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Lurtz
2015-01-14, 07:44:21
Das lange spekulierte Total War: Warhammer scheint nun tatsächlich in der Mache zu sein:
http://i1253.photobucket.com/albums/hh588/StormOfRazors/2015-01-13111657_zps8ca9cc95.jpg

http://www.twcenter.net/forums/showthread.php?677233-Total-War-WARHAMMER-officially-revealed

Kriton
2015-01-14, 08:52:07
:eek:

I gfrei mi narrisch drauf!

Eidolon
2015-01-14, 09:22:54
Oh, das könnte interessant werden.

L233
2015-01-14, 09:35:54
Das ist auch notwendig, wenn die altbekannten geschichtlichen Perioden nicht zum 3. Mal durchgelutscht werden sollen.

Lurelein
2015-01-14, 16:05:33
Wenn das stimmt, raste ich aus :D

Jetzt brauch man nur noch die Info welches Universum genau und welche Zeit.

Mephisto
2015-01-14, 17:12:27
Sicher kein 40k, oder, wegen der Rechte?

Kriton
2015-01-14, 17:16:40
Der Titel ist IMHO klar. Sie machen das Fantasy-Setting.

Lurtz
2015-01-14, 18:18:14
Der Titel ist IMHO klar. Sie machen das Fantasy-Setting.
Sehe ich auch so.

Lurelein
2015-03-10, 16:49:39
15 Jahre Total War:
2qWAMAfqJEk

Krass das es schon 15 Jahre her ist, wo ich Shogun gespielt habe :D
Am Ende gibt es auch noch einen ziemlich eindeutigen Hinweis auf TW:Warhammer.

Lurtz
2015-04-22, 16:26:30
Announcement Trailer (vorerst nur auf Spanisch ^^):
https://www.youtube.com/watch?v=QbP-KmDdE1Y

EdRu$h
2015-04-22, 16:59:57
Announcement Trailer (vorerst nur auf Spanisch ^^):



Hier nicht :)

7i4d3ignBNQ

UlcerousVomitus
2015-04-22, 18:37:30
oh fick ja

http://lastgif.com/gifs/6941.gif

Eidolon
2015-04-22, 20:44:09
Tzeentch! ;)

De[a]mon
2015-04-22, 21:35:43
Schick

Lurtz
2015-06-04, 09:48:22
Erste Screenshots:
http://www.gameinformer.com/games/total_war_warhammer/b/pc/archive/2015/06/04/total-war-warhammer-shows-off-its-epic-battles.aspx?utm_content=buffer47a83&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer

UlcerousVomitus
2015-06-04, 13:03:33
needz moa chaos!!!

aber vampire counts gehn auch voll klar :-)

bin mir nicht sicher auf dem einen screen mit dem drachenartigen viech obs chaos oder vampire is?!

dildo4u
2015-06-04, 15:50:27
Erste Screens:

http://i.imgur.com/HhQzbxl.jpg

http://i.imgur.com/1enB3zx.jpg

http://i.imgur.com/W4IYHig.jpg

http://i.imgur.com/v31tSPf.jpg

http://i.imgur.com/ZkqjQrs.jpg

EdRu$h
2015-06-17, 11:28:59
pGkg_Izkod8

derpinguin
2015-06-17, 11:59:01
Ich freu mich drauf. Aber bitte noch ein 40k nachschieben.

dildo4u
2015-07-17, 15:46:05
Total War: WARHAMMER - In-Engine Trailer: Karl Franz of the Empire

https://youtu.be/epK0ouN0l7U

UlcerousVomitus
2015-07-19, 21:21:51
seit wann haben orcs so flugviecher?

trailer is sehr nice aber sind die falschen rassen :freak:

Screemer
2015-07-19, 21:50:20
bei dem trailer bekomm ich sogar als nicht warhammer fan ne gänsehaut. epic battle.

dildo4u
2015-07-30, 16:29:32
Total War: WARHAMMER - Battle of Black Fire Pass Walkthrough

https://youtu.be/C6LpcRKS13c

Rancor
2015-07-30, 16:32:54
Das wird ein Spass :) ICh freu mich drauf. Hoffe nur das das TW diesmal fertig auf den Markt kommt und nicht wieder 1 Jahr brauch um zu reifen.

UlcerousVomitus
2015-07-30, 23:58:32
sieht schon sehr nice aus, aber bitte jetzt endlich mal was von den Vampire Counts zeigen !!!

dildo4u
2015-09-20, 11:15:59
Total War: Warhammer Dwarfs Let's Play 6GB

http://www.gamersyde.com/download_total_war_warhammer_dwarfs_let_s_play-35738_en.html

Showers
2015-09-20, 11:45:11
Spielszenen flashen voll, das wird wieder ein Spiel werden, das ich zum Release kaufen werde.:smile:

BTW wer sich wieder in das Warhammer-Fantasy Universum einleben möchte, dem empfehle ich die Playlist vom WHF Lore-Gott Arch Warhammer. Er beschreibt in über 30 40minütigen Videos den kompletten Lore-Background und die Armeen der einzelnen Völker.

Arch Warhammers Lore Playlist (https://www.youtube.com/playlist?list=PLx6N3LVwgba3qIaTE8xbtEwek8JpIfJMo)

Lurtz
2015-10-22, 17:08:03
Release: 28. April 2016

Chaos gibts als Preorder-DLC :uclap:

http://steamcommunity.com/games/364360/announcements/detail/121954666155745750

ngl
2015-10-22, 17:27:13
Und damit hat es sich für mich auch erledigt. Dankesehr, die Vorfreude war nett. Aber den DLC Kram für jedes einzelne Volk mache ich nicht mit.

UlcerousVomitus
2015-10-25, 11:32:57
Und damit hat es sich für mich auch erledigt. Dankesehr, die Vorfreude war nett. Aber den DLC Kram für jedes einzelne Volk mache ich nicht mit.

Ich schon. Vampire counts game play wäre jetzt mal angebracht

Lurtz
2015-12-03, 18:17:36
Es gibt endlich die Kampagnenkarte zu sehen :eek:

https://www.youtube.com/watch?v=OuFEg3CC4Kw

Edit: Hier sieht man mehr:
https://www.youtube.com/watch?v=ukhsJHlquYI

Lurelein
2015-12-03, 19:35:03
Es gibt endlich die Kampagnenkarte zu sehen :eek:

https://www.youtube.com/watch?v=OuFEg3CC4Kw

Edit: Hier sieht man mehr:
https://www.youtube.com/watch?v=ukhsJHlquYI

Haben will und zwar sofort! :biggrin:

UlcerousVomitus
2015-12-07, 17:46:44
hammer

will jetzt endlich mal vampire/untote sehn!!!

