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Obligaron
2003-08-22, 13:58:08
http://www.egosoft.com/x2/press/X2_comingsoon.jpg

Von X² - The Threat / Die Bedrohung ist jetzt die Rolling Demo raus, diese enthält auch eine Benchmark Funktion (wer häts gedacht ;D). Zum DL findet ihr es hier (http://www.egosoft.com/x/xmain.php?language=49&display=demo).

Das Game selbst soll im Oktober herauskommen. Die spielbare Demo soll etwas zuvor zum DL bereit stehen.

Also dann mal los ans benchen :D.

MfG,
Obligaron

Thread (http://www.forum-3dcenter.org/vbulletin/showthread.php?s=&threadid=89517) zum Game im Spiele Forum

[dzp]Viper
2003-08-22, 14:11:44
Alle details an

Kein AF oder AA

1280x1024

44,5 FPS


sind ein paar harte slowdowns drin - aber warum, weiss ich auch nicht ... müssen wohl die lichteffekte sein .. egal

Winter[Raven]
2003-08-22, 14:30:43
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On
Anti-Alleasing: 2x

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 8000/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 262.332 fps
Scene 01 56.409 fps
Scene 02 50.195 fps
Scene 03 26.752 fps
Scene 04 42.296 fps
Scene 05 30.649 fps
Scene 06 16.302 fps
Scene 07 47.863 fps
Scene 08 63.383 fps
Scene 09 53.312 fps
Scene 10 35.058 fps
Scene 11 31.433 fps
Scene 12 30.513 fps
Scene 13 31.717 fps
Scene 14 64.502 fps
Scene 15 43.063 fps
Scene 16 44.316 fps
Scene 17 56.673 fps
Scene 18 35.684 fps
Scene 19 12.754 fps
Scene 20 45.523 fps
Scene 21 38.378 fps
Scene 22 34.425 fps
Scene 23 47.236 fps
Scene 24 48.728 fps

Overall average framerate: 49.980 fps

DasToem
2003-08-22, 14:35:21
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce4 Ti 4200 [NVIDIA GeForce4 Ti 4200]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 98.618 fps
Scene 01 57.897 fps
Scene 02 44.319 fps
Scene 03 33.437 fps
Scene 04 23.779 fps
Scene 05 22.779 fps
Scene 06 13.792 fps
Scene 07 24.733 fps
Scene 08 49.412 fps
Scene 09 40.671 fps
Scene 10 36.067 fps
Scene 11 30.836 fps
Scene 12 30.877 fps
Scene 13 30.523 fps
Scene 14 26.809 fps
Scene 15 41.466 fps
Scene 16 28.625 fps
Scene 17 41.339 fps
Scene 18 44.542 fps
Scene 19 13.409 fps
Scene 20 29.500 fps
Scene 21 35.545 fps
Scene 22 31.855 fps
Scene 23 48.866 fps
Scene 24 40.760 fps

Overall average framerate: 36.818 fps

Die Grafikkarte lief auf 285/570MHz.

Tom

(del676)
2003-08-22, 14:57:33
Barton @2083Mhz, 1024DDR, 5900Ultra

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

Overall average framerate: 72.973 fps



Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

Overall average framerate: 52.532 fps

Video Settings during test:
Screen Resolution: 1920*1440*32
Bumpmapping: On
Realtime Shadows: On
+AA !!

Overall average framerate: 27.054 fps

[dzp]Viper
2003-08-22, 14:58:10
ok
hab eben meine 9800pro bekommen :D

noch schnell test gemacht, bevor ich los muss

1280x1024

no AA or AF

max details

48,437 fps

Iceman346
2003-08-22, 15:26:39
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9800 PRO [RADEON 9800 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 252.260 fps
Scene 01 56.859 fps
Scene 02 70.793 fps
Scene 03 50.326 fps
Scene 04 36.828 fps
Scene 05 26.848 fps
Scene 06 15.449 fps
Scene 07 42.230 fps
Scene 08 69.521 fps
Scene 09 49.421 fps
Scene 10 32.920 fps
Scene 11 31.755 fps
Scene 12 29.421 fps
Scene 13 29.297 fps
Scene 14 64.042 fps
Scene 15 38.165 fps
Scene 16 43.859 fps
Scene 17 51.975 fps
Scene 18 40.665 fps
Scene 19 11.410 fps
Scene 20 45.859 fps
Scene 21 35.173 fps
Scene 22 31.216 fps
Scene 23 44.511 fps
Scene 24 46.327 fps

Overall average framerate: 49.885 fps

System siehe Sig, hab nur momentan ne Radeon 9800 Pro mit 256 MB Ram drin und nicht übertaktet. AA/AF war aus.

dildo4u
2003-08-22, 15:43:40
Original geschrieben von Iceman346
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9800 PRO [RADEON 9800 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 252.260 fps
Scene 01 56.859 fps
Scene 02 70.793 fps
Scene 03 50.326 fps
Scene 04 36.828 fps
Scene 05 26.848 fps
Scene 06 15.449 fps
Scene 07 42.230 fps
Scene 08 69.521 fps
Scene 09 49.421 fps
Scene 10 32.920 fps
Scene 11 31.755 fps
Scene 12 29.421 fps
Scene 13 29.297 fps
Scene 14 64.042 fps
Scene 15 38.165 fps
Scene 16 43.859 fps
Scene 17 51.975 fps
Scene 18 40.665 fps
Scene 19 11.410 fps
Scene 20 45.859 fps
Scene 21 35.173 fps
Scene 22 31.216 fps
Scene 23 44.511 fps
Scene 24 46.327 fps

Overall average framerate: 49.885 fps

System siehe Sig, hab nur momentan ne Radeon 9800 Pro mit 256 MB Ram drin und nicht übertaktet. AA/AF war aus.

merkwürdig wie kann das game cpu limitiert sein? ich hab mit na 9700pro nich OC 54fps im schnitt

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9700 PRO (Omega 2.4.74) [RADEON 9700 PRO (Omega 2.4.74)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 209.186 fps
Scene 01 83.050 fps
Scene 02 59.249 fps
Scene 03 42.735 fps
Scene 04 32.007 fps
Scene 05 30.793 fps
Scene 06 17.743 fps
Scene 07 38.269 fps
Scene 08 76.489 fps
Scene 09 56.208 fps
Scene 10 44.540 fps
Scene 11 45.534 fps
Scene 12 41.940 fps
Scene 13 39.702 fps
Scene 14 55.676 fps
Scene 15 54.890 fps
Scene 16 39.119 fps
Scene 17 57.816 fps
Scene 18 65.340 fps
Scene 19 19.051 fps
Scene 20 41.014 fps
Scene 21 50.631 fps
Scene 22 36.386 fps
Scene 23 66.835 fps
Scene 24 60.108 fps

Overall average framerate: 54.572 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Gohan
2003-08-22, 16:11:08
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 256/256/256
FreeHwMixingBuffers (Static/Stream/All): 190/190/190
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 285.380 fps
Scene 01 61.130 fps
Scene 02 76.923 fps
Scene 03 48.974 fps
Scene 04 45.908 fps
Scene 05 32.930 fps
Scene 06 16.898 fps
Scene 07 62.201 fps
Scene 08 80.489 fps
Scene 09 62.423 fps
Scene 10 36.878 fps
Scene 11 38.603 fps
Scene 12 31.988 fps
Scene 13 34.006 fps
Scene 14 79.050 fps
Scene 15 44.122 fps
Scene 16 57.014 fps
Scene 17 75.739 fps
Scene 18 45.650 fps
Scene 19 13.432 fps
Scene 20 60.892 fps
Scene 21 40.784 fps
Scene 22 36.548 fps
Scene 23 50.049 fps
Scene 24 50.852 fps

Overall average framerate: 58.755 fps

System wie in der Sig, bloss halt mit einer FX5900 Ultra von Gainward im Exchange Modus auf 475/900 Mhz.

P Dogg
2003-08-22, 17:27:18
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce3 Ti 500 [NVIDIA GeForce3 Ti 500]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 132.538 fps
Scene 01 49.838 fps
Scene 02 25.755 fps
Scene 03 22.382 fps
Scene 04 19.141 fps
Scene 05 18.173 fps
Scene 06 10.648 fps
Scene 07 20.284 fps
Scene 08 38.480 fps
Scene 09 28.101 fps
Scene 10 33.746 fps
Scene 11 24.304 fps
Scene 12 24.679 fps
Scene 13 25.853 fps
Scene 14 23.849 fps
Scene 15 36.423 fps
Scene 16 23.905 fps
Scene 17 28.774 fps
Scene 18 39.827 fps
Scene 19 11.456 fps
Scene 20 23.688 fps
Scene 21 25.923 fps
Scene 22 23.811 fps
Scene 23 38.259 fps

Overall average framerate: 31.243 fps

Ganz schön hakelig das Ganze.Jemand ne Idee,woran es liegt,oder geht meiner Graka einfach die Puste aus?

EDIT:
Ich vergaß,Auto Quality war aus!

DasToem
2003-08-22, 17:40:05
Original geschrieben von dildo4u
merkwürdig wie kann das game cpu limitiert sein? i

Ich tippe mal ganz stark auf die Schattenberechnung.

Tom

Quasar
2003-08-22, 18:08:09
Joa, und solange die Szene00 mit ihren astronomisch hohen FPS in das Resultat einfließt (am Ende noch im arithmetische Mittel), sind die Durchschnitts-FPS sowieso für'n Arsch.

Mal meine Ergebnisse mit FX5900u:

1024, Shadows: 65,7
1024, no Shadows: 97,3
1024, no Shadows, AA: 89,46

Korak
2003-08-22, 19:40:38
Video Settings during test:
Screen Resolution: 1152*864*32
Bumpmapping: On
Realtime Shadows: On
Automatic Quality aus
System specific video settings:
Adapter name: RADEON 7200 (Microsoft Corporation) [RADEON 7200 (Microsoft Corporation)]
Vertex Shader: Software, version 1
Hardware T&L: Yes
Fog capabilities: RangeFog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 40.009 fps
Scene 01 13.766 fps
Scene 02 8.189 fps
Scene 03 6.917 fps
Scene 04 5.390 fps
Scene 05 3.479 fps
Scene 06 1.818 fps
Scene 07 5.076 fps
Scene 08 8.378 fps
Scene 09 6.228 fps
Scene 10 18.128 fps
Scene 11 6.968 fps
Scene 12 5.344 fps
Scene 13 6.753 fps
Scene 14 7.929 fps
Scene 15 10.280 fps
Scene 16 5.246 fps
Scene 17 9.452 fps
Scene 18 8.974 fps
Scene 19 2.826 fps
Scene 20 5.136 fps
Scene 21 7.068 fps
Scene 22 5.333 fps
Scene 23 9.954 fps
Scene 24 9.327 fps

Overall average framerate: 8.719 fps

Radeon 1, Athlon XP 1600+ =)

FatalError
2003-08-22, 20:08:59
Habs mal mit meiner GF2U getestet und auf 1333MHz Thunderbird

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce2 Ti (Omega KX 1.4403) [NVIDIA GeForce2 Ti (Omega KX 1.4403)]
Vertex Shader: Software, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 0
MaxHwMixingBuffers (Static/Stream/All): 0/0/0
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: EMULDRIVER PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO

Framerates
Scene 00 61.020 fps
Scene 01 18.453 fps
Scene 02 8.829 fps
Scene 03 7.227 fps
Scene 04 8.986 fps
Scene 05 7.523 fps
Scene 06 3.924 fps
Scene 07 11.053 fps
Scene 08 7.407 fps
Scene 09 6.483 fps
Scene 10 19.165 fps
Scene 11 11.174 fps
Scene 12 8.724 fps
Scene 13 10.179 fps
Scene 14 14.274 fps
Scene 15 12.900 fps
Scene 16 11.248 fps
Scene 17 17.432 fps
Scene 18 11.378 fps
Scene 19 3.799 fps
Scene 20 11.204 fps
Scene 21 10.747 fps
Scene 22 9.244 fps
Scene 23 15.464 fps
Scene 24 10.664 fps

Overall average framerate: 12.740 fps

quaker_max
2003-08-22, 22:04:25
Mein System steht unten!!


Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 245.657 fps
Scene 01 62.358 fps
Scene 02 75.453 fps
Scene 03 54.366 fps
Scene 04 38.995 fps
Scene 05 28.166 fps
Scene 06 16.652 fps
Scene 07 44.583 fps
Scene 08 78.530 fps
Scene 09 57.620 fps
Scene 10 37.468 fps
Scene 11 39.967 fps
Scene 12 33.571 fps
Scene 13 33.541 fps
Scene 14 66.896 fps
Scene 15 45.669 fps
Scene 16 47.244 fps
Scene 17 64.340 fps
Scene 18 49.804 fps
Scene 19 14.670 fps
Scene 20 50.027 fps
Scene 21 39.596 fps
Scene 22 37.754 fps
Scene 23 53.132 fps
Scene 24 49.178 fps

Overall average framerate: 54.610 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com


Ich finde das Ding echt klasse!!

Mein System:
Barton 2500+ @ 3300+
Abit NF7-S Rev. 2.0
2 x 512 MB Infinion @ 204MHZ
Hercules 3D Prophet 9700 Pro @ 385/700

Yesman
2003-08-22, 23:20:06
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9700 PRO (Omega 2.4.74a) [RADEON 9700 PRO (Omega 2.4.74a)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 256/256/256
FreeHwMixingBuffers (Static/Stream/All): 189/189/189
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 212.361 fps
Scene 01 71.747 fps
Scene 02 66.496 fps
Scene 03 48.035 fps
Scene 04 32.830 fps
Scene 05 29.574 fps
Scene 06 17.109 fps
Scene 07 40.107 fps
Scene 08 76.813 fps
Scene 09 56.373 fps
Scene 10 43.441 fps
Scene 11 46.743 fps
Scene 12 39.045 fps
Scene 13 39.126 fps
Scene 14 58.697 fps
Scene 15 51.072 fps
Scene 16 41.307 fps
Scene 17 75.979 fps
Scene 18 58.282 fps
Scene 19 16.722 fps
Scene 20 43.067 fps
Scene 21 48.246 fps
Scene 22 35.783 fps
Scene 23 61.215 fps
Scene 24 55.189 fps

Overall average framerate: 54.614 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

BlackArchon
2003-08-22, 23:36:21
Mein System siehe Signatur.

1024x768x32, Bump on, no AA
FX 5900: 81,267 fps
R 9800P: 84,041 fps

1024x768x32, Bump on, Shadows on, no AA
FX 5900: 53,355 fps
R 9800P: 56,011 fps

DiGiTaL
2003-08-22, 23:38:19
Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra] --> Standard-Takt, Deto 45.23
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 299.710 fps
Scene 01 70.181 fps
Scene 02 89.427 fps
Scene 03 51.535 fps
Scene 04 50.759 fps
Scene 05 36.403 fps
Scene 06 19.779 fps
Scene 07 67.336 fps
Scene 08 89.445 fps
Scene 09 69.796 fps
Scene 10 40.852 fps
Scene 11 43.662 fps
Scene 12 36.591 fps
Scene 13 38.379 fps
Scene 14 87.689 fps
Scene 15 50.136 fps
Scene 16 62.144 fps
Scene 17 100.518 fps
Scene 18 53.333 fps
Scene 19 15.144 fps
Scene 20 65.132 fps
Scene 21 45.472 fps
Scene 22 41.520 fps
Scene 23 55.916 fps
Scene 24 57.736 fps

Overall average framerate: 65.844 fps

dildo4u
2003-08-22, 23:45:46
Original geschrieben von DiGiTaL
Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra] --> Standard-Takt, Deto 45.23
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 299.710 fps
Scene 01 70.181 fps
Scene 02 89.427 fps
Scene 03 51.535 fps
Scene 04 50.759 fps
Scene 05 36.403 fps
Scene 06 19.779 fps
Scene 07 67.336 fps
Scene 08 89.445 fps
Scene 09 69.796 fps
Scene 10 40.852 fps
Scene 11 43.662 fps
Scene 12 36.591 fps
Scene 13 38.379 fps
Scene 14 87.689 fps
Scene 15 50.136 fps
Scene 16 62.144 fps
Scene 17 100.518 fps
Scene 18 53.333 fps
Scene 19 15.144 fps
Scene 20 65.132 fps
Scene 21 45.472 fps
Scene 22 41.520 fps
Scene 23 55.916 fps
Scene 24 57.736 fps

Overall average framerate: 65.844 fps
wie warn die GFFX getaktet?

DiGiTaL
2003-08-22, 23:53:52
Original geschrieben von dildo4u
wie warn die GFFX getaktet?

Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra] --> Standard-Takt, Deto 45.23

Das habe ich extra noch editiert ;-)


( Schon wieder Edit... scheiss Rechtschreibung. hehe )

Modulor
2003-08-23, 01:15:29
XP3200+ / KT600

System specific video settings:
Adapter name: RADEON 9500 PRO / 9700 [RADEON 9500 PRO / 9700]
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On
Overall average framerate: 41.393 fps


Adapter name: 3Dlabs Wildcat VP970 [3Dlabs Wildcat VP970]
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On
Overall average framerate: 20.438 fps

mapel110
2003-08-23, 03:28:59
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1152*864*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9800 PRO (Omega 2.4.74) [RADEON 9800 PRO (Omega 2.4.74)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 255/255/255
FreeHwMixingBuffers (Static/Stream/All): 184/184/184
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 186.942 fps
Scene 01 64.778 fps
Scene 02 58.850 fps
Scene 03 40.765 fps
Scene 04 30.683 fps
Scene 05 23.972 fps
Scene 06 13.383 fps
Scene 07 31.373 fps
Scene 08 67.692 fps
Scene 09 50.928 fps
Scene 10 37.359 fps
Scene 11 38.624 fps
Scene 12 32.433 fps
Scene 13 31.319 fps
Scene 14 44.589 fps
Scene 15 42.446 fps
Scene 16 32.389 fps
Scene 17 50.189 fps
Scene 18 46.134 fps
Scene 19 13.681 fps
Scene 20 36.684 fps
Scene 21 38.375 fps
Scene 22 32.165 fps
Scene 23 44.822 fps
Scene 24 42.620 fps

Overall average framerate: 45.328 fps

grafikkarte lief auf 380/340, cpu auf 2200 mhz 11x200
16QAF noAA

hab 1152er genommen,weils meine gamingauflösung ist :)

Albert Wesker
2003-08-23, 07:00:39
ohne schatten


X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9800 PRO [RADEON 9800 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 17/17/17
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 17/17/17
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 326.558 fps
Scene 01 132.944 fps
Scene 02 89.875 fps
Scene 03 69.892 fps
Scene 04 103.553 fps
Scene 05 81.839 fps
Scene 06 57.828 fps
Scene 07 110.591 fps
Scene 08 127.569 fps
Scene 09 112.766 fps
Scene 10 81.818 fps
Scene 11 85.703 fps
Scene 12 67.399 fps
Scene 13 68.146 fps
Scene 14 174.349 fps
Scene 15 116.587 fps
Scene 16 97.732 fps
Scene 17 138.596 fps
Scene 18 104.692 fps
Scene 19 36.714 fps
Scene 20 117.599 fps
Scene 21 75.671 fps
Scene 22 92.908 fps
Scene 23 114.847 fps
Scene 24 86.812 fps

Overall average framerate: 106.920 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com


mit schatten waren es

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9800 PRO [RADEON 9800 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 17/17/17
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 17/17/17
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 243.995 fps
Scene 01 87.620 fps
Scene 02 82.459 fps
Scene 03 61.361 fps
Scene 04 41.277 fps
Scene 05 36.022 fps
Scene 06 21.028 fps
Scene 07 46.342 fps
Scene 08 88.708 fps
Scene 09 65.829 fps
Scene 10 50.284 fps
Scene 11 52.338 fps
Scene 12 45.890 fps
Scene 13 44.587 fps
Scene 14 63.094 fps
Scene 15 59.596 fps
Scene 16 46.825 fps
Scene 17 67.316 fps
Scene 18 67.995 fps
Scene 19 19.680 fps
Scene 20 49.386 fps
Scene 21 57.302 fps
Scene 22 42.991 fps
Scene 23 72.541 fps
Scene 24 66.667 fps

Overall average framerate: 63.245 fps

UNPLUgg3D
2003-08-23, 10:11:16
Alles @ default....


X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9500 PRO / 9700 [RADEON 9500 PRO / 9700]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 255/255/255
FreeHwMixingBuffers (Static/Stream/All): 188/188/188
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 186.783 fps
Scene 01 82.474 fps
Scene 02 48.084 fps
Scene 03 37.941 fps
Scene 04 73.235 fps
Scene 05 50.658 fps
Scene 06 36.066 fps
Scene 07 67.411 fps
Scene 08 75.522 fps
Scene 09 69.924 fps
Scene 10 58.746 fps
Scene 11 55.077 fps
Scene 12 41.853 fps
Scene 13 43.444 fps
Scene 14 102.752 fps
Scene 15 77.975 fps
Scene 16 55.265 fps
Scene 17 88.057 fps
Scene 18 72.426 fps
Scene 19 25.021 fps
Scene 20 69.182 fps
Scene 21 47.052 fps
Scene 22 62.272 fps
Scene 23 77.862 fps
Scene 24 54.182 fps

Overall average framerate: 66.371 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

P Dogg
2003-08-23, 11:39:05
Die Echtzeitschatten scheinen EXTREM Performance zu kosten,hier mein Bench mal ohne Schatten:

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce3 Ti 500 [NVIDIA GeForce3 Ti 500]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 143.429 fps
Scene 01 78.751 fps
Scene 02 26.004 fps
Scene 03 22.126 fps
Scene 04 57.241 fps
Scene 05 42.066 fps
Scene 06 29.381 fps
Scene 07 51.279 fps
Scene 08 51.902 fps
Scene 09 45.462 fps
Scene 10 57.366 fps
Scene 11 43.305 fps
Scene 12 40.662 fps
Scene 13 44.562 fps
Scene 14 81.058 fps
Scene 15 65.904 fps
Scene 16 43.315 fps
Scene 17 60.353 fps
Scene 18 61.632 fps
Scene 19 22.812 fps
Scene 20 50.227 fps
Scene 21 50.876 fps
Scene 22 51.215 fps
Scene 23 65.778 fps
Scene 24 39.566 fps

Overall average framerate: 53.051 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Im übrigen läuft das Ganze dann bei mir auch ohne Stuttering ab.

Mit Schatten an,2xAA/4xAF sind dann nur noch 17,5 FPS drin...

VoodooJack
2003-08-23, 12:14:38
Die Schatteneinstellung ist im Weltall so überflüssig wie ein Kropf. Außerdem verschlingt sie etwa 40% der Leistung!

