be fired in CCIP CR if they are selected after a bomb profile.
• Weapon ripple/pairs release order was fixed - the wrong stations sequence when profile was deselected and then selected again, inability to ripple rockets from paired stations.
• HSI selected course pointer is correctly initialized with course to the next steerpoint when the aircraft is started in air.
• Waypoint attributes from ATTRIB page are now correctly applied to a newly created waypoint or markpoint.
• Waypoint attributes are now correctly applied to ADI/HSI steering when the steerpoint altitude/coordinates, current fly-to DB, or current steerpoint number have been changed, or when the ANCHOR point has been set as the steering destination via the NMSP.
• Many fixes have been made to the ADI steering bars logic. Pitch steering will work for the anchor point now. Pitch steering was improved and is less sensitive. Bank steering bar will properly steer to the course set via HSI. Bank steering pointer will no longer generate strange steering commands.
• SCS point altitude is now derived from current steerpoint.
• ADI pitch steering bar does not steer the aircraft into the ground anymore. The minimum steering altitude changed to 90 feet.
• Course set display on ATTRIB page will refresh when FROM point has been changed.
• Waypoints DB is no longer reset during CDU warm start.
• NO SPI WCN will be set if the current SPI is steerpoint with no valid elevation set.
• CDU will perform some actions after the aircraft has landed: 1) DTS download will be performed. 2) RER and CEP will be calculated with special RERCALC waypoint being created and set as the steerpoint. 3) CDU warm start will be performed, once the CDU download is complete.
• Fixed blank waypoint display on CDU when new mark Z event is created.
• Brightness/contrast effect for sensors (TGP and Maverick) has been made much more realistic looking.

Ein paar neue shots der kommenden Nevada map gibts hier (http://forums.eagle.ru/showpost.php?p=1309446&postcount=21) zu bewundern.

Marc Anton
2011-10-26, 18:47:05
Seit 1.1.0.9 kann ich in den Optionen die Texturen nur noch auf medium setzen, Jemand ne Idee was da los ist ?!

Killeralf
2011-11-10, 15:47:23
Patch 1.1.1.0 (http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.1.0_en/) ist nun erschienen. Vollversion 1.1.1.0 (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en)

Changelog:

FEATURES

Moving and changing cirrus clouds.
Increased the destruction values of buildings. A big and concrete buildings will require more bombs for destruction. For example: a big 16-floor building now requires two Mk-84 rather one Mk-82, as it was earlier. The same holds true for the hardened Command Center and Ammo Depot.
Added new, higher resolution textures for some buildings: TV tower and Control Tower by Mustang.
New CBU-97 and CBU-105 animations.
Edited flight manual.
Defend Camp Yankee and Overwatch single missions have been updated.
HOTAS Fundamentals Training Mission now integrated in the training menu.
Added tree shadows.
Set helicopters to land and takeoff from ships.
Improved multiplayer stability.
Improved FARP model.
Improved object and terrain Z-fighting.
New Ticonderoga-class cruiser.
JTAC radio 9-line MGRS co-ordinates no longer omit leading Zeros.
Ka-27s no longer spawn inside each other when taking off from the Kuznetsov.
A-10C cockpit. Warning lights, Gear handle light and CMSC are now properly Self Illuminated.
DCS no longer Stutters and accesses Hard disk during disintegration of Player A-10C.
JTAC will no longer Sparkle unrelated terrain if it obstructs Line of sight to the target, will switch to Type 3 engagement.
Submarines shadows Corrected.
Initial LOD changes no longer cause models to disappear briefly, before the new LOD is displayed.
Train Tunnel entrances are correctly textured now.
JTAC "Request BDA" Tweaked.
The GBU-31 is no longer missing a model for its LOD.
Mission Editor no longer uses excessive amounts of memory when copy/pasting units.
EWR 1L13 ranges in Mission editor now match those in DCS.exe.
Side Front Windscreens tinted.
New E-3A Sentry.
Updated GUI manual.
New trigger rules: Flag Equals, Flag Equals Flag, Flag is Less Than Flag.
New trigger actions: Group MSG (message) and Group SND (sound).
Nights are much more dark now.