Marodeur
2015-12-07, 20:36:31
Geiler Scheiß :D

UlcerousVomitus
2016-01-30, 12:38:11
kommt 2 wochen nach dark souls 3 :freak:

vermisse immer noch vampire screens oder gameplay, sind immerhin nur noch 3 monate bis zum release

kann man von beginn an auch mit chaos spielen und ist die kampagne auch so umfangreich wie mit den anderen 4 rassen, weiß keiner ne?

man kann doch mit jeder rasse die sp kampagne spielen oder?

und kann mir einer das erklären?

http://www.lightninggamingnews.com/wp-content/uploads/2015/10/Total-War-Warhammer-Pre-Order-Bonus-and-High-King-Edition-unveiled-5-1024x724.jpg

das zeigt alle 4 rassen als untote? :confused:

Lurtz
2016-02-12, 16:30:04
Empire Campaign Walkthrough:
https://www.youtube.com/watch?v=M3Uf53_Y6nk

UlcerousVomitus
2016-03-13, 15:09:17
http://www.eurogamer.net/articles/2016-03-08-total-war-warhammer-delayed-to-may

am 15.03 gibts endlich vampire zu sehn :-)

https://twitter.com/totalwar/status/708306919417577472?ref_src=twsrc%5Etfw

dildo4u
2016-03-15, 00:47:40
Auf dem AMD Stream wurde gerade DX12 Support angekündigt.Denke mal bei dieser Art Game werden die Gewinne massiv sein.

http://www.pcgameshardware.de/AMD-Polaris-Hardware-261587/News/Capsaicin-Live-Stream-Live-Ticker-1189138/

medi
2016-03-15, 11:20:41
Auf dem AMD Stream wurde gerade DX12 Support angekündigt.Denke mal bei dieser Art Game werden die Gewinne massiv sein.

http://www.pcgameshardware.de/AMD-Polaris-Hardware-261587/News/Capsaicin-Live-Stream-Live-Ticker-1189138/

Vielleicht gibts dann die 390er Karten im Bundle mit dem Game. Dann könnt ich mich vllt. doch durchringen es jetzt schon zu kaufen :D (Hab ja noch nicht mal Attila angefangen)

dildo4u
2016-03-15, 18:20:21
Total War: WARHAMMER - Vampire Counts - In-Engine Cinematic Trailer

https://youtu.be/uj605sogy3I

UlcerousVomitus
2016-03-15, 20:49:19
i just came =)

THEaaron
2016-03-15, 22:26:19
geil. :O

derpinguin
2016-03-15, 22:28:41
Gefällt mir auch. Noch besser wärs wenn die Storyline rund 40k Jahre später angesiedelt wäre, aber seis drum. Kommt auf meine Wunschliste.

QuadReaktor
2016-03-16, 10:32:10
Gefällt mir auch. Noch besser wärs wenn die Storyline rund 40k Jahre später angesiedelt wäre, aber seis drum. Kommt auf meine Wunschliste.


40K Jahre später gibt es solche Massenschlachten nicht mehr :freak: *aber 40K gefällt mir auch um einiges besser*

UlcerousVomitus
2016-03-16, 19:52:22
morgen müsste es neues vc gameplay geben

dildo4u
2016-03-23, 15:04:53
Total War: Warhammer - Vampire campaign gameplay

https://youtu.be/gx1_4dVFjqo

UlcerousVomitus
2016-03-23, 18:20:57
weitere kurze gameplay momente

https://www.youtube.com/watch?v=AN7KhpOZLmM

endlich mal wieder ein feines rts mit bösen spielbaren rassen

frag mich nur wie umfangreich der chaos teil wird

UlcerousVomitus
2016-03-24, 10:07:40
https://www.youtube.com/watch?v=mOsbCCtcXzE

zeigt weitere einheiten :cool:

terrorgheist & blood dragon <3

fondness
2016-03-25, 17:56:16
Total War™: WARHAMMER®
A fantasy strategy game of legendary proportions, Total War: WARHAMMER combines an addictive turn-based campaign of epic empire-building with explosive, colossal, real-time battles, all set in the vivid and incredible world of Warhammer Fantasy Battles.

Sprawling battles with high unit counts are a perfect use case for the uniquely powerful GPU multi-threading capabilities offered by Radeon™ graphics and DirectX® 12. Additional support for DirectX® 12 asynchronous compute will also encourage lightning-fast AI decision making and low-latency panning of the battle map.

http://ir.amd.com/phoenix.zhtml?c=74093&p=irol-newsArticle&ID=2150443

UlcerousVomitus
2016-04-04, 12:46:36
https://www.youtube.com/watch?v=WQ64xCMV76I

hammer =)

frage an die experten:

https://scontent-fra3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/12440427_1015530115188855_3340487255087357777_o.jpg

das ist ein zombie dragon oder?

Lurtz
2016-04-24, 21:54:13
Multiplayer von Darren auf max (leider grottige Videoqualität):
https://www.youtube.com/watch?v=U2TZfCCX0wI

Das ingame-AA sieht leider wieder absolut unbrauchbar aus :(

dildo4u
2016-05-01, 23:37:27
Total War: WARHAMMER - Kholek Suneater Let's Play

https://youtu.be/3EIkvHD7MU8

UlcerousVomitus
2016-05-02, 09:09:01
chaos dlc free for all wenn in der ersten woche bestellt wird

Kriton
2016-05-05, 17:24:47
Auch wenn es nicht mit angegeben ist beim Händler?

Rancor
2016-05-19, 09:10:10
So ich habs bei Amazon vorgestellt. Es sieht einfach zu krass geil aus. Eigentlich wollte ich nach Rome 2 kein Total War bei bei Release kaufen ( Attila habe ich komplett ausgelassen ) Aber Warhammer.... puhhhh, das ist so geil.. Kann es kaum erwarten bis zum 24. :D

dildo4u
2016-05-19, 11:15:50
Infos's zu den Verbesserungen der Engine,DX12 kommt per Patch es soll aber auch so deutlich besser mit Multi Cores skalieren.


http://wiki.totalwar.com/w/Optimisation_Blog

Showers
2016-05-19, 16:19:29
Konnte mich nicht halten und habe es für 39€ vorbestellt.

JaniC
2016-05-19, 16:58:50
PC Gamer 86%

http://www.pcgamer.com/total-war-warhammer-review/

If you find real history a bit bland compared to glorious nonsense made up by strange British people then Warhammer is the Total War for you.

UlcerousVomitus
2016-05-20, 10:53:26
sehr geil, vorallem rechne ich mit weiterhin tonnen an content

erst mal noch ds3 beenden dann chaos und vc durchzocken :cool:

https://www.youtube.com/watch?v=Z1IYXPE5tLs

chaos dragon <3

Lurtz
2016-05-20, 20:53:35
Skaliert das Interface in 4k vernünftig?

Edit:
Toll, tut es immer noch nicht :mad:
http://www.pcmrace.com/2016/05/20/epic-shots-total-war-warhammer/

Selbst winzige Indieschmieden wie Crate kriegen eine UI-Scaling-Option hin, die meisten Konsolenspiele skalieren sowieso seit der letzten Gen schon, nur große PC-Entwickler wie CA kriegen das nicht hin. Kann ja wohl nicht wahr sein.

'Sebi'
2016-05-21, 09:18:08
Skaliert das Interface in 4k vernünftig?

Edit:
Toll, tut es immer noch nicht :mad:
http://www.pcmrace.com/2016/05/20/epic-shots-total-war-warhammer/

Selbst winzige Indieschmieden wie Crate kriegen eine UI-Scaling-Option hin, die meisten Konsolenspiele skalieren sowieso seit der letzten Gen schon, nur große PC-Entwickler wie CA kriegen das nicht hin. Kann ja wohl nicht wahr sein.

