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#201 (im Thread / einzeln) |
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Ronny145
Gast
Beiträge: n/a
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
[some dude] Confirmed to work with Quantum of Solace and Modern Warfare now. FXAA seems to be enabled with GTA4 now...with some issues. When I start the menu screen gives a black screen. Bigger issue is the lighting. NoAA http://www.abload.de/img/gtaivnoaadodz.png FXAA_Beta4 http://www.abload.de/img/gtaivbeta4tq4u.png |
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#202 (im Thread / einzeln) |
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[Some chick]
Gast
Beiträge: n/a
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
Hi [Some Dude] You should really set up your own website so we can keep informed better on any updates you do to your anti aliasing program. You really deserve more recognition than what your getting at the moment. Thanks for reading and removing the jagged edges from my favourite games.
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#204 (im Thread / einzeln) |
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Hardcore Member
Registriert: 2007-11-14
Beiträge: 1.653
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
Bin sehr interessiert für HP2010, wo ne Seite zuvor ja Bilder als funktionierend gepostet wurden.
Könnte mir jemand in drei Sätzen beschreiben, wie es letztendlich zu aktivieren ist? Oder kurz auf die Beitrags-Nr. verweisen, in der das A und O drinsteht? Danke. |
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#205 (im Thread / einzeln) |
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dargo@work
Gast
Beiträge: n/a
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
Bin sehr interessiert für HP2010, wo ne Seite zuvor ja Bilder als funktionierend gepostet wurden. http://www.forum-3dcenter.org/vbulle...&postcount=165 Mit der Einfügen-Taste kannst du dann Ingame zwischen injectFXAA und noAA umschalten. |
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#206 (im Thread / einzeln) |
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Gast
Gast
Beiträge: n/a
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
Hey thx for efforts, but what about this bug report? You don't like her Support? But i has Same Bug
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After some more testing I found some issues in Mount and Blade Warband; for once there are little "+" marks in the multiplayer menu (that's no biggy tho) the other one is ingame on some maps "jitters" occur which really makes it hard to play with after a while (kinda felt like a headache booster) another warband player reported this as well. |
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#207 (im Thread / einzeln) |
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Hardcore Member
Registriert: 2007-11-14
Beiträge: 1.653
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
Downloaden und ins Installationsverzeichnis entpacken. |
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#208 (im Thread / einzeln) |
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Gast
Gast
Beiträge: n/a
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
Just for the information some dude. I've tried Half Life 2 which doesn't work and I read in different forums other Source Engine games doesn't work as well such as Portal 2.
And some other games have some lighting issues. Found it here: http://forums.steamgames.com/forums/...5&postcount=12 Maybe there is some game you can try out. |
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#211 (im Thread / einzeln) |
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Full Member
Registriert: 2011-07-29
Beiträge: 69
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
About HL2/ Source engine games, maybe he was a bit too quick with dismissing my feedback/ suggestions/ questions. With that ati/ nvidia steam promo links you can get HL2 deathmatch and portal 1 first slice (basically a few lvl demo of portal 1) or maybe even smaller in download size Half-Life 2: Lost Coast (tho I don't know it's exact file size), all for free and thus at least some start with said engine.
Another bug report: someone is having gamma issues, he posted his screenshots over there: http://forums.steampowered.com/forum...5&postcount=12 Geändert von Crux (2011-08-03 um 13:25:33 Uhr) |
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#212 (im Thread / einzeln) |
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Admiral Member
Registriert: 2002-01-06
Beiträge: 2.818
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
The Witcher 2 funktioniert, soweit ich das nach 5 Min. Anspielzeit sagen kann. Das Bild wird leicht dunkler, Fehler sind mir bis jetzt keine aufgefallen.
...look to your orb for the warning.
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#213 (im Thread / einzeln) |
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Gast
Gast
Beiträge: n/a
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
Great work! Just a question: does this work at all with D3DOverrider (forced triple buffering)? It seems the program overrode D3DOverrider in the games I tried.
Also it seems the gamma settings are wrong in Mirror's Edge. |
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#214 (im Thread / einzeln) |
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Gast
Gast
Beiträge: n/a
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
[some dude]
Good news: I successfully injected FXAA shaders into some d3d10 applications (Unigine Heaven 2.5 DX10 and BioShock 1 Demo). Proof: Maybe the method works on more games. Share your experience. http://hotfile.com/dl/125764390/1cef...dude_5.7z.html There are also minor changes to the d3d9 method which fix some blackscreens. |
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#215 (im Thread / einzeln) |
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Full Member
Registriert: 2011-07-29
Beiträge: 69
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
[some dude] freaking out right now but I'm not at home so I can't try it yet ![]() Always hoped some day I might be able to play Bioshock 1 with some form of working AA in it's intro/ dive scene (whale/ cables under water and such). Thx a bunch! |
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#216 (im Thread / einzeln) |
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Hardcore Member
Registriert: 2007-11-14
Beiträge: 1.653
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
Webinstaller DX hat sich in der Tat 8mb geholt und Spiel läuft jetzt, hat vermutlich wirklich daran gelegen.
Leider ist das Ergebnis etwas ernüchternd bzw. vielleicht auch meine Vorstellungen davon zu hoch, denn gerade Planken usw. sehen gerade in Kurven immer noch sehr sehr mager aus. Muß ich dann wohl eher als Addon zu DS sehen, fxaa alleine macht leider bei dem Spiel kein ruhiges Bild.
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#217 (im Thread / einzeln) |
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Gast
Gast
Beiträge: n/a
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
[some dude]
About Portal 1: It's tricky, but it can be done with the current release. First of all, you need to distribute the files from the d3d9 directory in a special way. How? I can't tell you. But basically the d3d9.dll belongs to all the other *.dll files the game loads. DO NOT OVERWRITE ANY EXISTING/SYSTEM FILES. The shader files are supposed to go to the game executable. Additionally, Portal seems to refuse any alpha data, so you need to put the line #define FXAA_GREEN_AS_LUMA 1 at the beginning of shader.fx. Proof: Do not use "#define FXAA_GREEN_AS_LUMA 1" for other games since it has lower quality. |
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#218 (im Thread / einzeln) |
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Full Member
Registriert: 2011-07-29
Beiträge: 69
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
[some dude] A small update from Timothy Lottes on FXAA in general, not sure if it helps any on your work "some dude", probably it's just meant for some general understanding but anyway: http://timothylottes.blogspot.com/20...-blending.html |
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#220 (im Thread / einzeln) |
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Junior Member
Registriert: 2011-08-03
Beiträge: 4
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Re: Alles rund um FXAA (Treibereinstellungen, Shader-replacements)
Hello, first of all, thank you SO much for making this wonderful app, Dead Space 2 looks fantastic with FXAA enabled.
Unfortunately, your workaround does not work in Settlers 7 - could you please have a look at it if you have the time? I don't know if it's possible to enable proper AA in this game at all (it uses some in-game, custom, horrid looking AA which can fortunately be disabled, but that means omnipresent jaggies everywhere). There's a demo version: http://www.gamershell.com/download_57100.shtml |
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