following airbases have had their names changed:

UG24: Tbilisi - Soganlug -> Soganlug (runways changed from 14/32 to 13/31)
UGKO: Kutaisi - Kopitnari -> Kutaisi

Helicopter AI (HAI):

When analyzing a tactical situation, the HAI will take in account all threats, not only the target that the HAI is engaging.
If it possible to engage targets from a safe distance, the HAI will not fly close to threats. If it appears that the HAI is not at a safe position (if player lead wingmen are too close to enemy air defenses, for example) the HAI will fly away from away the threat(s) and then start engaging targets from safe a distance.
If it appears impossible to engage targets from safe distance, the HAI will make only one short attack (one missile launch / rocket salvo or cannon burst per run. ) from maximum range of that weapon and then breakaway to make new attack if required. This reduces fire effectiveness, but it greatly increases HAI survival when engaging targets with cannon or rockets. Of course, the HAI will never hover in an unsafe location.
If high-priority targets are screened by low-priority targets that makes impossible to attack high-priority target from safe distance, the HAI will attack low-priority targets first to break the screen. In other words, if you have line of enemy APCs and tanks at 4 km and enemy AAA and SAMs at 12 km, your wingmen will engage those APCs and tanks first. No more flying over the enemies heads.
Jinking anti-flak maneuvering has been added. When flying in the WEZ of AAA, tanks, and APCs, the HAI will fly at high speed and jink. Of course, HAI will not jink when aiming at a target.

