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sapito
2010-12-06, 11:06:37
Saxondragon bringt ein Nikolausgeschenk


http://forums.taleworlds.com/index.php/topic,126952.0.html

Prophesy of Pendor V3.2 WARBAND
SINGLE PLAYER ONLY

Synopsis

From the Founding of Pendor - the year is 354
A King has not ruled the shattered land of Pendor for many generations. What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime stories. Yet, the legends live on of a prophesy of hope. A tale of a champion who comes from a distant shore and unites the lords of Pendor under a single Ruler and brings peace and prosperity once again to this ravaged war-torn land.

All is not as it seems as there are many powers who have their own ends in mind and an epic struggle is about to unfold.

Strap on your sword, and buckle your imagination. Prepare to enter the world of Pendor and accept the challenge of the Prophesy - if you dare.


NEW 3.2 Features
Intelligent tactical AI and battle formations (see forum FAQ for details and keys)
A hidden outpost of a minor faction (no spoilers here!)
New intro quests
Treasure maps leading to hidden lairs
Gender equality: females get fiefs when invited to join a faction and don't have a hard time trying to get hired as mercs
Added reference pages under Notes->Game Concepts for buildings and knighthood orders
Cheater achievement rewritten (cheating three times will trigger it, and it doesn't disable other achievements, only their rewards)
Factionalized items (there are many faction-specific items that are available only in faction's town stores)
Auto-recruiting from bound villages (seneschal dialog) and auto-training (depends on seneschal Training skill) of player garrisons
Additional music tracks for battles and weddings
New voice sets for Diev, Sarleon and Empire lords
Mouse-driven death camera
Additional game options "Important news only" (all or no messages about lords, lootings and sieges that don't concern your faction) and "Battle formations" (toggles both formations and the tactical AI on/off)
King-hired mercs escort the king as a separate party, they also enter and exit centers with the king, and drop off prisoners in centers
Added a message to notify when a fief is awarded
Integrated More Metal Sounds 2.2


Changes from POP 3.01 and Warband:
New and updated items by Archangel
Updated scenes and additional item LODs by Sysyphe
Player kingdom management is Warband-style, with additional POP dialogs
The economy is a hybrid PoP/WB, with POP building improvements
Sarranids (6th kingdom) were removed, but their items are available in D'Shar stores
Bandit lairs populated with POP denizens
Additional companion dialogs and traits needed for Warband<BR><BR>Selected tweaks:
Many troop and item stats were rebalanced
Prisoner Mgmt skill: lowered prisoners per point from 15 to 10
Map: moved several villages, so towns always have at least two of them
Adjusted spawning probabilities of minor factions to be more balanced (less Heretic armies, more Snake Warbands etc. - spawns should be more diverse now); added missing messages for 3 Seers, Eyegrim and Noldor lords spawning.
Sorted most of the party templates (including kingdom reinforcements) to place stronger troops first (with some exceptions where strong troops appear at a later battle phase to make things interesting, like for Noldor Lords, Burilgi etc.)
AI garrisons sorted by troop level and real strength whenever they are reinforced or gain xp, archers biased by +25% (i.e. moved up), order troops moved down (-50%) so it's not impossible to siege an order town.
Kingdom reinf. templates rewritten: more balance between kingdoms, kingdom parties get their Order troops like in 2.5
Tweaked down tax inefficiency
Disabled Warband renown reduction when renown is high
Halved speed of night fighting for every AI battle
Some Empire troops (Legionnaire, Noble Legionnaire Recruit, Gladiator, Immortal) changed to infantry, less spear-throwing (Empire parties autocalc values now more in line with the rest)
Siege AI updated to gauge prospects with POP autocalc (both while planning and while sieging) - i.e. AI more careful, likely to attack easier targets like castles and villages

POP 3.01 bugs fixed:
More accurate heraldic armor back colors
Marleons Heavy Cavalry, Barclay Lancers now always have horses; Sheriff, Empire regular and Guardian Knights now have Riding skills
Fixed a bug that prevented Noldor Lords from spawning, except by rumor
Damaging already damaged improvements on capture/raid, caused repeated penalties or magical repair
Refugee party when invited to join gives wrong answers
Corrected building effects or description text for several buildings so they are consistent with each other
Map: wayward vertex near Valorshield moved - caused parties to get stuck
Map: flipped to face north

Warband bugs fixed:
Removed a set of duplicate banners
Fixed a WB bug that prevents the last prisoner troop of a certain type to escape (causing enormous prisoner lists in castles etc.)
Economy: WB bug fixed - symptoms were inflated prices and shortage of goods in stores; production of various goods rebalanced for POP (e.g. fish produced only in coastal villages and towns); boosted number of different goods in stores.
Lords seem to defect to a single faction
Lords go on to siege castles recently captured by their own faction