Grmml großes :down:. Schon bei Attila konnte ich auf 4k beim Interface nur mit der Lupe spielen und jetzt machen die das gleiche bei Warhammer :mad:.

Lurelein
2016-05-22, 15:38:11
Die Streams auf Twitch machen so viel Lust auf mehr :love4::eek:

Am selben Tag TW: Warhammer und Overwatch! Oh oh ... Muss ich beides Parallel zocken :D

Kartenlehrling
2016-05-22, 22:14:56
Unfortunately, the DirectX 11 build we ran did not include the same benchmark.
We were thus not able to do a direct 1:1 comparison. Instead, the DirectX 11 numbers came from several custom battles.
We attempted to emulate similar conditions and camera angles. Furthermore, because the tests were done on pre-release versions of the DirectX 12 executable and
the game itself, we cannot guarantee the same results with the public release of either.
Tests were run on a desktop computer equipped with an Intel i7-3770k, 16GB of DDR3 memory, and an AMD R9 290.
Three resolutions were benchmarked – 1920×1080, 2560×1440, and 3440×1440 (for the UltraWide fans out there) – and repeated for accuracy.
The game was set to the Ultra preset. The only options it left disabled were depth of field, screen space reflections, and vertical sync.


2560×1440
The DirectX 11 build saw an average of 32 frames per second on the R9 290 at 1440p.
When zoomed out, the framerate ranged between 32 and 37 frames per second.
Zooming in to the thick of battle brought it down to the mid to high 20s, with a minimum of around 26 frames per second.
Not surprisingly, the DirectX 12 benchmark once again presented a substantial boost to performance.
It gave an average of 52.5 frames per second, a 64.06% increase. The minimum hovered at 48 and the maximum reached 54 frames per second.

http://gameranx.com/updates/id/54685/article/total-war-warhammer-directx-12-benchmarks/
Total War: Warhammer DirectX 12 Benchmarks

http://core0.staticworld.net/images/article/2016/05/total-war-warhammer-perf-100662439-large.png
http://www.pcworld.com/article/3073538/software-games/total-war-warhammer-directx-12-performance-preview-radeon-reigns-supreme.html

http://www.gamestar.de/spiele/total-war-warhammer/artikel/total_war_warhammer,51988,3272806,2.html
Total War: Warhammer - Systemvoraussetzungen, Hardware-Anforderungen, Performance und Grafik

Rancor
2016-05-23, 11:25:41
NAja aber AMD Karten schneiden, obwohl es ein Gaming Evolve Titel ist, ehh ziemlich schlecht ab.

http://www.gamestar.de/spiele/total-war-warhammer/artikel/total_war_warhammer,51988,3272806.html

Kartenlehrling
2016-05-23, 11:36:55
War mein Link nicht gut genug?
Ausserdem bezieht sich Gamestar ausschliesslich auf die DX11 version.

Showers
2016-05-23, 11:54:55
Steam lädt gerade selbstständig 9,4GB runter.:biggrin:

dildo4u
2016-05-23, 12:48:37
War mein Link nicht gut genug?
Ausserdem bezieht sich Gamestar ausschliesslich auf die DX11 version.
DX12 kommt nicht zum Launch daher wurde DX11 getestet.

Kartenlehrling
2016-05-23, 19:26:00
Es ist stark anzunehmen, dass die Performance der AMD-Grafikkarten mit einem Day-One-Patch oder einem angepassten Treiber noch deutlich verbessert wird,
zumindest in unserer Vorab-Version stehen Spieler mit Nvidia-Grafikkarten aber spürbar besser dar.
Möglicherweise haben sich die Entwickler im Zuge der Optimierungen der Engine für den kommenden DirectX 12-Patch im Falle der AMD-Modelle auch zu sehr auf die neue Schnittstelle konzentriert und
die DirectX 11-Performance etwas vernachlässigt. Bis der Patch tatsächlich erschienen ist, bleibt das aber reine Spekulation.

Bei Dir klingt es so als wenn Gamestar.de die möglichkeit hatte DX12 zu test,
ich lese da was anders aus, aber egal nächsten Monat soll es nachgereicht werde.


The game officially comes out tomorrow but DirectX 12 support will be coming in June via a patch.

Showers
2016-05-24, 09:02:00
WTF heute frei und das Game wird wohl erst um 19 Uhr freigegeben? Ich will JETZT!!!:mad:

Muss mich jetzt doch noch ein bisschen mit Battlefleet Gothic Armada und Stellaris abgeben.

pubi
2016-05-24, 09:04:50
Bei mir ist es verfügbar. :uconf:

Verguckt.

Rancor
2016-05-24, 09:56:23
Wie wird heute erst um 19 Uhr freigeschaltet? Ich dachte 8:00 BST? Naja egal bin ehh noch auf der Arbeit. Ich freue mich tierisch, habe aber ein wenig Bedenken was die Kampagne angeht. Die soll ja ziemlich abgespeckt sein. Naja mal guggen. Mehr Focus auf WAAARRRRR :D

Showers
2016-05-24, 10:31:04
Wie wird heute erst um 19 Uhr freigeschaltet? Ich dachte 8:00 BST? Naja egal bin ehh noch auf der Arbeit. Ich freue mich tierisch, habe aber ein wenig Bedenken was die Kampagne angeht. Die soll ja ziemlich abgespeckt sein. Naja mal guggen. Mehr Focus auf WAAARRRRR :D
Hast recht Spiel startet schon. BTW hat innerhalb wenigen Stunden bereits eine "ausgeglichen" Steam-Kritikstatistik von 130 Bewertungen. Die meisten sehen wohl nur einen Black Screen. Da steckt bestimmt Tzeentch dahinter:freak:

edit: Intro ist schon mal sehr kurz, und wurde bereits vor dem Spiel mehrmals gezeigt. In der Deutschen Synchro spricht eine Frau und das viel schlechter als ihr englischsprechender männlicher Counterpart.

Rancor
2016-05-24, 10:43:04
Tchja da wird wohl der Kopierschutz rumspacken. Die ganzen youtuber und Streamer habe ja berichtet das es absolut keine technischen Probleme gab. Ich hoffe die fixen das soon.

Showers
2016-05-24, 10:46:32
Tchja da wird wohl der Kopierschutz rumspacken. Die ganzen youtuber und Streamer habe ja berichtet das es absolut keine technischen Probleme gab. Ich hoffe die fixen das soon.
Ich hatte beim ersten Spielstart einen Black Screen für etwa eine Minute, danach startete das Spiel ohne Neustart. Jetzt startet es ohne Verzögerung. Bestimmt haben die ADHS-gestörten Negativkommentarschreiber nach 10Sek. gleich alt+F4 gedrückt und ihrem Frust freien Lauf gelassen,

Rancor
2016-05-24, 10:49:58
Ich hatte beim ersten Spielstart einen Black Screen für etwa eine Minute, danach startete das Spiel ohne Neustart. Jetzt startet es ohne Verzögerung. Bestimmt haben die ADHS-gestörten Negativkommentarschreiber nach 10Sek. gleich alt+F4 gedrückt und ihrem Frust freien Lauf gelassen,

Das kann natürlich sein ^^

blaidd
2016-05-24, 11:59:15
NAja aber AMD Karten schneiden, obwohl es ein Gaming Evolve Titel ist, ehh ziemlich schlecht ab.

http://www.gamestar.de/spiele/total-war-warhammer/artikel/total_war_warhammer,51988,3272806.html

Die DX11-Performance von AMD war zumindest vor der angepassten Radeon Software 16.5.3 nicht berauschend, das ist richtig.