AVIONICS

Fixed: RWR symbology intensity knob is now functional.
TGP North arrow follows TGP view when overflying the tracked target now.
TGP Autolase symbology has been improved - a steady/flashing ‘A’ indicator near the laser code on the TGP (autolase conditions are not met if flashing). ‘TGP AUTOLASE FAIL’ and ‘LASER CODE MISMATCH’ WCNs also implemented.
Fixed the GUN READY light logic - the light will be ON only when the gun is really ready to fire (i.e. no more ON while taxiing or taking off); Ground Safety Override Switch will set the light to ON.
GND SAFE and LDG GEAR annunciations on HUD/DSMS will work correctly now with the Ground Safety Override Switch.
Training mavericks are displayed now in SADL PPLI weapons status on the TAD.
Force Feedback stick shaker function have been adjusted.
Waypoints names set via the ME are now not auto-renamed upon complete CDU reinitialization via DTSUPLD.
The TGP compass rose is not displayed now if TGP LOS is above the horizon line.
If the Boat switch on Thrustmaster Warthog is moved to another position with TGP not being SOI, the TGP will update its polarity according to the new switch position once it is made SOI.
Missing PPLI voice callsign on the TAD is fixed.
ILS frequency display on CDU FLDINFO page is updated. If an airfield has different ILS frequencies for two of its landing directions, both frequencies will be displayed. Each under the respective runway number.
TGP A-G/A-A CTRL pages OSB mapping was updated - auto/man gain calibration, focus reset, and latch functions were enabled on these pages.
Added missing time display on TGP A-A page
'NO SPI' and 'TEST' messages were added for IAM station status on DSMS page.
Updated the TAD hook elevation display. It will be yellow when no elevation is available - the elevation is derived from the current steerpoint in this case. It will be displayed in red ‘NO EL’ when the hook becomes steerpoint.
Fixed VHF presets when the Mode Selector on the VHF panel was switched from OFF to DF and then to TR (in that order).
CDU longitude data entry routine is fixed - there were problems with sign when the data was entered without a hemisphere.
It will be possible to drop IAMs with CICU and EGI turned off. They will be released as conventional free fall bombs.
Coordinates format, yardstick type, coordinates, and laser designator mode (L/P/B) are now removed from the TGP display when the laser is in Laser Spot Search or Detect modes.
COPY FAIL and TGP SLV STPT INV notes have been implemented.
Various fixes to TGP LSS mode logic - laser spot loss, timeouts, displays transitions, etc..
Laser mode on TGP AG page can no longer be changed while the laser is fired.
LSS and laser mode toggle function should now work correctly with TGP slaved to SPI.
TGP will no longer track moving objects if LOS is obscured.
Releasing an IAM will now generate Mark Z.
Signal Lights Switch and Approach Indexer & AR Status Lights Switch were made functional.
INR-A and INR-P are displayed instead of AREA and TRACK when TGP LOS is masked.
'M' on the TGP will no longer flash. It is now visible only when LOS is actually masked.
System will not allow an invalid laser code to be entered. An invalid data entry results in a “CICU INPUT ERROR” on the scratchpad (CDU or HUD), and caution is displayed on the MFCDs (LASER TRACK CODE INVALID or LASER DES CODE INVALID).
Maverick symbology logic is slightly varied now with different IFFCC target elevation modes selected - DLZ and range cues have been removed from the display under particular slant ranges.
The IAM Quick Pickle routine has been updated. After the first quick pickle, the user has a chance to pickle again. After a 15 second timeout, the bomb will become unusable and it will be impossible to ‘restore’ the bomb via the DTS UPLOAD function.
Fixed the inoperable Auto EO power in multiplayer after multiple restarts of client aircraft.
ADI steering bar movement limits have been adjusted.
Fixed missing TER DETECTED and TER+STORE DETECTED messages on the DSMS Inventory page.
IAMs are no longer initialized with ALN UNS or ALN GRDY status when a mission is started in-flight.
DSMS station status is correctly updated now when Selective Jettison is attempted with the RACK option.
Fixed the missing black background for some MFCD items.
HUD symbols are no longer shown outside the HUD frame.
Maverick FOV change is instant now and not a zoom.
Issues with ARC-186 and ARC-164 two lower digits frequency setting has been fixed.
TACAN frequency selector animation and functionality has been updated based according to real cockpit videos.
Marker beacon Morse code audio volume is no longer affected by the ILS volume knob on Intercom panel. However, it can still be turned OFF by pushing the ILS volume knob.
New canopy open/close sounds have been added.
New Sidewinder growl sound has been added.
Canopy jettison/tear off sounds have been added.
Cockpit Master Caution sound, and warning tones have been made non-spatial (not dependent on pilot’s head position).
Sidewinder growl is no longer heard in external views.
TACAN and ILS Morse code audio frequencies have been changed to 1020 Hz for ILS, and to 1350 Hz for TACAN.
