mirp
2003-06-13, 18:27:05
Jedi Knight II VIA Arena Outpost Map (http://www.viaarena.com/?PageID=161)
This map was created by a very talented person (Josh Holmes aka bOrg), who couldn't resist the challenge to build a map that would be worthy of becoming a regular feature in benchmarking suites. The map itself has been designed for excellent gameplay. Weapons and ammo are readily available throughout the map and the center features an arena area for light saber duels where opponents can be sealed inside behind force fields for a fight to the death. BUT, you will need a pretty high end system to be able to play this map smoothly and you would definitely need a high end system to play with high details at high resolutions smoothly. Essentially it's been designed as a benchmarking tool, but download it and give it try on your system to see how it performs!
The textures used in Jedi Knight II (based on the Quake III engine by id Software) are twice the size of those used in Quake III Arena. The map features reflective surfaces, force fields, lighting, spinning images, glass and an expansive use of space, not only to be visually appealing but to specifically tax a system's resources almost to the maximum. The system featured in this article (VIA P4PB Ultra mainboard, 3GHz P4 & ATI Radeon 9700) gets an average 42fps at 1024x768 in VIA Arena Outpost demo. To run the demo you'll need the latest Jedi Knight II patch, version 104, available for download here.
Pentium III-S 1.26 GHz, GeForce4 Ti 4200 64 MB (http://www.nethands.de/pys/show.php4?user=mirp)
640x480 21.9 fps
1600x1200 21.0 fps
Wer es etwas grafikkartenlastiger haben will, kann ja mal die Texturkompression ausschalten (r_ext_compress_textures 0). Da "läuft" die Demo bei mir mit 0-1 fps.
This map was created by a very talented person (Josh Holmes aka bOrg), who couldn't resist the challenge to build a map that would be worthy of becoming a regular feature in benchmarking suites. The map itself has been designed for excellent gameplay. Weapons and ammo are readily available throughout the map and the center features an arena area for light saber duels where opponents can be sealed inside behind force fields for a fight to the death. BUT, you will need a pretty high end system to be able to play this map smoothly and you would definitely need a high end system to play with high details at high resolutions smoothly. Essentially it's been designed as a benchmarking tool, but download it and give it try on your system to see how it performs!
The textures used in Jedi Knight II (based on the Quake III engine by id Software) are twice the size of those used in Quake III Arena. The map features reflective surfaces, force fields, lighting, spinning images, glass and an expansive use of space, not only to be visually appealing but to specifically tax a system's resources almost to the maximum. The system featured in this article (VIA P4PB Ultra mainboard, 3GHz P4 & ATI Radeon 9700) gets an average 42fps at 1024x768 in VIA Arena Outpost demo. To run the demo you'll need the latest Jedi Knight II patch, version 104, available for download here.
Pentium III-S 1.26 GHz, GeForce4 Ti 4200 64 MB (http://www.nethands.de/pys/show.php4?user=mirp)
640x480 21.9 fps
1600x1200 21.0 fps
Wer es etwas grafikkartenlastiger haben will, kann ja mal die Texturkompression ausschalten (r_ext_compress_textures 0). Da "läuft" die Demo bei mir mit 0-1 fps.