Unter DX12 ist AMD aber deutlich schneller als vergleichbare Nvidias. Größenordnung von gut und gerne 20 - 30 %. Sogar in Ultra HD, da ist eine R9 Fury OC (1.050 MHz) 25 % vor einer GTX 980 OC (@ 1.316 MHz).

dildo4u
2016-05-24, 12:06:26
Ist DX11 schneller als DX12 bei NV?

blaidd
2016-05-24, 12:23:23
Das ist momentan noch schwer zu sagen. Der DX12-Benchmark ist Standalone und DX12-Only. Ich kann im eigentlichen Spiel zwar das gleiche Szenario reproduzieren, aber nicht die Kameraperspektive.

Tendenziell ist die Performance unter DX11 und DX12 mit den Nvidia-GPUs wohl einigermaßen ähnlich, wobei auch die Geforce-GPUs im CPU-Limit (bzw. @ 720p) zulegen können. Eventuell verlieren sie in höheren Auflösungen auch etwas Leistung.

Ohne DX12-Patch kann ich dazu aber nichts genaueres sagen. Ein angepasster Geforce-Treiber wäre auch nicht schlecht...

Showers
2016-05-24, 13:08:59
Also das Spiel gefällt mir, habe Imperium und die Orks angespielt. Leistung mit max. Details top, keine Lags, keine Ruckler, keine sonstigen Aussetzer und kaum merkliche Ladezeiten.

Die Strategieansicht ist leider total für den Popo. Fast so miserabel wie bei Paradox Spielen. Da ich Paradox leider gewöhnt bin, werde ich mich ohne großes Murren mit dem desaströsen TW Interface zurecht kommen müssen.

Rancor
2016-05-24, 13:17:36
Na toll Amazon hat nicht geliefert. Ich will keinen Key kaufen, also muss ich noch in den MM..

Showers
2016-05-24, 13:20:52
Na toll Amazon hat nicht geliefert. Ich will keinen Key kaufen, also muss ich noch in den MM..
Wenn die nicht geliefert haben, dann liefern die doch morgen? Warum einen Key kaufen?

Rancor
2016-05-24, 13:24:55
Wenn die nicht geliefert haben, dann liefern die doch morgen? Warum einen Key kaufen?

Naja ich will ja heute spielen und nicht morgen ^^. Schick ichs halt zurück. Bin kein Freund von Keys. Ich brauch noch ne Verpackung :D

Edit: Ist doch angekommen :D Kam der Postbote 2 mal ^^

UlcerousVomitus
2016-05-25, 19:15:12
wie habt ihr das Chaos Warriors Race Pack pre order dlc aktiviert? funzt das automatisch bei steam?

habs von amazon, für 60 € vorbestellt, kam vorgestern aber sehe nirgends nen extra key und heute wurden 10 € zurück erstatte, hä? :confused:

EdRu$h
2016-05-25, 20:12:21
wie habt ihr das Chaos Warriors Race Pack pre order dlc aktiviert? funzt das automatisch bei steam?

habs von amazon, für 60 € vorbestellt, kam vorgestern aber sehe nirgends nen extra key und heute wurden 10 € zurück erstatte, hä? :confused:

Wird automatisch für Alle aktiviert die das Spiel innerhalb der ersten Woche kaufen/aktivieren, steht so bei Steam, also noch bis zum 31.

UlcerousVomitus
2016-05-26, 12:07:29
Jo, kann man dann übers ingame Menü aktivieren =)

Rancor
2016-05-26, 14:09:53
Selbst auf Normal finde ich die Kampagne ziemlich schwer ^^ zumindest mit dem Empire :D

JackBauer
2016-05-28, 13:37:04
http://www.gamestar.de/spiele/total-war-warhammer/news/total_war_warhammer,51988,3273224.html

neuer Verkaufsrekord 500 000 in den ersten 3 Tagen, liegt sicher auch daran das es den hier oft diskutierten Kopierschutz hat

Lurelein
2016-05-28, 14:21:27
http://www.gamestar.de/spiele/total-war-warhammer/news/total_war_warhammer,51988,3273224.html

neuer Verkaufsrekord 500 000 in den ersten 3 Tagen, liegt sicher auch daran das es den hier oft diskutierten Kopierschutz hat

Warhammer + Total War + ausgereifte Release Version + gute PR + Denuvo, sorgt halt schon für gute Verkaufszahlen.

THEaaron
2016-05-28, 15:02:15
Hab ein paar Anläufe für die Greenskin Kampagne gebraucht aber jetzt hab ich endlich eine solide Basis. Kommt mir zumindest wesentlich schwieriger vor als vergangene Total War Teile. :)

Lurelein
2016-05-28, 15:44:12
Hab ein paar Anläufe für die Greenskin Kampagne gebraucht aber jetzt hab ich endlich eine solide Basis. Kommt mir zumindest wesentlich schwieriger vor als vergangene Total War Teile. :)

Greenskins sind aber eigentlich am einfachsten. Sie haben eine abnormale Wirtschaft und gute R-Click Einheiten :D

phoenix887
2016-05-29, 09:17:45
Also bei mir ist das Ingame Vsync, sowie über den Treiber defekt. Habe schwarze Artefakte im Bild.....Vsync off..alles gut..aber mich nervt dann das tearing....

Ist das bei euch auch so?

THEaaron
2016-05-29, 12:27:33
Greenskins sind aber eigentlich am einfachsten. Sie haben eine abnormale Wirtschaft und gute R-Click Einheiten :D

Jap.. mein Spielstil war noch nicht orkisch genug. :D

Lurelein
2016-05-29, 12:56:12
Jap.. mein Spielstil war noch nicht orkisch genug. :D

;D Einfach immer feste druff! :biggrin:

UlcerousVomitus
2016-05-29, 15:02:38
https://img.buzzfeed.com/buzzfeed-static/static/2014-10/26/6/enhanced/webdr08/enhanced-14836-1414320930-8.jpg

irgendwie gehts mir so :D

Oelcreme
2016-05-30, 19:51:23
Ist es irgendwie möglich schlechtere Einheiten zu einem anderen Helden zu schicken?Oder muss ich die zwangsläufig löschen um Platz zu schaffen für bessere?

UlcerousVomitus
2016-06-01, 10:35:11
100 turns und bin kaum weiter wie zu beginn, muß wohl nochmal neu anfangen :confused:

ich versteh nicht was am wichtigstens ist, mehrere armeen, viel orten besetzen, alles möglichst schnell hoch zu leveln, jeden falls ist mir derzeit das was ich habe zu wenig um dann gegen chaos zu kämpfen

UlcerousVomitus
2016-06-22, 19:12:09
ich trete auf der stelle, zockt wohl keiner hier mit vc?