The Middle marker beacon Morse code audio frequency was changed to 1,300 Hz. The Outer marker audio has been updated to better reflect the real audio.
CCIP consent option no longer affects the AGM-65.
The Waypoint name is no longer changed when its coordinates or altitude have been edited.
The red smoke generator is now shown in DSMS.
IAM min/max range marks, and current range caret will no longer randomly jump around when SPI is generated by the TGP.
Pressure and Barometric altitudes are correctly displayed on CDU CADC page now.
GCAS 90-foot hardcall no longer needs EGI and CADC to function.
Minor changes to the ARC-164 Frequency Knobs logic according to newly available videos.
The ARC-164 preset channel frequency is now displayed only after the Status button has been pressed on the control panel. Also, minor changes in the indication have been made - display test, etc.
The NMSP UHF light has been fixed.
EGI in-flight alignment will no longer cause an error in the ownship position. EGI will switch to NAV automatically when the 30 seconds timeout is over, and after a certain alignment accuracy has been reached.
IAM ALN RDY and ALN DEG status messages will no longer generate LRU FAIL for IAMs on the STAT page.
Airfields will be initialized in the CDU with correct waypoint numbers on all clients in multiplayer.
The Fuel Quantity Indicator will now show current fuel quantity instead of zero at ramp start.
The DSMS Quick Look profile will now display the correct bomb laser code.
CCIP Gun Reticle PAC-1 now correctly stabilizes on the API pipper when the gun is loaded with Combat Mix (CM).
Existing markpoints are now removed from the TAD upon DTS Upload.
The Signal light lamp test function has been fixed - some lights were not lit with only battery power on, and some were not lit with AC power available.
Laser guided bombs can now be released without TGP on board.
Fixed incorrect target elevation when switching it from DTS to HOT. NAV points (51 and above) will no longer be updated with hot elevation. All DTSAS functions will be ceased if a DTSAS failure is detected.
Select MAV video (China Fwd Short) logic was adjusted.
Radio frequency selectors rotation speed was adjusted for more convenient use.
Fixed bomb release interval option in DSMS. This no longer as an effect on CBU-97.
Ripple release will now work correctly with unlimited weapons.
Fixed SPI reporting for AI aircraft - index number on TAD, display sequence, and update period.
Fixed wrong fuel display for TAD air PPLI symbols.
Cockpit switches sound is positioned correctly now. Updated other cockpit sound positions.
BDU-50/56LGB auto lase procedure was fixed.
Each action in the aircraft auto-start sequence is followed by a screen message now.
HARS is initialized with correct magnetic heading.
The TAD map will be displayed instead of NO NAV DATA once any position source is valid - either INS or GPS.
Fixes to CCIP CR - heading scale is removed in post designate mode, ‘3/9’ and ‘5 mil’ indication is reverted to ‘MAN REL’ once the solution is inside HUD FOV.
Rockets can now be fired in CCIP CR if they are selected after a bomb profile.
Weapon ripple/pairs release order was fixed - the wrong stations sequence when profile was deselected and then selected again, inability to ripple rockets from paired stations.
HSI selected course pointer is correctly initialized with course to the next steerpoint when the aircraft is started in air.
Waypoint attributes from ATTRIB page are now correctly applied to a newly created waypoint or markpoint.
Waypoint attributes are now correctly applied to ADI/HSI steering when the steerpoint altitude/coordinates, current fly-to DB, or current steerpoint number have been changed, or when the ANCHOR point has been set as the steering destination via the NMSP.
Many fixes have been made to the ADI steering bars logic. Pitch steering will work for the anchor point now. Pitch steering was improved and is less sensitive. Bank steering bar will properly steer to the course set via HSI. Bank steering pointer will no longer generate strange steering commands.
SCS point altitude is now derived from current steerpoint.
ADI pitch steering bar does not steer the aircraft into the ground anymore. The minimum steering altitude changed to 90 feet.
Course set display on ATTRIB page will refresh when FROM point has been changed.
Waypoints DB is no longer reset during CDU warm start.
NO SPI WCN will be set if the current SPI is steerpoint with no valid elevation set.
CDU will perform some actions after the aircraft has landed: 1) DTS download will be performed. 2) RER and CEP will be calculated with special RERCALC waypoint being created and set as the steerpoint. 3) CDU warm start will be performed, once the CDU download is complete.
Fixed blank waypoint display on CDU when new mark Z event is created.
Brightness/contrast effect for sensors (TGP and Maverick) has been made much more realistic looking.
Fixed HSI Course offset from heading by approx 5 degrees.
Fixed ADI steering with crosswind.
Desired magnetic heading with crosswind is computed correctly now.