Prophesy of Pendor Features
Well thought out cultures, armies, and conflicts all of which are set against the backdrop of the realm of Pendor.
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Enhanced Goals
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Expanded victory conditions. It is not just about defeating the five kingdoms, but putting down the four minor factions as well and re-establishing relations with the elusive and hostile elder race of the Noldor.
Find the elusive Tears of the Dragon also known as Qualis Gems as a secondary quest to make your characters more powerful and unlock the secrets to establishing new Knighthood Orders and acquiring amazing weapons.
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New Factions
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6 Playable Factions with extended troop trees for each (15-19 per tree).
The Kingdom of Ravenstern - Blue - The Northern Dragon. Valiant warriors who value freedom.
The Fierdsvain - Green - Fearless and strong, masters of the battlefield on land and sea.
The Kingdom of Sarleon - Red - The Golden Lion. Upholding Honor and the traditions of the Old Kingdom.
The D’Shar Principalities - Brown- These once nomadic tribesmen are swift as the wind, and deadly as the cobra.
The Empire - Gold - The Bold Eagle. Disciplined and brave making a last stand or new beginning.
Player Kingdom - Yours to define.
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New Economic Models
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Kingdom Management System - Talk to your steward to manage your Kingdom
Expanded Economic Model- build dozens of new structures at your village, castles and towns. Structures can be damaged and destroyed when locations are conquered or raided.
Player as King option and Enhanced Kingdom Management system. Declare yourself as a Monarch and play at a new level and all that goes with it.
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New Enemies:
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Many and varied foes that are intrinsically part of the struggle of Pendor.
Addition of unique Heroes belonging to various minor factions that have unusual troops, dialogues and are challenging to defeat.
Minor Factions have warbands and armies that can appear to challenge your rule of Pendor.
Major Heroic Spawns often spawn patrols and scouting groups.
Factional Leaders have unique weapons to find.
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Enhanced troops:
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Knighthood Orders- The top tier troops can only be created at chapters of knighthood orders that are located at various castles and towns. Some Orders already exist in the game, others are defunct and are up to the player to discover and reestablish. You decide what orders to promote, destroy, keep or create and where. In addition you can enhance the skills and attributes of these upper echelon troops in the game.
A unique troop trees reserved for the player. Adopt one of the five major cultures as your own or turn back the clock and embrace the culture of the old Pendorian Kingdom.
Enhanced Mercenaries, over 15 different types with intersecting troop trees.
More powerful soldiers and increased troops.. added 150 more troops to encounter and work with.
Multiple new troop trees to utilize.
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Companions:
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Expanded NPC's. 20 unique companions with enhanced dialogue including encounter comments.
Companion, Pretender and Cultural special abilities: Unique weapons, items, ability to train specialized troops etc.
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New Items:
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Addition of over 475 new items (Over 120 new Models only for Pendor).
Many new Horses
New Armor with amazing look, feel and properties.
New weapons including upgradeable enchanted weapons and highly valued unique weapons.
Added a Baggage Train for those long Sieges.
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Sounds:
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Enhanced NPC voice acting to give deeper immersion.
Better Battle Sounds. Incorporated Checkmatey�s More Metal sounds V1.7.
New Music - some donated by professional award winning artists and composers.
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Artwork:
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Reworked the menu system for a completely fresh look and feel.
New banners � Amazing banners that spark your imagination.
New Artwork, Icons, armor and weapons textures that that change the entire look and feel of the game.
A new unique and challenging map and expanded from earlier versions.
Renamed, reworked and brought in line with the relevant culture all lords, ladies, merchants, stewards to give a consistent visual and contextual experience.
Incorporated new face textures for a more realistic grittier look.
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Enhanced Game interaction:
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Dynamic Conversation System. - This system will allow for the interaction with various merchants, travelers, stewards, barkeeps, and Red Brotherhood slavers and yield location specific, relevant and dynamic content that will affect game play.
Enhanced Autoloot
Enhanced Autoresolve for more realistic battles.
Accessing inventory while in siege.
Accessing village leaders from the village menu.
Modified defenders arrow supply.
Auto continuation if your character falls in battle and Death Cam.
Creation of a wiki to help players with the immense storyline and information.
Prisoner ransom reward by level.
Modified prisoner recruitment.
Enhanced tournaments for betting, and rewards.
Easter Eggs if you can find them
Find Treasure Maps
Free Slaves from Ransom Brokers (Red Brotherhood)
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High replay value:
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No two games will be the same.
Not a module for the inexperienced player.
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Reporting:
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New Reports for status on your game victory.
New Achivements
New reports at each location you own to find out how they are doing.
Expanded Reporting � Enhanced reports of your villages, castles and towns as well as victory conditions.

pordox
2010-12-06, 14:20:50
Nice, ich hab gerade wieder einmal viele Stunden Warband hinter mir und wollte einmal ein paar Mods testen, denn das Hauptspiel, so gut es ist, hat man dann doch mal gesehen ;) Merci für den Hinweis

Stormscud
2010-12-06, 16:32:34
Werd ich gleich mal testen, klingt sehr interessant. Dank der neulichen Steam Aktion bin ich erst in den Genuss von M&B gekommen, hätte nicht gedacht dass das Spiel so süchtig machen kann xD