Automatic Quality: on
Bumpmaps: on
Antialiasing: on
Shadows: off

1600x1200x32: 70 fps

NRacer
2003-08-23, 12:14:57
System:
AMD Athlon Thunderbird @2300 Mhz
Abit NF7 (NForce2) @200 Mhz FSB DDR
1024 MB Ram DDR @200 Mhz DDR 2.5-3-3-5
ATI Radeon 9700 - 128 MB - AGP 8X @355 Core / 292.5 MemoryDDR
Soundblaster Audigy2
Windows XP SP1 - DirectX9.0b - Grafiktreiber: Catalyst 3.5

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32 2xAA 8xAF
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 247.460 fps
Scene 01 95.273 fps
Scene 02 53.284 fps
Scene 03 30.192 fps
Scene 04 78.152 fps
Scene 05 60.707 fps
Scene 06 44.499 fps
Scene 07 82.611 fps
Scene 08 86.596 fps
Scene 09 78.114 fps
Scene 10 63.629 fps
Scene 11 64.974 fps
Scene 12 50.366 fps
Scene 13 49.928 fps
Scene 14 102.910 fps
Scene 15 88.503 fps
Scene 16 65.530 fps
Scene 17 103.034 fps
Scene 18 80.975 fps
Scene 19 28.007 fps
Scene 20 83.813 fps
Scene 21 56.944 fps
Scene 22 71.246 fps
Scene 23 88.878 fps
Scene 24 63.795 fps

Overall average framerate: 76.777 fps

FatalError
2003-08-23, 12:17:54
Original geschrieben von FatalError
Habs mal mit meiner GF2U getestet und auf 1333MHz Thunderbird

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce2 Ti (Omega KX 1.4403) [NVIDIA GeForce2 Ti (Omega KX 1.4403)]
Vertex Shader: Software, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 0
MaxHwMixingBuffers (Static/Stream/All): 0/0/0
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: EMULDRIVER PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO

Framerates
Scene 00 61.020 fps
Scene 01 18.453 fps
Scene 02 8.829 fps
Scene 03 7.227 fps
Scene 04 8.986 fps
Scene 05 7.523 fps
Scene 06 3.924 fps
Scene 07 11.053 fps
Scene 08 7.407 fps
Scene 09 6.483 fps
Scene 10 19.165 fps
Scene 11 11.174 fps
Scene 12 8.724 fps
Scene 13 10.179 fps
Scene 14 14.274 fps
Scene 15 12.900 fps
Scene 16 11.248 fps
Scene 17 17.432 fps
Scene 18 11.378 fps
Scene 19 3.799 fps
Scene 20 11.204 fps
Scene 21 10.747 fps
Scene 22 9.244 fps
Scene 23 15.464 fps
Scene 24 10.664 fps

Overall average framerate: 12.740 fps

Bin ich der einzige mit antiquitierter Hardware? Keine Voodoo2SLI da zum drüberlaufen lassen? :D

cya
FatalError

VoodooJack
2003-08-23, 12:28:02
Automatic Quality: on
Bumpmaps: on
Antialiasing: on
Shadows: off

1024x768x32: 112 fps

Micron
2003-08-23, 12:50:44
Ich schaffe 75,778FPS und das bei nur 2,6Ghz und Radeon 9700 auf Standarttakt

dildo4u
2003-08-23, 13:09:52
Original geschrieben von Micron
Ich schaffe 75,778FPS und das bei nur 2,6Ghz und Radeon 9700 auf Standarttakt
ja ohne schatten da hab ick 93fps keine kunst bench doch mal mit

the_MAD_one
2003-08-23, 13:34:51
Original geschrieben von VoodooJack
Die Schatteneinstellung ist im Weltall so überflüssig wie ein Kropf.

Find ich nicht, mit Schattenberechnung sieht das Ganze wesentlich besser und realistischer aus(sofern man die Optik in nem Weltraumspiel als realistisch bezeichnen kann).

BlackArchon
2003-08-23, 13:43:47
Original geschrieben von NRacer
System:
AMD Athlon Thunderbird @2300 MhzDas glaube ich dir nicht. :P

dildo4u
2003-08-23, 13:44:17
Nein der schatten ist ultra geil eins der wenigen spiele wo teile der schiffe schatten auf sich selber werfen zwar extrem rechen intensiv aber is schon ne feine sache

OhneZ
2003-08-23, 17:55:08
tja auch hier mal meine Ergebnisse
mit Realtimeschatten (sind nicht dabei)
brechen sie extrem ein. hoffentlich wird das Game flüssiger.

X2 - The Threat

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 8500 SERIES [RADEON 8500 SERIES]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

Sound war natürlich an :)
:D 16fach AF natürlich auch
Framerates
Scene 00 170.966 fps
Scene 01 51.837 fps
Scene 02 26.158 fps
Scene 03 19.107 fps
Scene 04 35.978 fps
Scene 05 31.637 fps
Scene 06 22.051 fps
Scene 07 46.812 fps
Scene 08 51.228 fps
Scene 09 41.689 fps
Scene 10 42.956 fps
Scene 11 34.473 fps
Scene 12 26.277 fps
Scene 13 28.737 fps
Scene 14 59.259 fps
Scene 15 48.825 fps
Scene 16 37.272 fps
Scene 17 54.692 fps
Scene 18 47.125 fps
Scene 19 15.483 fps
Scene 20 46.145 fps
Scene 21 30.084 fps
Scene 22 38.671 fps
Scene 23 47.271 fps
Scene 24 32.568 fps

Overall average framerate: 43.492 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

(del676)
2003-08-24, 11:29:49
Original geschrieben von Albert Wesker
Overall average framerate: 63.245 fps

ja ganz süß - aber wer spielt denn 1024

bench mal 1920x1440 mit Schatten und AA - würd mich mal interessieren wie die Radeon da einbricht :D

mirp
2003-08-24, 13:06:47
Pentium III-S 1.26 GHz, GeForce4 Ti 4200

1024x768x32: mit Schatten 29 fps, ohne Schatten 46 fps

Gast
2003-08-24, 13:19:08
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1920*1440*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce4 Ti 4400 [NVIDIA GeForce4 Ti 4400]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 1/1/1
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 524288/524288/524288
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 42.387 fps
Scene 01 29.104 fps
Scene 02 22.291 fps
Scene 03 14.660 fps
Scene 04 8.448 fps
Scene 05 8.575 fps
Scene 06 4.831 fps
Scene 07 8.247 fps
Scene 08 22.073 fps
Scene 09 17.611 fps
Scene 10 31.104 fps
Scene 11 11.614 fps
Scene 12 14.304 fps
Scene 13 14.250 fps
Scene 14 8.475 fps
Scene 15 20.443 fps
Scene 16 9.242 fps
Scene 17 22.988 fps
Scene 18 24.741 fps
Scene 19 8.313 fps
Scene 20 9.691 fps
Scene 21 13.177 fps
Scene 22 12.925 fps
Scene 23 21.005 fps
Scene 24 18.874 fps

Overall average framerate: 16.775 fps

(del676)
2003-08-24, 13:25:55
Original geschrieben von Gast
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1920*1440*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce4 Ti 4400 [NVIDIA GeForce4 Ti 4400]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers(Static/Stream/All): 1/1/1
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 524288/524288/524288
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 42.387 fps
Scene 01 29.104 fps
Scene 02 22.291 fps
Scene 03 14.660 fps
Scene 04 8.448 fps
Scene 05 8.575 fps
Scene 06 4.831 fps
Scene 07 8.247 fps
Scene 08 22.073 fps
Scene 09 17.611 fps
Scene 10 31.104 fps
Scene 11 11.614 fps
Scene 12 14.304 fps
Scene 13 14.250 fps
Scene 14 8.475 fps
Scene 15 20.443 fps
Scene 16 9.242 fps
Scene 17 22.988 fps
Scene 18 24.741 fps
Scene 19 8.313 fps
Scene 20 9.691 fps
Scene 21 13.177 fps
Scene 22 12.925 fps
Scene 23 21.005 fps
Scene 24 18.874 fps

Overall average framerate: 16.775 fps

das is ja nur ne 4400 da is AA unter 1920 ja nicht aktiviert?

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1920*1440*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers(Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 83.473 fps
Scene 01 43.436 fps
Scene 02 24.776 fps
Scene 03 19.191 fps
Scene 04 22.865 fps
Scene 05 18.694 fps
Scene 06 11.131 fps
Scene 07 18.239 fps
Scene 08 37.158 fps
Scene 09 28.304 fps
Scene 10 31.129 fps
Scene 11 20.935 fps
Scene 12 20.577 fps
Scene 13 22.057 fps
Scene 14 23.427 fps
Scene 15 31.939 fps
Scene 16 17.152 fps
Scene 17 29.587 fps
Scene 18 35.387 fps
Scene 19 10.605 fps
Scene 20 16.727 fps
Scene 21 25.167 fps
Scene 22 22.239 fps
Scene 23 33.231 fps
Scene 24 28.921 fps

Overall average framerate: 27.054 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com


edit: siehe rot markiertes - eher schlecht fürn grafik benchmark - aber eher gut fürn System Benchmark - nur müsste man das irgendwie bei der ausgabe berücksichtigen

Korak
2003-08-24, 15:11:48
Original geschrieben von FatalError
Bin ich der einzige mit antiquitierter Hardware? Keine Voodoo2SLI da zum drüberlaufen lassen? :D

cya
FatalError

Nö :D

Siehe mein Post. ;)

Sphinx
2003-08-24, 18:33:41
AMD SLOTA 1.0 Ghz ,) - 1.4 GB PC133 - R9700Pro - @ 1280x1024 @ 32Bit - + Mit Shadows + Bumb ohne AA


Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1280*1024*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 11025/44100
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 165.327 fps
Scene 01 22.040 fps
Scene 02 54.801 fps
Scene 03 28.054 fps
Scene 04 18.941 fps
Scene 05 12.150 fps
Scene 06 5.093 fps
Scene 07 27.704 fps
Scene 08 35.750 fps
Scene 09 27.902 fps
Scene 10 17.119 fps
Scene 11 15.117 fps
Scene 12 13.899 fps
Scene 13 13.705 fps
Scene 14 32.032 fps
Scene 15 15.148 fps
Scene 16 24.450 fps
Scene 17 41.488 fps
Scene 18 18.736 fps
Scene 19 4.938 fps
Scene 20 26.813 fps
Scene 21 17.175 fps
Scene 22 13.144 fps
Scene 23 20.469 fps
Scene 24 22.861 fps

Overall average framerate: 27.794 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

[dzp]Viper
2003-08-25, 07:45:10
da hier alle mit 1024 benchen ... hab ich das auch mal gemacht

1024 x 768

kein AA
Bumpmap ON
Schatten OFF

--> 106,xxx fps


1024 x768

Kein AA
Bumpmap ON
Schatten ON

-->63,xxx fps

the_MAD_one
2003-08-25, 09:58:51
Original geschrieben von Ulukay
ja ganz süß - aber wer spielt denn 1024

bench mal 1920x1440 mit Schatten und AA - würd mich mal interessieren wie die Radeon da einbricht :D

Ich hab "nur" 1600x1200 mit AA(mehr macht mein Monitor nicht mit). System steht in der Sig, lief allerdings ohne Uebertaktung.

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 256/256/256
FreeHwMixingBuffers (Static/Stream/All): 190/190/190
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 97.954 fps
Scene 01 48.127 fps
Scene 02 38.517 fps
Scene 03 22.368 fps
Scene 04 16.428 fps
Scene 05 15.327 fps
Scene 06 8.313 fps
Scene 07 18.078 fps
Scene 08 43.378 fps
Scene 09 33.233 fps
Scene 10 33.305 fps
Scene 11 25.211 fps
Scene 12 23.032 fps
Scene 13 24.063 fps
Scene 14 26.406 fps
Scene 15 33.489 fps
Scene 16 19.016 fps
Scene 17 34.573 fps
Scene 18 39.336 fps
Scene 19 12.435 fps
Scene 20 20.714 fps
Scene 21 27.536 fps
Scene 22 21.736 fps
Scene 23 38.405 fps
Scene 24 33.615 fps

Overall average framerate: 30.184 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Legende
2003-08-25, 11:08:51
16xAF App(mit rtool) kein AA Vsync off

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 216.054 fps
Scene 01 65.630 fps
Scene 02 51.199 fps
Scene 03 27.350 fps
Scene 04 31.331 fps
Scene 05 26.741 fps
Scene 06 15.592 fps
Scene 07 35.822 fps
Scene 08 67.568 fps
Scene 09 50.429 fps
Scene 10 38.095 fps
Scene 11 39.707 fps
Scene 12 34.863 fps
Scene 13 34.134 fps
Scene 14 49.378 fps
Scene 15 46.180 fps
Scene 16 36.402 fps
Scene 17 53.461 fps
Scene 18 51.282 fps
Scene 19 15.172 fps
Scene 20 40.209 fps
Scene 21 43.175 fps
Scene 22 33.376 fps
Scene 23 55.641 fps
Scene 24 50.249 fps

Overall average framerate: 48.362 fps

1280x1024@32, 16x AF App(mit rtool), 4x AA, Vsync On, Shadows Off

Auch ca. 48fps

Also mir ist der 2. Bench lieber. Ich hab lieber ne höhere Auflösung und 4x AA als ne niedrige mit Schatten.
Dieses Automatic Quality scheint auch ein paar Fps zu klauen, was auch immer das macht.

Was soll eigentlich das hier sein:
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
Wie wirkt es sich aus? Wie kann man das verstellen? Ist ein hoher oder niedriger Wert besser? Wieso sind die Werte bei fast allen anders?

Dusauber
2003-08-25, 17:03:22
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce3 [NVIDIA GeForce3]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 17/17/17
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 17/17/17
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 135.527 fps
Scene 01 77.412 fps
Scene 02 23.377 fps
Scene 03 20.630 fps
Scene 04 50.818 fps
Scene 05 39.030 fps
Scene 06 27.109 fps
Scene 07 45.916 fps
Scene 08 47.491 fps
Scene 09 40.937 fps
Scene 10 67.474 fps
Scene 11 40.268 fps
Scene 12 45.964 fps
Scene 13 49.450 fps
Scene 14 72.368 fps
Scene 15 59.952 fps
Scene 16 39.671 fps
Scene 17 57.521 fps
Scene 18 58.140 fps
Scene 19 21.168 fps
Scene 20 45.043 fps
Scene 21 56.162 fps
Scene 22 46.384 fps
Scene 23 60.963 fps
Scene 24 38.405 fps

Overall average framerate: 50.687 fps

GF3 @225/480, Deto40.72
Sys @2497Mhz=11x227Mhz @5-2-2-2

http://wolarn.bei.t-online.de/Galaxy%2008.jpg

Lightning
2003-08-25, 17:30:38
Hab auch mal ne kleine Testreihe gemacht, Auflösung überall 1024x768 und Bumpmaps an:

Schatten an:
noAA, noAF: 43.522 fps
4xAA, 8x TriAF (TS): 31.431 fps
6xAA, 16x TriAF (App): 23.209 fps

Schatten aus:
noAA, noAF: 73.109 fps
4xAA, 8x TriAF (TS): 64.674
6xAA, 16xTriAF (App): 57.624


Ziemlich extrem, wieviel Leistung die Schatten ziehen. Außerdem scheint das ganze massiv CPU-limitiert zu sein (ohne Schatten noch mehr als mit).

Dusauber
2003-08-25, 22:49:08
Hab einfach mal mein Posting aus dem "bei wem ruckelt es"-Thread vom Egosoft-Forum hierhin gequotet! ;)
Also ich war doch schon überrascht, daß mit meiner ollen GF3 die Demo noch flüßig läuft! :o CPU und Speicher spielen wohl doch eine große Rolle, normalerweise langweilt sich meine CPU!

Noch weniger geruckele habe ich mit meinem letzten Benchmark bekommen! Wie immer beim benchen, AA und AF im Treiber(Deto 40.72) aus, aber mit "höchster Bildqualli"!
Bei den "Graphic Settings", außer bei "Automatic Quality", alle Häkchen weg!

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: Off
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce3 [NVIDIA GeForce3]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 17/17/17
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 17/17/17
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 119.305 fps
Scene 01 92.288 fps
Scene 02 91.960 fps
Scene 03 31.094 fps
Scene 04 76.592 fps
Scene 05 60.405 fps
Scene 06 38.482 fps
Scene 07 63.899 fps
Scene 08 88.084 fps
Scene 09 105.113 fps
Scene 10 74.284 fps
Scene 11 55.441 fps
Scene 12 61.770 fps
Scene 13 66.748 fps
Scene 14 96.970 fps
Scene 15 105.296 fps
Scene 16 52.746 fps
Scene 17 89.315 fps
Scene 18 85.690 fps
Scene 19 33.288 fps
Scene 20 61.877 fps
Scene 21 86.089 fps
Scene 22 63.594 fps
Scene 23 85.916 fps
Scene 24 58.778 fps

Overall average framerate: 73.801 fps

GF3: @220/480MHz
Sys: @2497Mhz=11x227Mhz @5-2-2-2 (512MB-DDR)

Ps.: Die Grafik sieht so immer noch sehr gut aus!

Das Spiel ist eh gekauft, wenn es denn kommt! Die beiden Vorgänger von X2 habe ich sehr gerne gespielt!
Sogar mein Nick stammt von X! :D

Achso, bis das Spiel erscheint, habe ich die GF3 nicht mehr im Rechner! :D

Quasar
2003-08-25, 23:20:00
Video Settings during test:
Screen Resolution: 640*480*16
Bumpmapping: Off
Realtime Shadows: Off

System specific video settings:
Adapter name: Matrox Millennium G400 DualHead MAX - Deutsch [Matrox Millennium G400 DualHead MAX - Deutsch]
Vertex Shader: Software, version 1
Hardware T&L: No
Fog capabilities: W-fog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 1/1/1
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 1/1/1
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO
Framerates
Scene 00 46.178 fps
Scene 01 28.676 fps
Scene 02 15.185 fps
Scene 03 8.262 fps
Scene 04 12.489 fps
Scene 05 14.729 fps
Scene 06 9.886 fps
Scene 07 19.110 fps
Scene 08 9.293 fps
Scene 09 5.299 fps
Scene 10 21.858 fps
Scene 11 11.753 fps
Scene 12 11.319 fps
Scene 13 14.438 fps
Scene 14 34.734 fps
Scene 15 19.489 fps
Scene 16 19.728 fps
Scene 17 16.755 fps
Scene 18 15.267 fps
Scene 19 5.476 fps
Scene 20 17.039 fps
Scene 21 13.937 fps
Scene 22 14.894 fps
Scene 23 18.609 fps
Scene 24 11.805 fps
Overall average framerate: 16.648 fps


:| Und das noch mit Fehldarstellungen. Ich glaub', ich kann die G400 echt nicht mehr brauchen...

(del676)
2003-08-25, 23:27:39
Original geschrieben von Quasar
:| Und das noch mit Fehldarstellungen. Ich glaub', ich kann die G400 echt nicht mehr brauchen...

dann schick sie mir

Dusauber
2003-08-25, 23:31:58
Original geschrieben von Quasar
:| Und das noch mit Fehldarstellungen. Ich glaub', ich kann die G400 echt nicht mehr brauchen...

Systemanforderungen

Minimum
Microsoft® Windows® 98/ME/2000/XP
Pentium® III 800Mhz oder gleichwertig
128MB RAM
32MB DirectX 6 kompatible 3D-Grafikkarte
Soundkarte
800MB unkomprimierter freier Festplattenspeicher
4x CD-ROM Laufwerk

Empfohlen
Microsoft® Windows® 2000/XP
Pentium® III 1300Mhz oder gleichwertig
256MB RAM
64MB DirectX 8.1 kompatible 3D-Grafikkarte
DirectX 8 kompatible Soundkarte
1000MB unkomprimierter freier Festplattenspeicher
32x CD-ROM Laufwerk

Optimum
Microsoft® Windows® XP
Pentium® IV 1800Mhz oder gleichwertig
512MB RAM
128MB DirectX 9 kompatible 3D-Grafikkarte
DirectX 8.1 kompatible Soundkarte
1000MB unkomprimierter freier Festplattenspeicher
48x CD-ROM Laufwerk

Quasar
2003-08-25, 23:56:36
Original geschrieben von Ulukay
dann schick sie mir

Was zahlste? :P ;)


Original geschrieben von Dusauber
Systemanforderungen

Minimum
Microsoft® Windows® 98/ME/2000/XP
Pentium® III 800Mhz oder gleichwertig
128MB RAM
32MB DirectX 6 kompatible 3D-Grafikkarte
Soundkarte
800MB unkomprimierter freier Festplattenspeicher
4x CD-ROM Laufwerk

Windows2000
Tualeron 1330
512MB RAM
32MB DX6 3D-Karte
Audigy Platinum
~12GB freier HDD-Platz
32xCDROM

Müsste eigentlich reichen ;)

Dusauber
2003-08-26, 01:09:07
Original geschrieben von Quasar
Windows2000
Tualeron 1330
512MB RAM
32MB DX6 3D-Karte
Audigy Platinum
~12GB freier HDD-Platz
32xCDROM

Müsste eigentlich reichen ;) Öhm.., in Deiner Sig haste aber keine G400!?

Quasar
2003-08-26, 01:33:20
Nöpe, aber die Grafikkarte kann man ja schnell wechseln. ;)

(del676)
2003-08-26, 18:59:29
Original geschrieben von Quasar
Was zahlste? :P ;)




Windows2000
Tualeron 1330
512MB RAM
32MB DX6 3D-Karte
Audigy Platinum
~12GB freier HDD-Platz
32xCDROM

Müsste eigentlich reichen ;)

was is es genau für eine
G400? MAX? DualHead? AGP/PCI?

Quasar
2003-08-26, 20:15:39
Original geschrieben von Ulukay
was is es genau für eine
G400? MAX? DualHead? AGP/PCI?

:lol:
So ernst war's gar nicht gemeint...
Es ist eine G400MAX, AGP, 32MB, Dual-Head.

(del676)
2003-08-26, 20:48:56
Original geschrieben von Quasar
:lol:
So ernst war's gar nicht gemeint...
Es ist eine G400MAX, AGP, 32MB, Dual-Head.

20€?

Quasar
2003-08-26, 20:54:05
Nee, danke für das Angebot, aber die war so teuer damals, daß ich mich jetzt eigentlich nicht von ihr trennen mag.

HTB|Bladerunner
2003-08-27, 16:55:58
Hmm Ich komm auf knapp 20FPS...
Auflösung: 1024x768 32Bit
Schatten: On
Bump Mapping: On

System:
Barton 2,4GHz
512MB Ram @200MHz
R8500 128MB

Und dann mit ner GF3 73FPS? Wie soll das denn gehen oder habt ihr ne andere Demoversion?

dildo4u
2003-08-27, 17:09:17
Original geschrieben von HTB|Bladerunner
Hmm Ich komm auf knapp 20FPS...
Auflösung: 1024x768 32Bit
Schatten: On
Bump Mapping: On

System:
Barton 2,4GHz
512MB Ram @200MHz
R8500 128MB

Und dann mit ner GF3 73FPS? Wie soll das denn gehen oder habt ihr ne andere Demoversion?

nö aber er hat ohne schatten gebencht das zieht ordentlich ick hab ohne schatten 93fps mit 54fps

Dusauber
2003-08-27, 17:13:54
Hatte extra dazugeschrieben:Bei den "Graphic Settings", außer bei "Automatic Quality", alle Häkchen weg! ;)

(del676)
2003-08-27, 18:19:21
Original geschrieben von Quasar
Nee, danke für das Angebot, aber die war so teuer damals, daß ich mich jetzt eigentlich nicht von ihr trennen mag.

das klingt jetzt schon eher nach einem Matrox Besitzer :D :D

ich hab ja auch eine im Server - is aber halt nur SingleHead

Raff
2003-08-27, 20:15:43
Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce4 Ti 4200 [NVIDIA GeForce4 Ti 4200]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 61.288 fps
Scene 01 39.618 fps
Scene 02 24.450 fps
Scene 03 18.924 fps
Scene 04 12.790 fps
Scene 05 12.309 fps
Scene 06 7.093 fps
Scene 07 11.943 fps
Scene 08 29.543 fps
Scene 09 23.501 fps
Scene 10 31.385 fps
Scene 11 15.867 fps
Scene 12 19.366 fps
Scene 13 18.968 fps
Scene 14 11.379 fps
Scene 15 28.424 fps
Scene 16 13.186 fps
Scene 17 24.492 fps
Scene 18 33.275 fps
Scene 19 10.952 fps
Scene 20 14.097 fps
Scene 21 19.008 fps
Scene 22 18.494 fps
Scene 23 29.474 fps
Scene 24 23.198 fps

Overall average framerate: 22.121 fps

Böse Slowdowns... liegt vielleicht an den nur 64MB Video-RAM.


1024x768 knapp 38 fps, ebenfalls mit Slowdowns.