Mit diesem patch ist DCS A-10C mit dem kürzlich erschienenen DCS Ka-50 Black Shark 2 (http://www.digitalcombatsimulator.com/en/news/dcs_black_shark_2_press_release/) kompatibel.

Seit 1.1.0.9 kann ich in den Optionen die Texturen nur noch auf medium setzen, Jemand ne Idee was da los ist ?!

32bit OS? AFAIK wurde diese maßnahme eingeführt um instabilitäten bei 32bit zu eliminieren.

Marc Anton
2011-11-10, 22:14:40
Ja danke ich hatte es mittlerweile auch gelesen (im DCS Forum) na ja kann man nichts machen ausser auf win7 wechseln ^^

Greets Marc

sorcer3r
2011-11-11, 02:06:10
heute/gestern schon mal kurz gemeinsam ne kleine Runde gemeinsam mit A10 und Ka50 online geflogen. Macht Laune und freu mich jetzt schon auf passende Coopmissionen. :D

QUERSCHLÄGER
2011-11-15, 19:23:09
http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/28687/73232/0/A_10C_Warthog.html

pXe
2011-11-17, 22:08:08
heute/gestern schon mal kurz gemeinsam ne kleine Runde gemeinsam mit A10 und Ka50 online geflogen. Macht Laune und freu mich jetzt schon auf passende Coopmissionen. :D

Aber zu zweit in einer Maschine geht nicht oder?
Hätte schon mal wieder Bock auf eine Hardcore Simulation.
Wird da ein komplettes Kriegsgebiet simuliert, und man kann sich seine Einsätze selber aussuchen, wie bei Falcon, oder nur die aktuelle Mission?


pXe

S@uDepp
2011-11-17, 23:53:33
Aber zu zweit in einer Maschine geht nicht oder?
Hätte schon mal wieder Bock auf eine Hardcore Simulation.
Wird da ein komplettes Kriegsgebiet simuliert, und man kann sich seine Einsätze selber aussuchen, wie bei Falcon, oder nur die aktuelle Mission?


pXe


....neee.... das Großprojekt ist noch offen... soll aber ggf. mit dem nächsten Modul, dem Apache AH64A kommen :)

Es bleibt spannend ;)
S@uDepp

pXe
2011-11-18, 09:13:42
....neee.... das Großprojekt ist noch offen... soll aber ggf. mit dem nächsten Modul, dem Apache AH64A kommen :)

Es bleibt spannend ;)
S@uDepp

Hmm, dann warte ich vielleicht noch solange, der Apache hat mir immer mit am besten gefallen.


pXe

redpanther
2011-11-18, 10:39:51
Aber zu zweit in einer Maschine geht nicht oder?
pXe

Das würde etwas eng, nicht? Sind ja beides einsitzer. :wink:

S@uDepp
2011-11-18, 11:49:38
Hmm, dann warte ich vielleicht noch solange, der Apache hat mir immer mit am besten gefallen.


pXe


....... das kann aber noch das eine und das andere Jahr dauern....

Also VOR 2014 wird das wohl nix.....

Greets
S@uDepp

Killeralf
2011-12-15, 19:00:03
Patch 1.1.1.1 (http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.1.1_en/) ist soeben erschienen. Vollversion 1.1.1.1 (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en)

Changelog:

GENERAL

Crash with South Ossetia in Fast Mission Generator is corrected.
Updated A-10C flight manual.

GRAPHICS

HDR effect on sun corrected.
Dust and smoke grenade effects at night no longer appears as if day.
Fixed building errors at Sukhumi airbase
Visibility range of rocket smoke marker has been increased.
Canopy reflections have been corrected.
Contrail duration time is reduced.
Corrupted NVG image after long use is corrected.

AI

SEAD flights use anti-radiation missiles correctly again.
Crash with more than one aerial tanker in a mission is corrected.
Orbit trigger action has been corrected.
FARP and airbase ATC now responds correctly after landing.
JTAC radio options now appear properly for clients.
Ground unit logic of driving over bridges adjusted.
A-10C wingman AI evasive maneuvering adjusted.
Repeating wingman rejoin messages fixed.

AIRCRAFTS AND WEAPONS

Fixed occasional crash using CBU-97 and CBU-105.
Landing gear door animation for Ka-50 is fixed.
Occasional A-10C engine shut down during start up or taxi is fixed.
Trim with force feedback joysticks has been fixed.
A-10C weapon alignments adjusted.

