Kampf Ameise
2003-05-11, 13:34:43
http://www.planetunreal.com/cliffyb/_img/maps/ut2003/shudderpic2.jpg
Name: DM-ShudderCreek
Author: Hayden Wilkinson
Game: Deathmatch
Well, my boy Hayden is back again, this time returning with a tight DM map that will chill you to the bone.
Hayden's previous offering was a bit tight for many of the users out there, and I think he probably caught a lot of shit for it. In his new map there's a lot more elbow room and players are a bit easier to spot. Hayden adds his own brushes where needed - the tombstones, bridge, and fencing are simple yet they manage to get the point across.
That's an important point to note for those would-be mappers out there - unless you're a max nut and a true artist you should stick with existing brushes as you learn. Then, slowly start to switch over to your own brushes as you learn 3d apps and before long you'll have a style that is all your own.
Still, I can't help but hanker for some old-skool DM or teamplay maps. Some of the gamers out there have complained that UT2003 didn't ship with enough classic Tempest style flow maps - perhaps we focused on the team modes too much? Regardless, the bonus pack will have more of that old skool flow that you're looking for and in the meantime I'd love to see more users maps that are less focused on terrain and more on vertical combat and interior action.
Nevertheless, this map is worth your time and attention. Go download it now!
Download DM-ShudderCreek now
http://www.planetunreal.com/cliffyb/ut2003/
und hier deins
http://www.jf-clan.de/projecthumbs/sinister2.jpg
Name: DM-ShudderCreek
Author: Hayden Wilkinson
Game: Deathmatch
Well, my boy Hayden is back again, this time returning with a tight DM map that will chill you to the bone.
Hayden's previous offering was a bit tight for many of the users out there, and I think he probably caught a lot of shit for it. In his new map there's a lot more elbow room and players are a bit easier to spot. Hayden adds his own brushes where needed - the tombstones, bridge, and fencing are simple yet they manage to get the point across.
That's an important point to note for those would-be mappers out there - unless you're a max nut and a true artist you should stick with existing brushes as you learn. Then, slowly start to switch over to your own brushes as you learn 3d apps and before long you'll have a style that is all your own.
Still, I can't help but hanker for some old-skool DM or teamplay maps. Some of the gamers out there have complained that UT2003 didn't ship with enough classic Tempest style flow maps - perhaps we focused on the team modes too much? Regardless, the bonus pack will have more of that old skool flow that you're looking for and in the meantime I'd love to see more users maps that are less focused on terrain and more on vertical combat and interior action.
Nevertheless, this map is worth your time and attention. Go download it now!
Download DM-ShudderCreek now
http://www.planetunreal.com/cliffyb/ut2003/
und hier deins
http://www.jf-clan.de/projecthumbs/sinister2.jpg