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Anno 1800 legt auf der Oberfläche 2 Benchmark Icons ab, ich habe erstmal den DX11 Bench ausgeführt:
Man kann am Ende einer Kamerafahrt einen Screenshot machen, hier erfährt man ob das Rendering CPU oder GPU bound ist (siehe screenshot)
oder alle Kamerafahrten abwarten und die ersten 3 Zeilen aus dem Spreadsheet kopieren.
NVIDIA GeForce GTX 1070 (8088 MB) Resolution 3840x2160
Settings: Water: 2 Lighting: 3 Shadow: 4 Terrain: 2 Texture: 2 Anti-Aliasing: 3 Shader: 2 PostEffects: 1 VSYNC: 0 Object: 4 ViewDistance: 4 Upscaling: 0
29.88 FPS
edit:
NVIDIA GeForce GTX 1070 (8088 MB) Resolution 1920x1080
Settings: Water: 2 Lighting: 3 Shadow: 4 Terrain: 2 Texture: 2 Anti-Aliasing: 3 Shader: 2 PostEffects: 1 VSYNC: 0 Object: 4 ViewDistance: 4 Upscaling: 0
76.94 FPS
I5 6600K@4.3GHz, 32GB3200er, GTX1070@default 2160p, settings max: GPU bound, da CPU only time 3.8ms und gesamt Frametime 32.3ms.
BeetleatWar1977
2020-01-10, 06:40:49
soderle, ich auch mal....
DX12:
AMD Radeon RX 5700 XT (8151 MB), Resolution 2560x1440
Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 2, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0
79.86 FPS
DX11:
AMD Radeon RX 5700 XT (8151 MB), Resolution 2560x1440
Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 2, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0
78.67 FPS
-=Popeye=-
2020-01-12, 23:12:18
DX11
NVIDIA GeForce GTX 1080 Ti (11127 MB), Resolution 1920x1080
Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0
130.65 FPS
NVIDIA GeForce GTX 1080 Ti (11127 MB), Resolution 2560x1440
Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0
93.72 FPS
DX12
NVIDIA GeForce GTX 1080 Ti (11127 MB), Resolution 1920x1080
Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0
119.17 FPS
NVIDIA GeForce GTX 1080 Ti (11127 MB), Resolution 2560x1440
Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0
81.83 FPS
i9-9900KS @ 5.0 GHz; 32GB 4266; GTX 1080 Ti @ 2038/6003
gnomi
2020-01-15, 17:26:02
I7 8700k @4,7 GHZ
32GB DDR 4 Ram @ 3866
RTX 2080 OC (441.87; 1950-1980/8000)
DX11
NVIDIA GeForce RTX 2080 (8010 MB), Resolution 2560x1440
Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0
88.09 FPS
DX12
NVIDIA GeForce RTX 2080 (8010 MB), Resolution 2560x1440
Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0
78.80 FPS
Limitiert mal die CPU, (passiert nur in der letzten Szene mit der größten Zoomstufe mitten in der Stadt) ist DX12 jedoch schnell mal 30-50% schneller.
BeetleatWar1977
2020-11-22, 17:57:28
nach dem kleinen Upgrade:
Nvdidia GTX 3080 (10077 MB) Resolution 2560x1440
Settings: Water: 2 Lighting: 3 Shadow: 4 Terrain: 2 Texture: 2 Anti-Aliasing: 3 Shader: 2 PostEffects: 1 VSYNC: 0 Object: 4 ViewDistance: 4 Upscaling: 0
115.94 FPS
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