AVIONICS

A-10C RWR now correctly detects Pyotr Velikiy radar locks and launches.
Fixed HSI Course offset when navigating with TACAN.
Hydra MK1 rockets are correctly displayed as Target Practice (TP) in DSMS now.
Engine oil pressure lights logic fixed. They will light when pressure is low and engines are running or not.
TGP gimbal will remain stowed now if TGP is OFF or STBY, and HOTAS "Slave All to SPI" or "Slave TGP to Steerpoint" commands have been attempted.
Manually entered magnetic variation (CDU OPTIONS page) will now be applied to all directions in TAD and CDU. Exception is CDU OFFSET page, which always uses the variation computed by EGI.
The map convergence correction was applied to TAD. Now the flight plan line is always oriented straight up when the aircraft is flying along it.
With SCS mode selected CDU STEER and ANCHOR pages will provide steering to the SCS point instead of steerpoint. Same applies to the HUD steering symbology.
SCS point color on TAD was changed to yellow.
Flight plan lines are correctly removed now from TAD when SCS is selected.
Flight plan waypoints auto-sequence is disabled when SCS is active.
IFFCC target elevation cannot be edited in SCS now.
ADI vertical steering works correctly with SCS now.
The last created markpoint will be not blanked from display on TAD in SCS mode.
IFFCC target elevation will be updated from steerpoint, when it was edited in CDU.
When TGP entered LSS and if it was SPI source, SPI will be reset to steerpoint. Once laser track have been obtained, TGP can generate SPI again.
AGL waypoint elevation option is handled correctly by CDU upon loading data from Mission Editor.
Fixed wrong geographical coordinates position (it was shifted up) on TGP display.
Fixed: external fuel tanks are red boxed on DSMS.
Fixed wrong symbols input on UFC upon the first attempt.
IFFCC hot elevations can be entered via scratchpad now.
Overhead markpoint elevation is set from radar altimeter if IFFCC hot elevation is selected.
If DTS fails of goes into search, flashing XXXX is shown in HUD target elevation window. Pressing UFC ENT makes it steady.
DTSAS Coordinate Ranging will be inoperative if DTSAS is in search.
LASER CODE MISMATCH caution will be displayed now only if Autolase was set ON in the profile.
Fixed store settings display in Quick Look profile.
"IFF" VMU message will be heard now if IFF alert was set up via IFFCC TEST menu.
HUD is correctly initialized with HARS mode at ramp start.
Selecting profiles while INVALID FUZING was visible on HUD will not result to wrong sight calculations anymore.
PBIL jitter (especially in CCIP CR) was eliminated.
MRS will correctly account now for MIN TOF set in BDU-33 profile.
DRC now should display correct impact point according to DES TOF set in profile.
Fixed MRS/DRC calculations for CBU-97.
DRC/MRS calculations now account for target elevation - i.e. they should work correctly in mountains.
PBIL does not move oddly (like going parallel to horizon) anymore on low altitude deliveries.
CCIP pipper does not jitter anymore with CBU-97.
TGP line-of-sight does not return to the LSS start point anymore when laser track was exited.
Default CBU-97/105 open height is temporarily changed to 1800 ft.
Slave All to SPI function was adjusted for AIM-9. Now if TGP is A-A mode, and is SOI, AIM-9 will slave to TGP LOS (other sensors will be not affected), otherwise AIM-9 will slave to current SPI, as well as other sensors.
So called "initial points" will be loaded with correct elevation into CDU.
Maverick slew sensitivity is independent of HOTAS throttle slew sensitivity now. Slew logic was reversed - 0.5 is most sensitive, and 9.5 is least sensitive. Adjusted HOTAS throttle slew sensitivity range, and values minimum step.
Fixed FPS drop down by 30-40% when ILS is turned on.