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Nuon
2019-12-18, 20:16:58
Anno 1800 legt auf der Oberfläche 2 Benchmark Icons ab, ich habe erstmal den DX11 Bench ausgeführt:
Man kann am Ende einer Kamerafahrt einen Screenshot machen, hier erfährt man ob das Rendering CPU oder GPU bound ist (siehe screenshot)
oder alle Kamerafahrten abwarten und die ersten 3 Zeilen aus dem Spreadsheet kopieren.

NVIDIA GeForce GTX 1070 (8088 MB) Resolution 3840x2160
Settings: Water: 2 Lighting: 3 Shadow: 4 Terrain: 2 Texture: 2 Anti-Aliasing: 3 Shader: 2 PostEffects: 1 VSYNC: 0 Object: 4 ViewDistance: 4 Upscaling: 0
29.88 FPS

edit:
NVIDIA GeForce GTX 1070 (8088 MB) Resolution 1920x1080
Settings: Water: 2 Lighting: 3 Shadow: 4 Terrain: 2 Texture: 2 Anti-Aliasing: 3 Shader: 2 PostEffects: 1 VSYNC: 0 Object: 4 ViewDistance: 4 Upscaling: 0
76.94 FPS



I5 6600K@4.3GHz, 32GB3200er, GTX1070@default 2160p, settings max: GPU bound, da CPU only time 3.8ms und gesamt Frametime 32.3ms.

BeetleatWar1977
2020-01-10, 06:40:49
soderle, ich auch mal....
DX12:
AMD Radeon RX 5700 XT (8151 MB), Resolution 2560x1440

Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 2, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0

79.86 FPS

DX11:
AMD Radeon RX 5700 XT (8151 MB), Resolution 2560x1440

Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 2, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0

78.67 FPS

-=Popeye=-
2020-01-12, 23:12:18
DX11
NVIDIA GeForce GTX 1080 Ti (11127 MB), Resolution 1920x1080

Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0

130.65 FPS

NVIDIA GeForce GTX 1080 Ti (11127 MB), Resolution 2560x1440

Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0

93.72 FPS

DX12
NVIDIA GeForce GTX 1080 Ti (11127 MB), Resolution 1920x1080

Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0

119.17 FPS

NVIDIA GeForce GTX 1080 Ti (11127 MB), Resolution 2560x1440

Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0

81.83 FPS

i9-9900KS @ 5.0 GHz; 32GB 4266; GTX 1080 Ti @ 2038/6003

gnomi
2020-01-15, 17:26:02
I7 8700k @4,7 GHZ
32GB DDR 4 Ram @ 3866
RTX 2080 OC (441.87; 1950-1980/8000)

DX11
NVIDIA GeForce RTX 2080 (8010 MB), Resolution 2560x1440

Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0

88.09 FPS

DX12
NVIDIA GeForce RTX 2080 (8010 MB), Resolution 2560x1440

Settings: Water: 2, Lighting: 3, Shadow: 4, Terrain: 2, Texture: 2, Anti-Aliasing: 3, Shader: 2, PostEffects: 1, VSYNC: 0, Object: 4, ViewDistance: 4, Upscaling: 0

78.80 FPS

Limitiert mal die CPU, (passiert nur in der letzten Szene mit der größten Zoomstufe mitten in der Stadt) ist DX12 jedoch schnell mal 30-50% schneller.

BeetleatWar1977
2020-11-22, 17:57:28
nach dem kleinen Upgrade:

Nvdidia GTX 3080 (10077 MB) Resolution 2560x1440

Settings: Water: 2 Lighting: 3 Shadow: 4 Terrain: 2 Texture: 2 Anti-Aliasing: 3 Shader: 2 PostEffects: 1 VSYNC: 0 Object: 4 ViewDistance: 4 Upscaling: 0

115.94 FPS