EdRu$h
2016-06-22, 19:25:58
Schon, nur hat jeder ne andere Art zu spielen, due kannst erst die Witschafft skillen, was ich gern tue oder direkt auf Bessere Einheiten setzen ist dir überlassen, bei den VC´s musst du halt schauen, die Nachteile sind das sie keine Geschoßeinheiten haben(nur Nahkämpfer) und die Moral bei den Untoten ist etwas anders, die fliehen nicht bei Niedriger Moral sondern zerfallen einfach.

Kartenlehrling
2016-06-29, 15:09:11
funktioniert eigentlich jetzt schon DX12 im Spiel oder nur im Benchmark?

Lurelein
2016-06-30, 17:35:54
Update 1 kommt heute, das Changelog ist lang!
DX12 ist jetzt auch dabei, aber noch mit Problemen bei AMD.


Contents

[hide]
1 Total War: WARHAMMER – Update 1
2 Blood Knights
3 Heroes balance changes
4 Spell, ability and effect changes
5 Units: first balance pass
6 Bretonnia
7 Chaos Warriors
8 Dwarfs
9 Empire
10 Greenskins
11 Vampire Counts
12 Battle AI
13 Campaign AI
14 Multiplayer and MP Campaign
15 'Campaign - general
16 Battle – general
17 Technical
18 Known DX12 issues
Total War: WARHAMMER – Update 1

Update 1 is designed to add polish, increase stability, tweak AI behaviour, address some known gameplay issues and redress balance in a number of areas. This is the first in a number of updates, which means you may not see some changes you were expecting. For example, while multiplayer has seen some attention in this update, it’s in line for more focussed improvement, additional features and rebalancing in an upcoming update. Many of these changes are in testing right now, and as long-term stability and balance are of principle importance to us all, we don’t want to rush the process.


Our beta DX12 implementation is also live in the game with Update 1. You can find information on it, a list of currently compatible GPUs and what you can expect when running the game in DX12 in the wiki link here:

http://wiki.totalwar.com/w/Total_War_WARHAMMER_DirectX_12_System_Requirements

We have added a list of known issues with DX12 at the end of this page.


Blood Knights

Update 1 also introduces our first FreeLC content: the Blood Knights shock cavalry for the Vampire Counts.

Once the order of The Knights of The Blood Dragon, these noble warriors were dominated and given The Blood Kiss by the vampire Walach of the Harkon family. In undeath, their skill is no less potent: they are among the most powerful cavalry in The Old World.

Tier 5 Shock Cavalry, Blood Knights are recruitable from the Vampire’s Keep building (along with the Black Coach). Heavily armoured and shielded with a high Charge Bonus, they smash into infantry with ease, and with the Anti Large ability, they are apt to take on larger foes. They also have the Frenzy ability, meaning they deal more damage as long as their leadership is high. Blood Knights can also be directly improved with two technologies: Turning Knightly Orders (bonuses to Melee Attack, Melee Defence and Charge Bonus), and Delusions of Grandeur (Upkeep and Recruitment Cost reductions).


Heroes balance changes

AI-controlled Heroes now receive half the amount of XP that the player would following an action.

Reduced AI-controlled Hero success chance on Easy and Normal difficulties.

Rebalanced traits and followers that could affect Hero action success chance.

Hero actions that damage the entire target army cause significantly less damage.


Spell, ability and effect changes

The effectiveness of Direct Damage spells (eg Spirit Leech) is now modified according to context, bringing them more in line with other spell types. Their damage output is now more variable as a result.

In multiplayer, all players will now begin battle with the same (but randomly determined) starting Winds of Magic.

Tweaks to hit-point regeneration and resurrection effects are tweaked to be more effective and have longer durations.

The Invocation of Nehek will now replenish the maximum HP of entities revived by it.

The Frenzy ability will no longer target allies in range.

Improvements to vortex/building interactions.

Movement/charge speed abilities now have longer durations.

Mad Cap Mushrooms now has the correct miscast effect.

Update to lightning so it now damages buildings.

Solheim’s Bolt of Illumination (fired by Luminark of Hysh) is now stronger and better against moving targets.

Satchel charges should no longer explode in the air.

Updated the Chaos Lord abilities and rebalanced the initial recharge of their abilities.

Manual aim (ALT) of spawn abilities such as Raise Dead now previews proxies in the correct place on the ground.

Added a target arrow to show the range of spawn abilities such as Raise Dead.

Fixed an issue with inconsistent firing arcs for magic on walls during Siege Battles.

Fixed the target arc location/orientation for area-of-effect spells on the battlefield.

Friendly AI present on the battlefield will now no longer assume control of units that the player has spawned with abilities such as Raise Dead.


Units: first balance pass

Bretonnia

Grail Knights: +Hitpoints, + Charge Bonus, -Damage, +AP Damage

Louen Leoncoeur on Beaquis: +Melee Attack

Trebuchet: smaller hitbox vs projectiles

Men-At-Arms, Spearmen-At-Arms: –Armour


Chaos Warriors

Chariots: –cost

Chaos Spawn: smaller hitbox vs projectiles

Chosen (all): +Armour

Chosen with Halberd +Bonus vs Large

Dragon: +Armour, +Hitpoints, +Melee Attack

Dragon Ogres: +Melee Defence, +Damage, +Missile Resistance

Forsaken: –Armour, -Melee Attack, -Melee Defence, -Damage, +Speed, +Charge Bonus

Hellcannon: rebalanced projectile properties for greater effectiveness

Knights (all): +Hitpoints, +Melee Defence, +Charge Bonus

Knights with Lances: -Damage, +AP Damage

Marauder Horsemen (all): +Damage, +Reload Speed, +Accuracy

Sigvald now has the Strider ability

Sorcerer Lords: +Damage, +Leadership

Sorcerer Lord with Lore of Death: –Cost

Trolls (all): +Damage

Warhounds: +Speed


Dwarfs

Flame Cannon: +Damage, +Range, increased firing angle to allow firing from second row

Gyrocopter, Gyrobomber: +Mass, tweaks to chance of playing hit reaction animation, tweaks to projectiles that result in slight accuracy increase

Irondrakes with Trollhammer Torpedoes: +Damage

Miners with Blasting Charges: –Projectile Damage

Organ Gun: +Penetration (now penetrates Troll-sized enemies too)

Slayers: lower chance of getting knocked down by splash attacks


Empire

Empire Knights, Reiksguard: +Charge Bonus

Helblaster Volley Gun: +Penetration (now penetrates cavalry-sized enemies too)

Demigryph Knights: (all) +Cost, +Damage, -AP Damage, -Speed

Griffon: –Speed

Steam Tank: –Speed


Greenskins

Goblin Big Boss: +Damage, +Melee Attack, +Melee Defence, -Cost

Trolls: +Damage, smaller hitbox vs projectiles

Wolf Chariot: +Hitpoints, +Melee Attack, +Charge Bonus

Goblin bow units: –Damage

Forest Goblin Spider Riders (all): –Hitpoints, -AP Damage

Savage Orcs (all): –Leadership, -Melee Attack, -Charge Bonus


Vampire Counts

Banshee now has Terror

Black Coach: +Melee Defence, +Armour, +Attack Speed

Black Knights (all): +Charge Bonus

Cairn Wraiths, Hexwraiths, Banshee: rebalanced for higher Physical Resistance

Crypt Horrors: –Speed, -Damage, -Armour

Terrorgheist: –Speed


Battle AI

Improved the Siege AI's unit selection when deciding to attack city gates so that missile-heavy AI armies can have a better chance at being successful.

