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aufkrawall
2013-05-13, 20:32:31
Mach einfach ne 1 für ne 0 rein.
Frisst aber nur sehr wenige Prozentchen.

Hübie
2013-05-13, 20:38:27
Hahahaaa... Könnt mir grad selber ne Backpfeife geben: Treiber installiert und SLi nicht wieder aktiviert :freak:

Edit: Zum zweiten Mal: Was ist eigentlich dieses "maximum frames allowed" :confused: Fällt mir zum ersten Mal auf ;D

MrBonk
2013-05-14, 01:12:08
Nice analysis for Borderlands :)
I agree, that "0x000100C5" should be removed from the list for MSAA in BL.
What about just using the default driver AA profile "0x00000045" for MSAA?
Any visual/performance difference between "0x00000041" and "0x00000045"?

Personally I prefer to keep things simple, and just use 4xSGSSAA with "0x080000C1".

Yeah, SGSSAA despite it not getting the outlines completely is the most temporally stable AA option available for this game.


And about the default flag. I didn't test it originally because in the original post for 100C5 it was shown that 045 had worse performance.


045 8xQ+8tr https://i.minus.com/iblVCCLr5WTmg0.png
041 8xQ+8tr https://i.minus.com/i1SJwbh4NUSRm.png


After Testing again, there is no difference between 045 and 041 EXCEPT, at 1440p it seems(may be just my card).



There is a performance anomaly at 1440p between the flags.

With 045, I get ~33% GPU usage with 8xQ and 30FPS(Which is what I have it capped to). But with 041, I get ~70-80% GPU usage

1440 045 https://i.minus.com/ibzyuZbc3RC5Ep.png
1440 041 https://i.minus.com/i3YTkNHV61Vkf.png



So yes it seems the Default flag seems to work just fine these days compared to when it was released I suppose.



|||||||||||||||||||||||||||||||||||||


Also: Sorry can someone explain to me in English about this new AA fix for the white lines? (I tried an automated translation, but it didn't come out too understandable)


The new Beta Drivers have a fix for it? But you also have to have some new flag in one of the undefined areas in Inspector?

Auch in Trine 1 & 2 sind die Streifen mit dem neuen Flag weg:
8xSGSSAA, 0x000010C1

Trine 1 (disable distortion effects);
http://abload.de/thumb/trine2013-05-1315-59-sorya.png (http://abload.de/image.php?img=trine2013-05-1315-59-sorya.png)

Trine 2 (seit Shaderreplacement-Patch crasht es mit forciertem AA bei Detailstufen über medium):
http://abload.de/thumb/trine2_32bit2013-05-1b5ots.png (http://abload.de/image.php?img=trine2_32bit2013-05-1b5ots.png)

http://img.techpowerup.org/130513/nvidia_20130513_152910.png

Do you have to disable distortion effects in Trine 1 and something about crashing with forced AA on T2?

aufkrawall
2013-05-14, 10:55:06
Yeah, SGSSAA despite it not getting the outlines completely is the most temporally stable AA option available for this game.

Have you tried it without the outlines?
imho it looks much better that way and SGSSAA is perfect then:
http://www.abload.de/img/borderlands22013-04-23dkkk.png



Also: Sorry can someone explain to me in English about this new AA fix for the white lines? (I tried an automated translation, but it didn't come out too understandable)

The new Beta Drivers have a fix for it? But you also have to have some new flag in one of the undefined areas in Inspector?

Exactly. It's the flag shown in Blaire's screenshots.
First set it to 0x00000001 and click apply. Then choose the 0x00000000 (Team Fortress 2) list entry with your mouse and click apply again. It should be active now (despite it's still "0").


Do you have to disable distortion effects in Trine 1 and something about crashing with forced AA on T2?
Yes. With Trine 2 DLC they replaced some shaders and since then driver crashes with forced AA and details above medium.

------------------------------------------------------

Risen 2: Dark Waters funktioniert mit dem neuen Flag übrigens auch besser.
0x000012C1, 8xSGSSAA
ohne Flag:
http://abload.de/thumb/risen22013-05-1410-42kxz7e.png (http://abload.de/image.php?img=risen22013-05-1410-42kxz7e.png)

mit:
http://abload.de/thumb/risen22013-05-1410-431bzo6.png (http://abload.de/image.php?img=risen22013-05-1410-431bzo6.png)

http://img.techpowerup.org/130513/nvidia_20130513_152910.png

Es gibt allerdings immer noch Helligkeitsprobleme in Höhlen. Workaround: In Bewegung bleiben, dann wird es nicht völlig dunkel.

Hatstick
2013-05-14, 15:12:08
Also Torchlight II lüppt mit dem 0x20000245 Bit.

Sehe mit 8x SGSSAA zumindest ne kleine Verbesserung, wenn ich es mir nicht einbilde und Grafikkarte ist durchgehend auf 99%, was ja auch ein Indiz sein könnte. :wink:

SLIKnight
2013-05-14, 21:19:15
It seems the new AA "fix" is really opening up new possibilities for trouble-free SSAA in many games. :biggrin:
I noticed, that a link on the first page is referring to an old "AA" guide, which is no longer in existence:


Bei forums.nvidia.com gibt es mittlerweile eine ähnliche Liste, Abgleiche mit unserer Liste sind herzlich willkommen:
Nvidia AA guide - collection of AA settings, mainly for games without native support (http://forums.nvidia.com/index.php?showtopic=190692)

aufkrawall
2013-05-14, 21:25:48
It seems the new AA "fix" is really opening up new possibilities for trouble-free SSAA in many games. :biggrin:

Yup, it nicely shows how powerful driver-based profiles for SGSSAA are.
Works with pretty much everything now. I think if it still doesn't work it's rather an application problem (e.g. Hard Reset, Alan Wake, Arcania).


I noticed, that a link on the first page is referring to an old "AA" guide, which is no longer in existence:
Gone.

babyfell
2013-05-14, 22:12:48
bits für die resident evil revelations demo auf steam?

Thunder99
2013-05-15, 13:07:47
...
------------------------------------------------------

Risen 2: Dark Waters funktioniert mit dem neuen Flag übrigens auch wohl perfekt.
0x000012C1, 8xSGSSAA
ohne Flag:
http://abload.de/thumb/risen22013-05-1410-42kxz7e.png (http://abload.de/image.php?img=risen22013-05-1410-42kxz7e.png)

mit:
http://abload.de/thumb/risen22013-05-1410-431bzo6.png (http://abload.de/image.php?img=risen22013-05-1410-431bzo6.png)

http://img.techpowerup.org/130513/nvidia_20130513_152910.png
Was für neue Flag und seit wann geht SGSSAA? Wenns perfekt ist könnte man es ja in die Liste im Starpost eintragen :D :)

aufkrawall
2013-05-15, 15:09:34
Schon längst geschehen. ;)
Halt mal bei den "Stolpersteinen" im Startpost nach rot ausschau, verlinkt dann zur Anleitung.

SLIKnight
2013-05-16, 14:58:55
Any particular reason you haven't added "0x000000C1" to the list for SGSSAA in "Resident Evil 6" yet? #4242 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9766345&postcount=4242)

SLIKnight
2013-05-17, 20:28:49
Anything for Metro 2033 in DX9?
The ingame DX11 4xMSAA is OK, but not perfect.

aufkrawall
2013-05-17, 22:43:11
AAA can't be turned off so it gets blurry. There are also annoying borders that shine into the image.
As on first page suggested, just give 0x204412C1 a short try, works pretty much everywhere with SGSSAA.

SLIKnight
2013-05-19, 13:19:17
What kind of framerate can I expect with 2xTitan GTX in Crysis 3?
Would like to run at 3840x2400 and still get 50-60 FPS, is that realistic?

Edgecrusher86
2013-05-19, 17:41:22
No, you will get around 50 - 60 fps avg. with SLI in 1080p (I noticed drops in ingame-cutscenes down to 20 fps!), in 4k even 4-way SLI won't hit 50 fps min. everywhere -> have a look at blaire's bench @ 2160p:

http://www.abload.de/image.php?img=crysis3u9ywf.png

With 2-way you have to wait at least for Maxwell to get the performance of TITAN 4-way SLI. That's Crytek at it's best. :freak:

E: But I haven't played it that much yet (I'm on the beginning of the dam-level) - I wouldn't be suprised if my 2-way Setup drops on an average in the 40s later in the Game in 1080p!

Gast
2013-05-19, 17:50:11
Resident Evil Revelations - 0x000000C0 - SGSSAA

http://abload.de/thumb/rerev8xsgssaaplusssaocxs3q.png (http://abload.de/image.php?img=rerev8xsgssaaplusssaocxs3q.png) http://abload.de/thumb/rerevnoaan6srn.png (http://abload.de/image.php?img=rerevnoaan6srn.png) http://abload.de/thumb/rerev8xsgssaaowsm8.png (http://abload.de/image.php?img=rerev8xsgssaaowsm8.png)

SLIKnight
2013-05-19, 20:45:04
With 2-way you have to wait at least for Maxwell to get the performance of TITAN 4-way SLI. That's Crytek at it's best. :freak:


Thx for the reply.
It seems Crytek kinda botched the optimization then.
Strange that BF3 and Far Cry 3 both look almost as good as C3, but run so much better.
No way i'm spending close to 2000 Euro's on video cards to get 50 FPS at 1200P in C3 ;D

Seph
2013-05-19, 23:23:50
Hallo,

benutze die Bits für Deadlight, aber das Spiel ist so unscharf, da krieg ich schon irgendwie Kopfweh. Muss ich bei LOD irgendwas einstellen oder woran liegt das?

aufkrawall
2013-05-20, 00:03:40
Kannste nix machen, außer vielleicht in der Config am Post Processing rumfrickeln. Oder Monitor mit hoher Pixeldichte kaufen.

Seph
2013-05-20, 00:27:05
Wann muss man denn den LOD einstellen?

aufkrawall
2013-05-20, 01:07:52
Daran liegts nicht.

Seph
2013-05-20, 01:41:44
Ich hab den Eindruck die Bits funzen sowieso nicht, egal welche. Habe zwar schlechtere Performance, aber das Game ist immer noch voller Kanten.

aufkrawall
2013-05-20, 01:50:07
Falls das so sein sollte, liegts vermutlich am DoF. Das AA greift zwar, aber das wird im Nachhinein durchs Schrott-Dof wieder zunichte gemacht.
Schalte das mal in der Config ab, sofern möglich.

DaTraS
2013-05-20, 13:58:15
Risen 2: Dark Waters funktioniert mit dem neuen Flag übrigens auch wohl perfekt.
0x000012C1, 8xSGSSAA
ohne Flag:
http://abload.de/thumb/risen22013-05-1410-42kxz7e.png (http://abload.de/image.php?img=risen22013-05-1410-42kxz7e.png)

mit:
http://abload.de/thumb/risen22013-05-1410-431bzo6.png (http://abload.de/image.php?img=risen22013-05-1410-431bzo6.png)

http://img.techpowerup.org/130513/nvidia_20130513_152910.png

Leider ändert das Flag nicht die ursprünglichen Probleme mit dem Kompatiblitätsbit.
Es passiert immernoch in Szenen mit einer Fackel im Hintergrund, dass das gesamte Bild bis zur Unerkenntlichkeit dunkel wird.

Einzig die weißen Linien konnte ich nicht mehr ausmachen.

aufkrawall
2013-05-20, 14:59:21
Hm, schade.
Könntest du für so eine Stelle mal ein Savegame hochladen?

Gorkon
2013-05-21, 09:58:06
Also Torchlight II lüppt mit dem 0x20000245 Bit.

Sehe mit 8x SGSSAA zumindest ne kleine Verbesserung, wenn ich es mir nicht einbilde und Grafikkarte ist durchgehend auf 99%, was ja auch ein Indiz sein könnte. :wink:
Bei mir funktioniert das Bit ebenfalls mit SGSSAA (AA ingame aktivieren + Enhance per Treiber)

http://abload.de/img/tl2-nvinspecbmybf.png

mfg

SLIKnight
2013-05-21, 14:16:57
I have a small feature request.
It might be a good idea adding some information about games where driver AA bits have little or no effect at all, or causes serious graphics glitches.
Here are a couple of examples:


Arcania: Gothic 4
Alan Wake
Battlefield 2
Cryostasis (Shader Model 3.0=DX9)
Far Cry 3 (DX9)
GTA IV & Episodes from Liberty City
Hard Reset
Red Faction: Guerrilla (Use "-nod3d10" parameter)
Serious Sam HD
Tomb Raider (Force DX9 (http://pcgamingwiki.com/wiki/Tomb_Raider_(2013)#Force_DirectX_9_renderer_on_DirectX_11_systems))

aufkrawall
2013-05-21, 22:26:31
Wir haben übrigens im Geforce-Forum jetzt eine Petition für DirectX 11 AA-Bits am laufen:
http://www.forum-3dcenter.org/vbulletin/showthread.php?t=542209

Bitte dort posten, das wäre ungemein hilfreich.
Danke.

MrBonk
2013-05-22, 09:29:41
Have you tried it without the outlines?
imho it looks much better that way and SGSSAA is perfect then:
http://www.abload.de/img/borderlands22013-04-23dkkk.png



Exactly. It's the flag shown in Blaire's screenshots.
First set it to 0x00000001 and click apply. Then choose the 0x00000000 (Team Fortress 2) list entry with your mouse and click apply again. It should be active now (despite it's still "0").


Yes. With Trine 2 DLC they replaced some shaders and since then driver crashes with forced AA and details above medium.

------------------------------------------------------

Risen 2: Dark Waters funktioniert mit dem neuen Flag übrigens auch wohl perfekt.
0x000012C1, 8xSGSSAA
ohne Flag:
http://abload.de/thumb/risen22013-05-1410-42kxz7e.png (http://abload.de/image.php?img=risen22013-05-1410-42kxz7e.png)

mit:
http://abload.de/thumb/risen22013-05-1410-431bzo6.png (http://abload.de/image.php?img=risen22013-05-1410-431bzo6.png)

http://img.techpowerup.org/130513/nvidia_20130513_152910.png


Actually YES. I did try it without the Outlines. And that is what I ended up settling for myself (Along with disabling the Dynamic shadows since they kill performance and are ugly and low res. Not to mention they clip through some of the rocks in the environment and seem to flicker >_>. Oh right I guess SSAO is disabled too since the change to disable outlines disables that too)
https://i4.minus.com/iOGUrOM7ZWUtI.png
C1 2x2SGSSAA+FXAA@ 2560 to 1080


I'll install the new drivers and try out this new AA fix.

Edit: I will probably have to wait until the next drivers because 320.14 causes my system to hard lock after 10-15 minutes :frown:

Cubitus
2013-05-23, 00:53:24
Call of Juarez Gunslinger

SGSSAA geht! 0x000012C5

Hier bei 8x
http://abload.de/thumb/cojgunslinger2013-05-3quty.jpg (http://abload.de/image.php?img=cojgunslinger2013-05-3quty.jpg) http://abload.de/thumb/cojgunslinger2013-05-5huj0.jpg (http://abload.de/image.php?img=cojgunslinger2013-05-5huj0.jpg) http://abload.de/thumb/cojgunslinger2013-05-dtu1g.jpg (http://abload.de/image.php?img=cojgunslinger2013-05-dtu1g.jpg) http://abload.de/thumb/cojgunslinger2013-05-77umw.jpg (http://abload.de/image.php?img=cojgunslinger2013-05-77umw.jpg) http://abload.de/thumb/cojgunslinger2013-05-frucw.jpg (http://abload.de/image.php?img=cojgunslinger2013-05-frucw.jpg) http://abload.de/thumb/cojgunslinger2013-05-5iut5.jpg (http://abload.de/image.php?img=cojgunslinger2013-05-5iut5.jpg) http://abload.de/thumb/cojgunslinger2013-05-gvu50.jpg (http://abload.de/image.php?img=cojgunslinger2013-05-gvu50.jpg) http://abload.de/thumb/cojgunslinger2013-05-xpu0x.jpg (http://abload.de/image.php?img=cojgunslinger2013-05-xpu0x.jpg) http://abload.de/thumb/cojgunslinger2013-05-0ou1u.jpg (http://abload.de/image.php?img=cojgunslinger2013-05-0ou1u.jpg)

Allerdings müssen zusätzlich die "Korrektur-Bits" gesetzt werden, ansonsten sind schwarze Streifen zu sehen, danke an Blaire ;)
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9766133&postcount=4225

aufkrawall
2013-05-23, 20:47:29
Sicher? C5 griff bei meinem Bro nicht richtig, C1 schon.

SLIKnight
2013-05-23, 21:24:09
Haven't tried "Gunslinger" yet, but in general "0x000012C5" is optimal for most Chrome Engine 4 games.
"Gunslinger" runs on Chrome Engine 5, so maybe "0x000010C1" is enough?

Blaire
2013-05-23, 21:40:36
Sicher? C5 griff bei meinem Bro nicht richtig, C1 schon.

C5 ist meist etwas performanter, glätten schlechter , dafür auch weniger Blur. C1 glättet dagegen meist perfekt. Müsste man mal den Vergleich sehen.
Überhaupt könnten einige Games nun ein Update vertragen z.b. Bulletstorm sollte mit "C5" jetzt auch fehlerfrei sein, dank dem "Streifen-Fix"?

aufkrawall
2013-05-23, 21:59:35
C5 ist meist etwas performanter, glätten schlechter , dafür auch weniger Blur. C1 glättet dagegen meist perfekt. Müsste man mal den Vergleich sehen.

C5 hatte auch Fehler gemacht, einige Kantenpixel zum Flackern gebracht. Gräser haben in Bewegung noch extrem geflimmert.


Überhaupt könnten einige Games nun ein Update vertragen z.b. Bulletstorm sollte mit "C5" jetzt auch fehlerfrei sein, dank dem "Streifen-Fix"?
C1 funzt doch eigentlich wunderbar, in nativer Auflösung fallen diese Striche an den Rändern imho kaum auf, weshalb es das nicht wert wäre, da womöglich Glättung für zu opfern. Die LOD-Verschiebung ist ja auch schärfer als vor r313 bei D3D9. Sieht mit 1080p@22" sicherlich knackig genug aus.

Gast
2013-05-24, 22:24:41
Call of Juarez: Gunslinger - 0x000010C0+0x00000000 (Team Fortress 2) - SGSSAA

SSAO 0x00000019

http://abload.de/thumb/cojg8xsgssaajwjqn.png (http://abload.de/image.php?img=cojg8xsgssaajwjqn.png) http://abload.de/thumb/cojg8xsgssaa1ssao05kvg.png (http://abload.de/image.php?img=cojg8xsgssaa1ssao05kvg.png) http://abload.de/thumb/cojg0xaad3kmx.png (http://abload.de/image.php?img=cojg0xaad3kmx.png)

CrimsoN
2013-05-24, 23:01:46
Hat einer erfahrung was TrSSAA oder SGSSAA in Bf3 an geht ! Bei mir greift da leider nix, kann das sein das das an dem schlechten MSAA von der FB2 liegt ?

aufkrawall
2013-05-24, 23:02:27
So ist es. Bei z.B. Bodengräsern gibts aber schon nen Fortschritt.

CrimsoN
2013-05-24, 23:05:29
Wird echt mal zeit für die Dx11 Bits.
Weil in BF3 Flimmert alles wie die S** auch wenn ich 1.5xDS+4xMSAA anschalte. Das ist einfach nicht mehr schön.

Besonders in Bewegung nervt mich das wie sau !

-=Popeye=-
2013-05-25, 00:05:13
Klatsch SweetFX drauf und das flimmern beruhigt sich etwas.

Cyberpunk
2013-05-25, 15:27:07
Hallo, ich habe mich hier gerade registriert und muss mich zunächst für diesen überaus hilfreichen Thread bedanken. SGSSAA ist wirklich verdammt wundervoll. (y)

Aber nun zur eigentlichen Sache. Kann mir jemand erklären wieso fast alle spiele für D3D10/11 eine katastrophale bis gar nicht vorhandene AA Unterstützung bieten? Was unterscheidet sich so sehr von 9 das fast immer nur Post-process Mist oder defektes MSAA zum Einsatz kommt? Deferred Rendering würde mir als erstes in den Sinn kommen, allerdings bezweifle ich doch stark das dies bei Titeln bei denen MSAA problemlos im D3D9 Modus perfekt greift der Fall ist, da dies ja bedeuten würde das die Engine zwischen einem deferred und einem forward renderer hin und her schaltet, je nach dem welche API verwendet wird. Ganz abgesehen davon scheint traditionelles SSAA unter 10/11 überhaupt nicht zu greifen. Was ist der genaue Grund dafür? Hat jemand Erfahrung wie das ganze auf der AMD Seite aussieht?

P.S.: Ja, ich habe die Petition im OP gesehen. :D

boxleitnerb
2013-05-25, 16:50:39
Weiß jemand was für Van Helsing?

Woklbokl
2013-05-25, 17:44:33
Weiß jemand was für Van Helsing?

Hab auch schon paar Bits probiert, aber das Game scheint die alle nicht zu mögen, gibt immer nen Treiber Reset wenn Bits gesetzt sind.

Downsampling per Soft TH scheint auch nicht zu funktionieren, das kann aber an der 64bit exe liegen, habs noch nicht in 32bit probiert.

boxleitnerb
2013-05-25, 17:49:08
Downsampling hab ich auch probiert, die Auflösungen werden im Spiel nicht angeboten :(

Gast
2013-05-25, 17:54:53
Defiance - 0x004012C1 - SGSSAA

http://abload.de/thumb/defiance0xaacjsrg.png (http://abload.de/image.php?img=defiance0xaacjsrg.png) http://abload.de/thumb/defiance8xsgssaat0swy.png (http://abload.de/image.php?img=defiance8xsgssaat0swy.png)

Gast
2013-05-25, 19:11:39
Guten Nabend

Wie sieht das eigentlich mit Black Ops 2 aus,kann man da auch noch mehr unter DX11 oder DX10 mehr kantenglättung raus holen?Wäre mal ganz nett wenn da mal einer was zu sagen oder zeigen könnte mit Nvidia inspector.

Woklbokl
2013-05-25, 19:43:19
Black Ops 2 kommt soweit ich mich erinnere mit MSAA oder? Dann kannst du das einfach zu SGSSAA erweitern.

Blade II
2013-05-25, 19:51:17
Hat sich jemand in letzter Zeit wieder mit Alan Wake beschäftigt?

Laut einigen Einträgen hier im Forum kommt es bei den 12C1-Bits zu Grafikfehlern, ich sehe aber keine :eek:. Treiber sind aktuell (320.18), das TF2-SpezialBit ist aktiv, Spiel ist aktuell (Steam), Einstellungen im Spiel sind alle auf Maximum (außer MSAA: 4x, FXAA: aus).

Die 12C1-Bits greifen nicht perfekt. Wurden schon andere Bits ausprobiert?

Guten Nabend

Wie sieht das eigentlich mit Black Ops 2 aus,kann man da auch noch mehr unter DX11 oder DX10 mehr kantenglättung raus holen?Wäre mal ganz nett wenn da mal einer was zu sagen oder zeigen könnte mit Nvidia inspector.

Ich nehme mal an du meinst den Call of Duty Teil? Wenn ja: Black Ops 2 läuft nur mit DirectX9, SGSSAA lässt sich daher wunderbar erzwingen.
Installiere dir den Nvidia Inspector, öffne dort die Driver Profile Settings und suche nach dem Profil "Call of Duty: Black Ops II".

Übernehme einfach folgende Einstellungen:
http://abload.de/thumb/cod-bo2ngjc7.png (http://abload.de/image.php?img=cod-bo2ngjc7.png)

Im Spiel stellst du das Anti-Aliasing ebenfalls auf 4-fach.

MfG,
Blade II

Gast
2013-05-25, 19:56:30
Habe hier mal eine einstellung gemacht aber weiss jetzt nicht ob das so ok ist oder ob man daran noch was verbessern könnte.Auf jedenfall kann sich das ganze ja mal bitte einer anschauen http://img.techpowerup.org/130525/nvidia_20130525_194858.png
Kann man da überhaupt noch was verbessern und wenn ja was?
Bitte um mit hilfe von euch

Danke schonmal im voraus

aufkrawall
2013-05-25, 19:58:57
Hat sich jemand in letzter Zeit wieder mit Alan Wake beschäftigt?

Laut einigen Einträgen hier im Forum kommt es bei den 12C1-Bits zu Grafikfehlern, ich sehe aber keine :eek:. Treiber sind aktuell (320.18), das TF2-SpezialBit ist aktiv, Spiel ist aktuell (Steam), Einstellungen im Spiel sind alle auf Maximum (außer MSAA: 4x, FXAA: aus).

Die 12C1-Bits greifen nicht perfekt. Wurden schon andere Bits ausprobiert?

Dummerweise lässt sich bei dem Spiel in-game MSAA nicht deaktivieren. Das könnte der Grund sein, warum Erzwingen nicht wirklich was bringt.

CrimsoN
2013-05-25, 21:25:47
Black Ops 2 kommt soweit ich mich erinnere mit MSAA oder? Dann kannst du das einfach zu SGSSAA erweitern.

Ja kann man !

Dazu einfach bei AA-Mode auf Enhance stellen dann noch 4x SG einstellen und das lod auf -1.000 stellen und Saven.
Dann einfach in Game 4xMSAA auswählen und feuer frei.

Da ich keinen plan habe was für eine GPU du hast würde ich lieber nur 2xSGSSAA nutzen und dann noch schön mit DS drüber gehen.

blutrausch
2013-05-26, 00:18:56
Call of Juarez: Gunslinger - 0x000010C0+0x00000000 (Team Fortress 2) - SGSSAA

SSAO 0x00000019

http://abload.de/thumb/cojg8xsgssaajwjqn.png (http://abload.de/image.php?img=cojg8xsgssaajwjqn.png) http://abload.de/thumb/cojg8xsgssaa1ssao05kvg.png (http://abload.de/image.php?img=cojg8xsgssaa1ssao05kvg.png) http://abload.de/thumb/cojg0xaad3kmx.png (http://abload.de/image.php?img=cojg0xaad3kmx.png)

irgendwie läuft das bei mir nicht. kannst du mal einen screenshot deines inspectors posten bitte?

DaTraS
2013-05-26, 00:31:37
Jemand eigentlich mal probiert, mit diesem neuem Wunderbit die Problemkinder á la GTA IV anzupacken?

Oder wird GTA IV einfach NIEMALS echtes AA bekommen?

aufkrawall
2013-05-26, 00:34:29
Das ist mit Sicherheit ein anderes Problem, Engine ist wohl partout nicht mit echtem AA kompatibel.

irgendwie läuft das bei mir nicht. kannst du mal einen screenshot deines inspectors posten bitte?
Musst eventuell die exe noch dem Profil zuordnen.

blutrausch
2013-05-26, 01:39:26
Das ist mit Sicherheit ein anderes Problem, Engine ist wohl partout nicht mit echtem AA kompatibel.


Musst eventuell die exe noch dem Profil zuordnen.

danke, genau das war das problem

CrimsoN
2013-05-26, 03:25:39
Ich vermisse hier league of legends ein bisschen ?

Smoke
2013-05-26, 14:05:28
Hat sich jemand in letzter Zeit wieder mit Alan Wake beschäftigt?

Laut einigen Einträgen hier im Forum kommt es bei den 12C1-Bits zu Grafikfehlern, ich sehe aber keine :eek:. Treiber sind aktuell (320.18), das TF2-SpezialBit ist aktiv, Spiel ist aktuell (Steam), Einstellungen im Spiel sind alle auf Maximum (außer MSAA: 4x, FXAA: aus).

Die 12C1-Bits greifen nicht perfekt. Wurden schon andere Bits ausprobiert?



Ich nehme mal an du meinst den Call of Duty Teil? Wenn ja: Black Ops 2 läuft nur mit DirectX9, SGSSAA lässt sich daher wunderbar erzwingen.
Installiere dir den Nvidia Inspector, öffne dort die Driver Profile Settings und suche nach dem Profil "Call of Duty: Black Ops II".

Übernehme einfach folgende Einstellungen:
http://abload.de/thumb/cod-bo2ngjc7.png (http://abload.de/image.php?img=cod-bo2ngjc7.png)

Im Spiel stellst du das Anti-Aliasing ebenfalls auf 4-fach.

MfG,
Blade II
Und wie kann ich jetzt die änderungen speichern,geschweige übernehmen so da es so bleibt?

Blade II
2013-05-26, 14:12:19
Und wie kann ich jetzt die änderungen speichern,geschweige übernehmen so da es so bleibt?
Bist du der Gast von gestern, der dieses Bild hier gepostet hat? http://img.techpowerup.org/130525/nvidia_20130525_194858.png

Wenn ja, klick erstmal unten rechts in dem Fenster auf "Missing Settings File Name - Repair Now!", danach sind die Einträge auch lesbar.
Den Rest habe ich dir in meinem vorherigen Beitrag schon beschrieben. Übernehme die Einstellungen aus meinem Bild (http://abload.de/image.php?img=cod-bo2ngjc7.png) und klicke rechts oben auf "Apply changes". Damit bleiben die Einstellungen gespeichert ;).

Smoke
2013-05-26, 14:16:23
Bist du der Gast von gestern, der dieses Bild hier gepostet hat? http://img.techpowerup.org/130525/nvidia_20130525_194858.png

Wenn ja, klick erstmal unten rechts in dem Fenster auf "Missing Settings File Name - Repair Now!", danach sind die Einträge auch lesbar.
Den Rest habe ich dir in meinem vorherigen Beitrag schon beschrieben. Übernehme die Einstellungen aus meinem Bild (http://abload.de/image.php?img=cod-bo2ngjc7.png) und klicke rechts oben auf "Apply changes". Damit bleiben die Einstellungen gespeichert ;).
Ja genau der bin ich.Ok ich habe es dann mal so gemacht,aber ich muss das nicht jedes mal wieder neu machen oder?:wink:

Blade II
2013-05-26, 14:22:50
Nein, die Einstellungen bleiben gespeichert. (Es kann höchstens sein, dass du nach einer Treiber-Aktualisierung die Einstellungen noch einmal setzen musst.)

EDIT: Willkommen im Forum! :)

Smoke
2013-05-26, 14:25:27
Ok dann weiss ich erstmal bescheid und sag mal Danke für die unter stützung.

Mfg
Smoke:up:

cR@b
2013-05-26, 19:57:50
Hat zufällig Jemand einen guten Quali/Performance AA Bit für EVE Online parat? Irgendwie scheint mir das Ingame AA nicht so recht zu greifen, zumindest nicht im Hangar.

CrimsoN
2013-05-26, 20:28:03
Eva hat doch nur FXAA leider, früher hatte es auch mal MSAA nun leider nicht mehr.
Und das ist das game nicht Dx11 ? Da kannst Bits vergessen.

SLIKnight
2013-05-26, 22:12:46
Dummerweise lässt sich bei dem Spiel in-game MSAA nicht deaktivieren. Das könnte der Grund sein, warum Erzwingen nicht wirklich was bringt.

I think the reason is the way the game engine was programmed back in the early XBOX days, years before it was released for PC.
Remember that Alan Wake was originally scheduled to be released for PC around the same time as Crysis back in 2007-2008.

Even if it was possible to disable ingame MSAA in Alan Wake, this would probably also lead to severe visual glitches.
Have a look at this FAQ made by Marcus from Remedy:
http://forums.steampowered.com/forums/showpost.php?p=29225651&postcount=1

The only remaining possibility is to find an AA flag, that doesn't cause visual glitches with ingame MSAA enabled. :)

aufkrawall
2013-05-26, 22:17:39
I don't think that will ever work since in-game MSAA of deferred renderers often breaks driver forced AA, e.g. take a look at Crysis (shadows).

SLIKnight
2013-05-27, 15:38:43
Found an interesting VRAM tweak for Crysis 3:
http://www.overclock.net/t/1362808/crysis-3-vram-usage-thread/40#post_19378934

Can anybody confirm if this makes a difference to performance/stuttering?
I'm seriously considering getting a 2-way SLI 780 GTX setup, and would like to know what to expect in Crysis 3.
The Titan GTX's are simply too expensive, and I don't really need 6 GB VRAM right now.

Raff
2013-05-28, 14:51:05
Call of Juarez: Gunslinger - 0x000010C0+0x00000000 (Team Fortress 2) - SGSSAA

SSAO 0x00000019

http://abload.de/thumb/cojg8xsgssaajwjqn.png (http://abload.de/image.php?img=cojg8xsgssaajwjqn.png) http://abload.de/thumb/cojg8xsgssaa1ssao05kvg.png (http://abload.de/image.php?img=cojg8xsgssaa1ssao05kvg.png) http://abload.de/thumb/cojg0xaad3kmx.png (http://abload.de/image.php?img=cojg0xaad3kmx.png)

Ich habe hier mit SGSSAA Grafikfehler (eine Art Banding). Mit OGSSAA ist das zwar weg, dafür ist das Hitzeflimmern kaputt. X-D

MfG,
Raff

aufkrawall
2013-05-28, 15:04:23
TF2-Fix ist ganz sicher aktiv?
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9766133&postcount=4225

Woklbokl
2013-05-28, 15:28:52
Ich hatte auf einer Titan mit Downsampling auf 4k und 2x SGSSAA keinerlei Grafikfehler.

Cubitus
2013-05-28, 19:09:23
Sicher? C5 griff bei meinem Bro nicht richtig, C1 schon.

Edit: als Vergleich

links C1 8xSGSSAA, rechts C5 8xSGSSAA jeweils mit Korrektur Bit, ohne treten schwarze Streifen bei beiden Settings auf.

http://abload.de/thumb/c18xsgssaakldnd.png (http://abload.de/image.php?img=c18xsgssaakldnd.png)http://abload.de/thumb/c5sgssaageca1.png (http://abload.de/image.php?img=c5sgssaageca1.png)

aufkrawall
2013-05-28, 19:18:06
Ich hab so ein ganz bisschen den Verdacht, dass die Bilder nicht mit C5 sind.
Will dir aber auch nicht Unrecht tun, also wenn doch: sehr kurios.
Na ja, fand 10C0 optimal hier, Schärfe ist gut damit.

Rente
2013-05-29, 00:31:55
Ich glaube es gab bisher kein Update durch Orbmu2k bzgl. des Schalters für den D3D9-Fix den Blaire gefunden hat, wer das einfach im Inspector drin haben will ohne groß zu suchen muss einfach folgenden Code in die CustomSettingsNames_en-EN.xml (wenn man die englische Variante nutzt, für die deutsche Version _de-DE.xml) einfügen:


<CustomSetting>
<GroupName>Compatibility</GroupName>
<UserfriendlyName>Blaire D3D9-Fix</UserfriendlyName>
<HexSettingID>0x000858F7</HexSettingID>
<Description />
<GroupName />
<SettingValues>
<CustomSettingValue>
<UserfriendlyName>On</UserfriendlyName>
<HexValue>0x00000000</HexValue>
</CustomSettingValue>
<CustomSettingValue>
<UserfriendlyName>Off</UserfriendlyName>
<HexValue>0x00000001</HexValue>
</CustomSettingValue>
</SettingValues>
<SettingMasks />
</CustomSetting>

Muss zwingend vor dem letzten

</Settings>
</CustomSettingNames>

eingetragen werden.
So lassen sich auch hier bereits "herausgefundene" Bits direkt ins GUI übernehmen bzw. man kann die Namen anpassen/hinzufügen falls noch nicht vorhanden.

Die Änderungen könnten natürlich beim nächsten Update weg sein, daran muss man dann denken. Eventuell gibt es aber auch noch einen Weg eine "User.xml" anzulegen welche nicht überschrieben wird, dazu hab ich aber nichts gefunden, das kann wohl nur Orbmu beantworten.

MrBonk
2013-05-29, 02:27:27
Call of Juarez: Gunslinger - 0x000010C0+0x00000000 (Team Fortress 2) - SGSSAA

SSAO 0x00000019

http://abload.de/thumb/cojg8xsgssaajwjqn.png (http://abload.de/image.php?img=cojg8xsgssaajwjqn.png) http://abload.de/thumb/cojg8xsgssaa1ssao05kvg.png (http://abload.de/image.php?img=cojg8xsgssaa1ssao05kvg.png) http://abload.de/thumb/cojg0xaad3kmx.png (http://abload.de/image.php?img=cojg0xaad3kmx.png)


Using SGSSAA causes that white border. But not on the usual edges where SweetFX can eliminate them.

The game plays as if a 2:35:1 movie and it seems the actual rendering space seems to accomodate.


Also: Could you do a SGSSAA on/off comparison near water with reflections?
Some of them look really odd/low resolution and I don't know if that's because they are like that to begin with or not.

Blade II
2013-05-29, 14:41:49
Using SGSSAA causes that white border. But not on the usual edges where SweetFX can eliminate them.
The border is caused by all kinds of super- or downsampling in (nearly) every game. Usually it isn't noticeable because most games doesn't have UI elements at the edges of the screen. The best thing for CoJ: Gunslinger is to disable the artistic overlay which fixes the issue: SteamCommunity: Anyway to remove the border around the screen? (http://steamcommunity.com/app/204450/discussions/0/810925398533349859/).

MrBonk
2013-05-30, 01:10:43
Ah. Alrighty

MrBonk
2013-05-30, 04:28:20
Resident Evil Revelations
SGSSAA Flag: 0x00001045 (Slightly less IQ in stills. Very slight performance advantage) Or 0x000010C1 (higher quality/Slightly more blur)


Thank god this game doesn't suffer the same issues as RE6 or other games like Dead Island when forcing SGSSAA.

I'm on 314.22 and it's working fine.


No AA: https://i.minus.com/iQbSH3IdZu36h.png
0x00001045 4xSGSSAA : https://i.minus.com/ibgzqwJBxmQIy7.png
0x000010C1 4xSGSSAA: https://i.minus.com/iD0TVbUtpr45T.png
0x00001045 4xSGSSAA+FXAA3HQ(in-game): https://i.minus.com/iYlID0g9cgqwh.png


Some more 1045 shots
https://i.minus.com/ibkTXwk8ZbnWO9.png
https://i.minus.com/iN61skfMTVZUB.png
https://i.minus.com/iw0jloTkXu2XY.png
https://i.minus.com/ib03ZEPmHF2UBs.png

Edit: I take it back there does seem to be a little difference between 1045 and 10C1. C1 is a little blurrier but rounds edges just a smidge better. In motion I could not tell the difference however.

1045+in game FXAA3HQ is blurrier than C1 but rounds edges a little bit better(But GPU usage seems to be a little higher with a lower framerate for whatever reason. Probably because i'm only on a GTX 460 V1. Or because i'm doing this on the Demo). Blur can be likely counteracted with SweetFX.

Cubitus
2013-05-30, 06:28:19
Ich hab so ein ganz bisschen den Verdacht, dass die Bilder nicht mit C5 sind.
Will dir aber auch nicht Unrecht tun, also wenn doch: sehr kurios.
Na ja, fand 10C0 optimal hier, Schärfe ist gut damit.

Anderer Screen mit 4xSGSSAA

links 12C5, rechts 10C0

http://abload.de/thumb/12c5ieppo.png (http://abload.de/image.php?img=12c5ieppo.png)http://abload.de/thumb/10c0l1rqp.png (http://abload.de/image.php?img=10c0l1rqp.png)

SLIKnight
2013-05-30, 19:47:33
I have now installed my new 2-way SLI GTX 780 setup, and am about to install drivers, configure profiles etc.
With respect to LOD adjustment in DX11, does it make a difference whether you use "automatic" adjustment or manually apply a specific value?

I remember, that aufkrawall spoke about "Far Cry 3" having problems with driver-enhanced SGSSAA when using automatic LOD adjustment.
Would it then be better to manually set the LOD in this game?

aufkrawall
2013-05-30, 19:50:55
I have now installed my new 2-way SLI GTX 780 setup, and am about to install drivers etc.
With respect to LOD adjustment in DX11, does it make a difference whether you use "automatic" adjustment or manually apply a specific value?
It doesn't make a difference.
afair Blaire said auto would be -1.5 for 8xSGSSAA, but with DX9 I rather stick with -1.25.


I remember, that aufkrawall spoke about "Far Cry 3" having problems with driver-enhanced SGSSAA when using automatic LOD adjustment.
Would it then be better to manually set the LOD in this game?
I think it doesn't make sense to use enhance in-game AA to SGSSAA in Far Cry 3 since either you get extremely flickering shadows or everything else gets blurry.
Better downsampling + maybe in-game MSAA.

Smoke
2013-06-01, 21:15:34
Nabend allerseits,

Seit kurzen ist ja Grid 2 draussen was ich mir gekauft habe,ich möchte es aber noch schöner und besser haben haben.es ist ja ein DX 11 spiel,hat schon jemand erfahrung gemacht mit NV Inspector oder hat da einer schon was raus gefunden.

Mfg Danke
Smoke

aufkrawall
2013-06-01, 21:21:09
Ohne DX11-Bits geht nichts außer das in-game MSAA zu SGSSAA aufzuwerten.
Das sieht aber nicht toll aus, selbst mit Forward+ kriegen die Spieleentwickler kein vernünftiges AA geschissen.

Daher möchte ich nochmal auf die Petition hinweisen:
https://forums.geforce.com/default/topic/544701/geforce-drivers/petition-for-directx-11-anti-aliasing-driver-profiles/

Bitte dort posten, damit besseres AA bei DX11 hoffentlich mal möglich wird. :)

Smoke
2013-06-01, 21:27:15
Ah ok,Danke für dein antwort @aufkrawall,....dann werde ich es da auch nochmal machen und hoffen das es sobald wie möglich ist das es AA bei DX11 gibt.

Gast
2013-06-02, 14:01:15
Zeno Clash 2 spiele ich mit 0x004010C1 mit einer GTX 670 und damit läuft es flüssig.

Helos
2013-06-02, 14:28:52
Mit Intel Core 2 Quad 8400, Nvidia GTX 670, 1920x1080, Grafik auf Max, 16 AF, 4xSGSSAA, über 40 Fps.

Bit: 0x004010C1

http://abload.de/thumb/zc21kaon3.jpg (http://abload.de/image.php?img=zc21kaon3.jpg) http://abload.de/thumb/zc22h2r6t.jpg (http://abload.de/image.php?img=zc22h2r6t.jpg)

SLIKnight
2013-06-02, 15:27:43
I tried Crysis 3 yesterday with my new 780 GTX SLI setup.
It runs absolutely beautifully at 1920x1200 with all "Very High" settings and 8xMSAA.
I recommend these tweaks to get a "perfect" experience:

autoexec.cfg:
r_Sharpening = 0.15
r_TexturesStreamPoolSize = 1024

system.cfg:
g_skipIntro = 1
r_multiGPU = 1
cl_FOV = 70
r_DrawNearFOV = 70
pl_movement.power_sprint_target_FOV = 70
i_mouse_accel = 0
i_mouse_smooth = 1
sys_MaxFPS = 60



Also updated my system information on these forums, in case anyone is interested.

CrimsoN
2013-06-04, 00:26:00
Was WOT an geht (world of tanks) greifen die 10C1 bits nicht mehr !
Es gibt da nur noch Bild fehler.

Drowning witch
2013-06-05, 01:09:33
Yes it is true, there are hardly any visible Differences between High and VeryHigh.
The "0x000100C1"-AA-Bits are in High-Quality Details much faster and also with SingleGPU good playable. "0x000100C1" working with MSAA, TRSSAA and SGSSAA

"0x080000C2" 1920x1080 4xSGSSAA VeryHigh Details ~15 fps with 1xGTX 680
http://www.abload.de/thumb/specops1ozsfc.png (http://www.abload.de/image.php?img=specops1ozsfc.png)

"0x000100C1" 1920x1080 4xSGSSAA High Details ~48fps with 1xGTX 680
http://www.abload.de/thumb/specops2u3szr.png (http://www.abload.de/image.php?img=specops2u3szr.png)

For SLI-Users and SGSSAA, should better use "0x000000C1"-Bits for less Blur. For Single GPU, it does not matter.


Just started playing Spec ops, and this is not working for me.

Tried both 100c1 and just c1. you can see the settings here. and i did use the ini decrypter and disabled maxquality.

my inspector settings

http://i.imgur.com/imcFMsz.jpg



this is the second flag from this guide i found to not work on my PC.

Divinity II also doesn't work for me following the guide. Only downsampling worked in that game.

It could be user error, but many other AA settings from the guide work fine. Maybe somebody can help? :)

monitor res is 1680x1050, but i've tried 16:9 res as well to see if its 16:9 exclusive.

sry for english but i don't want to insult you with google german :)

Woklbokl
2013-06-05, 01:14:35
Set Antialiasing - Behavior Flags to "None"

Drowning witch
2013-06-05, 01:32:02
Set Antialiasing - Behavior Flags to "None"

thx, but it's still not working. :(

I guess i will have to go with 0.5 downsampling SSAA+SMAA, just like with divinity II.

Blade II
2013-06-05, 01:55:48
thx, but it's still not working. :(

I guess i will have to go with 0.5 downsampling SSAA+SMAA, just like with divinity II.

You might give these bits a try: 0x080100C1, 0x080010C1
Also, check whether the profile is actually being loaded or not. Toggle FXAA and the FXAA Indicator in the Inspector to "on". If a green square is displayed in the upper left corner of the game-screen the profile is working fine. (Don't forget to revert it afterwards ;))

Drowning witch
2013-06-05, 03:00:23
You might give these bits a try: 0x080100C1, 0x080010C1
Also, check whether the profile is actually being loaded or not. Toggle FXAA and the FXAA Indicator in the Inspector to "on". If a green square is displayed in the upper left corner of the game-screen the profile is working fine. (Don't forget to revert it afterwards ;))

thx for the help. checked FXAA indicator and it was on. then i tried both of the bits you posted a try, but they don't work.

very confused as to why nothing works :confused:

MrBonk
2013-06-05, 03:05:55
You might give these bits a try: 0x080100C1, 0x080010C1
Also, check whether the profile is actually being loaded or not. Toggle FXAA and the FXAA Indicator in the Inspector to "on". If a green square is displayed in the upper left corner of the game-screen the profile is working fine. (Don't forget to revert it afterwards ;))
This.

Also removing the behavior flag SHOULD fix the issue. As it does with many games that have one.


I may have to download/install the game myself and test to see if it's working again. (or the demo)

Drowning witch
2013-06-05, 03:13:54
This.

Also removing the behavior flag SHOULD fix the issue. As it does with many games that have one.


I may have to download/install the game myself and test to see if it's working again. (or the demo)

WOuld be great if you could test it with the 320 branch drivers, because nothing is working for me as suggested in the thread. decrypted ini, set maxquality to false, encryped ini.

used flags from the guide and ones offered by Blade II, removed behavior flag.

nothing works for some reason.

Im hoping it is some error on my end and the new drivers didn't change something, but I just can't see what else it could be.

Just today i used the guide and inspector to set SGSAA in hot pursuit 2010, so its not like inspector is bugged on my rig.

MrBonk
2013-06-05, 03:41:22
Unfortunately I cannot test using the 320 drivers.

Those have all caused severe issues with my system:(

Drowning witch
2013-06-05, 04:06:37
Unfortunately I cannot test using the 320 drivers.

Those have all caused severe issues with my system:(

oh.

I might downgrade to 314 set after i finish the game for testing purposes at least.

as for now, im satisfied with downsampling+smaa. its no SGSSAA, but it will do :smile:

Deisi
2013-06-05, 10:17:48
Hat schon jemand passende bits für Remember Me parat? Ist die Unreal Engine, sollte also problemlos laufen oder ? ;)

BetA@Guru3D
2013-06-05, 13:29:10
Hat schon jemand passende bits für Remember Me parat? Ist die Unreal Engine, sollte also problemlos laufen oder ? ;)

looking for it also..i did try some but they didnt work..
u can try teh mass effect 2 - 3 bits if they work..ill be back if i found some good bits :)

also ver yinteressting from Jonas@Guru3D, he made a mod so teh Film Grain goes away in Remember me :)

---> http://forums.guru3d.com/showpost.php?p=4611902&postcount=15

http://forums.guru3d.com/showpost.php?p=4611966&postcount=21

http://forums.guru3d.com/showpost.php?p=4611972&postcount=23


greetz BEtA

Blade II
2013-06-05, 16:05:12
Hat schon jemand passende bits für Remember Me parat? Ist die Unreal Engine, sollte also problemlos laufen oder ? ;)


Yep! 0x080000C1 sollte klappen.

MfG,
Blade II

oh.

I might downgrade to 314 set after i finish the game for testing purposes at least.

as for now, im satisfied with downsampling+smaa. its no SGSSAA, but it will do :smile:

Okay, seriously but this game sucks. "0x080000C2" does work but has a horrible performance hit. "0x000100C1", "0x080100C1" and "0x080000C1" are causing a black screen. After all I came to the same conclusion that SMAA + Downsampling might be the best solution for this game.

Btw, which components do you have? Especially the graphics card and aspect ratio of your screen might be interesting.

Drowning witch
2013-06-05, 18:44:56
Yep! 0x080000C1 sollte klappen.

MfG,
Blade II



Okay, seriously but this game sucks. "0x080000C2" does work but has a horrible performance hit. "0x000100C1", "0x080100C1" and "0x080000C1" are causing a black screen. After all I came to the same conclusion that SMAA + Downsampling might be the best solution for this game.

Btw, which components do you have? Especially the graphics card and aspect ratio of your screen might be interesting.

You missed it I guess, I already posted I have gtx 660 and resolution is 1680x1050 on 22inch screen :) MY OS is win7 64 bit.

Is it possible that it could be something with 320 driver branch? all the testing in this thread was done around half a year ago or more.

But its ok, I also think downsampling +SMAA looks really good. its not as great as SGSSAA, but it's also cheaper since nv drivers only allow me to go to x0.5 of my native res.

the game isn't very good, I agree, but it was a gift from a friend, so I have to play it :)


so far only spec ops, and divinity II are games from this guide that don't work for me, everyihing else I've ever tried, worked fine for me over the years, even back when we had to use sli tool to change AA bits, before inspector came out :)

Drowning witch
2013-06-06, 02:35:53
Yep! 0x080000C1 sollte klappen.

MfG,
Blade II


Just to confirm, this works in Remember me. 4x SGSSAA running great on my 660. not very demanding u3 engine build it seems.

SLIKnight
2013-06-06, 15:00:39
Hi guys, I have been messing around with SGSSAA, mods, configuration file tweaks and lots more in Crysis.
I'm setting all "Very High" settings in DX9 mode using information from here:
http://www.tweakguides.com/Crysis_13.html

This is then combined with 8xSGSSAA and the following tweaks (my own customized "Ultra" settings):


----------------- Crysis Custom Configuration ------------------

con_restricted=0
r_ShadowJittering=1.5

---------- Gameplay

cl_fov=70
g_enableAutoSave=0
i_forcefeedback=0
i_mouse_accel=0
i_mouse_smooth=1

---------- Object details

e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
e_terrain_occlusion_culling_max_dist=1000
e_vegetation_sprites_distance_ratio=1.7
e_view_dist_ratio=80
e_view_dist_ratio_detail=60
e_view_dist_ratio_vegetation=50
sys_flash_curve_tess_error=1

---------- Post processing

r_DepthOfField=0
r_MotionBlur=0
r_UseEdgeAA=0

---------- Shaders and Lighting

r_HDRBrightOffset=8
r_HDRlevel=0.75
r_SSAO_amount=0.4
r_SSAO_blur=4
r_SSAO_blurriness=1
r_SSAO_darkening=1.1
r_TerrainAO_FadeDist=3

---------- Sounds

s_CacheSize=110
s_MaxChannels=128
g_useHitSoundFeedback=0

---------- Textures

r_DetailDistance=20
r_DynTexMaxSize=140
r_EnvTexUpdateInterval=0.025
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_TexResolution=0
r_TextureLodDistanceRatio=0
r_TextureLodMaxLod=0
r_TexMaxAnisotropy=16
r_VegetationSpritesTexRes=128

---------- Volumetric effects

r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300

---------- Mountains

e_terrain_lod_ratio=1
e_terrain_normal_map=0
e_terrain_texture_lod_ratio=1
r_TexturesStreaming = 0


The vanilla textures in Crysis aren't exactly great anymore, and by default AF doesn't work properly when POM is enabled.
For those reasons, i'm using the following mods:


1) Rygel's High Texture Pack (http://www.fileplanet.com/194825/190000/fileinfo/Crysis---Rygel-High-Texture-Mod) (delete "zzNanoSuit.pak" and "\zzTexturesupdatepart1.pak\Objects\natural\Bushes\RoundLeafBush\Leaves_a.dds")
2) Silent's High Resolution Foliage (http://www.crydev.net/viewtopic.php?f=280&t=58308&sid=6a58867d9724c2f627329ed437c29e63) (overwrite Rygel's files with these)
3) Chrome235's Nanosuit Ultra Customizable (http://www.crydev.net/viewtopic.php?f=280&t=51969)
4) slicer91's Ultra High Quality Weapons (http://www.crydev.net/viewtopic.php?t=62272)
5) Xzero's Parallax Occlusion Mapping with anisotropic filtering (http://www.forum-3dcenter.org/vbulletin/attachment.php?attachmentid=45884&d=1370727435) (Extract "ZPOMAF.zip" and place "ZPOMAF.pak" in your "\Crysis\Game" folder)


Here are a bunch of screenshots of the final result, and my NVIDIA Inspector settings:

http://abload.de/thumb/screenshot00011mkzi.jpg (http://abload.de/image.php?img=screenshot00011mkzi.jpg) http://abload.de/thumb/screenshot0017oljz5.jpg (http://abload.de/image.php?img=screenshot0017oljz5.jpg) http://abload.de/thumb/screenshot0002a2jpn.jpg (http://abload.de/image.php?img=screenshot0002a2jpn.jpg) http://abload.de/thumb/screenshot0010fakuz.jpg (http://abload.de/image.php?img=screenshot0010fakuz.jpg) http://abload.de/thumb/screenshot0013awjax.jpg (http://abload.de/image.php?img=screenshot0013awjax.jpg) http://abload.de/thumb/screenshot0016f1k7r.jpg (http://abload.de/image.php?img=screenshot0016f1k7r.jpg) http://abload.de/thumb/crysis_inspectorgis0n.png (http://abload.de/image.php?img=crysis_inspectorgis0n.png)

Naturally the "0x000002C1" SGSSAA flag also works beautifully for Crysis Warhead.
Please note, that Crysis Warhead is using the same NVIDIA Inspector profile as the original Crysis, since the executable files for both games are called "crysis.exe" and "crysis64.exe".
In Warhead I am using all "Enthusiast" settings combined with this "autoexec.cfg" file:


----------------- Crysis Warhead Custom Configuration ------------------

con_restricted=0
r_ShadowJittering=2.0

---------- Gameplay

cl_fov=70
g_enableAutoSave=0
i_forcefeedback=0
i_mouse_accel=0
i_mouse_smooth=1

---------- Objects

e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
e_vegetation_sprites_distance_ratio=1.7
e_view_dist_ratio=70
e_view_dist_ratio_detail=60

---------- Post processing

r_DepthOfField=0
r_MotionBlur=0
r_UseEdgeAA=0

---------- Shaders and Lighting

r_HDRlevel=0.7
r_SSAO_amount=0.3
r_SSAO_darkening=1.1

---------- Sounds

s_CacheSize=110
s_MaxChannels=128
g_useHitSoundFeedback=0

---------- Textures

r_DynTexMaxSize=150
r_TexMaxAnisotropy=16

---------- Volumetric effects

r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300

---------- Mountains

e_terrain_lod_ratio=1
e_terrain_normal_map=0
e_terrain_texture_lod_ratio=1
r_TexturesStreaming = 0


Not much modding is needed in Crysis Warhead, since the game looks pretty great as is.
The only mod I am using in Warhead is Rygel's High-Res Texture Mod, which can be downloaded here:
http://www.fileplanet.com/194747/190000/fileinfo/Crysis-Warhead---Rygel-High-Res-Texture-mod

Here are some screenshots at 1920x1200 with 8xSGSSAA forced:

http://abload.de/thumb/screenshot0018xiux6.jpg (http://abload.de/image.php?img=screenshot0018xiux6.jpg) http://abload.de/thumb/screenshot00233wuer.jpg (http://abload.de/image.php?img=screenshot00233wuer.jpg) http://abload.de/thumb/screenshot0015y4ub9.jpg (http://abload.de/image.php?img=screenshot0015y4ub9.jpg) http://abload.de/thumb/screenshot0016tdu1y.jpg (http://abload.de/image.php?img=screenshot0016tdu1y.jpg)

As you see, Crysis Warhead is using around 2300 MB VRAM with 8xSGSSAA and Rygel's texture mod.
Users with 2GB VRAM or lower might want to stick to 4xSGSSAA for this reason.