640x480x16:

Framerates
Scene 00 447.243 fps
Scene 01 59.922 fps
Scene 02 65.576 fps
Scene 03 51.020 fps
Scene 04 43.761 fps
Scene 05 30.227 fps
Scene 06 16.402 fps
Scene 07 52.790 fps
Scene 08 79.062 fps
Scene 09 57.996 fps
Scene 10 32.315 fps
Scene 11 34.043 fps
Scene 12 32.772 fps
Scene 13 29.305 fps
Scene 14 69.688 fps
Scene 15 42.496 fps
Scene 16 57.286 fps
Scene 17 82.780 fps
Scene 18 44.066 fps
Scene 19 12.507 fps
Scene 20 58.751 fps
Scene 21 39.392 fps
Scene 22 34.733 fps
Scene 23 50.568 fps
Scene 24 49.436 fps

Overall average framerate: 62.966 fps


Alles mit GF4 Ti-4200 @ 304/580, XP1600+ Palo @ 165 MHz FSB (1733 MHz)

MfG
Raff

Dusauber
2003-08-27, 21:03:08
Da bleibt die Frage, ob Du mit 62.966 fps das Spiel, in bestimmten Situationen, in Zeitlupe siehst! :o :D ;)

Raff
2003-08-27, 21:06:55
Keine Slowdowns in 640x480.
Habe aber nicht getestet, ab welcher Auflösung das Ganze anfängt so merkwürdig zu hängen.

MfG
Raff

Blackacid
2003-08-27, 21:12:00
Hier auch mein Senf!

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 255/255/255
FreeHwMixingBuffers (Static/Stream/All): 189/189/189
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 225.594 fps
Scene 01 54.973 fps
Scene 02 72.233 fps
Scene 03 49.547 fps
Scene 04 32.328 fps
Scene 05 24.958 fps
Scene 06 14.045 fps
Scene 07 38.004 fps
Scene 08 66.405 fps
Scene 09 47.612 fps
Scene 10 32.510 fps
Scene 11 34.745 fps
Scene 12 30.748 fps
Scene 13 29.189 fps
Scene 14 55.361 fps
Scene 15 36.993 fps
Scene 16 40.935 fps
Scene 17 54.980 fps
Scene 18 39.613 fps
Scene 19 12.000 fps
Scene 20 40.638 fps
Scene 21 35.662 fps
Scene 22 29.896 fps
Scene 23 41.491 fps
Scene 24 40.920 fps

Overall average framerate: 47.255 fps

Dusauber
2003-08-27, 21:39:56
GF3 @220/480MHz, im Treiber AA u. AF aus, "Höchste Leistung"!
Bei "Graphic Settings" alle Häkchen weg!
Sys s. Sig!

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 640*480*16
Bumpmapping: Off
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce3 [NVIDIA GeForce3]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 17/17/17
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 17/17/17
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Overall average framerate: 138.076 fps

...butterweich :D Aber trotzdem gibt's ab und zu so einen Ruckler/Hänger! ???

Raff
2003-08-27, 22:23:53
Was sagt uns das? Perverse CPU-Limtierung und eine Schwäche für Slowdowns => blöde Engine :D

MfG
Raff

BlackArchon
2003-08-27, 22:40:15
Ist ja noch nicht die endgültige Version. Hoffentlich. Außerdem sind eh fast alle aktuellen Spiele CPU-limitiert.

Magnum
2003-08-29, 10:10:48
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce4 Ti 4400 [NVIDIA GeForce4 Ti 4400]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 143.144 fps
Scene 01 53.441 fps
Scene 02 47.710 fps
Scene 03 34.643 fps
Scene 04 23.606 fps
Scene 05 21.351 fps
Scene 06 12.812 fps
Scene 07 24.429 fps
Scene 08 49.197 fps
Scene 09 40.966 fps
Scene 10 32.437 fps
Scene 11 29.978 fps
Scene 12 25.922 fps
Scene 13 28.185 fps
Scene 14 25.486 fps
Scene 15 39.287 fps
Scene 16 28.322 fps
Scene 17 53.589 fps
Scene 18 41.120 fps
Scene 19 12.142 fps
Scene 20 29.436 fps
Scene 21 33.916 fps
Scene 22 30.724 fps
Scene 23 46.029 fps
Scene 24 38.886 fps

Overall average framerate: 37.870 fps

Restliche Hardware: AMD Athlon XP 1900+, 256 MB Ram, Via KT333

Moco
2003-08-29, 17:05:42
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5800 Ultra [NVIDIA GeForce FX 5800 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 264.883 fps
Scene 01 55.038 fps
Scene 02 78.810 fps
Scene 03 47.714 fps
Scene 04 39.604 fps
Scene 05 28.960 fps
Scene 06 15.493 fps
Scene 07 53.762 fps
Scene 08 70.081 fps
Scene 09 51.922 fps
Scene 10 33.390 fps
Scene 11 31.578 fps
Scene 12 27.271 fps
Scene 13 29.052 fps
Scene 14 70.774 fps
Scene 15 38.700 fps
Scene 16 47.977 fps
Scene 17 73.163 fps
Scene 18 39.591 fps
Scene 19 11.374 fps
Scene 20 51.279 fps
Scene 21 34.130 fps
Scene 22 31.154 fps
Scene 23 42.695 fps
Scene 24 44.827 fps

Overall average framerate: 52.529 fps

(c)2003 EGOSOFT

Moco
2003-08-29, 17:54:42
Und hier nochmal mit den Einstellungen, wie ich es spielen würde:

2*AA; Schatten aus (braucht im All kein Mensch!); Vsync AN (100Hz)
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1280*1024*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce FX 5800 Ultra [NVIDIA GeForce FX 5800 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 99.553 fps
Scene 01 76.836 fps
Scene 02 49.844 fps
Scene 03 33.237 fps
Scene 04 56.473 fps
Scene 05 44.381 fps
Scene 06 30.838 fps
Scene 07 45.434 fps
Scene 08 60.886 fps
Scene 09 59.046 fps
Scene 10 51.569 fps
Scene 11 45.108 fps
Scene 12 37.842 fps
Scene 13 41.135 fps
Scene 14 50.848 fps
Scene 15 63.138 fps
Scene 16 45.027 fps
Scene 17 70.283 fps
Scene 18 58.423 fps
Scene 19 21.899 fps
Scene 20 49.768 fps
Scene 21 44.148 fps
Scene 22 52.399 fps
Scene 23 62.541 fps
Scene 24 46.087 fps

Overall average framerate: 51.870 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Dusauber
2003-08-29, 18:42:38
@Moco
... und welches Sys?

BlackArchon
2003-08-29, 19:32:59
P4 2,4 GHz/533, i865, 2x256 MB PC2700, FX 5900 Det. 45.23:

Auto Quality, Bump: 67,96 fps

Schrotti
2003-08-29, 20:10:39
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9800 PRO [RADEON 9800 PRO ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 297.600 fps
Scene 01 135.776 fps
Scene 02 75.825 fps
Scene 03 67.494 fps
Scene 04 102.444 fps
Scene 05 81.315 fps
Scene 06 67.371 fps
Scene 07 107.725 fps
Scene 08 116.865 fps
Scene 09 106.383 fps
Scene 10 86.881 fps
Scene 11 84.323 fps
Scene 12 68.139 fps
Scene 13 69.589 fps
Scene 14 167.173 fps
Scene 15 118.028 fps
Scene 16 88.562 fps
Scene 17 133.500 fps
Scene 18 110.199 fps
Scene 19 47.530 fps
Scene 20 115.726 fps
Scene 21 76.830 fps
Scene 22 95.455 fps
Scene 23 117.016 fps
Scene 24 84.020 fps

Overall average framerate: 103.671 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com


Mfg Schrotti

Moco
2003-08-29, 20:46:12
Nachtrag: Mein System

PIV 2,53 (Intel 850E); 512 MB RDRAM PC800; FX 5800Ultra

Dusauber
2003-08-29, 20:58:37
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

Overall average framerate: 103.671 fps

Mfg Schrotti
__________________
Pentium 4C FSB800 2400@3xxxMHz
ASUS P4P800
Zalman CNPS 7000-Cu
2x256MB G.E.I.L PC3700
Hercules Radeon 9800Pro
SB Audigy 2 Wow, klasse! :)

Ich kann mich noch nicht entscheiden, entweder die 9800Pro oder die FX5900!
Aber ich hab noch Zeit bis das Spiel kommt! Bis dahin werden auch die Preise fallen, da von ATI und Nvidia im Oktober die neue GraKa-Generation kommt!

Ps.: @BlackArchon, hattest Du Deinen Bench mit 1024*768*32 gemacht? Wer macht das Rennen? Die 9800 oder die 5900? ;)

Bakunin3
2003-09-05, 20:35:00
Ich habe ja sonst nüscht zu tun:
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9500 (Omega 2.4.60) [RADEON 9500 (Omega 2.4.60)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 255/255/255
FreeHwMixingBuffers (Static/Stream/All): 189/189/189
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 165.553 fps
Scene 01 59.268 fps
Scene 02 39.172 fps
Scene 03 20.020 fps
Scene 04 22.940 fps
Scene 05 21.340 fps
Scene 06 12.270 fps
Scene 07 25.575 fps
Scene 08 52.925 fps
Scene 09 36.837 fps
Scene 10 34.914 fps
Scene 11 32.432 fps
Scene 12 28.502 fps
Scene 13 28.123 fps
Scene 14 33.833 fps
Scene 15 38.253 fps
Scene 16 24.236 fps
Scene 17 41.746 fps
Scene 18 46.909 fps
Scene 19 13.448 fps
Scene 20 22.647 fps
Scene 21 32.460 fps
Scene 22 23.437 fps
Scene 23 44.586 fps
Scene 24 43.754 fps

Overall average framerate: 37.807 fps

*edit*: Ach ja, und ohne diese hardwarefessenden Realtime Shadows sind es immerhin 65,7fps

B3

Raff
2003-09-06, 13:42:17
Schatten an, 1024x768x32:

Framerates
Scene 00 151.944 fps
Scene 01 57.631 fps
Scene 02 48.287 fps
Scene 03 35.251 fps
Scene 04 25.349 fps
Scene 05 24.212 fps
Scene 06 14.599 fps
Scene 07 26.224 fps
Scene 08 51.853 fps
Scene 09 43.565 fps
Scene 10 35.714 fps
Scene 11 30.532 fps
Scene 12 32.224 fps
Scene 13 30.526 fps
Scene 14 28.979 fps
Scene 15 42.715 fps
Scene 16 29.816 fps
Scene 17 42.319 fps
Scene 18 45.938 fps
Scene 19 14.194 fps
Scene 20 31.701 fps
Scene 21 37.664 fps
Scene 22 33.743 fps
Scene 23 50.645 fps
Scene 24 42.346 fps

Overall average framerate: 40.319 fps

Schatten aus, 1024x768x32:

Framerates
Scene 00 179.081 fps
Scene 01 97.535 fps
Scene 02 50.045 fps
Scene 03 35.350 fps
Scene 04 76.758 fps
Scene 05 51.902 fps
Scene 06 37.050 fps
Scene 07 64.271 fps
Scene 08 70.261 fps
Scene 09 68.136 fps
Scene 10 56.357 fps
Scene 11 51.093 fps
Scene 12 44.405 fps
Scene 13 44.861 fps
Scene 14 96.480 fps
Scene 15 82.803 fps
Scene 16 55.585 fps
Scene 17 84.271 fps
Scene 18 73.403 fps
Scene 19 27.587 fps
Scene 20 65.808 fps
Scene 21 54.779 fps
Scene 22 64.273 fps
Scene 23 79.305 fps
Scene 24 52.205 fps

Overall average framerate: 66.544 fps

Schatten aus, 640x480x16:

Framerates
Scene 00 511.807 fps
Scene 01 109.561 fps
Scene 02 67.916 fps
Scene 03 58.060 fps
Scene 04 83.624 fps
Scene 05 61.967 fps
Scene 06 46.561 fps
Scene 07 87.292 fps
Scene 08 116.205 fps
Scene 09 92.463 fps
Scene 10 63.472 fps
Scene 11 60.420 fps
Scene 12 53.466 fps
Scene 13 49.025 fps
Scene 14 165.727 fps
Scene 15 98.531 fps
Scene 16 88.770 fps
Scene 17 128.822 fps
Scene 18 84.161 fps
Scene 19 28.611 fps
Scene 20 92.915 fps
Scene 21 59.736 fps
Scene 22 74.079 fps
Scene 23 96.656 fps
Scene 24 68.717 fps

Overall average framerate: 97.942 fps

Athlon XP 1700+ @ 2175 MHz, GeForce4 Ti-4200 @ 306/594

MfG
Raff

sulak
2003-09-06, 23:06:52
Athlon XP2400 (2GHz) & 512MB DDR266 (Dual Channel)

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog


Framerates
Scene 00 322.933 fps
Scene 01 70.224 fps
Scene 02 56.804 fps
Scene 03 30.984 fps
Scene 04 60.475 fps
Scene 05 45.297 fps
Scene 06 32.042 fps
Scene 07 64.747 fps
Scene 08 95.374 fps
Scene 09 77.994 fps
Scene 10 52.043 fps
Scene 11 51.649 fps
Scene 12 37.437 fps
Scene 13 38.148 fps
Scene 14 112.028 fps
Scene 15 76.032 fps
Scene 16 65.518 fps
Scene 17 100.581 fps
Scene 18 63.997 fps
Scene 19 22.419 fps
Scene 20 70.295 fps
Scene 21 43.139 fps
Scene 22 57.467 fps
Scene 23 70.540 fps
Scene 24 51.771 fps

Overall average framerate: 70.798 fps



Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog


Framerates
Scene 00 257.831 fps
Scene 01 44.538 fps
Scene 02 53.924 fps
Scene 03 28.676 fps
Scene 04 36.559 fps
Scene 05 23.717 fps
Scene 06 13.100 fps
Scene 07 47.433 fps
Scene 08 61.928 fps
Scene 09 50.363 fps
Scene 10 27.362 fps
Scene 11 29.416 fps
Scene 12 24.325 fps
Scene 13 25.121 fps
Scene 14 59.000 fps
Scene 15 34.856 fps
Scene 16 44.795 fps
Scene 17 64.683 fps
Scene 18 37.833 fps
Scene 19 10.140 fps
Scene 20 49.966 fps
Scene 21 30.790 fps
Scene 22 28.211 fps
Scene 23 40.512 fps
Scene 24 38.298 fps

Overall average framerate: 46.535 fps

Sehr CPU Limitiert der Benchmark, gibts eigentlich ne Loop-Funktion ? da die Werte schwanken.

Dusauber
2003-09-06, 23:11:59
Klasse Ergebnis, wenn da nicht Scene 19 wäre! :o

ow
2003-09-06, 23:20:47
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 8500 SERIES [RADEON 8500 SERIES ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 1071493120/1073741824/1071493120
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 76.280 fps
Scene 01 28.159 fps
Scene 02 15.799 fps
Scene 03 14.349 fps
Scene 04 10.323 fps
Scene 05 9.030 fps
Scene 06 4.749 fps
Scene 07 12.084 fps
Scene 08 24.513 fps
Scene 09 18.454 fps
Scene 10 24.633 fps
Scene 11 12.867 fps
Scene 12 12.041 fps
Scene 13 13.548 fps
Scene 14 16.095 fps
Scene 15 19.887 fps
Scene 16 11.916 fps
Scene 17 20.851 fps
Scene 18 20.663 fps
Scene 19 6.591 fps
Scene 20 12.509 fps
Scene 21 17.489 fps
Scene 22 11.383 fps
Scene 23 21.437 fps
Scene 24 19.436 fps

Overall average framerate: 18.203 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com


X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce4 Ti 4200 [NVIDIA GeForce4 Ti 4200]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 1071493120/1073741824/1071493120
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 130.614 fps
Scene 01 33.861 fps
Scene 02 40.526 fps
Scene 03 30.021 fps
Scene 04 22.164 fps
Scene 05 15.947 fps
Scene 06 9.599 fps
Scene 07 21.920 fps
Scene 08 38.198 fps
Scene 09 33.022 fps
Scene 10 24.968 fps
Scene 11 21.026 fps
Scene 12 18.470 fps
Scene 13 19.322 fps
Scene 14 23.738 fps
Scene 15 26.254 fps
Scene 16 25.175 fps
Scene 17 33.872 fps
Scene 18 26.724 fps
Scene 19 8.201 fps
Scene 20 26.337 fps
Scene 21 23.493 fps
Scene 22 21.671 fps
Scene 23 31.568 fps
Scene 24 26.655 fps

Overall average framerate: 29.334 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Mr. Lolman
2003-09-08, 12:58:35
[AutoQuality, BumpMapping]:

noAA/AF: 93.839 fps
4xAA/16xqAF: 82.501 fps

[AutoQuality, BumpMapping, Shadows]:

noAA/AF: 58.242 fps
2xAA/16xpAF: 52.662 fps

ow
2003-09-08, 13:05:50
Benches mmit 'AutoQuality' kann man vergessen, weil dabei je nach Leistung die Quali automatisch reduziert wird, wenn die fps zu sehr fallen. Damit ist keine Vergleichbarkeit zwischen unterschiedlichen Systemen mehr gegebn.

Mr. Lolman
2003-09-08, 13:34:20
Das dürfte aber bei dem Spiel nicht besondersgut funktionieren:

[Ohne Autoquality, mit Bumpmapping/Schatten]:

2xAA/16xpAF: 52.136 fps

(Ausserdem war hier noch das ICS zum Emulerechner aktiv)


P.S.: Auf was für einem Rechner liefen deine Benches, ow?

ow
2003-09-08, 17:01:15
Ob AutoQuality funzt oder nicht, hab ich nicht ausprobiert, ich hab´s gleich abgeschaltet.
Diese Funktion war übrigens schon in der ersten X-Demo (1998 oder ´99?) drin.


Mein Sys:

AMD XP1700+ auf VIA KT133A (Epox 8KTA3L+ Board), 256MB PC133-222 SDRAM.

Hamster
2003-09-09, 17:44:38
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 800*600*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 100.123 fps
Scene 01 50.632 fps
Scene 02 51.208 fps
Scene 03 40.976 fps
Scene 04 33.477 fps
Scene 05 26.589 fps
Scene 06 12.404 fps
Scene 07 45.091 fps
Scene 08 50.601 fps
Scene 09 46.168 fps
Scene 10 34.513 fps
Scene 11 27.064 fps
Scene 12 24.900 fps
Scene 13 26.750 fps
Scene 14 59.054 fps
Scene 15 35.590 fps
Scene 16 45.455 fps
Scene 17 45.623 fps
Scene 18 28.792 fps
Scene 19 10.559 fps
Scene 20 43.037 fps
Scene 21 32.338 fps
Scene 22 28.970 fps
Scene 23 40.319 fps
Scene 24 40.252 fps

Overall average framerate: 39.219 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com


no aa no af

xp@2180mhz
512mb ram @190mhz fsb
msi 5900 490|990


irgendwie ein mageres ergebniss :(


ha!

halt!

atuner is an, und meint 2xaa und 8xaf und vsync sind an.


puh, grad noch so zufrieden :D


€dit: argh. doch nicht. war ja 800x600 :(



€dit2:

so nochmal gebencht, diesmal definitiv ohne aa und af und in 1024x768x32bit.


die kompletten details erspare ich euch ein weiteres mal, nur die das nötigste:

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog


Framerates
Scene 00 289.852 fps
Scene 01 47.449 fps
Scene 02 81.277 fps
Scene 03 42.890 fps
Scene 04 36.348 fps
Scene 05 26.218 fps
Scene 06 14.784 fps
Scene 07 50.832 fps
Scene 08 67.391 fps
Scene 09 49.507 fps
Scene 10 27.778 fps
Scene 11 31.037 fps
Scene 12 25.957 fps
Scene 13 26.804 fps
Scene 14 66.405 fps
Scene 15 35.932 fps
Scene 16 50.530 fps
Scene 17 60.449 fps
Scene 18 37.866 fps
Scene 19 10.707 fps
Scene 20 49.952 fps
Scene 21 31.856 fps
Scene 22 29.256 fps
Scene 23 39.825 fps
Scene 24 41.297 fps

Overall average framerate: 50.888 fps

Mr. Lolman
2003-09-09, 19:40:05
@Hamster:

Mit wieivel Hz lief dein Monitor beim V-SyncON Benchmark?

Quasar
2003-09-09, 21:10:20
640x480x32: 87,414
1024x768x32: 60,629
1280x960x32: 48,758
1280x1024x32: 46,905
1600x1200x32: 37,639

Und nun dürft ihr raten, welche Einstellungen und welches System...

Hamster
2003-09-11, 03:52:28
Original geschrieben von Mr. Lolman
@Hamster:

Mit wieivel Hz lief dein Monitor beim V-SyncON Benchmark?

85hz

error
2003-09-15, 01:30:12
mein system amd xp 3000+ @ 2.4 ghz (12 x 200)
2 x 512 mb dualchannel ddr ram kingston hyperx pc3200
asus a7n8x
gainard gf fx 5900 ultra det 45.33

450/850

Framerates
Scene 00 365.552 fps
Scene 01 110.614 fps
Scene 02 94.310 fps
Scene 03 52.883 fps
Scene 04 85.382 fps
Scene 05 65.962 fps
Scene 06 46.295 fps
Scene 07 94.094 fps
Scene 08 131.759 fps
Scene 09 104.110 fps
Scene 10 74.202 fps
Scene 11 76.271 fps
Scene 12 55.817 fps
Scene 13 59.076 fps
Scene 14 160.895 fps
Scene 15 109.327 fps
Scene 16 93.089 fps
Scene 17 133.444 fps
Scene 18 91.899 fps
Scene 19 31.810 fps
Scene 20 98.730 fps
Scene 21 63.114 fps
Scene 22 81.170 fps
Scene 23 96.037 fps
Scene 24 72.867 fps

Overall average framerate: 97.948 fps

500/925

Framerates
Scene 00 404.460 fps
Scene 01 109.097 fps
Scene 02 103.633 fps
Scene 03 58.077 fps
Scene 04 85.070 fps
Scene 05 66.200 fps
Scene 06 46.007 fps
Scene 07 94.466 fps
Scene 08 139.846 fps
Scene 09 112.207 fps
Scene 10 75.496 fps
Scene 11 74.420 fps
Scene 12 55.880 fps
Scene 13 59.072 fps
Scene 14 163.621 fps
Scene 15 109.122 fps
Scene 16 93.993 fps
Scene 17 133.765 fps
Scene 18 91.979 fps
Scene 19 31.829 fps
Scene 20 98.428 fps
Scene 21 63.652 fps
Scene 22 81.152 fps
Scene 23 96.528 fps
Scene 24 73.763 fps

Overall average framerate: 100.871 fps

3rr0r
2003-09-15, 01:34:45
hab meine anmeldedaten vergessen drum doppelpost.
ich hab da durchschnittlich 100 fps, da sagt mir noch einer meine fx 5900 ultra ist langsammer als ne radeon 9600pro den köpf ich gleich :chainsaw2

Sphinx
2003-09-15, 09:53:07
Original geschrieben von 3rr0r
hab meine anmeldedaten vergessen drum doppelpost.
ich hab da durchschnittlich 100 fps, da sagt mir noch einer meine fx 5900 ultra ist langsammer als ne radeon 9600pro den köpf ich gleich :chainsaw2

PS: Ich glaube du solltest dich selber köpfen ,) zweck irrtums..

Die FX versagt bei dem Versuch PixelShader2.0 auszuführen...

Siehe dazu bitte auch einige Article des 51.75 Detonators der dir zwar in PS2.0 lastigen spielen etwas mehr Performance geben wird aber auf kosten der Bildqualität (PS1.4 sehen dann besser aus und langsamer als PS2.0)

www.gamersdepot.com

^^

3rr0r
2003-09-15, 12:16:48
Original geschrieben von Sphinx
PS: Ich glaube du solltest dich selber köpfen ,) zweck irrtums..

Die FX versagt bei dem Versuch PixelShader2.0 auszuführen...

