MooN
2013-10-08, 20:53:20
Universum: War Front @kickstarter (http://www.kickstarter.com/projects/starworksart/universum-war-front-fps-rts-moba-rpg-in-one-space)
http://www.youtube.com/watch?v=qz0XHgVdJxk
SRSLY?!
http://4.bp.blogspot.com/-5yw6WWLU72A/T9ar6t_t6NI/AAAAAAAAAfE/KBC_VSWsRow/s1600/shut-up-and-take-my-money.jpg
Ich weiß, ziemlich mies für ein Eröffnungsposting. Aber.. EIN TYP?! Was zur Hölle machen die bei Blizzard das ganze Jahr?!
EDIT:
MEET THE TEAM
In fact all that you see now was done by one person in his apartment. But when we'll reach our financial goals, we will be able to hire others talented and experienced people to help us to release the game faster and better comparing to its current state.
StarworksArt Studio is a small indie game developer with big ideas, which is located in Boston (MA). It was founded in 2012 by Cyril Megem, who was formerly the lead artist in the game development department of Monte Christo (famous French publisher). After leaving their office Cyril decided to focus on his own game project development. He spent over a year working alone and doing all necessary works from graphics and game design to programming, and even music composing. In 2013 he met Brian Dinh, who decided to join Cyril, taking a responsibility for marketing and community management. Having done a lot of work, they are planning to raise enough funds to expand the team, and to release their first game title “Uniwersum: War Front”.
http://www.youtube.com/watch?v=qz0XHgVdJxk
SRSLY?!
http://4.bp.blogspot.com/-5yw6WWLU72A/T9ar6t_t6NI/AAAAAAAAAfE/KBC_VSWsRow/s1600/shut-up-and-take-my-money.jpg
Ich weiß, ziemlich mies für ein Eröffnungsposting. Aber.. EIN TYP?! Was zur Hölle machen die bei Blizzard das ganze Jahr?!
EDIT:
MEET THE TEAM
In fact all that you see now was done by one person in his apartment. But when we'll reach our financial goals, we will be able to hire others talented and experienced people to help us to release the game faster and better comparing to its current state.
StarworksArt Studio is a small indie game developer with big ideas, which is located in Boston (MA). It was founded in 2012 by Cyril Megem, who was formerly the lead artist in the game development department of Monte Christo (famous French publisher). After leaving their office Cyril decided to focus on his own game project development. He spent over a year working alone and doing all necessary works from graphics and game design to programming, and even music composing. In 2013 he met Brian Dinh, who decided to join Cyril, taking a responsibility for marketing and community management. Having done a lot of work, they are planning to raise enough funds to expand the team, and to release their first game title “Uniwersum: War Front”.