Sweepi
2025-02-28, 10:09:58
Hi Forum,
Starfrost013 (https://github.com/starfrost013) von https://86box.net möchte Emulations Support für Nvidias RIVA 128 (https://www.techpowerup.com/gpu-specs/riva-128.c1306) einbauen.
Falls jemand hier im Forum folgendes hat oder vll jemanden kennt, der folgendes haben könnte, bitte meldet euch!
Note: Documents wanted
If you are in possession of any of:
NVIDIA RIVA 128 Programmers’ Reference Manual
NVIDIA RIVA 128 Customer Evaluation Kit (we have the NV1 CEK version 1.22)
NVIDIA RIVA 128 Turnkey Manufacturing Package
Source code (drivers, VBIOS, etc) related to the NVIDIA RIVA 128
Any similar documents, excluding the well-known datasheet, with technical information about a GPU going by the name “NV3”, “STG-3000”, “RIVA 128”, “NV3T”, “RIVA 128 Turbo” (an early name for the ZX) or “RIVA 128 ZX”
Any document, code, or materials relating to a graphics card by NVIDIA, in association with Sega, Helios Semiconductor or SGS-Thomson (now STMicroelectronics) codenamed “Mutara”, “Mutara V08”, or “NV2”, or relating to a cancelled Sega console codenamed “V08”
Any documentation relating to RIVA TNT
Any NVIDIA SDK version that is not 0.81 or 0.83
Please contact me @ thefrozenstar_ on Discord, via the 86Box Discord, my email address (mario64crashed@gmail.com) or via the linked GitHub account. These documents would be very helpful in helping me to emulate the NVIDIA RIVA 128 and other NVIDIA graphics cards.
Das ist leider vor meiner Zeit, aber vll Gelegenheit für manche von euch, nochmal nostalgisch durch die gehorteten Schätze zu gehen :)
Für alle anderen, hat er einen spannenden Blogpost (https://86box.net/2025/02/25/riva128-part-1.html) zu Nvidia Geschichte (NV1-NV3) und zur Architektur von RIVA 128 geschrieben
WTF Moment für mich: Bereits der NV1 enthielt (wohl in der Praxis nie genutztes) Hardware-DRM:
"The NV1 was a combination graphics, audio, DRM (yes, really)[..] The chip was designed to implement a reasonable level of 3D graphics functionality, as well as audio, public-key encryption for DRM purposes (ultimately never used as it would have required the cooperation of software companies) and Sega Saturn game ports, all within a single megabyte of RAM, as memory costs were around $50 a megabyte when initial design began in 1993.
[...]
After the NV2 disaster, the company made several calls on the NV3’s design that turned out to be very good decisions. First, they acquiesced to Sega’s advice (which they might have already done to save the Mutara V08/NV2, but it was too late) and moved to an inverse texture mapping triangle-based model, although some remnants of the original quad patching design remain. The unused DRM functionality was also removed, which may have been assisted by David Kirk7 taking over from Curtis Priem as chief designer, as Priem insisted on including the DRM functionality with the NV1, citing piracy issues with the game he had written as a demo of the Malachowsky-designed GX GPU back when he worked at Sun.
"
Sitenote: Habe selber versucht ein wenig zu recherchieren, und dabei https://zoiah.spedia.net/[1] über das Internet Archive geöffnet - dabei geht doch glatt eine (404) Popup-Werbung auf ;D: Hier klicken (https://web.archive.org/web/20000301101825/https://zoiah.spedia.net/) zum selber erleben.
[1] umgezogen nach zoiah.m3dzone.com (https://web.archive.org/web/20000815205605/http://zoiah.m3dzone.com/)
Starfrost013 (https://github.com/starfrost013) von https://86box.net möchte Emulations Support für Nvidias RIVA 128 (https://www.techpowerup.com/gpu-specs/riva-128.c1306) einbauen.
Falls jemand hier im Forum folgendes hat oder vll jemanden kennt, der folgendes haben könnte, bitte meldet euch!
Note: Documents wanted
If you are in possession of any of:
NVIDIA RIVA 128 Programmers’ Reference Manual
NVIDIA RIVA 128 Customer Evaluation Kit (we have the NV1 CEK version 1.22)
NVIDIA RIVA 128 Turnkey Manufacturing Package
Source code (drivers, VBIOS, etc) related to the NVIDIA RIVA 128
Any similar documents, excluding the well-known datasheet, with technical information about a GPU going by the name “NV3”, “STG-3000”, “RIVA 128”, “NV3T”, “RIVA 128 Turbo” (an early name for the ZX) or “RIVA 128 ZX”
Any document, code, or materials relating to a graphics card by NVIDIA, in association with Sega, Helios Semiconductor or SGS-Thomson (now STMicroelectronics) codenamed “Mutara”, “Mutara V08”, or “NV2”, or relating to a cancelled Sega console codenamed “V08”
Any documentation relating to RIVA TNT
Any NVIDIA SDK version that is not 0.81 or 0.83
Please contact me @ thefrozenstar_ on Discord, via the 86Box Discord, my email address (mario64crashed@gmail.com) or via the linked GitHub account. These documents would be very helpful in helping me to emulate the NVIDIA RIVA 128 and other NVIDIA graphics cards.
Das ist leider vor meiner Zeit, aber vll Gelegenheit für manche von euch, nochmal nostalgisch durch die gehorteten Schätze zu gehen :)
Für alle anderen, hat er einen spannenden Blogpost (https://86box.net/2025/02/25/riva128-part-1.html) zu Nvidia Geschichte (NV1-NV3) und zur Architektur von RIVA 128 geschrieben
WTF Moment für mich: Bereits der NV1 enthielt (wohl in der Praxis nie genutztes) Hardware-DRM:
"The NV1 was a combination graphics, audio, DRM (yes, really)[..] The chip was designed to implement a reasonable level of 3D graphics functionality, as well as audio, public-key encryption for DRM purposes (ultimately never used as it would have required the cooperation of software companies) and Sega Saturn game ports, all within a single megabyte of RAM, as memory costs were around $50 a megabyte when initial design began in 1993.
[...]
After the NV2 disaster, the company made several calls on the NV3’s design that turned out to be very good decisions. First, they acquiesced to Sega’s advice (which they might have already done to save the Mutara V08/NV2, but it was too late) and moved to an inverse texture mapping triangle-based model, although some remnants of the original quad patching design remain. The unused DRM functionality was also removed, which may have been assisted by David Kirk7 taking over from Curtis Priem as chief designer, as Priem insisted on including the DRM functionality with the NV1, citing piracy issues with the game he had written as a demo of the Malachowsky-designed GX GPU back when he worked at Sun.
"
Sitenote: Habe selber versucht ein wenig zu recherchieren, und dabei https://zoiah.spedia.net/[1] über das Internet Archive geöffnet - dabei geht doch glatt eine (404) Popup-Werbung auf ;D: Hier klicken (https://web.archive.org/web/20000301101825/https://zoiah.spedia.net/) zum selber erleben.
[1] umgezogen nach zoiah.m3dzone.com (https://web.archive.org/web/20000815205605/http://zoiah.m3dzone.com/)