Siehe dazu bitte auch einige Article des 51.75 Detonators der dir zwar in PS2.0 lastigen spielen etwas mehr Performance geben wird aber auf kosten der Bildqualität (PS1.4 sehen dann besser aus und langsamer als PS2.0)

www.gamersdepot.com

^^

die fx versagt bei ps 2.0??? das verstehe ich absolut nicht, das sie langsammer ist (aus was für gründen auch immer) weiss ich aber das sie versagt ist mir neu.

zudem mag ich es nicht das ich hier in diesem forum immer so schräg von der seite angehauen werde es geht hier um x2 benchen und nicht über einen treiber der nicht erhältlich ist der auf einem spiel das ebensowenig erhältlich ist läuft, das hier ist die gegenwart und nicht die zukunft !!!!!

Szilard
2003-09-15, 14:22:32
pc unübertaktet xp2400+, 2x256mb ddr266, fx 5900 standardtakt!

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 256/256/256
FreeHwMixingBuffers (Static/Stream/All): 190/190/190
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO
PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 253.374 fps
Scene 01 52.409 fps
Scene 02 64.531 fps
Scene 03 41.657 fps
Scene 04 38.165 fps
Scene 05 27.240 fps
Scene 06 14.013 fps
Scene 07 54.069 fps
Scene 08 69.578 fps
Scene 09 55.252 fps
Scene 10 31.543 fps
Scene 11 32.298 fps
Scene 12 28.180 fps
Scene 13 29.598 fps
Scene 14 66.782 fps
Scene 15 37.995 fps
Scene 16 49.656 fps
Scene 17 67.447 fps
Scene 18 39.741 fps
Scene 19 11.468 fps
Scene 20 53.777 fps
Scene 21 35.767 fps
Scene 22 31.128 fps
Scene 23 43.644 fps
Scene 24 45.759 fps

Overall average framerate: 51.003 fps




pc übertaktet xp2400+@2300mhz, 2x256mb ddr400, fx 5900 standardtakt!


X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 256/256/256
FreeHwMixingBuffers (Static/Stream/All): 190/190/190
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO
PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 253.394 fps
Scene 01 68.302 fps
Scene 02 65.486 fps
Scene 03 42.412 fps
Scene 04 50.479 fps
Scene 05 35.517 fps
Scene 06 19.486 fps
Scene 07 58.377 fps
Scene 08 80.587 fps
Scene 09 65.940 fps
Scene 10 41.413 fps
Scene 11 43.597 fps
Scene 12 36.875 fps
Scene 13 38.055 fps
Scene 14 78.474 fps
Scene 15 50.255 fps
Scene 16 55.236 fps
Scene 17 92.392 fps
Scene 18 53.067 fps
Scene 19 15.211 fps
Scene 20 56.544 fps
Scene 21 45.370 fps
Scene 22 40.926 fps
Scene 23 56.312 fps
Scene 24 54.818 fps

Overall average framerate: 59.941 fps

alles ohne aa/af

mfg

[dzp]Viper
2003-09-15, 15:15:51
Original geschrieben von 3rr0r
hab meine anmeldedaten vergessen drum doppelpost.
ich hab da durchschnittlich 100 fps, da sagt mir noch einer meine fx 5900 ultra ist langsammer als ne radeon 9600pro den köpf ich gleich :chainsaw2

doll
in 640 x 480 :bonk:

bench mal 1024x768
autoqual aus
Bump an und schatten an

Albert Wesker
2003-09-15, 15:18:40
Original geschrieben von [dzp]Viper
doll
in 640 x 480 :bonk:

bench mal 1024x768
autoqual aus
Bump an und schatten an

ohne schatten hab ich auch über 100 fps :D

Szilard
2003-09-17, 02:46:59
Original geschrieben von Szilard

pc unübertaktet xp2400+, 2x256mb ddr266, fx 5900 standardtakt (deto 45.23)!

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

Framerates
Scene 00 253.374 fps
Scene 01 52.409 fps
Scene 02 64.531 fps
Scene 03 41.657 fps
Scene 04 38.165 fps
Scene 05 27.240 fps
Scene 06 14.013 fps
Scene 07 54.069 fps
Scene 08 69.578 fps
Scene 09 55.252 fps
Scene 10 31.543 fps
Scene 11 32.298 fps
Scene 12 28.180 fps
Scene 13 29.598 fps
Scene 14 66.782 fps
Scene 15 37.995 fps
Scene 16 49.656 fps
Scene 17 67.447 fps
Scene 18 39.741 fps
Scene 19 11.468 fps
Scene 20 53.777 fps
Scene 21 35.767 fps
Scene 22 31.128 fps
Scene 23 43.644 fps
Scene 24 45.759 fps

Overall average framerate: 51.003 fps




pc übertaktet xp2400+@2300mhz, 2x256mb ddr400, fx 5900 standardtakt (deto 45.23)!


X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

Framerates
Scene 00 253.394 fps
Scene 01 68.302 fps
Scene 02 65.486 fps
Scene 03 42.412 fps
Scene 04 50.479 fps
Scene 05 35.517 fps
Scene 06 19.486 fps
Scene 07 58.377 fps
Scene 08 80.587 fps
Scene 09 65.940 fps
Scene 10 41.413 fps
Scene 11 43.597 fps
Scene 12 36.875 fps
Scene 13 38.055 fps
Scene 14 78.474 fps
Scene 15 50.255 fps
Scene 16 55.236 fps
Scene 17 92.392 fps
Scene 18 53.067 fps
Scene 19 15.211 fps
Scene 20 56.544 fps
Scene 21 45.370 fps
Scene 22 40.926 fps
Scene 23 56.312 fps
Scene 24 54.818 fps

Overall average framerate: 59.941 fps

alles ohne aa/af

mfg


pc unübertaktet xp2400+, 2x256mb ddr266, fx 5900 standardtakt (deto 51.75 beta)!

53.165 fps

Silpion
2003-09-19, 15:35:06
Hier der kurze Bericht mit allen Einstellungen:

Athlon XP 1800+ (nicht übertaktet)
Geforce4 Ti 4200 (Detonator 45.23, nicht übertaktet)
1024x768x32
[_] Automatic Quality
[x] Bumpmaps
[_] Shadows
2x AA
2x AF
Intellisample: Quality

=> 30.051 fps

Allerdings gibt es ein paar Probleme:
In ein paar Szenen 'springt' die Grafik, als ob es zu langsam laufen würde und das dann aufholen will. Ab und zu bleibt dabei auch der Ton kurz hängen. :(
Bei der Fehlersuche bin ich noch nicht allzuweit... meine Soundkarte ist eine Terratec DMX Xfire 1024. Im folgenden mal die Audio-Details aus dem Log.
Kann mir einer erklären, was die roten Werte bedeuten?
System specific audio settings:
SecondarySampleRate (Min/Max): 8000/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 94/94/94
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 94/94/94
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT
PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT
SECONDARYMONO SECONDARYSTEREO
Edit: Letzte Zeile ('Flags') in drei geteilt, damit sie nicht länger als der Bildschirm ist.
Edit2: CPU-Daten hinzugefügt.

Wishnu
2003-09-19, 17:06:36
Original geschrieben von Hamster
85hz

Waren das nicht eher 100Hz? Oder wie bekommt man bei 85Hz ~100fps hin? ;)

ow
2003-09-21, 11:59:41
Radeon8500 @250/250, Cat3.7


X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 8500 SERIES [RADEON 8500 SERIES ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 1071493120/1073741824/1071493120
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 91.821 fps
Scene 01 27.440 fps
Scene 02 19.098 fps
Scene 03 16.659 fps
Scene 04 13.164 fps
Scene 05 10.279 fps
Scene 06 5.509 fps
Scene 07 13.814 fps
Scene 08 27.223 fps
Scene 09 21.142 fps
Scene 10 25.574 fps
Scene 11 16.222 fps
Scene 12 13.747 fps
Scene 13 14.802 fps
Scene 14 17.896 fps
Scene 15 21.077 fps
Scene 16 14.192 fps
Scene 17 21.734 fps
Scene 18 22.658 fps
Scene 19 6.996 fps
Scene 20 15.135 fps
Scene 21 19.098 fps
Scene 22 13.025 fps
Scene 23 23.788 fps
Scene 24 21.029 fps

Overall average framerate: 20.525 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Crossfade
2003-09-21, 12:53:54
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1280*1024*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 17/17/17
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 17/17/17
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 134.892 fps
Scene 01 23.860 fps
Scene 02 50.195 fps
Scene 03 27.619 fps
Scene 04 17.021 fps
Scene 05 10.986 fps
Scene 06 4.773 fps
Scene 07 27.391 fps
Scene 08 32.118 fps
Scene 09 27.153 fps
Scene 10 17.136 fps
Scene 11 13.257 fps
Scene 12 12.098 fps
Scene 13 13.330 fps
Scene 14 23.923 fps
Scene 15 13.885 fps
Scene 16 21.999 fps
Scene 17 43.983 fps
Scene 18 15.398 fps
Scene 19 4.217 fps
Scene 20 22.909 fps
Scene 21 16.731 fps
Scene 22 11.683 fps
Scene 23 18.117 fps
Scene 24 24.877 fps

Overall average framerate: 25.182 fps


Ich krieg nur 25.182 fps weil die Grafikkarte extrem von meiner cpu ausgebremmst wird!(AMD Athlon 1800+)
Nicht das die so ein ati-jünger kommt und sagt : da sehr ihr wie schlecht die fx5900 ist.

Dusauber
2003-09-21, 13:17:53
Ich weiß auch nicht, warum Ihr immer mit Schatten "an" benchen müßt!?
Scene 19 4.217 fps bei FAG, Scene 19 6.996 fps bei ow! Mit Schatten "an" wird Euch das Spiel bestimmt keinen Spaß machen! :o

Mit Default in den "Graphic Settings" kann man am besten vergleichen!

ow
2003-09-21, 13:32:33
Original geschrieben von Dusauber
Ich weiß auch nicht, warum Ihr immer mit Schatten "an" benchen müßt!?


Um vergleichbare Werte zu erhalten, was denn sonst.

Gast
2003-09-21, 15:15:39
Original geschrieben von Dusauber
Ich weiß auch nicht, warum Ihr immer mit Schatten "an" benchen müßt!?
Scene 19 4.217 fps bei FAG, Scene 19 6.996 fps bei ow! Mit Schatten "an" wird Euch das Spiel bestimmt keinen Spaß machen! :o

Mit Default in den "Graphic Settings" kann man am besten vergleichen!

Das ist nur um wie ow schon sagte um vergleichbare ergebnisse zu haben!Außerdem denke ich das man im spiel nicht nur zwischen schatten an/aus umschalten kann sondern so "halbe schatten" also nicht ganz so dynamische Schatten.
Und die partikel wird man sicher auchnoch runtersetzen können!aber das is egal spätestens in ner woche hab ich eh nen P4 mit 3,2Ghz

Crossfade
2003-09-21, 15:17:35
Original geschrieben von Gast
Das ist nur um wie ow schon sagte um vergleichbare ergebnisse zu haben!Außerdem denke ich das man im spiel nicht nur zwischen schatten an/aus umschalten kann sondern so "halbe schatten" also nicht ganz so dynamische Schatten.
Und die partikel wird man sicher auchnoch runtersetzen können!also das mit "keinem spielspaß" lass ma mal lieber.aber das is egal spätestens in ner woche hab ich eh nen P4 mit 3,2Ghz

sorry hab mich vergessen einzuloggen!^^

error
2003-09-21, 16:32:48
AMD XP 3000+ @2400 Mhz (12x200)
ASUS A7N8X
2x512 MB Kingston HyperX PC3200 DC
Gainward GFFX 5900 Ultra

45.33

450/850 Mhz

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 48000/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 365.552 fps
Scene 01 110.614 fps
Scene 02 94.310 fps
Scene 03 52.883 fps
Scene 04 85.382 fps
Scene 05 65.962 fps
Scene 06 46.295 fps
Scene 07 94.094 fps
Scene 08 131.759 fps
Scene 09 104.110 fps
Scene 10 74.202 fps
Scene 11 76.271 fps
Scene 12 55.817 fps
Scene 13 59.076 fps
Scene 14 160.895 fps
Scene 15 109.327 fps
Scene 16 93.089 fps
Scene 17 133.444 fps
Scene 18 91.899 fps
Scene 19 31.810 fps
Scene 20 98.730 fps
Scene 21 63.114 fps
Scene 22 81.170 fps
Scene 23 96.037 fps
Scene 24 72.867 fps

Overall average framerate: 97.948 fps

51.75

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 48000/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 405.442 fps
Scene 01 119.766 fps
Scene 02 97.460 fps
Scene 03 57.863 fps
Scene 04 100.738 fps
Scene 05 72.638 fps
Scene 06 52.334 fps
Scene 07 106.714 fps
Scene 08 145.201 fps
Scene 09 123.766 fps
Scene 10 81.669 fps
Scene 11 80.989 fps
Scene 12 62.114 fps
Scene 13 65.118 fps
Scene 14 174.859 fps
Scene 15 122.634 fps
Scene 16 106.740 fps
Scene 17 153.654 fps
Scene 18 101.085 fps
Scene 19 36.332 fps
Scene 20 112.297 fps
Scene 21 71.543 fps
Scene 22 90.653 fps
Scene 23 109.128 fps
Scene 24 82.398 fps

Overall average framerate: 109.325 fps

Der neue Treiber bringt in der Leistung echt was, es sieht dafür ein bischen anders aus.

Dusauber
2003-09-21, 17:23:47
51.75

Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra]

Scene 19 31.810 fps

Overall average framerate: 109.325 fps
Ich hol mir auch 'ne "FX 5900 Ultra", wenn das Spiel in den Markt kommt! :D

Gast
2003-09-22, 13:22:52
Original geschrieben von error

Der neue Treiber bringt in der Leistung echt was, es sieht dafür ein bischen anders aus.


Ein bisschen anders ist gut. Wenn die Unterschiede so gravierend sind wie beim Aquamark, na gute Nacht.

Crossfade
2003-09-22, 13:43:48
Original geschrieben von error
Der neue Treiber bringt in der Leistung echt was, es sieht dafür ein bischen anders aus.

Was sieht den anders aus?

DrumDub
2003-09-22, 15:07:21
Original geschrieben von Dusauber
Ich hol mir auch 'ne "FX 5900 Ultra", wenn das Spiel in den Markt kommt! :D

na ja, error hatte die realtime shadows ja auch aus... sonst wär der abstand zur 5900 ja auch nicht so groß...

Sphinx
2003-09-22, 16:03:39
Original geschrieben von DrumDub
na ja, error hatte die realtime shadows ja auch aus... sonst wär der abstand zur 5900 ja auch nicht so groß...

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 11025/44100
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 287.435 fps
Scene 01 118.522 fps
Scene 02 72.989 fps
Scene 03 55.063 fps
Scene 04 87.182 fps
Scene 05 71.556 fps
Scene 06 51.001 fps
Scene 07 98.642 fps
Scene 08 109.595 fps
Scene 09 98.488 fps
Scene 10 80.534 fps
Scene 11 77.596 fps
Scene 12 61.112 fps
Scene 13 62.088 fps
Scene 14 161.165 fps
Scene 15 109.057 fps
Scene 16 83.294 fps
Scene 17 125.400 fps
Scene 18 100.132 fps
Scene 19 34.039 fps
Scene 20 108.538 fps
Scene 21 68.498 fps
Scene 22 87.294 fps
Scene 23 107.866 fps
Scene 24 75.595 fps

Overall average framerate: 95.707 fps
------------------------------------>Realtime Shadows

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 11025/44100
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 241.403 fps
Scene 01 78.344 fps
Scene 02 68.627 fps
Scene 03 48.578 fps
Scene 04 35.111 fps
Scene 05 31.337 fps
Scene 06 17.680 fps
Scene 07 41.235 fps
Scene 08 78.862 fps
Scene 09 56.905 fps
Scene 10 45.041 fps
Scene 11 48.691 fps
Scene 12 41.440 fps
Scene 13 40.847 fps
Scene 14 63.656 fps
Scene 15 53.128 fps
Scene 16 43.102 fps
Scene 17 52.059 fps
Scene 18 62.009 fps
Scene 19 17.511 fps
Scene 20 44.862 fps
Scene 21 51.215 fps
Scene 22 37.668 fps
Scene 23 65.682 fps
Scene 24 60.135 fps

Overall average framerate: 57.005 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Dusauber
2003-09-22, 17:30:33
@Sphinx,
ist doch schon ein großer Unterschied zwischen Schatten an und aus! :o

Ich glaub den PC gibbet noch gar nicht, um mit Schatten vernünftig spielen zu können! :D
Und um zu erfahren wie gut das Spiel mit Schatten spielbar ist, dauert leider noch was; 2te Nov.-Woche! :(

3rr0r
2003-09-23, 21:55:53
Mit Schatten hab ich 67 FPS.

Dusauber
2003-09-23, 22:01:56
Original geschrieben von 3rr0r
Mit Schatten hab ich 67 FPS. Du hast ja auch 'ne GFFX 5900 Ultra! :D
Wieviel fps mit Scene 19 bekommst Du?

eQ
2003-09-24, 14:39:35
Geile Demo :) !

(System siehe Sig)
Benchmark ohne Schatten:
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce4 Ti 4200 (Omega KX 1.4523) [NVIDIA GeForce4 Ti 4200 (Omega KX 1.4523)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 174.905 fps
Scene 01 122.469 fps
Scene 02 53.289 fps
Scene 03 36.737 fps
Scene 04 87.240 fps
Scene 05 60.632 fps
Scene 06 42.538 fps
Scene 07 68.808 fps
Scene 08 78.303 fps
Scene 09 76.733 fps
Scene 10 81.336 fps
Scene 11 61.971 fps
Scene 12 59.630 fps
Scene 13 67.467 fps
Scene 14 97.541 fps
Scene 15 94.360 fps
Scene 16 57.313 fps
Scene 17 97.446 fps
Scene 18 97.477 fps
Scene 19 34.572 fps
Scene 20 67.843 fps
Scene 21 74.567 fps
Scene 22 76.302 fps
Scene 23 101.727 fps
Scene 24 51.021 fps

Overall average framerate: 76.889 fps

Benchmark mit Schatten:

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce4 Ti 4200 (Omega KX 1.4523) [NVIDIA GeForce4 Ti 4200 (Omega KX 1.4523)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 156.125 fps
Scene 01 79.821 fps
Scene 02 52.001 fps
Scene 03 37.033 fps
Scene 04 27.299 fps
Scene 05 26.356 fps
Scene 06 15.489 fps
Scene 07 27.291 fps
Scene 08 57.749 fps
Scene 09 45.672 fps
Scene 10 49.462 fps
Scene 11 33.937 fps
Scene 12 37.938 fps
Scene 13 18.377 fps
Scene 14 29.961 fps
Scene 15 55.055 fps
Scene 16 31.986 fps
Scene 17 48.391 fps
Scene 18 62.259 fps
Scene 19 18.857 fps
Scene 20 32.908 fps
Scene 21 39.533 fps
Scene 22 38.277 fps
Scene 23 59.053 fps
Scene 24 49.038 fps

Overall average framerate: 45.195 fps

(del676)
2003-09-27, 21:37:16
Barton @ 2160mhz, kt333 180mhz fsb lahm-timings :)
fx5900u @ 495/930 mhz

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

Overall average framerate: 81.953 fps


Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

Overall average framerate: 57.049 fps

(del676)
2003-09-27, 21:59:17
diesmal mit Barton XP3200
nforce2 400mhz dual channel low timings
R9800 @ gpu 400 ram 337


Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

Overall average framerate: 57.583 fps

Ice-Kraem
2003-09-30, 22:56:07
X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce3 [NVIDIA GeForce3]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 1/1/1
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 524288/524288/524288
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 148.177 fps
Scene 01 66.433 fps
Scene 02 25.122 fps
Scene 03 21.589 fps
Scene 04 51.515 fps
Scene 05 37.074 fps
Scene 06 26.808 fps
Scene 07 50.990 fps
Scene 08 48.926 fps
Scene 09 44.028 fps
Scene 10 48.261 fps
Scene 11 39.650 fps
Scene 12 32.727 fps
Scene 13 34.538 fps
Scene 14 81.269 fps
Scene 15 60.968 fps
Scene 16 42.998 fps
Scene 17 57.154 fps
Scene 18 52.791 fps
Scene 19 19.924 fps
Scene 20 50.704 fps
Scene 21 37.167 fps
Scene 22 46.452 fps
Scene 23 55.895 fps
Scene 24 35.407 fps

Overall average framerate: 48.663 fps

Power
2003-10-01, 13:53:13
meine Werte mit der 5900 400/850


Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 260.401 fps
Scene 01 73.713 fps
Scene 02 75.447 fps
Scene 03 45.183 fps
Scene 04 51.920 fps
Scene 05 39.410 fps
Scene 06 22.094 fps
Scene 07 60.711 fps
Scene 08 85.312 fps
Scene 09 66.189 fps
Scene 10 43.780 fps
Scene 11 45.827 fps
Scene 12 37.785 fps
Scene 13 40.487 fps
Scene 14 83.009 fps
Scene 15 54.876 fps
Scene 16 58.803 fps
Scene 17 75.834 fps
Scene 18 57.826 fps
Scene 19 15.943 fps
Scene 20 58.141 fps
Scene 21 47.056 fps
Scene 22 44.315 fps
Scene 23 57.285 fps
Scene 24 58.273 fps

Overall average framerate: 62.385 fps

Byteschlumpf
2003-10-01, 15:13:08
4xAA wurde mittels rtool eingestellt.

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9500 PRO / 9700 (Omega 2.4.74a) [RADEON 9500 PRO / 9700 (Omega 2.4.74a)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 192.214 fps
Scene 01 109.881 fps
Scene 02 40.703 fps
Scene 03 33.318 fps
Scene 04 84.338 fps
Scene 05 57.293 fps
Scene 06 41.290 fps
Scene 07 67.122 fps
Scene 08 71.889 fps
Scene 09 68.159 fps
Scene 10 61.798 fps
Scene 11 57.162 fps
Scene 12 51.878 fps
Scene 13 51.538 fps
Scene 14 93.887 fps
Scene 15 80.178 fps
Scene 16 54.500 fps
Scene 17 85.422 fps
Scene 18 87.108 fps
Scene 19 29.057 fps
Scene 20 64.260 fps
Scene 21 61.232 fps
Scene 22 68.630 fps
Scene 23 93.441 fps
Scene 24 61.875 fps

Overall average framerate: 70.727 fps

Ohne 4xAA:
Overall average framerate: 79,896fps



X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9500 PRO / 9700 (Omega 2.4.74a) [RADEON 9500 PRO / 9700 (Omega 2.4.74a)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 186.853 fps
Scene 01 73.641 fps
Scene 02 52.426 fps
Scene 03 36.951 fps
Scene 04 27.574 fps
Scene 05 24.490 fps
Scene 06 14.238 fps
Scene 07 31.466 fps
Scene 08 64.625 fps
Scene 09 47.160 fps
Scene 10 37.882 fps
Scene 11 38.111 fps
Scene 12 35.257 fps
Scene 13 34.336 fps
Scene 14 48.990 fps
Scene 15 46.659 fps
Scene 16 33.416 fps
Scene 17 43.342 fps
Scene 18 56.007 fps
Scene 19 15.753 fps
Scene 20 36.066 fps
Scene 21 42.862 fps
Scene 22 30.956 fps
Scene 23 58.265 fps
Scene 24 51.288 fps

Overall average framerate: 46.745 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Dusauber
2003-10-05, 08:16:52
So, hab nun meine GF3 gegen eine 9800SE getauscht!
Jetzt läuft alles schön flüssig, und hab auch keine Ruckler/Aussetzer, wie ich die mit der GF3 hatte, mehr!!

Sys: XP1700+ @2480.62MHz, FSB 225.51MHz (11x), 1024MB DC @6-3-3-2.0
9800SE ohne OC und ohne Soft-Mod!