Siege AI will now attempt to assault the gates even if they only have missile units.

Increased the width of the walls the Siege AI will attempt to defend.

Improved the AI's positioning on walls when defending during siege battles.

When the Battle AI decides to switch from defence to attack, it will fully commit instead of sometimes trying to pull back and defend again.

Fixed an issue that sometimes prevented the attacking Siege AI’s flying units from engaging.

Fixed an issue that could cause the defending Battle AI to unnecessarily move a few meters forward at the start of battle.

Updated the Vampire Counts army templates for the AI to improve army quality.


Campaign AI

Increased war co-ordination attack priority in Campaign, to help make allied AI factions respond more readily to war targets/war co-ordination.

Diplomatic treacheries now have a bigger impact on the player's reliability rating, and the AI remembers them for a longer period of time.

Campaign AI is now less likely to offer money and more likely to sign more alliances.

Campaign AI is now a bit more cautious with intercepting enemy armies.

AI is now less inclined to start chasing the Chaos player around the Campaign map.

Increased the chance of Chaos recruiting when they are in the position to do so, when controlled by the AI.

Changed late game (‘Age of Peace’) AI behaviour, to make AI factions more aggressive and unreliable. As a result they are more likely to return to the pre-Chaos status quo, breaking treaties and turning against one another. Also increased the Great Power penalty at this stage of the game.


Multiplayer and MP Campaign

Unit rebalancing across all races (see Unit Rebalancing By Race).

Added 5 new Multiplayer maps: Alpine Ridge, Crossroads, Heorot Ridge, Peak Pass and Blue Reach River.

Fixed an issue in Quick Battle mode where players click Start Battle and change factions very quickly, leading to mixed up units and factions.

When playing a co-operative Multiplayer Campaign, if a player has a Waaagh! Army, their co-operative ally can no longer target their Waaagh! and attack it.

Fixed a Multiplayer Campaign Progression Blocker which occurred if a Greenskins player had a WAAAGH! When the Chaos Invasion triggered, and made their End Turn button permanently greyed out.

The player list will now display correctly in the Chat window when opened in the front end.

Players with Team Merging unselected in Quick Battle mode will no longer be merged into teams.

A tool-tip which erroneously displayed "AI Player" when any player hovered the mouse over a human player in a LAN Multiplayer Battle Lobby has been corrected.

Added a tool-tip to the blue map marker (telestration) on the Tactical Map during Multiplayer Battles.

Fix for MPC issues where multiple "allied attacked" prompts would appear simultaneously, causing progression to be blocked for the player.

Fixed some cases where the player could move the camera in Multiplayer Campaign mode, when they weren't supposed to be able to.


'Campaign - general

Autoresolver now deals less damage to high quality units (e.g. Slayers) in standard battle situations and deals more to low quality units.

Subculture targeting missions are now always cancelled when the targeted subculture is destroyed.

Diplomatic attitudes will no longer change by opening and closing the diplomacy menu.

Displayed diplomatic attitude updated to more accurately reflect the AI's attitude.

Changing diplomatic relations should now trend towards the target attitude much faster.

Fixed a bug during diplomacy involving the AI breaking military access with the player.

Fixed a bug during diplomacy offers where all options would remain greyed out, blocking the player’s progression.

Added a warning when the player tries to switch stance while the army has pending recruitments.

Fixed an issue that caused the units in the unit exchange panel to have the wrong size.

Fixed an issue that caused some mission objectives to wrongly display player's faction.

Details of candidates will now be displayed when recruiting new agents or lords.

Removed the ‘Zoom to Location’ icon from followers that have been attained but are not attached to a character.

Dragging the scroll bar to the end of the victory screen will no longer return it to the start of the bar.

Fixed an issue that caused some locked actions in the Agent Info Panel to be displayed in the wrong order with the wrong tooltip.

Fixed an issue sometimes causing the missions and events radar panel to overlap in Campaign.

Fixed an issue that caused the units panel to not refresh when equipped ancillaries changed.

Improved legibility of event text.

When joining a war through diplomacy, the player’s Greenskin Waaagh! faction will now also join the war.

Fixed character scaling on the pre-battle screen in campaign when an army is attacked while sieging.

War co-ordination targets are now removed when a military ally is no longer at war with the target

Fixed a bug where after one Greenskin Tribe confederated with another which had a WAAAGH! Army, the WAAAGH! Army would stay loyal to the original tribe (which no longer existed).

When a lord is wounded, the banners they own are now removed from the units they are assigned to.

God-rays indicating the war target of an opposing army on the campaign map are now hidden when attacking that army and entering the pre-battle screen.

Skills that increase Hitpoints such as The Scarred Vetaran are now maintained after the Lord with the skills is injured in battle then re-recruited.

Tweaked the lighting on the advisor portholes.

Fixed an issue with glowing Marienburg flags.

Fixed an issue with flag ownership for the Greenskins.

Campaign difficulty text when "hard" or higher is now coloured red.

Reduced Great Power penalty for late game Campaign AI personalities (except on Very Hard and Legendary difficulties)

Improved the Specular and Gloss levels on the Campaign Terrain in the Badlands.

Building upgrades are now correctly cancelled after a settlement is sacked and the primary slot is downgraded.

Improved the lighting / climate transition when the player passes the camera over the Gianthome Mountains in the northeast of the Campaign map.

Fixed a missing lake under the shroud south of Helmgart/Montfort on the Campaign Map.

Increased the visual fidelity of the dragon bones and the props around the Greenskin settlements on the campaign map.

Mork is now considerably Morkier.

Fixed some stretched and misaligned textures on the Campaign map.

Improved the coastal shadows from cliffs on the Campaign map.

Fixed an untextured coastal edge on the Campaign map.

Fixed an issue where Chaos Chariots and Gorebeast Chariots were receiving too much upkeep reduction under certain circumstances and weren't affected by certain technologies.

The Nuln unique building for artillery recruitment (Nuln Cannon Foundry/Nuln Artillery School/Special Forges) will now impart an experience bonus when artillery is recruited from the global pool.

Fixed some flickering around the edges of lava streams near the two large volcanoes in the southern part of the Campaign map, which appeared for some users.

Improved the shroud in the top edge of the Grand Campaign Map, to hide the crenellated edge of the Chaos Wastes area.

Made the Teleport button on Quest Battle Notifications clearer to the player.

Fixed an issue with the Jack of All Trades, Master of Some achievement not triggering correctly.

The Gatebreaker achievement will no longer be unlocked during the vampire prelude battle as the Varghulf attacks the gate.

