Archiv verlassen und diese Seite im Standarddesign anzeigen : Carmack antwortet zu Nvidia's 2.0 Pixel Shaderproblem

2003-09-06, 22:58:16
Update: We emailed id Software guru, John Carmack about his experience with NV3x hardware on Pixel Shading performance, and this was his reply:

GD: John, we've found that NVIDIA hardware seems to come to a crawl whenever Pixel Shader's are involved, namely PS 2.0..

Have you witnessed any of this while testing under the Doom3 environment?

"Yes. NV30 class hardware can run the ARB2 path that uses ARB_fragment_program, but it is very slow, which is why I have a separate NV30 back end that uses NV_fragment_program to specify most of the operations as 12 or 16 bit instead of 32 bit."

John Carmack

Gamersdepot (http://www.gamersdepot.com/hardware/video_cards/ati_vs_nvidia/dx9_desktop/001.htm)

Klasse, wie locker der drauf ist, oder?


2003-09-06, 23:05:21
Hum? (http://www.forum-3dcenter.net/vbulletin/showthread.php?s=&threadid=92484)

2003-09-06, 23:06:48
Original geschrieben von BlackArchon
Hum? (http://www.forum-3dcenter.net/vbulletin/showthread.php?s=&threadid=92484)
Full Ack.