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: ALL-IN-WONDER 9800 SERIES [ALL-IN-WONDER 9800 SERIES ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

Framerates
Scene 00 169.969 fps
Scene 01 107.520 fps
Scene 02 57.656 fps
Scene 03 38.299 fps
Scene 04 84.761 fps
Scene 05 59.455 fps
Scene 06 40.802 fps
Scene 07 68.010 fps
Scene 08 80.012 fps
Scene 09 78.129 fps
Scene 10 72.633 fps
Scene 11 60.847 fps
Scene 12 52.755 fps
Scene 13 55.965 fps
Scene 14 99.914 fps
Scene 15 85.836 fps
Scene 16 52.560 fps
Scene 17 92.435 fps
Scene 18 89.733 fps
Scene 19 31.443 fps
Scene 20 72.337 fps
Scene 21 62.108 fps
Scene 22 73.150 fps
Scene 23 97.682 fps
Scene 24 61.216 fps

Overall average framerate: 73.809 fps

Keine Scene unter 31 fps! :bäh:

...mit GraKa-OC 405/351MHz: 76.704 fps

(del676)
2003-10-06, 00:40:03
1920x1440 2xQui 8xAF

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1920*1440*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 1/1/1
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 1/1/1
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 73.789 fps
Scene 01 61.993 fps
Scene 02 31.424 fps
Scene 03 15.675 fps
Scene 04 53.648 fps
Scene 05 37.973 fps
Scene 06 26.376 fps
Scene 07 36.177 fps
Scene 08 47.328 fps
Scene 09 46.456 fps
Scene 10 51.650 fps
Scene 11 36.508 fps
Scene 12 32.799 fps
Scene 13 38.599 fps
Scene 14 45.337 fps
Scene 15 49.732 fps
Scene 16 31.320 fps
Scene 17 51.585 fps
Scene 18 56.571 fps
Scene 19 23.202 fps
Scene 20 35.904 fps
Scene 21 41.143 fps
Scene 22 45.227 fps
Scene 23 54.835 fps
Scene 24 37.290 fps

Overall average framerate: 42.502 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com


imho absolut spielbar :D

EL_Mariachi
2003-10-08, 20:14:41
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1280*1024*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 187.584 fps
Scene 01 105.443 fps
Scene 02 71.047 fps
Scene 03 46.249 fps
Scene 04 84.790 fps
Scene 05 61.299 fps
Scene 06 41.417 fps
Scene 07 71.453 fps
Scene 08 85.057 fps
Scene 09 79.557 fps
Scene 10 64.069 fps
Scene 11 60.839 fps
Scene 12 51.668 fps
Scene 13 52.190 fps
Scene 14 104.601 fps
Scene 15 87.365 fps
Scene 16 61.431 fps
Scene 17 94.463 fps
Scene 18 85.245 fps
Scene 19 29.982 fps
Scene 20 75.322 fps
Scene 21 60.775 fps
Scene 22 74.012 fps
Scene 23 93.573 fps
Scene 24 62.941 fps

Overall average framerate: 75.695 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 130.865 fps
Scene 01 100.171 fps
Scene 02 59.347 fps
Scene 03 35.516 fps
Scene 04 78.710 fps
Scene 05 50.519 fps
Scene 06 35.638 fps
Scene 07 51.973 fps
Scene 08 66.854 fps
Scene 09 63.464 fps
Scene 10 65.058 fps
Scene 11 49.870 fps
Scene 12 48.559 fps
Scene 13 52.511 fps
Scene 14 75.817 fps
Scene 15 67.773 fps
Scene 16 44.731 fps
Scene 17 72.167 fps
Scene 18 84.353 fps
Scene 19 28.215 fps
Scene 20 54.568 fps
Scene 21 60.149 fps
Scene 22 58.771 fps
Scene 23 86.547 fps
Scene 24 53.277 fps

Overall average framerate: 63.017 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Micron
2003-10-10, 17:20:35
Overall average framerate: 113.876 fps

(del676)
2003-10-10, 19:10:00
Overall average framerate: 115.008 fps

Micron
2003-10-10, 19:25:33
Original geschrieben von Ulukay
Overall average framerate: 115.008 fps

gutes Ergebniss, muss gleich nochmal benchen ;D

(del676)
2003-10-10, 19:33:04
Original geschrieben von Micron
gutes Ergebniss, muss gleich nochmal benchen ;D

welche auflösung bencht du eigentlich?

Micron
2003-10-10, 19:39:22
Original geschrieben von Ulukay
welche auflösung bencht du eigentlich?

1024*768*32Bit so wie du oder?

(del676)
2003-10-10, 19:45:11
Original geschrieben von Micron
1024*768*32Bit so wie du oder?

nö :D (640)

meine 1024er benches sind ein paar seiten vorne weiter :D

ich hab nur nen lahmen barton mit lahmen kt333 und lahmen rams mit lahmen timings

Micron
2003-10-10, 19:49:45
Original geschrieben von Ulukay
nö :D (640)

meine 1024er benches sind ein paar seiten vorne weiter :D

ich hab nur nen lahmen barton mit lahmen kt333 und lahmen rams mit lahmen timings

och man da hab ich mich gerade gefreut dich nochmal zu schlagen mit 116.547 FPS und dann benchst du nur in 640 :(

(del676)
2003-10-10, 20:00:45
Original geschrieben von Micron
och man da hab ich mich gerade gefreut dich nochmal zu schlagen mit 116.547 FPS und dann benchst du nur in 640 :(

wart bis mein A64 endlich da is *scheiss Österreich*

Micron
2003-10-10, 20:10:57
Original geschrieben von Ulukay
wart bis mein A64 endlich da is *scheiss Österreich*

Dann musst du auf meinen Prescott warten den gegen einen A64 werd ich wohl keine Chance haben :)

dildo4u
2003-10-10, 20:13:33
Original geschrieben von Micron
Overall average framerate: 113.876 fps
ähm bencht doch mal bitte mit allen details

(del676)
2003-10-10, 20:15:41
Original geschrieben von Micron
Dann musst du auf meinen Prescott warten den gegen einen A64 werd ich wohl keine Chance haben :)

ja das hat man bei den ersten benches gesehn :lolaway:

(sofern man die ernst nehmen kann ;) )

Micron
2003-10-10, 20:18:55
Original geschrieben von dildo4u
ähm bencht doch mal bitte mit allen details

Das ist mit allen Details ausser Schatten ;)

Catweasel
2003-10-11, 20:46:48
Hier mal meine Werte:

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9100 SERIES [RADEON 9100 SERIES]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 171.454 fps
Scene 01 82.941 fps
Scene 02 24.301 fps
Scene 03 21.955 fps
Scene 04 57.801 fps
Scene 05 44.140 fps
Scene 06 32.212 fps
Scene 07 47.688 fps
Scene 08 56.765 fps
Scene 09 51.736 fps
Scene 10 65.560 fps
Scene 11 41.225 fps
Scene 12 42.094 fps
Scene 13 45.041 fps
Scene 14 73.287 fps
Scene 15 62.037 fps
Scene 16 38.534 fps
Scene 17 57.274 fps
Scene 18 64.180 fps
Scene 19 22.754 fps
Scene 20 48.720 fps
Scene 21 48.167 fps
Scene 22 52.386 fps
Scene 23 72.454 fps
Scene 24 44.115 fps

Overall average framerate: 54.753 fps

Standardsettings der Treiber (Catalyst 3.6), mit dem Setting 'Leistung' sind's dann 58.159 FPS

BTW, ohne Bumpmapping sind's 80.291 bzw. 84.409 FPS

MfG Swen ;D

cyrix1
2003-10-12, 14:04:07
hmm bei mir funzt der test net so richtig...

alle tests laufen zwar durch, aber wenn das ergebnis kommen sollte, bleibt nur ein blackscreen und ich muss mit strg+alt+del das proggie beenden...

ps@micron
du bist der beste^^;D

Micron
2003-10-12, 23:45:26
Original geschrieben von cyrix1
hmm bei mir funzt der test net so richtig...

alle tests laufen zwar durch, aber wenn das ergebnis kommen sollte, bleibt nur ein blackscreen und ich muss mit strg+alt+del das proggie beenden...

ps@micron
du bist der beste^^;D

Ach ja ? :| Lass das mal nicht DJMichi hören ;)

Dusauber
2003-10-13, 00:00:38
Original geschrieben von cyrix1
alle tests laufen zwar durch, aber wenn das ergebnis kommen sollte, bleibt nur ein blackscreen und ich muss mit strg+alt+del das proggie beenden...
Hab jetzt auch schon mal so einen Black-Screen nach dem benchen! Mit "Esc" komme ich aber wieder auf den Desktop, und das Ergebnis wird weiterhin im xperf.txt gespeichert! ;)

cyrix1
2003-10-13, 18:15:12
Original geschrieben von Dusauber
Hab jetzt auch schon mal so einen Black-Screen nach dem benchen! Mit "Esc" komme ich aber wieder auf den Desktop, und das Ergebnis wird weiterhin im xperf.txt gespeichert! ;)

joa stimmt, also in der xperf steht folgendes:
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

Framerates
Scene 00 228.162 fps
Scene 01 86.370 fps
Scene 02 58.686 fps
Scene 03 43.886 fps
Scene 04 67.097 fps
Scene 05 51.862 fps
Scene 06 37.436 fps
Scene 07 70.942 fps
Scene 08 84.232 fps
Scene 09 73.382 fps
Scene 10 53.903 fps
Scene 11 50.472 fps
Scene 12 41.528 fps
Scene 13 41.808 fps
Scene 14 120.088 fps
Scene 15 74.467 fps
Scene 16 61.365 fps
Scene 17 90.153 fps
Scene 18 57.940 fps
Scene 19 22.669 fps
Scene 20 73.938 fps
Scene 21 46.650 fps
Scene 22 57.573 fps
Scene 23 71.799 fps
Scene 24 54.307 fps

Overall average framerate: 68.829 fps

Benchmark mit omega auf cat 3.7 basiernd, einstellungen auf quality

edit:
joa nachdem ich nochma die ergebnisse durchgegangen bin muss ich sagen, ist ein echt gutes ergebnis für meine graka und mein system.
dabei is graka nicht übertaktet sondern nur auf standart :)

-X-
2003-10-27, 05:58:01
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 218.949 fps
Scene 01 61.596 fps
Scene 02 62.716 fps
Scene 03 44.064 fps
Scene 04 32.499 fps
Scene 05 27.007 fps
Scene 06 15.168 fps
Scene 07 39.148 fps
Scene 08 71.013 fps
Scene 09 51.046 fps
Scene 10 37.307 fps
Scene 11 39.053 fps
Scene 12 33.631 fps
Scene 13 33.671 fps
Scene 14 58.366 fps
Scene 15 42.979 fps
Scene 16 40.578 fps
Scene 17 69.303 fps
Scene 18 47.286 fps
Scene 19 13.860 fps
Scene 20 42.344 fps
Scene 21 42.039 fps
Scene 22 33.583 fps
Scene 23 51.530 fps
Scene 24 49.534 fps

Overall average framerate: 50.331 fps

sys1 in der sig

(del676)
2003-11-01, 03:10:06
neueste messungen ergaben bei 1024, standard settings: 94fps :D

Szilard
2003-11-01, 03:34:45
Original geschrieben von Ulukay
neueste messungen ergaben bei 1024, standard settings: 94fps :D

Und mit Schatten?

Quasar
2003-11-01, 10:13:23
Aber echt! Ohne Schatten kann man ja gleich Evolva spielen, das ist genauso katastrophal gebumped..

Winter[Raven]
2003-11-01, 10:35:57
Original geschrieben von Quasar
Aber echt! Ohne Schatten kann man ja gleich Evolva spielen, das ist genauso katastrophal gebumped..

Jou stimme ich dir voll zu, habe auch schon mehrmals gesagt das es echt "MIEß" gebumped ist. Aber da bekommt man von ne Betatester nur was von, in bewegung sieht man davon nix, zuhören. *gähn*

Wenigstens soll das Game in dem neuen Code Release viel besser laufen. Und nicht mehr Ruckeln.

(del676)
2003-11-01, 10:48:41
1024 standard mit schatten: 67.584

und da hab ich nochwas ...

1920x1440 2xAA 8xAF balanced (ohne schatten :D ) : 49.653

und nun rate mal welcher einstellung ich wohl den vorzug geben werde :D

VoodooJack
2003-11-12, 17:02:51
Auflösung: 1600x1200x32

Im Benchmark enabled:
- Automatic Quality
- Antialiasing
- Bumpmaps
- Shadows

AchtBit
2003-11-18, 17:21:18
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 133.074 fps
Scene 01 62.708 fps
Scene 02 30.678 fps
Scene 03 15.175 fps
Scene 04 52.359 fps
Scene 05 39.968 fps
Scene 06 27.572 fps
Scene 07 46.582 fps
Scene 08 53.871 fps
Scene 09 51.397 fps
Scene 10 46.673 fps
Scene 11 41.354 fps
Scene 12 32.721 fps
Scene 13 35.831 fps
Scene 14 59.740 fps
Scene 15 60.965 fps
Scene 16 37.266 fps
Scene 17 64.638 fps
Scene 18 50.826 fps
Scene 19 20.398 fps
Scene 20 43.651 fps
Scene 21 38.567 fps
Scene 22 47.161 fps
Scene 23 54.348 fps
Scene 24 42.347 fps

Overall average framerate: 47.595 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Programminternes AA aktiviert.

StefanV
2003-11-18, 22:32:13
Hier mal 2 Ergenbisse von mir, dieses Posting enthält die Ergenbisse einer Radeon 9800 das nächste wird das Ergebnis einer FX5800 @490/490MHz enthalten.

Anscheinend scheint X2 sehr CPU limitiert zu sein, wobei einige Szenen der FX besser zu schmecken scheinen als der 9800 PRO, umgekehrt ebenso...

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9800 PRO [RADEON 9800 PRO ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog


Framerates
Scene 00 138.898 fps
Scene 01 78.847 fps
Scene 02 56.006 fps
Scene 03 36.240 fps
Scene 04 67.775 fps
Scene 05 48.346 fps
Scene 06 33.292 fps
Scene 07 54.111 fps
Scene 08 64.994 fps
Scene 09 64.030 fps
Scene 10 60.199 fps
Scene 11 50.089 fps
Scene 12 43.429 fps
Scene 13 48.233 fps
Scene 14 74.871 fps
Scene 15 69.178 fps
Scene 16 45.863 fps
Scene 17 74.389 fps
Scene 18 72.326 fps
Scene 19 27.292 fps
Scene 20 54.416 fps
Scene 21 52.117 fps
Scene 22 60.942 fps
Scene 23 80.081 fps
Scene 24 51.337 fps

Overall average framerate: 60.292 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

StefanV
2003-11-18, 22:33:07
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce FX 5800 [NVIDIA GeForce FX 5800]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog


Framerates
Scene 00 123.414 fps
Scene 01 97.155 fps
Scene 02 49.153 fps
Scene 03 26.862 fps
Scene 04 82.717 fps
Scene 05 54.324 fps
Scene 06 36.670 fps
Scene 07 57.858 fps
Scene 08 76.612 fps
Scene 09 78.203 fps
Scene 10 68.589 fps
Scene 11 55.624 fps
Scene 12 47.457 fps
Scene 13 55.117 fps
Scene 14 78.696 fps
Scene 15 82.008 fps
Scene 16 47.695 fps
Scene 17 85.164 fps
Scene 18 84.152 fps
Scene 19 30.945 fps
Scene 20 55.380 fps
Scene 21 61.174 fps
Scene 22 69.065 fps
Scene 23 90.436 fps
Scene 24 55.551 fps

Overall average framerate: 66.001 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

ow
2003-11-19, 19:07:26
Mal was älteres:

Kyro1 auf XP1700, ohne Schatten (läuft mit nicht fehlerfrei).


X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: PowerVR KYRO 32MB/64MB [PowerVR KYRO 32MB/64MB]
Vertex Shader: Software, version 1
Hardware T&L: Yes
Fog capabilities: W-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 1071493120/1073741824/1071493120
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 35.968 fps
Scene 01 21.477 fps
Scene 02 4.998 fps
Scene 03 4.894 fps
Scene 04 11.534 fps
Scene 05 10.086 fps
Scene 06 6.612 fps
Scene 07 13.291 fps
Scene 08 8.869 fps
Scene 09 6.532 fps
Scene 10 21.702 fps
Scene 11 10.368 fps
Scene 12 9.745 fps
Scene 13 11.874 fps
Scene 14 20.129 fps
Scene 15 14.588 fps
Scene 16 9.864 fps
Scene 17 16.094 fps
Scene 18 13.440 fps
Scene 19 3.930 fps
Scene 20 12.417 fps
Scene 21 11.091 fps
Scene 22 12.653 fps
Scene 23 16.403 fps
Scene 24 9.762 fps

Overall average framerate: 12.733 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

onkel2003
2003-11-20, 06:19:02
Dann auch mal mein Senf dazu gebe.

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce4 Ti 4800 SE [NVIDIA GeForce4 Ti 4800 SE]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 256/256/256
FreeHwMixingBuffers (Static/Stream/All): 190/190/190
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 158.909 fps
Scene 01 95.462 fps
Scene 02 50.089 fps
Scene 03 33.712 fps
Scene 04 78.844 fps
Scene 05 50.846 fps
Scene 06 35.651 fps
Scene 07 62.960 fps
Scene 08 68.159 fps
Scene 09 68.248 fps
Scene 10 67.312 fps
Scene 11 55.988 fps
Scene 12 47.724 fps
Scene 13 52.195 fps
Scene 14 90.512 fps
Scene 15 83.159 fps
Scene 16 53.213 fps
Scene 17 86.659 fps
Scene 18 79.414 fps
Scene 19 29.832 fps
Scene 20 61.370 fps
Scene 21 57.599 fps
Scene 22 67.848 fps
Scene 23 85.835 fps
Scene 24 52.603 fps

Overall average framerate: 66.966 fps

Black-Scorpion
2003-11-20, 13:42:27
Dann will ich auch mal.
Einmal mit Schatten.

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9500 PRO / 9700 [RADEON 9500 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 5000/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 2/2/2
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 2/2/2
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 144.724 fps
Scene 01 34.056 fps
Scene 02 44.092 fps
Scene 03 29.889 fps
Scene 04 24.853 fps
Scene 05 16.021 fps
Scene 06 7.692 fps
Scene 07 27.208 fps
Scene 08 41.209 fps
Scene 09 31.300 fps
Scene 10 20.606 fps
Scene 11 20.209 fps
Scene 12 21.059 fps
Scene 13 17.620 fps
Scene 14 37.005 fps
Scene 15 20.856 fps
Scene 16 25.597 fps
Scene 17 41.610 fps
Scene 18 24.401 fps
Scene 19 6.789 fps
Scene 20 27.049 fps
Scene 21 27.467 fps
Scene 22 17.501 fps
Scene 23 28.129 fps
Scene 24 33.514 fps

Overall average framerate: 30.818 fps

und ohne Schatten

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9500 PRO / 9700 [RADEON 9500 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 5000/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 2/2/2
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 2/2/2
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 184.751 fps
Scene 01 67.953 fps
Scene 02 48.142 fps
Scene 03 37.923 fps
Scene 04 59.410 fps
Scene 05 45.582 fps
Scene 06 32.657 fps
Scene 07 61.678 fps
Scene 08 71.337 fps
Scene 09 60.922 fps
Scene 10 36.036 fps
Scene 11 40.224 fps
Scene 12 36.387 fps
Scene 13 30.059 fps
Scene 14 98.115 fps
Scene 15 65.996 fps
Scene 16 51.852 fps
Scene 17 77.233 fps
Scene 18 49.914 fps
Scene 19 20.515 fps
Scene 20 62.372 fps
Scene 21 42.274 fps
Scene 22 49.264 fps
Scene 23 65.484 fps
Scene 24 48.775 fps

Overall average framerate: 57.794 fps

VoodooJack
2003-11-23, 22:57:18
Auflösung: 1600x1200x32

Im Benchmark enabled:
- Automatic Quality
- Antialiasing
- Bumpmaps

Zur Erinnerung: mit Shadows erzielte ich 38.6 fps. Das heißt, eine einzige Einstellung frisst fast 100% der Leistung in dieser Auflösung. Aber ich kann euch versichern, auch ohne Schatten war die Bildqualität einfach himmlisch.

Korak
2003-11-24, 14:08:04
Entweder es bringt 100% mehr Leistung oder es frisst 50% :D

Wenn es 100% frisst hasste 0fps danach *klugscheiss* ;)

AYAlf
2004-04-25, 18:53:23
X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9800 XT [RADEON 9800 XT ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 271.765 fps
Scene 01 63.231 fps
Scene 02 77.539 fps
Scene 03 54.719 fps
Scene 04 40.382 fps
Scene 05 29.643 fps
Scene 06 17.235 fps
Scene 07 48.394 fps
Scene 08 80.102 fps
Scene 09 57.068 fps
Scene 10 37.165 fps
Scene 11 39.663 fps
Scene 12 33.168 fps
Scene 13 33.428 fps
Scene 14 71.674 fps
Scene 15 43.137 fps
Scene 16 49.339 fps
Scene 17 67.729 fps
Scene 18 45.041 fps
Scene 19 13.999 fps
Scene 20 52.041 fps
Scene 21 41.922 fps
Scene 22 36.631 fps
Scene 23 51.449 fps
Scene 24 51.844 fps

Overall average framerate: 56.332 fps

Raff
2004-05-02, 21:59:02
X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9800 PRO [RADEON 9800 PRO ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 31/31/31
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 31/31/31
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 288.582 fps
Scene 01 73.879 fps
Scene 02 82.088 fps
Scene 03 58.016 fps
Scene 04 42.969 fps
Scene 05 33.485 fps
Scene 06 19.508 fps
Scene 07 51.597 fps
Scene 08 89.839 fps
Scene 09 64.842 fps
Scene 10 42.229 fps
Scene 11 48.568 fps
Scene 12 40.475 fps
Scene 13 40.594 fps
Scene 14 78.432 fps
Scene 15 53.669 fps
Scene 16 51.585 fps
Scene 17 69.922 fps
Scene 18 41.382 fps
Scene 19 17.627 fps
Scene 20 54.941 fps
Scene 21 51.741 fps
Scene 22 44.372 fps
Scene 23 66.542 fps
Scene 24 61.960 fps

Overall average framerate: 62.754 fps

TBred B 1700 + @ ~ 2402 MHz (218x11), RAM @ 436 MHz, 2,5-2-3-11, Radeon 9800 Pro 128 MB @ 440/380, Catalyst 4.1

MfG,
Raff

Gast
2004-05-25, 20:57:45
P4 2,8GHz HT + FX5900@475-950
8xAF
0xAA
Treiber 56.72 (MAX Qualität)

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP CLIPTLVERTS COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 8192.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 1048575
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 2.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 25/25/25
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 25/25/25
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 71.562 fps
Scene 01 63.552 fps
Scene 02 35.675 fps
Scene 03 68.709 fps
Scene 04 48.674 fps
Scene 05 43.555 fps
Scene 06 61.600 fps
Scene 07 89.307 fps
Scene 08 96.093 fps
Scene 09 35.254 fps
Scene 10 43.472 fps
Scene 11 42.094 fps
Scene 12 46.091 fps
Scene 13 76.493 fps
Scene 14 58.322 fps
Scene 15 57.727 fps
Scene 16 112.304 fps
Scene 17 61.505 fps
Scene 18 30.709 fps
Scene 19 65.737 fps
Scene 20 63.849 fps
Scene 21 58.386 fps
Scene 22 93.101 fps
Scene 23 76.805 fps

Overall average framerate: 62.524 fps

VoodooJack
2004-06-24, 23:55:41
Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On
Antialiasing: On
Automatic Quality: On

System specific video settings:
Adapter name: RADEON X800 XT Platinum Edition
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

Framerates
Scene 00 248.801 fps
Scene 01 93.618 fps
Scene 02 96.494 fps
Scene 03 43.666 fps
Scene 04 45.041 fps
Scene 05 34.920 fps
Scene 06 19.827 fps
Scene 07 42.098 fps
Scene 08 92.549 fps
Scene 09 66.020 fps
Scene 10 57.826 fps
Scene 11 53.766 fps
Scene 12 49.671 fps
Scene 13 51.480 fps
Scene 14 62.446 fps
Scene 15 65.829 fps
Scene 16 42.114 fps
Scene 17 70.236 fps
Scene 18 81.491 fps
Scene 19 19.959 fps
Scene 20 37.183 fps
Scene 21 55.758 fps
Scene 22 42.241 fps
Scene 23 77.816 fps
Scene 24 75.657 fps

Overall average framerate: 65.060 fps

Blaire
2004-07-01, 03:01:42
Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On
Antialiasing: On
Automatic Quality: On

System specific video settings:
Adapter name: NVIDIA GeForce 6800 Ultra [NVIDIA GeForce 6800 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 265.731 fps
Scene 01 87.751 fps
Scene 02 102.490 fps
Scene 03 61.288 fps
Scene 04 30.511 fps
Scene 05 33.323 fps
Scene 06 19.204 fps
Scene 07 35.250 fps
Scene 08 88.949 fps
Scene 09 67.676 fps
Scene 10 51.392 fps
Scene 11 48.291 fps
Scene 12 41.532 fps
Scene 13 45.060 fps
Scene 14 35.319 fps
Scene 15 60.842 fps
Scene 16 42.693 fps
Scene 17 67.460 fps
Scene 18 70.191 fps
Scene 19 19.869 fps
Scene 20 41.843 fps
Scene 21 49.010 fps
Scene 22 48.752 fps
Scene 23 72.642 fps
Scene 24 69.093 fps

Overall average framerate: 62.246 fps

VoodooJack
2004-07-15, 01:36:02
Video Settings during test:

Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On
Antialiasing: On
Automatic Quality: On

P4 - X800 XTPE - Cat 4.7

Maal
2004-07-20, 13:04:58
Video Settings during test:

Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On
Antialiasing: On
Automatic Quality: On

P4 - GF6800 Ultra - Forceware 61.34

http://www.ystart.net/upload/20040720/1090321406.jpg

q@e
2004-07-20, 13:08:02
Wollt ihr nicht mal "Automatic Quality" ausmachen? Das ist doch sowas ähnliches, wie die "Minimum Desired Framerate" bei UT (und Derivaten), sprich mehr FPS für niedrigere Bildqualität....

VoodooJack
2004-07-21, 18:54:38
Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On

Cat 4.7
Texture Preference: High Quality
Mipmap Detail Level: High Quality
maxAF
4xAA

Framerates
Scene 00 174.000 fps
Scene 01 71.708 fps
Scene 02 73.811 fps
Scene 03 28.704 fps
Scene 04 30.955 fps
Scene 05 28.382 fps
Scene 06 18.237 fps
Scene 07 29.218 fps
Scene 08 76.175 fps
Scene 09 49.888 fps
Scene 10 57.292 fps
Scene 11 39.082 fps
Scene 12 38.147 fps
Scene 13 43.496 fps
Scene 14 40.552 fps
Scene 15 59.804 fps
Scene 16 26.594 fps
Scene 17 56.337 fps
Scene 18 74.363 fps
Scene 19 19.080 fps
Scene 20 20.788 fps
Scene 21 36.689 fps
Scene 22 31.330 fps
Scene 23 64.076 fps
Scene 24 63.800 fps

Overall average framerate: 50.100 fps

X800 XTPE (560/580)

Blaire
2004-07-24, 21:05:01
Geforce 6800 Ultra 400/1100 Standardtakt
P4 3,4Ghz
Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On

Forceware 61.34
Texture Preference: HighQuality
Mipmap Detail Level: High Quality
4xFSAA
16xAF


Framerates
Scene 00 185.569 fps
Scene 01 82.954 fps
Scene 02 61.513 fps
Scene 03 33.617 fps
Scene 04 24.605 fps
Scene 05 26.660 fps
Scene 06 15.515 fps
Scene 07 26.043 fps
Scene 08 67.830 fps
Scene 09 51.663 fps
Scene 10 50.373 fps
Scene 11 34.676 fps
Scene 12 35.795 fps
Scene 13 40.484 fps
Scene 14 26.568 fps
Scene 15 55.220 fps
Scene 16 29.517 fps
Scene 17 69.204 fps
Scene 18 67.936 fps
Scene 19 19.851 fps
Scene 20 28.509 fps
Scene 21 35.916 fps
Scene 22 37.649 fps
Scene 23 60.446 fps
Scene 24 57.935 fps

Overall average framerate: 49.042 fps

Dj-Atzy
2004-09-07, 13:05:45
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA Quadro FX 2000 [NVIDIA Quadro FX 2000]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 174.292 fps
Scene 01 68.753 fps
Scene 02 71.157 fps
Scene 03 43.555 fps
Scene 04 48.408 fps
Scene 05 37.152 fps
Scene 06 21.251 fps
Scene 07 46.173 fps
Scene 08 74.647 fps
Scene 09 60.063 fps
Scene 10 46.684 fps
Scene 11 46.788 fps
Scene 12 41.931 fps
Scene 13 42.855 fps
Scene 14 61.860 fps
Scene 15 56.296 fps
Scene 16 43.093 fps
Scene 17 63.012 fps
Scene 18 63.547 fps
Scene 19 17.164 fps
Scene 20 43.591 fps
Scene 21 53.230 fps
Scene 22 45.027 fps
Scene 23 62.759 fps
Scene 24 58.853 fps

Overall average framerate: 55.686 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

GrandSurf
2004-09-17, 22:18:33
X2 - The Threat

Executeable compiled Tue Jan 6 03:58:17 2004

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On
AA: On

System specific video settings:
Adapter name: RADEON X800 PRO [RADEON X800 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN TWEENING
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 37
MaxPointSize: 256.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 16777215
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 340282346638528860000000000000000000000.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 55/55/55
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 55/55/55
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 94.701 fps
Scene 01 77.146 fps
Scene 02 42.971 fps
Scene 03 48.833 fps
Scene 04 39.408 fps
Scene 05 41.096 fps
Scene 06 47.693 fps
Scene 07 106.447 fps
Scene 08 98.385 fps
Scene 09 59.983 fps
Scene 10 57.924 fps
Scene 11 53.979 fps
Scene 12 60.158 fps
Scene 13 62.877 fps
Scene 14 75.894 fps
Scene 15 41.517 fps
Scene 16 104.401 fps
Scene 17 81.967 fps
Scene 18 43.093 fps
Scene 19 46.328 fps
Scene 20 86.401 fps
Scene 21 70.347 fps
Scene 22 109.946 fps
Scene 23 90.834 fps

Overall average framerate: 68.430 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Mit AMD System unten.

Bakunin3
2004-09-19, 17:55:05
System: Das mit dem 3000+@2500MHz und Radeon9800SE@Pro.

1024x768/32 einmal ohne Schatten, einmal mit.
Kein AA und AF.

B3

misterh
2004-09-19, 20:01:08
XGI Volari V8 Duo Ultra

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: LianGuan V3XT/V5/V8 Series [LianGuan V3XT/V5/V8 Series]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

1024*768

Framerates
Scene 00 103.314 fps
Scene 01 59.871 fps
Scene 02 37.595 fps
Scene 03 33.330 fps
Scene 04 28.986 fps
Scene 05 18.860 fps
Scene 06 10.966 fps
Scene 07 24.197 fps
Scene 08 49.356 fps
Scene 09 34.016 fps
Scene 10 51.105 fps
Scene 11 28.037 fps
Scene 12 26.686 fps
Scene 13 32.419 fps
Scene 14 36.193 fps
Scene 15 44.745 fps
Scene 16 26.734 fps
Scene 17 45.023 fps
Scene 18 52.495 fps
Scene 19 18.867 fps
Scene 20 28.329 fps
Scene 21 38.528 fps
Scene 22 30.105 fps
Scene 23 46.965 fps
Scene 24 40.512 fps

Overall average framerate: 37.889 fps

1600*1200

Framerates
Scene 00 43.161 fps
Scene 01 31.263 fps
Scene 02 27.405 fps
Scene 03 19.486 fps
Scene 04 15.476 fps
Scene 05 10.408 fps
Scene 06 5.565 fps
Scene 07 12.520 fps
Scene 08 28.362 fps
Scene 09 21.270 fps
Scene 10 39.604 fps
Scene 11 15.209 fps
Scene 12 13.546 fps
Scene 13 17.059 fps
Scene 14 16.540 fps
Scene 15 24.234 fps
Scene 16 13.245 fps
Scene 17 21.650 fps
Scene 18 28.327 fps
Scene 19 12.072 fps
Scene 20 13.175 fps
Scene 21 20.629 fps
Scene 22 15.766 fps
Scene 23 24.134 fps
Scene 24 24.350 fps

Overall average framerate: 20.578 fps

funkflix
2004-09-19, 20:11:27
5900XT @ 585/870
2600 XP-M @ 11,5 x 235

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 213.299 fps
Scene 01 87.497 fps
Scene 02 74.029 fps
Scene 03 51.126 fps
Scene 04 56.185 fps
Scene 05 41.430 fps
Scene 06 22.671 fps
Scene 07 55.978 fps
Scene 08 86.112 fps
Scene 09 69.112 fps
Scene 10 50.523 fps
Scene 11 53.324 fps
Scene 12 46.153 fps
Scene 13 48.044 fps
Scene 14 74.266 fps
Scene 15 62.249 fps
Scene 16 54.103 fps
Scene 17 70.166 fps
Scene 18 69.918 fps
Scene 19 19.261 fps
Scene 20 54.677 fps
Scene 21 58.850 fps
Scene 22 49.259 fps
Scene 23 70.505 fps
Scene 24 66.004 fps

Overall average framerate: 64.190 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Majestic
2004-09-19, 21:37:48
P4@3,6Ghz GT@440/1100
X2 - The Threat

http://mitglied.lycos.de/enterpriseforum/Bench/XBench.jpg

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce 6800 GT [NVIDIA GeForce 6800 GT]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP CLIPPLANESCALEDPOINTS CLIPTLVERTS COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN
MaxActiveLights: 8
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Framerates
Scene 00 90.554 fps
Scene 01 123.291 fps
Scene 02 71.373 fps
Scene 03 43.126 fps
Scene 04 49.905 fps
Scene 05 45.791 fps
Scene 06 60.238 fps
Scene 07 119.801 fps
Scene 08 122.589 fps
Scene 09 53.625 fps
Scene 10 64.402 fps
Scene 11 53.345 fps
Scene 12 58.040 fps
Scene 13 39.707 fps
Scene 14 72.202 fps
Scene 15 47.692 fps
Scene 16 125.408 fps
Scene 17 81.401 fps
Scene 18 39.266 fps
Scene 19 64.370 fps
Scene 20 79.667 fps
Scene 21 71.213 fps
Scene 22 121.232 fps
Scene 23 100.344 fps

Overall average framerate: 74.941 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

misterh
2004-12-12, 04:40:28
6600GT 500/450

Framerates
Scene 00 359.318 fps
Scene 01 92.728 fps
Scene 02 114.661 fps
Scene 03 76.444 fps
Scene 04 42.544 fps
Scene 05 38.794 fps
Scene 06 22.837 fps
Scene 07 45.941 fps
Scene 08 100.386 fps
Scene 09 75.856 fps
Scene 10 52.061 fps
Scene 11 55.503 fps
Scene 12 47.206 fps
Scene 13 49.658 fps
Scene 14 50.557 fps
Scene 15 65.229 fps
Scene 16 55.484 fps
Scene 17 70.141 fps
Scene 18 71.737 fps
Scene 19 20.739 fps
Scene 20 55.076 fps
Scene 21 61.436 fps
Scene 22 54.310 fps
Scene 23 78.524 fps
Scene 24 73.017 fps

Overall average framerate: 73.207 fps

Amischos
2004-12-12, 15:11:02
Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
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Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
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Framerates
Scene 00 239.830 fps
Scene 01 68.909 fps
Scene 02 92.258 fps
Scene 03 53.017 fps
Scene 04 27.016 fps
Scene 05 28.102 fps
Scene 06 16.408 fps
Scene 07 31.149 fps
Scene 08 75.563 fps
Scene 09 57.513 fps
Scene 10 41.791 fps
Scene 11 38.033 fps
Scene 12 34.873 fps
Scene 13 35.841 fps
Scene 14 30.968 fps
Scene 15 49.279 fps
Scene 16 37.711 fps
Scene 17 59.407 fps
Scene 18 54.419 fps
Scene 19 14.939 fps
Scene 20 37.438 fps
Scene 21 40.299 fps
Scene 22 40.315 fps
Scene 23 56.920 fps
Scene 24 54.108 fps

Overall average framerate: 52.644 fps

misterh
2004-12-14, 06:18:09
Gainward 6800 LE 300/350 8p 4v @ 320/450 16p 5v
1024*768

Framerates
Scene 00 537.109 fps
Scene 01 94.052 fps
Scene 02 130.619 fps
Scene 03 83.741 fps
Scene 04 61.172 fps
Scene 05 45.689 fps
Scene 06 26.657 fps
Scene 07 65.525 fps
Scene 08 119.187 fps
Scene 09 84.767 fps
Scene 10 52.723 fps
Scene 11 59.216 fps
Scene 12 51.654 fps
Scene 13 51.310 fps
Scene 14 79.536 fps
Scene 15 66.558 fps
Scene 16 77.692 fps
Scene 17 91.165 fps
Scene 18 72.088 fps
Scene 19 20.761 fps
Scene 20 78.364 fps
Scene 21 64.821 fps
Scene 22 55.103 fps
Scene 23 78.823 fps
Scene 24 77.706 fps

Overall average framerate: 89.042 fps

1600*1200

Framerates
Scene 00 235.950 fps
Scene 01 87.631 fps
Scene 02 105.351 fps
Scene 03 58.542 fps
Scene 04 32.411 fps
Scene 05 32.341 fps
Scene 06 18.327 fps
Scene 07 33.445 fps
Scene 08 86.419 fps
Scene 09 63.135 fps
Scene 10 50.811 fps
Scene 11 50.353 fps
Scene 12 42.876 fps
Scene 13 43.271 fps
Scene 14 36.395 fps
Scene 15 59.871 fps
Scene 16 39.553 fps
Scene 17 65.273 fps
Scene 18 69.056 fps
Scene 19 20.770 fps
Scene 20 41.031 fps
Scene 21 50.106 fps
Scene 22 44.682 fps
Scene 23 71.144 fps
Scene 24 66.299 fps

Overall average framerate: 60.202 fps

Edit:

390/455

1600*1200

Framerates
Scene 00 276.489 fps
Scene 01 89.136 fps
Scene 02 123.468 fps
Scene 03 68.743 fps
Scene 04 38.978 fps
Scene 05 36.283 fps
Scene 06 20.918 fps
Scene 07 39.670 fps
Scene 08 94.156 fps
Scene 09 69.671 fps
Scene 10 51.394 fps
Scene 11 54.506 fps
Scene 12 45.547 fps
Scene 13 46.751 fps
Scene 14 43.460 fps
Scene 15 62.647 fps
Scene 16 46.797 fps
Scene 17 71.397 fps
Scene 18 69.757 fps
Scene 19 20.773 fps
Scene 20 48.178 fps
Scene 21 56.811 fps
Scene 22 49.958 fps
Scene 23 76.348 fps
Scene 24 71.705 fps

Overall average framerate: 66.942 fps

tombman
2004-12-25, 07:51:10
Video Settings during test:

Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On
Antialiasing: On
Automatic Quality: On

P4 - X800 XTPE - Cat 4.7

67.212 fps



Hier mit SLI 2x 400/1100 :D

Overclock bereinigt ziemlich genau 50% schneller :cool:

VoodooJack
2004-12-25, 19:09:25
Hier mit SLI 2x 400/1100 :D

Overclock bereinigt ziemlich genau 50% schneller :cool:

Deine Anmerkung "Overclock bereinigt" zieht nicht bei mir. So wie ich momentan keine zwei R520 reinstecken kann, so kannst du momentan dein Experimentiersystem nicht übertakten.

Mit 50% ist also nix. Es sind deutlich weniger. Inzwischen hab ich nämlich 73.6 fps bei 1600x1200, alle Settings auf ON. Deine zwei heißen und lauten Karten (hab eine Ultra 3 Tage lang getestet) schaffen gerade mal einen Vorsprung von 20% gegenüber meiner cool & silent X800 XTPE. Ich bleib daher bei meiner dir gegenüber schon öfters geäußerten Meinung: Mit meiner XTPE bin ich momentan bestens bedient: geräuschmäßig, hitzemäßig und leistungsmäßig. Da ich auch kein besonders großes Interesse daran habe, Mitglied im 10000-3DMarks-Club zu werden oder irgendwelche Weltrekorde zu brechen, warte ich in aller Ruhe bis zum Mai/Juni und lasse mich dann von der R520 überraschen. Da brauche ich nicht viel herumbasteln und mir nicht bei jedem Spiel die Frage stellen, ob Nvidia überhaupt schon einen SLI-Treiber für dieses Spiel herausgebracht hat. Ich steck die R520 rein und hab schlagartig 100% mehr Leistung.

So soll's sein laut meiner Philosophie. Wobei ich kein Gegner von SLI bin, wie du weißt. Im Gegenteil, ich hatte zu 3dfx-Zeiten sofort bei der Voodoo2-SLI zugeschlagen. Träum. Die zwei Voodoo2-Karten steckte man rein, überbrückte sie mit einem Verbindungskabel und fertig. Sobald so ein ausgereiftes System auf den Markt kommt, bin ich auch wieder dabei.

Aber wem sag ich das? Meinen Standpunkt zum derzeitigen SLI-Angebot kennst du ja. Ich hinwiederum weiß, wie viel Spaß du damit hast. Ich bin sehr an deinen Erfahrungen und an deinen Ergebnissen interessiert.

Have fun. Keep up posting.

dildo4u
2004-12-25, 19:18:44
Deine Anmerkung "Overclock bereinigt" zieht nicht bei mir. So wie ich momentan keine zwei R520 reinstecken kann, so kannst du momentan dein Experimentiersystem nicht übertakten.

Mit 50% ist also nix. Es sind deutlich weniger. Inzwischen hab ich nämlich 73.6 fps bei 1600x1200, alle Settings auf ON. Deine zwei heißen und lauten Karten (hab eine Ultra 3 Tage lang getestet)
Er hat 2Leadtek 6800GT die sind leise und cool. Er hat also schon OC.Meine 6800GT läuft mitlerweile mit NV5 Silencer leise und recht cool selten über 70grad bei 0.9sone also genauso leise wie eine X800XT von HIS mit ATI Silencer.Und erhlich gesagt hab ich dich noch nie so angepisst erlebt is doch egal wenn einer mal zur zeit ne für ihn bessere maschine hat als du ich wette wenn ati nästes jahr ihr ARM bringt bis du auch mit dabei.

VoodooJack
2004-12-25, 19:36:43
Er hat 2Leadtek 6800GT die sind leise und cool. Er hat also schon OC.Meine 6800GT läuft mitlerweile mit NV5 Silencer leise und recht cool selten über 70grad bei 0.9sone also genauso leise wie eine X800XT von HIS mit ATI Silencer.Und erhlich gesagt hab ich dich noch nie so angepisst erlebt is doch egal wenn einer mal zur zeit ne bessere maschine hat als du ich wette wenn ati nästes jahr ihr ARM bringt bis du auch mit dabei.

Ja, mit dem Silencer lässt sich einiges verbessern. Meine 3-Tage-Testkarte hatte natürlich keinen Silencer drauf. Sie legte geräuschmäßig los wie ein Staubsauger und wurde erst nach Zurückstellen auf 50% erträglicher. Für mich war es aber immer noch zu laut. Auf diesem Gebiet bin ich sehr empfindlich (hehe). Hitzemäßig schaute es so aus: mit meiner Silencer-ausgerüsteten XTPE hab ich idle 30°, bei Last ca. 55° (hab ein offenes Servergehäuse). Mit der Ultra hatte ich, ebenfalls bei offenem Gehäuse, idle 55° und knapp 80° bei Last. Geräuschmäßig konnte der Silencer bei meiner XTPE nichts verbessern, da es nichts zu verbessern gibt.

tombman
2004-12-25, 21:52:39
jo, des mit overclock hast du falsch verstanden, voodoo Jack.

Klar sind meine beiden GTs auf ULTRA übertaktet worden, dh übertakten und SLI geht sehr wohl ;)

Die Standardkühlungen sind auch nicht laut, aber auch nicht besonders leise. Mittelfeld würde ich sagen... mit 2 Silencern würde man da sicher noch was machen können, aber so empfindlich bin ich da nicht ;)

Ich meinte mit "overclock bereinigt", daß du deine x800 ja über 10% übertaktest hast, eher schon 15%, meine Karten dagegen auf default ULTRA Takt laufen...
Es geht ja auch nicht um den Vergleich zwischen UNS sondern um den zwischen Technologien. EIn Extremoverclocker schafft ja auch über 8000 3dm05 mit EINER Karte, deswegen würde der aber auch nicht auf die Idee kommen zu behaupten SLI ist nur 20% schneller als non-sli :D:D
Wahr ist viemehr, daß SLI meistens ca 50% bis hinauf zu 100% schneller ist, wenn einen nix anderes mehr zurückhaltet wie zb cpu Limitierungen...

Außerdem ist X2 ja nur EIN (noch dazu eher schlechtes) Beispiel für die Überlegenheit von SLI ... da gibts noch ne MENGE anderer Sachen wo man das viel besser sieht.

Seit dem FW 71.20 + coolbits 2 + refreshlock macht SLI auch im Alltag richtig Spaß, nicht nur zum benchen ;)

Naja, ich wette ich brauch nur mehr einen Monat um dich auch zu überzeugen auf SLI umzusteigen ;)

Gast
2004-12-25, 22:09:21
Um im März wieder zu wechseln? Sehr klug...

tombman
2004-12-25, 22:11:47
Um im März wieder zu wechseln? Sehr klug...

ich hab auch schon innerhalb eines Monats gewechselt... so klug bin ich eben ;)

Gast
2004-12-25, 22:17:43
Muss jeder selber wissen wofür er sein Geld ausgibt bzw. wegschenkt.
Aber der Sinn dahinter ist nicht ganz einleuchtend? im März/April kommen neue Karten von Ati und Nvidia und SLI gehört wieder zum alten Eisen. Der Zeitzyklus der dazwischen liegt ist einfach zu gering als das man echten Nutzen davon hat da es praktisch keine Games gibt die SLI richtig fordern bzw. ausnutzen. Das liegt einfach daran das der 0815 Gamer deutlich in der Überzahl ist und die Spielehersteller sich nicht voll reinhängen um die Hardware voll auszunutzen. Auf jeden Fall viel Spass mit deinen 2 Geschossen ist schon ne nette Sache wenn man nicht weiss wohin mit dem Geld. :)

tombman
2004-12-25, 22:29:39
Muss jeder selber wissen wofür er sein Geld ausgibt bzw. wegschenkt.
Aber der Sinn dahinter ist nicht ganz einleuchtend? im März/April kommen neue Karten von Ati und Nvidia und SLI gehört wieder zum alten Eisen. Der Zeitzyklus der dazwischen liegt ist einfach zu gering als das man echten Nutzen davon hat da es praktisch keine Games gibt die SLI richtig fordern bzw. ausnutzen. Das liegt einfach daran das der 0815 Gamer deutlich in der Überzahl ist und die Spielehersteller sich nicht voll reinhängen um die Hardware voll auszunutzen. Auf jeden Fall viel Spass mit deinen 2 Geschossen ist schon ne nette Sache wenn man nicht weiss wohin mit dem Geld. :)

SLi ist aber nicht nur für diese Generation sondern geht natürlich weiter.

Das heißt, nicht eine R520, sondern ZWEI im AMR (= ATis SLI) Modus :cool:

Kannst mir folgen?

Gast
2004-12-25, 22:57:36
SLi ist aber nicht nur für diese Generation sondern geht natürlich weiter.

Das heißt, nicht eine R520, sondern ZWEI im AMR (= ATis SLI) Modus :cool:

Kannst mir folgen?

Sicherlich, aber welcher Sinn steckt bei der jetzigen Situation dahinter? Die Kracher an Games stehen doch noch aus und es sind bis auf Stalker und UnrealIII (ca. 2006?) doch aus? Merkst du was oder willst du wirklich nur Benchmarks gewinnen? Das wäre immerhin eine Erklärung die zu respektieren wäre?

tombman
2004-12-25, 23:29:27
Ob du meine Erklärungen respektierst oder ned, is mir egal.

Tatsache ist, daß jedes game in 1600x1200 4/16 mit SLI spielbar ist, ohne nicht.
(zumindest nicht, was ich als spielbar definiere)

SLi ist derzeit nur für hohe Auflösungen mit AA/AF...wer in 1024 spielen will braucht kein SLI.

Aliet
2004-12-25, 23:52:59
Ob du meine Erklärungen respektierst oder ned, is mir egal.

Tatsache ist, daß jedes game in 1600x1200 4/16 mit SLI spielbar ist, ohne nicht.
(zumindest nicht, was ich als spielbar definiere)

SLi ist derzeit nur für hohe Auflösungen mit AA/AF...wer in 1024 spielen will braucht kein SLI.

Kann ich nur beifristen

VoodooJack
2004-12-26, 00:22:55
ich hab auch schon innerhalb eines Monats gewechselt... so klug bin ich eben ;)

hehehe ... köstlich

Zu deiner vorherigen Antwort ein paar Anmerkungen. Die 20% waren natürlich auf X2 gemünzt. Wir befinden uns doch momentan im X2-Thread! Ich hab schon mitgekriegt, dass es auch weit mehr als 20% sein können. Doom 3 zum Beispiel. Da hast du was von 67 fps erzählt. Ich hab da 41 fps. Im VST sehe ich dagegen ein Patt.

Dabei fällt mir ein, dass du immer noch nicht MechWOLLIers HL2-Timedemo "3" gebencht hast. It's about time.

Im Schnitt dürfte dein SLI-System ca. 25% schneller sein als mein 580/590 XTPE-System. So gesehen dürfte es dir gaaanz schwer fallen, mich im Laufe des nächsten Monates zu Nvidias SLI-Lösung zu bekehren. Hinzukommt, dass ausgerechnet in meinem derzeitigen Dauerbrenner HL2 SLI nichts Weltbewegendes reißt. Ich spiel's eh schon in einer Dream-Configuration. Doom 3 spiel ich leider überhaupt nicht mehr. Mit stockdunklen Horrorspielen hab ich es nicht so. Was mich eventuell noch gereizt hätte, wäre Far Cry mit HDR gewesen. Deshalb habe ich ja auch die Ultra getestet, wie du weißt. Wäre. Aber ohne AA und mit 30 fps in 1600x1200 total uninteressant für mich. Das nächste Hardware Hog könnte Stalker werden. Aber Stalker kommt ziemlich zeitgleich mit der R520 raus.

Und der Gast hat schon Recht. Nun gib doch endlich zu, dass du SLI hauptsächlich zwecks "Ownen" angeschafft hast.

tombman
2004-12-26, 01:33:09
Doom 3 zum Beispiel. Da hast du was von 67 fps erzählt. Ich hab da 41 fps. Im VST sehe ich dagegen ein Patt.



Im Schnitt dürfte dein SLI-System ca. 25% schneller sein als mein 580/590 XTPE-System.
.
.
.

Und der Gast hat schon Recht. Nun gib doch endlich zu, dass du SLI hauptsächlich zwecks "Ownen" angeschafft hast.

@ Doom3..nene, da hab ich bereits >70fps ;)

Und der Schnitt dürfte sogar bei 50% und mehr liegen was SLI schneller ist.

Hab mir gerade Deus EX 2 angesehen, da sind es fette 90% mehr gegenüber einem core. Du erinnerst dich: das war eines dieser games die sogar auf high-end schlecht liefen damals... jetzt nicht mehr mit SLI ;)
(1280x1024 mit 4/16 Maximum Detail rennt flüssig :cool:)

Aber wir können gerne mal einen contest machen und dann den Durchschnitt errechnen um zu sehen wieviel schneller SLI tatsächlich ist.
(ohne overclocking, sprich 2x 6800"ultra" SLI (400/550) vs X850XTPE (540/590), also das schnellste aus 2 Welten)

Aliet
2004-12-26, 01:36:03
Da würde ich gerne Mitmachen!
;D ;D ;D ;D ;D ;D

tombman
2004-12-26, 01:37:36
Da würde ich gerne Mitmachen!
;D ;D ;D ;D ;D ;D

jo, irgendwann 2005, wann ALienware dein System liefern kann ;)

@voodoojack: ich weiß du bist geil auf die R520, und sie hatte sogar schon das erste tape-out laut INQ, aber vor Mitte 2005 wirst die sicher ned kaufen können. Wir können froh sein, wenn es zur Cebit erste Demonstrationen gibt ;)

Aliet
2004-12-26, 01:40:28
jo, irgendwann 2005, wann ALienware dein System liefern kann ;)


Mit Alienware muss ich dich jetz leider entäuschen ,das AL-SYS ist abestellt,
wie in sig steht ist in Anfürungsstricheln dein System im Bau

tombman
2004-12-26, 01:42:24
Mit Alienware muss ich dich jetz leider entäuschen ,das AL-SYS ist abestellt,
wie in sig steht ist in Anfürungsstricheln dein System im Bau

gratuliere, bist ja doch noch zur Vernunft gekommen ;)

Aliet
2004-12-26, 01:45:36
gratuliere, bist ja doch noch zur Vernunft gekommen ;)

jo bin ich,weiß nicht was mich da geritten hat ,das haltich jetz von AL:down: :down: :down: :down:

Gast
2004-12-26, 15:05:53
Ob du meine Erklärungen respektierst oder ned, is mir egal.

Tatsache ist, daß jedes game in 1600x1200 4/16 mit SLI spielbar ist, ohne nicht.
(zumindest nicht, was ich als spielbar definiere)

SLi ist derzeit nur für hohe Auflösungen mit AA/AF...wer in 1024 spielen will braucht kein SLI.

Ich sagte ja bereits jeder sollte selbst entscheiden wofür er sein Geld ausgibt bzw. wegschenkt.
Der Sinn dahinter ist aber nicht ganz ersichtlich da es keine Games gibt die SLI erfordern geschweige denn brauchen? Doom3 und Farcry hab ich @1600x1200 durchgezockt mit einer 6800Ultra. Rühre ich nie wieder an warte auf neue Technologien und erfreue mich daran. Momentan ist doch ziemlich Ebbe am Spielemarkt. :) Im März/April kommen dann die Nachfolger und da würde ich mir verarscht vorkommen soviel Geld in den Sand gesetzt (Karte+Strom) zu haben. Aber das muss jeder selber wissen. :D

tombman
2004-12-28, 14:12:53
Im März/April kommen dann die Nachfolger und da würde ich mir verarscht vorkommen soviel Geld in den Sand gesetzt (Karte+Strom) zu haben. Aber das muss jeder selber wissen. :D

Ich weiß ned wieso die LEute immer denken, wenn sie einmal was gekauft haben bleiben sie für immer darauf sitzen und bekommen nie wieder Geld dafür...

Ich persönlich habe FAST GAR NIX für mein SLI sys bezahlt und werde auch sicher wieder VIEL DAFÜR BEKOMMEN und mir dann später DIE NEUE GENERATION auch wieder LEISTEN können...

Und es geht auch nicht darum was games fordern oder vorraussetzen, sondern wie krank-geil man die Auflösung und AA/AF aufdrehen kann ohne ins Ruckeln zu kommen.

Man braucht auch keinen Ferrari oder Learjet, aber trotzdem isses geil.

Gast
2004-12-28, 16:30:47
[QUOTE=tombman]Ich weiß ned wieso die LEute immer denken, wenn sie einmal was gekauft haben bleiben sie für immer darauf sitzen und bekommen nie wieder Geld dafür...

Ja darum gehts aber nicht. Sondern was hattest du denn davon? Kannst du folgen?


Ich persönlich habe FAST GAR NIX für mein SLI sys bezahlt und werde auch sicher wieder VIEL DAFÜR BEKOMMEN und mir dann später DIE NEUE GENERATION auch wieder LEISTEN können...

Nein, aber die Rechnung kommt sicher kannst dir sicher sein. :D
Kaufst dir wieder neue Hardware und schreibst denn wieder das die alte hardware keine Chance hat die du noch vorher verteidigt hast und dir diesen Alibikauf zu rechtfertigen. Am Ende lügst dir doch immer selber in die Tasche und das traurige ist , du merkst es scheinbar nichtmal. ;)


Und es geht auch nicht darum was games fordern oder vorraussetzen, sondern wie krank-geil man die Auflösung und AA/AF aufdrehen kann ohne ins Ruckeln zu kommen.

Was bringt dir das? Außer 2-3 Monate höhere Ergebnisse? :D

Man braucht auch keinen Ferrari oder Learjet, aber trotzdem isses geil.

:D Definitionssache. Ich find meine Freundin geil du Hardware najut ;)

tombman
2004-12-28, 16:52:52
--Ich weiß ned wieso die LEute immer denken, wenn sie einmal was gekauft haben bleiben sie für immer darauf sitzen und bekommen nie wieder Geld dafür...

-Ja darum gehts aber nicht. Sondern was hattest du denn davon? Kannst du folgen?

Immer das schnellste zu jeder Zeit und daher bestmögliche frameraten.

--Ich persönlich habe FAST GAR NIX für mein SLI sys bezahlt und werde auch sicher wieder VIEL DAFÜR BEKOMMEN und mir dann später DIE NEUE GENERATION auch wieder LEISTEN können...

-Nein, aber die Rechnung kommt sicher kannst dir sicher sein. :D
Kaufst dir wieder neue Hardware und schreibst denn wieder das die alte hardware keine Chance hat die du noch vorher verteidigt hast und dir diesen Alibikauf zu rechtfertigen. Am Ende lügst dir doch immer selber in die Tasche und das traurige ist , du merkst es scheinbar nichtmal. ;)

Wo lüg ich mir was in die Tasche? Ich verteige immer die AKTUELL schnellste hardware, und des ändert sich eben auch mindestens 2 mal im Jahr.

--Und es geht auch nicht darum was games fordern oder vorraussetzen, sondern wie krank-geil man die Auflösung und AA/AF aufdrehen kann ohne ins Ruckeln zu kommen.

-Was bringt dir das? Außer 2-3 Monate höhere Ergebnisse? :D

Nicht 2 bis 2 Monate, sondern IMMER. Ich hab high end hardware ned erst seit jetzt, sondern seit 1995. Durchgehend :D

--Man braucht auch keinen Ferrari oder Learjet, aber trotzdem isses geil.

-:D Definitionssache. Ich find meine Freundin geil du Hardware najut ;)

Schließt sich ja ned aus ;)

p.s.: btw, ich antworte nur so vielen Leuten so viel jetzt, weil ich schneller admiral member werden will :cool:

StefanV
2005-10-22, 22:20:09
X2 - The Threat

Executeable compiled Mon Jul 12 21:52:37 2004

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Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP CLIPTLVERTS COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 8192.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 1048575
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 65504.000000


Framerates
Scene 00 48.895 fps
Scene 01 26.848 fps
Scene 02 16.691 fps
Scene 03 37.213 fps
Scene 04 25.411 fps
Scene 05 16.539 fps
Scene 06 24.736 fps
Scene 07 33.853 fps
Scene 08 41.712 fps
Scene 09 47.660 fps
Scene 10 21.044 fps
Scene 11 34.362 fps
Scene 12 33.217 fps
Scene 13 42.746 fps
Scene 14 36.082 fps
Scene 15 23.791 fps
Scene 16 38.167 fps
Scene 17 40.298 fps
Scene 18 19.305 fps
Scene 19 23.770 fps
Scene 20 39.355 fps
Scene 21 30.311 fps
Scene 22 43.347 fps
Scene 23 26.401 fps

Overall average framerate: 32.157 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

misterh
2005-10-22, 22:48:31
X1800XL @ 575/550
1024x768
0xAA 0xAF
AI High

Framerates
Scene 00 499.610 fps
Scene 01 109.095 fps
Scene 02 206.408 fps
Scene 03 89.999 fps
Scene 04 72.368 fps
Scene 05 51.668 fps
Scene 06 28.993 fps
Scene 07 97.062 fps
Scene 08 152.857 fps
Scene 09 99.191 fps
Scene 10 66.183 fps
Scene 11 70.309 fps
Scene 12 56.322 fps
Scene 13 58.491 fps
Scene 14 131.083 fps
Scene 15 84.271 fps
Scene 16 91.128 fps
Scene 17 118.746 fps
Scene 18 68.936 fps
Scene 19 27.772 fps
Scene 20 95.401 fps
Scene 21 68.272 fps
Scene 22 57.647 fps
Scene 23 93.067 fps
Scene 24 81.990 fps

Overall average framerate: 103.075 fps

funkflix
2005-10-23, 01:02:38
http://img476.imageshack.us/img476/6900/x2low0dr.jpg

http://img476.imageshack.us/img476/2085/x2high5cr.jpg

StefanV
2005-10-23, 01:14:45
Mach mal Automatic Quality aus und teste nochmal!!

funkflix
2005-10-23, 01:23:51
Was ist dann? Frag nur, weil das so ewig dauert ..... :rolleyes:

Noch was unspielbares:

http://img465.imageshack.us/img465/6625/x2unspielkbart2na.jpg

Schaut aber einfach nur hammer aus! :eek:

http://img458.imageshack.us/img458/819/x2screen1rh.th.jpg (http://img458.imageshack.us/my.php?image=x2screen1rh.jpg)

funkflix
2005-10-23, 01:37:29
Mach mal Automatic Quality aus und teste nochmal!!

2 Fps weniger.

http://img458.imageshack.us/img458/2006/x2highnoauto1xw.jpg

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON X850 XT [RADEON X850 XT ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 550.523 fps
Scene 01 116.060 fps
Scene 02 100.758 fps
Scene 03 53.534 fps
Scene 04 56.694 fps
Scene 05 51.951 fps
Scene 06 29.604 fps
Scene 07 66.206 fps
Scene 08 136.005 fps
Scene 09 87.466 fps
Scene 10 74.217 fps
Scene 11 71.711 fps
Scene 12 57.588 fps
Scene 13 64.439 fps
Scene 14 84.193 fps
Scene 15 88.915 fps
Scene 16 58.651 fps
Scene 17 107.237 fps
Scene 18 103.120 fps
Scene 19 30.077 fps
Scene 20 48.036 fps
Scene 21 65.721 fps
Scene 22 56.306 fps
Scene 23 98.526 fps
Scene 24 91.189 fps

Overall average framerate: 93.949 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

StefanV
2005-10-23, 01:51:17
Was ist dann? Frag nur, weil das so ewig dauert ..... :rolleyes:
Wie der Name schon sagt, stellts die Qualität automatisch ein :)

SPrich wenn die FPS zu schlecht sind, wird die Qualität zurückgeschraubt...

PS: auch das was in der xperf.txt steht, ist nicht ganz uninteressant ;) ;)

funkflix
2005-10-23, 02:03:51
Wie der Name schon sagt, stellts die Qualität automatisch ein :)

SPrich wenn die FPS zu schlecht sind, wird die Qualität zurückgeschraubt...

PS: auch das was in der xperf.txt steht, ist nicht ganz uninteressant ;) ;)

Aso. Editier noch kurz die xperf.txt rein.

VoodooJack
2005-12-04, 16:39:38
Wow, schaut X² stark aus mit allem Pipapo, der derzeit möglich ist. Yummi-yummi.

In der Demo hab ich bei allen 4 Optionen ein Häkchen gesetzt, also bei Automatic Quality, Antialiasing, Bumpmapping und Shadows.

HQ Mipmap, HQAF und AAA hab ich im Treiber eingestellt.

FX @3.0 - X1800 XT @690/800 - Cat 5.11 High Quality

1600x1200/16xHQAF/6xAAA: 63 fps

Raff
2005-12-04, 17:14:21
Hm. Bei "Automatische Qualitätskontrolle" war es doch so, dass das LOD aktiviert wird, oder? Wäre demnach nicht die maximale Qualität.

MfG,
Raff

tombman
2005-12-04, 19:33:19
voodoojack, könntest du mal bitte OHNE Automatic Quality und dafür mit 4xAA benchen? Sonst isses zu nix vergleichbar,,,thx

StefanV
2005-12-04, 19:35:01
Und bitte die Ergebnisse aus der Xperf.txt posten, danke!

VoodooJack
2005-12-04, 22:12:12
Hm. Bei "Automatische Qualitätskontrolle" war es doch so, dass das LOD aktiviert wird, oder? Wäre demnach nicht die maximale Qualität.

MfG,
Raff

Über "Automatic Quality" hatte ich mir natürlich zuvor auch so meine Gedanken gemacht im Hinblick darauf, ob dann die treiberseitigen Einstellungen übernommen werden oder nicht.

Um mir Gewissheit zu verschaffen, ließ ich die Demo mal ohne und mal mit "Automatic Quality" laufen. In beiden Fällen erhielt ich das gleiche Ergebnis. Exakt gleich bis auf die zweite Stelle nach dem Komma!!! Und auch bei der Bildqualität konnte ich keinen Unterschied feststellen.

Ich hätte also in meinem obigen Beitrag genau so gut schreiben können: In der Demo setzte ich ein Häkchen bei Antialiasing, Bumpmapping und Shadows, aber nicht bei Automatic Quality.

VoodooJack
2005-12-04, 22:18:05
voodoojack, könntest du mal bitte OHNE Automatic Quality und dafür mit 4xAA benchen? Sonst isses zu nix vergleichbar,,,thx

Auch an dich hatte ich gedacht. Ich weiß doch, wie gerne du mir deine 48 Pipi Ergebnisse um die Ohren hauen willst.

1600x1200/16xHQAF/4xAAA: 73 fps

VoodooJack
2005-12-04, 22:23:48
Und bitte die Ergebnisse aus der Xperf.txt posten, danke!

Das sind die Ergebnisse des letzten Tests, und das war der für tombman bestimmte:

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: Radeon X1800 Series [Radeon X1800 Series ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 1/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 128/128/128
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 128/128/128
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 223.724 fps
Scene 01 109.285 fps
Scene 02 137.546 fps
Scene 03 67.141 fps
Scene 04 43.020 fps
Scene 05 38.893 fps
Scene 06 21.701 fps
Scene 07 46.152 fps
Scene 08 110.752 fps
Scene 09 76.354 fps
Scene 10 73.739 fps
Scene 11 58.574 fps
Scene 12 54.503 fps
Scene 13 58.686 fps
Scene 14 65.609 fps
Scene 15 79.971 fps
Scene 16 43.703 fps
Scene 17 109.576 fps
Scene 18 95.115 fps
Scene 19 23.061 fps
Scene 20 34.459 fps
Scene 21 57.081 fps
Scene 22 45.795 fps
Scene 23 83.191 fps
Scene 24 86.775 fps

Overall average framerate: 73.776 fps

tombman
2005-12-05, 14:11:14
Ich hab mal so gebenched:

Im Treiber alles auf HQ, aber ohne forciertes AF oder AA. TRSSAA auch aus, weils da Probleme gab...
1600x1200 und im X2 Menu alle bis auf Automatic Q. an.

115fps

___________________________
X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce 7800 GTX [NVIDIA GeForce 7800 GTX ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 1/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 128/128/128
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 128/128/128
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 780.787 fps
Scene 01 93.903 fps
Scene 02 237.004 fps
Scene 03 105.845 fps
Scene 04 81.904 fps
Scene 05 52.286 fps
Scene 06 28.940 fps
Scene 07 92.675 fps
Scene 08 152.816 fps
Scene 09 108.977 fps
Scene 10 54.921 fps
Scene 11 64.375 fps
Scene 12 57.421 fps
Scene 13 58.673 fps
Scene 14 110.967 fps
Scene 15 74.904 fps
Scene 16 96.905 fps
Scene 17 105.432 fps
Scene 18 81.023 fps
Scene 19 26.164 fps
Scene 20 103.185 fps
Scene 21 70.251 fps
Scene 22 62.148 fps
Scene 23 89.376 fps
Scene 24 83.915 fps

Overall average framerate: 114.992 fps
_______________________________________

Raff
2005-12-06, 00:21:29
X2 - The Threat

Executeable compiled Mon Jul 12 21:52:37 2004

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

Framerates
Scene 00 109.073 fps
Scene 01 134.663 fps
Scene 02 90.393 fps
Scene 03 63.231 fps
Scene 04 59.388 fps
Scene 05 62.533 fps
Scene 06 80.906 fps
Scene 07 148.337 fps
Scene 08 132.994 fps
Scene 09 44.531 fps
Scene 10 67.797 fps
Scene 11 65.447 fps
Scene 12 68.282 fps
Scene 13 65.722 fps
Scene 14 91.169 fps
Scene 15 82.843 fps
Scene 16 151.366 fps
Scene 17 91.503 fps
Scene 18 49.217 fps
Scene 19 88.892 fps
Scene 20 97.586 fps
Scene 21 83.782 fps
Scene 22 150.590 fps
Scene 23 120.136 fps

Overall average framerate: 91.683 fps

Celeron-M @ 178x14 = 2492 MHz, RAM @ 178 MHz bei 2-2-2-5, GeForce 6800 128 MiB @ 425/435, ForceWare 81.95 WHQL @ High Quality.

:tongue:

MfG,
Raff

Sighfreak
2005-12-06, 22:31:17
hehe, das ist eine geile Score, wenn man bedenkt, wie billig dein System war, gratuliere :cool:

Ich habe schon mal jemandem, der ein möglichst schnelles Zocksystem für wenig Geld kaufen wollte, einen übertakteten Celeron-M empfohlen. Leider wollte mir der Narr nicht glauben und jetzt hat er ca. 500Euro mehr bezahlt um vielleicht 2-3 FPS mehr zu erreichen ;D

Raff
2005-12-06, 22:53:03
Danke. =)

Jo, so geht's. Viele unterschätzen Intels Kleinsten eben wegen seines Namens ...

Genau deinen RAM bräuchte ich, dann wären die 100 fps vielleicht auch drin. :D

MfG,
Raff

Black-Scorpion
2005-12-07, 18:29:14
Venice 3000+@3800+ (2400MHz)
X800 XL Standard (400MHz/490MHz) Treiber auf HQ

Alles an bis auf Auto Qualität

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1280*1024*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON X800 Series [RADEON X800 Series ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 298.819 fps
Scene 01 87.281 fps
Scene 02 75.621 fps
Scene 03 52.233 fps
Scene 04 45.455 fps
Scene 05 34.323 fps
Scene 06 18.466 fps
Scene 07 43.483 fps
Scene 08 84.141 fps
Scene 09 54.774 fps
Scene 10 58.290 fps
Scene 11 48.987 fps
Scene 12 43.468 fps
Scene 13 48.608 fps
Scene 14 74.171 fps
Scene 15 64.220 fps
Scene 16 46.069 fps
Scene 17 61.395 fps
Scene 18 81.811 fps
Scene 19 19.772 fps
Scene 20 43.080 fps
Scene 21 53.015 fps
Scene 22 40.244 fps
Scene 23 77.617 fps
Scene 24 72.597 fps

Overall average framerate: 65.118 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

VoodooJack
2005-12-07, 18:49:10
Venice 3000+@3800+ (2400MHz)
X800 XL Standard (400MHz/490MHz) Treiber auf HQ

Alles an bis auf Auto Qualität

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1280*1024*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON X800 Series [RADEON X800 Series ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

Framerates
Scene 00 298.819 fps
Scene 01 87.281 fps
Scene 02 75.621 fps
Scene 03 52.233 fps
Scene 04 45.455 fps
Scene 05 34.323 fps
Scene 06 18.466 fps
Scene 07 43.483 fps
Scene 08 84.141 fps
Scene 09 54.774 fps
Scene 10 58.290 fps
Scene 11 48.987 fps
Scene 12 43.468 fps
Scene 13 48.608 fps
Scene 14 74.171 fps
Scene 15 64.220 fps
Scene 16 46.069 fps
Scene 17 61.395 fps
Scene 18 81.811 fps
Scene 19 19.772 fps
Scene 20 43.080 fps
Scene 21 53.015 fps
Scene 22 40.244 fps
Scene 23 77.617 fps
Scene 24 72.597 fps

Overall average framerate: 65.118 fps


Auch bei dir sind Scene 06 und Scene 19 am forderndsten. Raff dagegen lässt es bei diesen beiden Scenes so richtig krachen. Ja, ja, unser Raffie.

Botcruscher
2005-12-07, 19:18:50
Auch bei dir sind Scene 06 und Scene 19 am forderndsten. Raff dagegen lässt es bei diesen beiden Scenes so richtig krachen. Ja, ja, unser Raffie.

Was nichts daran ändert das NV Karten bei X² weit besser abschneiden und der Bench wirklich nichts über das Spiel aussagt. Einige Bugs die im Spiel gefixt sind, wurden aus der Demo nehmlich nie beseitigt ... Obwohl die Ergebnisse zu den anderen Scenen doch etwas abweichend sind. :confused:

Raff
2005-12-07, 19:26:50
Das Spiel ist CPU-limitiert bis zum Anschlag ... X³ ja auch. Die Grafikkarte hat da IMHO (gerade in 1024x768) nur minimalen Einfluss.

Aber da ist etwas Anderes ... ohoh. X-D

Botcruscher, du hast mich gerade auf etwas aufmerksam gemacht, das ich bis eben gar nicht realisiert habe. Das hier ist zwar die Rolling Demo ... aber mit letzterer. Ich habe die Vollversion -- und mit dieser gebencht. Das wird teilweise erklären, warum Welten zwischen den Ergebnissen liegen. Muss mir mal wieder die Demo ansehen und schauen, wie hoch der Wert da ist. Bin in meinen ganzen Bench-Anwendungen etwas durcheinander gekommen.

Sorry. :frown: Ich wollte nicht unbewusst "cheaten". :ugly:

MfG,
Raff

Black-Scorpion
2005-12-07, 19:48:55
Nochmal in 1024x768

Venice 3000+@3800+ (2400MHz)
X800 XL Standard (400MHz/490MHz) Treiber auf HQ

Alles an bis auf Auto Qualität

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON X800 Series [RADEON X800 Series ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 446.104 fps
Scene 01 94.425 fps
Scene 02 103.048 fps
Scene 03 71.175 fps
Scene 04 56.679 fps
Scene 05 42.193 fps
Scene 06 21.931 fps
Scene 07 60.292 fps
Scene 08 102.333 fps
Scene 09 61.201 fps
Scene 10 60.945 fps
Scene 11 57.876 fps
Scene 12 48.636 fps
Scene 13 52.889 fps
Scene 14 101.900 fps
Scene 15 68.145 fps
Scene 16 62.537 fps
Scene 17 56.078 fps
Scene 18 86.350 fps
Scene 19 21.929 fps
Scene 20 59.685 fps
Scene 21 59.571 fps
Scene 22 44.269 fps
Scene 23 84.341 fps
Scene 24 80.652 fps

Overall average framerate: 80.207 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

'edit'
Selbst in 640x480 ändert sich bei Scene 6 und 19 nicht viel.

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 640*480*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON X800 Series [RADEON X800 Series ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 872.173 fps
Scene 01 109.776 fps
Scene 02 123.534 fps
Scene 03 96.746 fps
Scene 04 72.222 fps
Scene 05 49.871 fps
Scene 06 26.866 fps
Scene 07 87.068 fps
Scene 08 143.573 fps
Scene 09 73.193 fps
Scene 10 63.438 fps
Scene 11 63.763 fps
Scene 12 56.587 fps
Scene 13 57.030 fps
Scene 14 144.281 fps
Scene 15 72.210 fps
Scene 16 86.426 fps
Scene 17 99.795 fps
Scene 18 91.384 fps
Scene 19 23.110 fps
Scene 20 84.534 fps
Scene 21 63.562 fps
Scene 22 48.361 fps
Scene 23 94.055 fps
Scene 24 85.979 fps

Overall average framerate: 111.581 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

tombman
2005-12-07, 20:16:33
Das Spiel ist CPU-limitiert bis zum Anschlag ... X³ ja auch. Die Grafikkarte hat da IMHO (gerade in 1024x768) nur minimalen Einfluss.

Aber da ist etwas Anderes ... ohoh. X-D

Botcruscher, du hast mich gerade auf etwas aufmerksam gemacht, das ich bis eben gar nicht realisiert habe. Das hier ist zwar die Rolling Demo ... aber mit letzterer. Ich habe die Vollversion -- und mit dieser gebencht. Das wird teilweise erklären, warum Welten zwischen den Ergebnissen liegen. Muss mir mal wieder die Demo ansehen und schauen, wie hoch der Wert da ist. Bin in meinen ganzen Bench-Anwendungen etwas durcheinander gekommen.

Sorry. :frown: Ich wollte nicht unbewusst "cheaten". :ugly:

MfG,
Raff

Dachte mir schon, daß da was ned stimmen kann, denn ein C-M kann unmöglich 4 mal schneller als ein 3ghz A64 sein ... ;D

mirp
2005-12-07, 20:20:59
Athlon 64 X2 4400+ (2203 MHz)
A8V Deluxe Rev. 2.0 (BIOS 1017)
1024 MB Dual PC3200 DDR (200 MHz, 2.5-3-3-8 1T)
Radeon 9800 XT (412/365 MHz, 8.20 CCC, AI Standard)
Audigy 2 (2.08.0002)
Windows XP Pro SP2

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9800 XT [RADEON 9800 XT ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 274.122 fps
Scene 01 98.675 fps
Scene 02 77.848 fps
Scene 03 55.704 fps
Scene 04 38.560 fps
Scene 05 35.311 fps
Scene 06 21.258 fps
Scene 07 43.420 fps
Scene 08 83.546 fps
Scene 09 59.372 fps
Scene 10 62.582 fps
Scene 11 53.270 fps
Scene 12 51.391 fps
Scene 13 50.055 fps
Scene 14 69.475 fps
Scene 15 69.110 fps
Scene 16 45.692 fps
Scene 17 48.588 fps
Scene 18 88.928 fps
Scene 19 21.741 fps
Scene 20 47.645 fps
Scene 21 55.388 fps
Scene 22 43.206 fps
Scene 23 84.045 fps
Scene 24 76.613 fps

Overall average framerate: 66.222 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Raff
2005-12-07, 20:32:18
Dachte mir schon, daß da was ned stimmen kann, denn ein C-M kann unmöglich 4 mal schneller als ein 3ghz A64 sein ... ;D

Stimmt. Aber das Gesamtergebnis hat's nicht gejuckt: ;D

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce 6800 [NVIDIA GeForce 6800]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 502.781 fps
Scene 01 108.293 fps
Scene 02 133.964 fps
Scene 03 91.795 fps
Scene 04 52.723 fps
Scene 05 46.964 fps
Scene 06 28.325 fps
Scene 07 60.495 fps
Scene 08 126.149 fps
Scene 09 86.947 fps
Scene 10 59.617 fps
Scene 11 66.147 fps
Scene 12 55.055 fps
Scene 13 57.786 fps
Scene 14 65.189 fps
Scene 15 78.561 fps
Scene 16 77.510 fps
Scene 17 124.463 fps
Scene 18 86.751 fps
Scene 19 24.177 fps
Scene 20 77.442 fps
Scene 21 69.629 fps
Scene 22 64.520 fps
Scene 23 93.078 fps
Scene 24 87.591 fps

Overall average framerate: 93.038 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Diesmal: Celeron-M @ 177x14 = 2477 MHz, RAM @ 177 MHz bei 2-2-2-5, GeForce 6800 128 MiB @ 425/435, ForceWare 81.95 WHQL @ High Quality.

Spiele gerade etwas an den Takten und wollte nicht rebooten.


€dit: Durchlauf 2:

Scene 00 502.671 fps
Scene 01 109.399 fps
Scene 02 134.645 fps
Scene 03 92.118 fps
Scene 04 52.746 fps
Scene 05 46.957 fps
Scene 06 28.521 fps
Scene 07 60.897 fps
Scene 08 126.549 fps
Scene 09 86.551 fps
Scene 10 60.619 fps
Scene 11 65.502 fps
Scene 12 55.217 fps
Scene 13 57.687 fps
Scene 14 65.161 fps
Scene 15 78.811 fps
Scene 16 77.457 fps
Scene 17 124.752 fps
Scene 18 85.998 fps
Scene 19 24.238 fps
Scene 20 77.490 fps
Scene 21 71.268 fps
Scene 22 64.586 fps
Scene 23 92.929 fps
Scene 24 87.651 fps

Overall average framerate: 93.217 fps

MfG,
Raff

Black-Scorpion
2005-12-07, 20:38:33
Scene 6 und 19 sind jetzt aber in den Regionen wo sie hingehören. ;)

Raff
2005-12-07, 20:41:19
Jo, aber dennoch sollte man anfangen, den Kleinen ernst zu nehmen. Das ist meine Mission. :D

MfG,
Raff

Botcruscher
2005-12-07, 20:45:34
Jo, aber dennoch sollte man anfangen, den Kleinen ernst zu nehmen. Das ist meine Mission. :D
MfG,
Raff

Da geb ich dir gerne recht. ;) Trotzdem stellen sich mir dei den Ergebnissen mehr Fragen als beantwortet werden. Gerade in Hinblick auf X³, bzw X² mit 1500 Schiffen. :(

Magnum
2005-12-07, 22:19:21
Irgendwie kommts mir doch ein wenig zu wenig vor!!
X2 - The Threat
Executeable compiled Thu Aug 26 22:01:05 2004
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On
System specific video settings:
Adapter name: NVIDIA GeForce 6800 [NVIDIA GeForce 6800]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 8192.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 1048575
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 65504.000000
System specific audio settings:
SecondarySampleRate (Min/Max): 200/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 256/256/256
FreeHwMixingBuffers (Static/Stream/All): 247/247/247
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 57/57/57
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 56.556 fps
Scene 01 100.389 fps
Scene 02 59.270 fps
Scene 03 54.171 fps
Scene 04 38.832 fps
Scene 05 35.016 fps
Scene 06 63.294 fps
Scene 07 104.806 fps
Scene 08 89.810 fps
Scene 09 25.294 fps
Scene 10 36.090 fps
Scene 11 34.713 fps
Scene 12 37.273 fps
Scene 13 65.981 fps
Scene 14 49.022 fps
Scene 15 61.415 fps
Scene 16 110.706 fps
Scene 17 48.156 fps
Scene 18 26.133 fps
Scene 19 59.210 fps
Scene 20 54.620 fps
Scene 21 46.455 fps
Scene 22 82.197 fps
Scene 23 67.270 fps
Overall average framerate: 58.612 fps

(c)2003 EGOSOFT For more information http://www.egosoft.com
CPU ist ein Athlon XP mit 2000 (12*166) MHz.

Raff
2005-12-07, 22:28:43
IMHO sogar noch ein guter Wert für 2 GHz und nur 166 MHz FSB. Siehe hier: http://www.forum-3dcenter.org/vbulletin/showpost.php?p=1773527&postcount=157

€dit: Löl, sehe gerade: Noch so einer, der die Vollversion hat. ;D

MfG,
Raff

Magnum
2005-12-07, 22:36:18
IMHO sogar noch ein guter Wert für 2 GHz und nur 166 MHz FSB. Siehe hier: http://www.forum-3dcenter.org/vbulletin/showpost.php?p=1773527&postcount=157Daraus schliesse ich mal, dass dieser Benchmark eher CPU-limitiert ist, oder?

€dit: Löl, sehe gerade: Noch so einer, der die Vollversion hat. ;DJa, irgendjemand muss doch die Spieleindustrie unterstützen! ;)
Woran erkennst du das?
€dit: Ah, habs gesehen! Das Datum der Executable!

Raff
2005-12-07, 22:38:29
Daraus schliesse ich mal, dass dieser Benchmark eher CPU-limitiert ist, oder?

Definitiv, aber die Karte zieht bei dir noch was, verglichen mit meiner Pro damals.


Ja, irgendjemand muss doch die Spieleindustrie unterstützen! ;)
Woran erkennst du das?

Einerseits am Kompilierdatum der Exe (gepatchte Vollversion IMHO), andererseits an den eben erwähnten Welten zwischen den Werten, gerade bei Szene 6 und 19 (verglichen mit der Demo von Mitte 2003).

Wir sollten mal einen Thread für die Full aufmachen!

MfG,
Raff

mirp
2005-12-07, 22:46:36
Wir sollten mal einen Thread für die Full aufmachen!164063

Raff
2005-12-07, 22:48:17
OMG. Ich glaube, ich habe Alzheimer ... bin dann mal beim Arzt, Notdienst. :ugly:

Danke mirp, der Thread bekommt nachher noch einen Eintrag. :)

MfG,
Raff

Grindcore
2005-12-08, 18:41:30
X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON X800 XT Platinum Edition [RADEON X800 XT Platinum Edition ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 1/1/1
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 1/1/1
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 534.706 fps
Scene 01 111.256 fps
Scene 02 131.332 fps
Scene 03 87.265 fps
Scene 04 67.538 fps
Scene 05 50.018 fps
Scene 06 28.032 fps
Scene 07 76.700 fps
Scene 08 131.423 fps
Scene 09 82.729 fps
Scene 10 64.475 fps
Scene 11 64.923 fps
Scene 12 56.507 fps
Scene 13 58.223 fps
Scene 14 116.906 fps
Scene 15 78.115 fps
Scene 16 73.801 fps
Scene 17 83.174 fps
Scene 18 88.580 fps
Scene 19 26.324 fps
Scene 20 71.919 fps
Scene 21 67.507 fps
Scene 22 50.993 fps
Scene 23 90.362 fps
Scene 24 84.826 fps

Overall average framerate: 95.105 fps

Venice@2430Mhz, 221Mhz Spreichertakt bei 2-3-2-5 T1, X800pro@16Pipes, 530/530

Raff
2005-12-08, 20:53:51
X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 640*480*16
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce 6800 [NVIDIA GeForce 6800]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 1010.486 fps
Scene 01 122.836 fps
Scene 02 161.660 fps
Scene 03 106.520 fps
Scene 04 86.843 fps
Scene 05 59.183 fps
Scene 06 32.944 fps
Scene 07 104.764 fps
Scene 08 173.259 fps
Scene 09 108.177 fps
Scene 10 63.094 fps
Scene 11 73.888 fps
Scene 12 64.309 fps
Scene 13 63.180 fps
Scene 14 145.463 fps
Scene 15 84.831 fps
Scene 16 119.953 fps
Scene 17 159.634 fps
Scene 18 93.547 fps
Scene 19 25.212 fps
Scene 20 116.368 fps
Scene 21 76.514 fps
Scene 22 68.802 fps
Scene 23 102.250 fps
Scene 24 96.927 fps

Overall average framerate: 132.826 fps

Celeron-M @ 180x14 = 2520 MHz, RAM @ 180 MHz bei 2-3-2-5, GeForce 6800 128 MiB @ 430/450, ForceWare 81.95 WHQL @ High Quality.

Braucht eine gute GraKa mehr als ich dachte.

MfG,
Raff

Exlua
2005-12-08, 21:06:42
2,5 Ghz Athlon XP-M
Point of View 6800 GT @ Ultra
DFI Lan Party ULTRA B
256 MB RAM
120 GB
X2 - The Threat

Executeable compiled Mon Jul 12 21:52:37 2004

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: Point of View GeForce 6800 GT @ Ultra [Point of View GeForce 6800 GT @ Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

Framerates
Scene 00 69.235 fps
Scene 01 132.268 fps
Scene 02 76.051 fps
Scene 03 64.742 fps
Scene 04 47.860 fps
Scene 05 44.284 fps
Scene 06 77.893 fps
Scene 07 128.011 fps
Scene 08 111.882 fps
Scene 09 25.130 fps
Scene 10 43.152 fps
Scene 11 46.589 fps
Scene 12 47.732 fps
Scene 13 87.841 fps
Scene 14 60.566 fps
Scene 15 78.603 fps
Scene 16 137.114 fps
Scene 17 56.784 fps
Scene 18 33.339 fps
Scene 19 75.826 fps
Scene 20 67.790 fps
Scene 21 59.106 fps
Scene 22 100.553 fps
Scene 23 86.008 fps

Overall average framerate: 73.265 fps

Ich kann ja mal in einer Woche mal Benchen um zusehen was meine neue ULTRA mit 470/1220 schafft. Naja hat sich viel an meiner Hardware geändert ;D

Black-Scorpion
2005-12-08, 21:24:21
2,5 Ghz Athlon XP-M
Point of View 6800 GT @ Ultra
DFI Lan Party ULTRA B
256 MB RAM
120 GB
X2 - The Threat

Executeable compiled Mon Jul 12 21:52:37 2004

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: Point of View GeForce 6800 GT @ Ultra [Point of View GeForce 6800 GT @ Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

Framerates
Scene 00 69.235 fps
Scene 01 132.268 fps
Scene 02 76.051 fps
Scene 03 64.742 fps
Scene 04 47.860 fps
Scene 05 44.284 fps
Scene 06 77.893 fps
Scene 07 128.011 fps
Scene 08 111.882 fps
Scene 09 25.130 fps
Scene 10 43.152 fps
Scene 11 46.589 fps
Scene 12 47.732 fps
Scene 13 87.841 fps
Scene 14 60.566 fps
Scene 15 78.603 fps
Scene 16 137.114 fps
Scene 17 56.784 fps
Scene 18 33.339 fps
Scene 19 75.826 fps
Scene 20 67.790 fps
Scene 21 59.106 fps
Scene 22 100.553 fps
Scene 23 86.008 fps

Overall average framerate: 73.265 fps

Ich kann ja mal in einer Woche mal Benchen um zusehen was meine neue ULTRA mit 470/1220 schafft. Naja hat sich viel an meiner Hardware geändert ;D
Das ist der falsche Bench.
Nicht die Vollversion in diesem Thread nehmen.
Dafür gibt es diesen Thread.
http://www.forum-3dcenter.org/vbulletin/showthread.php?t=164063

Sighfreak
2005-12-10, 23:22:22
Im Treiber A.I. On , High Qality, AA+AF Off

Im Game alles ausser Autoquality ein Häcklein gesetzt

Das sieht dann so aus:

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON X850 Series [RADEON X850 Series ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 657.763 fps
Scene 01 141.316 fps
Scene 02 176.936 fps
Scene 03 109.137 fps
Scene 04 80.813 fps
Scene 05 59.016 fps
Scene 06 32.361 fps
Scene 07 92.712 fps
Scene 08 160.259 fps
Scene 09 100.147 fps
Scene 10 80.263 fps
Scene 11 82.488 fps
Scene 12 67.601 fps
Scene 13 73.505 fps
Scene 14 139.455 fps
Scene 15 94.733 fps
Scene 16 87.363 fps
Scene 17 110.720 fps
Scene 18 125.381 fps
Scene 19 32.472 fps
Scene 20 84.538 fps
Scene 21 80.441 fps
Scene 22 61.935 fps
Scene 23 107.105 fps
Scene 24 106.254 fps

Overall average framerate: 117.789 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com


Und hier noch mit ein Vergleich zu Tombman....dieselben Settings wie er.
Im Treiber auf HQ.
Im Game alles ausser Autoquality gehackt:

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON X850 Series [RADEON X850 Series ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog


Framerates
Scene 00 316.089 fps
Scene 01 122.366 fps
Scene 02 131.168 fps
Scene 03 67.352 fps
Scene 04 53.205 fps
Scene 05 43.005 fps
Scene 06 24.088 fps
Scene 07 50.914 fps
Scene 08 114.547 fps
Scene 09 78.887 fps
Scene 10 77.928 fps
Scene 11 64.075 fps
Scene 12 63.389 fps
Scene 13 65.624 fps
Scene 14 79.931 fps
Scene 15 90.508 fps
Scene 16 51.995 fps
Scene 17 111.431 fps
Scene 18 110.531 fps
Scene 19 28.608 fps
Scene 20 45.746 fps
Scene 21 70.615 fps
Scene 22 53.063 fps
Scene 23 102.325 fps
Scene 24 95.353 fps

Overall average framerate: 84.510 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Raff
2005-12-11, 01:51:11
X² liegt Intels Mobiles definitiv. =)

€dit:

Ein Bench, bei dem auch der "veraltete" Athlon XP noch so richtig Dampf hat!

Durchgang 1:

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9800 SERIES [RADEON 9800 SERIES ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 289.122 fps
Scene 01 71.237 fps
Scene 02 83.074 fps
Scene 03 59.599 fps
Scene 04 43.591 fps
Scene 05 33.137 fps
Scene 06 19.546 fps
Scene 07 52.080 fps
Scene 08 88.248 fps
Scene 09 64.020 fps
Scene 10 43.253 fps
Scene 11 45.479 fps
Scene 12 37.142 fps
Scene 13 39.120 fps
Scene 14 77.023 fps
Scene 15 49.939 fps
Scene 16 53.195 fps
Scene 17 93.355 fps
Scene 18 56.035 fps
Scene 19 16.117 fps
Scene 20 55.647 fps
Scene 21 46.745 fps
Scene 22 41.912 fps
Scene 23 58.876 fps
Scene 24 58.280 fps

Overall average framerate: 63.031 fps


Durchgang 2:

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 640*480*16
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9800 SERIES [RADEON 9800 SERIES ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 597.370 fps
Scene 01 77.560 fps
Scene 02 117.051 fps
Scene 03 67.527 fps
Scene 04 54.836 fps
Scene 05 38.935 fps
Scene 06 21.314 fps
Scene 07 81.042 fps
Scene 08 120.132 fps
Scene 09 77.920 fps
Scene 10 44.559 fps
Scene 11 46.426 fps
Scene 12 41.677 fps
Scene 13 40.734 fps
Scene 14 102.200 fps
Scene 15 51.702 fps
Scene 16 76.715 fps
Scene 17 104.711 fps
Scene 18 42.068 fps
Scene 19 16.376 fps
Scene 20 76.112 fps
Scene 21 49.307 fps
Scene 22 44.130 fps
Scene 23 63.635 fps
Scene 24 62.210 fps

Overall average framerate: 84.650 fps

Tbred @ 215x11,5 = 2474 MHz, RAM @ 215 MHz bei 2.5-3-2-11 (Dual-Channel), Radeon 9800 Pro 128 MiB @ 440/380, 72 MHz AGP-Takt, Catalyst 5.12, A.I. @ Default.

MfG,
Raff

misterh
2005-12-11, 14:43:33
X1800XL @ 655/711
6xAAA 16xHQ-AF

Framerates
Scene 00 198.417 fps
Scene 01 69.425 fps
Scene 02 80.654 fps
Scene 03 42.334 fps
Scene 04 27.933 fps
Scene 05 29.433 fps
Scene 06 17.350 fps
Scene 07 30.836 fps
Scene 08 87.483 fps
Scene 09 56.175 fps
Scene 10 60.147 fps
Scene 11 40.844 fps
Scene 12 36.614 fps
Scene 13 43.637 fps
Scene 14 44.674 fps
Scene 15 66.346 fps
Scene 16 27.716 fps
Scene 17 91.311 fps
Scene 18 73.675 fps
Scene 19 19.501 fps
Scene 20 19.924 fps
Scene 21 34.087 fps
Scene 22 32.213 fps
Scene 23 62.439 fps
Scene 24 67.889 fps

Overall average framerate: 54.442 fps

http://img230.imageshack.us/img230/6827/x26zw.jpg