Fixed the Grafs of The Empire achievement, which incorrectly unlocked when completing a Quest Battle with no heroes.

Updated the Skull Staff objectives when playing as Vampires, so the third objective is no longer already complete as a result of the second.

Bonus chapter objectives that require the player to construct a specific building will now also allow a higher level of that building to complete the objective.

Completing the first quest battles will no longer complete the bonus chapter objective to complete a quest chain.

Any item that grants attribute Enables Terror now also grants Enables Fear.

Character experience is no longer awarded for sacking a settlement.

Added tooltips to treaty icons above Heroes.

Colour coded Vigour state text on unit tooltips in battle.

AI-controlled Chaos Warriors race will no longer be able to offer or accept peace once war has been declared.

Fixed a rare case of seeing a Horde Infighting effect when using a Hero to target a horde army.

Vampiric Corruption payload that has negative effects on the player now has red text instead of green (except when the Vampire Counts faction is a human player).

Dwarfs are much less likely to get the Likes Greenskins trait, and the trait will never trigger on Dwarf faction leaders.

Fixed a rare case where a random magic item would be awarded when completing a quest battle that was underground.

A large number of followers used by human factions have had their effects tweaked, along with the chance of them dropping and the triggers that cause them to drop.

While playing as Chaos Warriors as either Kholek or Sigvald, the text for unlocking Archaon has been corrected.

Slayers now take 1 turn to recruit, rather than 2.

Fixed a script error in the Prelude triggered when the player skipped over FMV and cutscene very quickly via the [ESC] key.

Added a new random incident that may respawn the Savage Orc Skull-takerz or Top Knotz tribes if they are destroyed.

Norscans now correctly suffer attrition when standing in areas of high Vampiric corruption.

Fixed a case where the previous/next armies buttons on the recruit Lord/Hero panel would read "province" when playing as Chaos.

Reduced the number of factions the player needs to be at war with to complete the chapter objectives in the Vampires and Chaos campaigns.

Corrected some male traits (using male pronouns) applying to female characters.

Added in-line images to many tooltips that were missing them.

Clarified some text to say that some tier 1 and 2 buildings can only be constructed in a province capital and not in a minor settlement upgraded to tier 3.

Followers will no longer be lost after a certain number of turns.

Arcane items are now available to all subcultures except Dwarfs so shouldn't be able to be stolen by them.

Negative or neutral innate traits are now less likely to appear when recruiting a new Lord or Hero.

Fixed a rare case where a grudge would be issued against the player's own faction.

Fixed a rare case where Bjornling navies may spawn in inaccessible areas during the Chaos Invasion event.

At the point Heroes are spawned through random events or mission rewards, they will have full movement range.

Fixed a mismatch between the 3D and 2D portraits for some Norsca characters.

Fixed a rare case where one of Azhag the Slaughterer's quests would ask the player to raid the player's own territory.

The Stand or Die ability now replaces the Rally ability when unlocked via Chaos Lord skill trees.

Fixed a rare case where the Immortulz banner may be issued as a mission reward.

Fixed a progression blocker where the End Turn button became greyed out if the player was allied with one of the factions Chaos started at war with during the Chaos Invasion.

Event messages in which a faction has joined a war against you now instantly open.

Fixed a rare case where one of Heinrich Kemmler's quests would ask the player to raid the player's own territory.

Fixed the Defiler of Ancient Barrows technology not applying the upkeep reduction to Skeleton Infantry.

The Chaos Sorcerer Hero action ‘Damage Buildings’ now correctly damages buildings in the target settlement.

Random incidents that reduce the player's treasury will no longer trigger if they would result in bankrupting the player.

Fixed a rare case where a mission would be issued to capture a Norsca-owned settlement.

Reduced the rank requirement of the grudge to rank up a Master Engineer from 15 to 10.

Rivers now blend into the sea better on Campaign maps.

Manfred von Carstein is now granted the Swarm of Flies ability by the Zombie Dragon mount.

Rebalanced some common leader abilities that are unlocked in Hero/Lord skill trees.

Fixed a dwarf statue prop on the campaign map, so it no longer pops in and out when the camera approaches/recedes.

Fixed a campaign pathfinding bug where it was possible to move multiple heroes simultaneously to the same location on the campaign map, and they'd get stuck in the same spot.

Increase in movement range is now more accurately depicted as increasing when enabling Forced March stance in Campaigns.

Fixed performance issue when selecting forces in Use Underway stance on the Campaign map.

Goblins are now more ticklish.

Greenskin factions can no longer be asked to break a military access agreement with their Waaagh! army.

Battles in the Chaos Wastes are now assigned a valid battle name.

Decline option for intercepting an ambush is now greyed out.

The Pre-battle options Spectate and Fight as AI are now greyed out when other player has decided to auto-resolve.

Disabled the [HOME] key during pre-battle, as it could move the camera out of underway pre-battle scenes.

Fixed attrition preview not showing on health bars of embedded agents.

Select next/previous character shortcuts (</>) now also include embedded agents while in character details so the player can cycle through all owned characters.

Fixed an issue where if an embedded agent was selected, selecting the army again on the campaign map wouldn't reselect the general/army, which could lead to accidentally moving the agent out of army.

The faction screen/spell browser is now closed when playing fullscreen movie to fix movie playback issues.

The Diplomacy screen will no longer display incorrectly when there are no opposing factions surviving.

The Item in Transit icon on the Character Porthole will now update / refresh more regularly along with the Character Details panel.

Communiteam will now have immunity to all Trolls

Fix for autosave occurring between a chapter objective being completed and new chapter objective being issued on Legendary Campaign. This fix will only affect new save games.

Damaged Buildings advisor message will no longer trigger during the AI turn cycle.

Fixed some white squares appearing on the textures of the Dwarf starting area on

the Campaign map.

Fixed some stretched and misaligned textures on the Campaign map.

Battle – general

Fixed a bug where garrison reinforcements for the defender were not being deployed at the beginning of a siege battle.

Improved audio while placing the camera over or into holes in the battlefield (e.g. environment and wind audio will not cut out).

Fixed a bug where AI reinforcement armies deployed at the beginning of a battle were controllable by the player.

Orc Boar Boy Big 'Uns will no longer raise their arms as if they have a shield when taking projectile fire.

Fixed an issue with the Vampire Bat Cage projectiles from Siege Towers.

Fixed some gaps/holes in battle outfields.

Improved the trees in Bloodpine Woods map on low graphics settings.

The Savage Orc Boar Boy Big 'Uns weapon will no longer dethatch from their left hand while they are attacking with their right.

Improved combat/melee animation for Outriders.

Improved animation on Black Orc attacks.

Fixed an issue where the wrong number of crewmen were being passed from the battle to the campaign, causing erroneously huge loot amounts.

Fixed an issue where reinforcements were not coming into battle when there is more than one reinforcing Waaagh! Army.

Fixed an issue where some units retreating from Battle would only have 1 HP upon returning to Campaign.

Adjusted the position that reinforcements enter in underway battles

Added audio to the Bretonnian Siege Towers with spinning spiked rollers.

Fixed some porthole images for Forsaken, Dragon Ogres and Shaggoths, which appeared too red.

