Unregistered
2003-04-29, 01:39:20
Kann mir jemand sagen was dieser Fehler bedeutet ?
Welches Bauteil löst diesen Fehler aus ?
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2174 MHz with 1023MB RAM
Video: NVIDIA GeForce4 Ti 4200 (4109)
General protection fault!
History: FCameraSceneNode::FCameraSceneNode <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (Weapon_M16A2_Rifle Bridge.Weapon_M16A2_Rifle1 @ Function AGP.AGP_Weapon.RenderOverlays : 0217) <- UObject::ProcessEvent <- (AGP_HUD Bridge.AGP_HUD2, Function AGP.AGP_HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Welches Bauteil löst diesen Fehler aus ?
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2174 MHz with 1023MB RAM
Video: NVIDIA GeForce4 Ti 4200 (4109)
General protection fault!
History: FCameraSceneNode::FCameraSceneNode <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (Weapon_M16A2_Rifle Bridge.Weapon_M16A2_Rifle1 @ Function AGP.AGP_Weapon.RenderOverlays : 0217) <- UObject::ProcessEvent <- (AGP_HUD Bridge.AGP_HUD2, Function AGP.AGP_HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop