Unregistered
2003-02-22, 08:44:35
NAGELNEU ATI Radeon VE 64 MB AGP Graphikkarte -TV OUT
Chipset: ATI Radeon VE
AGP Bus 4X (AGP 2.0 & 1.0 Compliant)
64MB Memory
128-bit graphics engine
300MHz RAMDAC for flicker free display
32-bit true color 3D acceleration (16.7 million colors) up to 1920x1200
2D graphics up to 2048x1536@ 60Hz
ATI's HYPER Z™ technology reduces memory bandwidth consumption
Full OpenGL®, Direct3D and DirectX® acceleration
Hardware DVD for full-frame rate, full-screen DVD
Integrated iDCT and motion compensation technology allows for DVD decoding with minimum CPU usage
DDC1/2b/2b+ monitor support 128-bit 3D graphics Performance:-
HYPER Z™ technology
PIXEL TAPESTRY™ architecture
VIDEO IMMERSION™ technology
Twin Cache Architecture
Single-Pass Multi-texturing (3 textures per clock cycle)
True Color Rendering
Triangle Setup Engine, Texture Cache
Bilinear/Trilinear Filtering Line & Edge Anti-aliasing
Texture Decompression support under DirectX® (DXTC) and OpenGL®
Perspectively Correct Texture Mapping
Mip-Mapping, Z-buffering and Double-buffering
Emboss, Dot Product 3 and Environment bump mapping
Spherical, Dual-Paraboloid and Cubic environment mapping
Full Screen Anti-Aliasing (FSAA)
TV Out support Pal/NTS
Preis liegt so bei 12€ ist die Karte was???
Danke!!
Chipset: ATI Radeon VE
AGP Bus 4X (AGP 2.0 & 1.0 Compliant)
64MB Memory
128-bit graphics engine
300MHz RAMDAC for flicker free display
32-bit true color 3D acceleration (16.7 million colors) up to 1920x1200
2D graphics up to 2048x1536@ 60Hz
ATI's HYPER Z™ technology reduces memory bandwidth consumption
Full OpenGL®, Direct3D and DirectX® acceleration
Hardware DVD for full-frame rate, full-screen DVD
Integrated iDCT and motion compensation technology allows for DVD decoding with minimum CPU usage
DDC1/2b/2b+ monitor support 128-bit 3D graphics Performance:-
HYPER Z™ technology
PIXEL TAPESTRY™ architecture
VIDEO IMMERSION™ technology
Twin Cache Architecture
Single-Pass Multi-texturing (3 textures per clock cycle)
True Color Rendering
Triangle Setup Engine, Texture Cache
Bilinear/Trilinear Filtering Line & Edge Anti-aliasing
Texture Decompression support under DirectX® (DXTC) and OpenGL®
Perspectively Correct Texture Mapping
Mip-Mapping, Z-buffering and Double-buffering
Emboss, Dot Product 3 and Environment bump mapping
Spherical, Dual-Paraboloid and Cubic environment mapping
Full Screen Anti-Aliasing (FSAA)
TV Out support Pal/NTS
Preis liegt so bei 12€ ist die Karte was???
Danke!!