Shadows are now more accurately rendered when moving the camera quickly in snow battles and zooming with the [N] key.

Fixed a bug where the rotation of reinforcement armies was not correct when playing a replay, as the approach angle of the primary army was not being saved.

Fixed the terrain in battles near Misty Mountains and Karak Kadrin, so units do not stand under the ground.

Lords will no longer use incorrect vocalisations when their army is destroyed.

Fixed a bug during battles where “Withdraw” voiceover played from the unit that was currently selected, even if they were not the unit that was withdrawing.

Units may now taunt and cheer during Quest Battle speeches.

Bretonnian unit vocalisation will now be more accurate regarding the weapons the units are using.

Single creatures may now shriek when swooping in to attack enemy land units.

Fixed battle results screen to show kills for large armies.

Corrected the Vampire character portrait ahead of the Chaos Tomb Blade quest battle.

When a Steam Tank is destroyed in battle, the turret no longer remains.

Improved how decals smear over props on the battlefield.

Reduced the visible popping between the Chaos Encampment tower LoDs.

Improved/reduced how often individual units taunt while marching, as it sounded too frequent, especially when marching a large army towards an objective.

Fixed an issue that sometimes prevented AI-controlled missile units from firing when they should.

AI-controlled artillery crews will no longer stand idle if they had abandoned their equipment and their equipment is out of ammunition.

Fixed an issue where unit card status icons would disappear on some cards when fighting with large armies.

Fixed a Battle UI issue, where dragging a card from a locked group to an unlocked group didn't correctly remove unit from the battle group. So when the locked group’s formation is dragged out or moved on the battlefield, the unit that was moved into the unlocked group is also moved with the locked group that it was previously in.

You’ve come so far. Don’t give up now!

Fixed incorrect calculation of 'other income' on finance details panel.

Reinforcements with Unbreakable attribute will no longer enter a battle with 0 morale.

Crossroads map has now been made flat.

Tweaked deployment zones and army setups for Kholek's Starcrusher Quest Battle.

At the start of the Starcrusher Quest Battle, the Greenskins will no longer flee.

Improved the precision of fort perimeters in battle, so the game can more accurately judge if flying creatures are within the fort.

Tweaked the AI army to Increase the difficulty of the Armour of Morkar Quest Battle.

Fixed some gatehouse wall sections to prevent units getting stuck between two sections of destroyed walls.

Gork is now appreciably Gorkier.

Fixed an issue with reinforcements during the Axe of Dargo Quest battle.

Fixed a bug where the attacker and defender were deployed in the wrong positions in Black Crag sally-out battles.

Fixed a bug with hard collision breaking the navigation.

Fixed some dark areas in the Thundering Falls Quest Battle map which didn't interact well with the Screen Space Reflections graphics option.

Fixed a bug where the Greenskin Gatehouse wasn't always opened during the prelude battle, at the point the player gains control of all units.

Fixed an issue during the Greenskins prelude battle where the Gatehouse would sometimes not be destroyed before the player gained control of units.

Long shadows on battlefields are now displayed better.

Improved Thorgrim's celebration animation on the Campaign map after winning a battle

Improved Thorgrim's death animation on the Campaign map.

Bretonnian Peasant Bowmen swords will no longer float next to their hands when performing a stab animation.

Prevented the Chaos Sorcerer’s cape from clipping through their horse on the Campaign map.

Improved Greatswords overhead attach animations.


Technical

Fixed a number of rare crashes and memory leaks during campaign and battle.

Improved AMD Eyefinity support

Numerous minor typo and text-display issues found and fixed

Loading the debug camera by changing the default_battle_camera_type and default_campaign_camera_type to 2 in the preference.script has been disabled, as it was causing crashes.

Fixed an issue with Korean font rendering, which made characters shift around and flicker.

Fix for transparent trees with MSAA turned on.

The R7 M260 card will now display the correct Video Memory in the Advanced Graphics options.

MSAA will no longer expose flat planes around the edges of battlefield vegetation.

Fixed some buildings not opening in the Building Browser and Game Guide.

Fixed an issue that could cause Unit Cards to become blurry when mouseing over them in the Building Browser.

Fixed an issue where couldn't mouse over unit info panel on building browser card if info panel was on the right of the card.

Fixed an issue where players could open chat with the shortcut key while the button is inaccessible (which caused a renderings issue when opening the chat while in spell browser was already open).

On the Character Details panel UI lock-up bug fixed.

Fixed a bug where tool-tips on the Game Guide were not being updated after moving the mouse off the link that made the tool-tip appear.

Fixed the link to the Game Guide from the Recruit Lord panel in Campaign modes.

Game Guide now scales better when the user changes the games resolution in windowed mode.

Fixed right-clicks in the Game Guide not taking the player to correct page in non-English languages.

Corrected some Empire building technology unlocks in the Game Guide.

Global recruitment options will now highlight when the cursor is hovered over help page term.

Fixed a bug with hard collision breaking the navigation.

Fixed some dark areas in the Thundering Falls Quest Battle map which didn't interact well with the Screen Space Reflections graphics option.


Known DX12 issues

Crash on startup on AMD R7 200 series GPUs.

Shadow flickering on some maps in very large army scenarios on R9 Fury and 300 series cards

The game will stop updating on-screen when switching between Fullscreen-Windowed mode on HD7800

When Multi-Sample Anti-aliasing (MSAA) is enabled on some AMD R9 300 series cards, some models may exhibit a wireframe like appearance when close to the camera

Nvidia GTX 900 series GPUs may experience occasional shadow flickering with Multi-Sample Aliasing enabled

EdRu$h
2016-07-15, 01:00:58
rPu86Pgcy8Q


Call of the Beastman DLC ! :cool:

Lurtz
2016-07-27, 18:24:58
UI scaling slider now available in options to support high-resolution (e.g. 4K) displays
http://wiki.totalwar.com/w/Total_War_WARHAMMER_Update_2#UI

:umassa:

EdRu$h
2016-10-13, 18:51:27
W3h95GetPDs

Squigs !!!! Ich freu mich :)

Showers
2016-10-20, 00:20:00
http://youtu.be/W3h95GetPDs

Squigs !!!! Ich freu mich :)
Die Gameplayvideos sind schon mal geil. Ich liebe diese kleinen flinken Mistviecher von Goblins.:biggrin: Habs bei Steam mal vorbestellt. Morgen geht es dann los.

0efYYPW_lXE

Rancor
2016-12-11, 10:09:21
Realm of the Woodelve ist draußen :)

https://www.youtube.com/watch?v=hoiks2rQa9o

Kriton
2016-12-28, 23:08:17
Vermutlich eine ganz dumme Frage, aber wenn Einheiten leveln, kann ich die irgendwie händisch upgraden oder ist das ein Automatismus?

Ich frage weil hier

http://www.spieletipps.de/tipps-51092-tw-warhammer-level-rangsystem-einheiten/

steht:

empfehlen wir euch, die Ränge der Einheiten zu erhöhen, anstatt deren Attribute zu verbessern.

Woot? Ich finde im Spiel keine Möglichkeit meine Einheiten irgendwie zu verändern, obgleich sie Pfeile im Porträt haben.