I have also prepared AA/tweaking guides for Crysis 2 & 3, in case anyone is interested: #5338 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10051302&postcount=5338)
Crysis 2 with MaldoHD 4.0 (http://maldotex.blogspot.dk/2013/02/maldohd-40-final-version.html) and SGSSAA forced using "0x000012C1" in DX9 mode easily rivals Crysis 3 visually IMO.

aufkrawall
2013-06-06, 15:06:30
Sometime ago I collected some mods (plus Superheld contributed some new):
http://www.forum-3dcenter.org/vbulletin/showthread.php?t=534992
He also posted some great stuff that I didn't include (due to loss of interest :redface: ).

Is there a reson why you don't force 16:1AF via Nvidia driver?

Edit:Ah, I see. You set it up in the game config.
Unfortuantely, this is broken and AF still has to be forced via driver.

SLIKnight
2013-06-06, 15:41:40
I am aware of your Crysis mod thread, but still think it would be worth including my post to the SGSSAA entry for Crysis.
A lot of people (german speaking and others) specifically visits the AA sammelthread.

Luckily I understand german very well, but if you only speak english it can be quite complicated figuring which mods, settings etc. are best when forcing SGSSAA in Crysis.
And I think the information in my post sums that up pretty well.

There is no "technical" reason i'm not forcing 16xAF, but setting "r_TexMaxAnisotropy = 16" also works well.
In general I prefer not to force anything (framerate caps, AA, AF etc.) if the game in question already has working commands/settings for that feature.

SLIKnight
2013-06-06, 15:54:42
Edit:Ah, I see. You set it up in the game config.
Unfortuantely, this is broken and AF still has to be forced via driver.

Well, I have been using the POM+AF mod for quite a while, and there is clearly a difference between the default setting (r_TexMaxAnisotropy=8), and setting it manually in autoexec.cfg (r_TexMaxAnisotropy=16).

Either way, I have put a lot of work into my "Crysis SGSSAA" post, and would appreciate if you would add it to the AA list ;)
Have a look at my screenshots, there is clearly some AF going on there.

aufkrawall
2013-06-06, 15:55:17
There is no "technical" reason i'm not forcing 16xAF, but setting "r_TexMaxAnisotropy = 16" also works well.

Then why one can't see any AF in your screenshots? :tongue:
It's just the negative LOD bias, I think. I've added to my post above that in-game AF of Crysis doesn't work.


In general I prefer not to force anything (framerate caps, AA, AF etc.) if the game in question already has working commands/settings for that feature.
Hm, afaik it shouldn't make any kind of trouble if you force AF via driver, unlike application is a real mess (like Rage).
Can't remember any other game that made trouble with driver AF.

SLIKnight
2013-06-06, 20:03:56
Okay, seriously but this game sucks. "0x080000C2" does work but has a horrible performance hit. "0x000100C1", "0x080100C1" and "0x080000C1" are causing a black screen. After all I came to the same conclusion that SMAA + Downsampling might be the best solution for this game.

Btw, which components do you have? Especially the graphics card and aspect ratio of your screen might be interesting.

I think this is very interesting as well.
Blaire tested the "0x080000C2" flag for SGSSAA with "Very High" settings, and the "C1" variant of it for "High" settings in Spec Ops.
But this was done with 680 GTX's at a 16:9 resolution.
I don't have the game, but maybe this is one of those AA-bits that only works on Kepler and newer GPU's?

Drowning witch
2013-06-06, 22:29:07
I think this is very interesting as well.
Blaire tested the "0x080000C2" flag for SGSSAA with "Very High" settings, and the "C1" variant of it for "High" settings in Spec Ops.
But this was done with 680 GTX's at a 16:9 resolution.
I don't have the game, but maybe this is one of those AA-bits that only works on Kepler and newer GPU's?

i've mentioned that i tested both 16:10 and 16:9 (1680x1050 and 1600x900)resolutions on a gtx 660, which falls under kepler and newer :)

Blaire tested the flags a long time ago on a different driver set. obviously something has changed now. its not affecting all u3 engine games since i'm now playing "remember me" with SGSAA, but spec ops doesn't work for me. Too bad its a mediocre game so there is little chance that someone will test it on their rig and confirm or deny my testing.

MrBonk
2013-06-06, 22:50:33
Hi guys, I have been messing around with SGSSAA, mods, configuration file tweaks and lots more in Crysis.
I'm setting all "Very High" settings in DX9 mode using information from here:
http://www.tweakguides.com/Crysis_13.html

This is then combined with 8xSGSSAA and the following tweaks (my own customized "Ultra" settings):



The vanilla textures in Crysis isn't exactly great anymore, and by default AF doesn't work properly when POM is enabled.
For those reasons, i'm using the following mods:



I'm including a file called "Crysis CFG files.zip" to this post.
This file contains all the .cfg files in my "\CVarGroups" directory, my "autoexec.cfg" file as well as Xzero's POM+AF mod.
Here are a bunch of screenshots of the final result:

http://abload.de/thumb/screenshot00011mkzi.jpg (http://abload.de/image.php?img=screenshot00011mkzi.jpg) http://abload.de/thumb/screenshot0017oljz5.jpg (http://abload.de/image.php?img=screenshot0017oljz5.jpg) http://abload.de/thumb/screenshot0002a2jpn.jpg (http://abload.de/image.php?img=screenshot0002a2jpn.jpg) http://abload.de/thumb/screenshot0004crjm5.jpg (http://abload.de/image.php?img=screenshot0004crjm5.jpg) http://abload.de/thumb/screenshot0007hzkkw.jpg (http://abload.de/image.php?img=screenshot0007hzkkw.jpg) http://abload.de/thumb/screenshot0010fakuz.jpg (http://abload.de/image.php?img=screenshot0010fakuz.jpg) http://abload.de/thumb/screenshot0012hokel.jpg (http://abload.de/image.php?img=screenshot0012hokel.jpg) http://abload.de/thumb/screenshot0013awjax.jpg (http://abload.de/image.php?img=screenshot0013awjax.jpg) http://abload.de/thumb/screenshot0014t1kq0.jpg (http://abload.de/image.php?img=screenshot0014t1kq0.jpg) http://abload.de/thumb/screenshot0016f1k7r.jpg (http://abload.de/image.php?img=screenshot0016f1k7r.jpg)

As you see, I get very nice performance with my 780 GTX SLI setup at 1920x1200 using "Ultra" settings, plenty of mods, 8xSGSSAA etc.
For reference, here are my NVIDIA Inspector settings:

http://abload.de/thumb/crysis_inspector4nk9q.png (http://abload.de/image.php?img=crysis_inspector4nk9q.png)


I recommend e_gsm_range=3.6 for better Shadow LOD and transitions. Is what I used to play the game and it looked great. You may want to try e_lods=0 too to completely disable LODs. It increases the poly count a LOT but there are no more ugly ass LOD transitions and on 780 SLI you should be able to handle it. It didn't give me a huge decrease in framerate when I played on a single 460 @1080p. But it wasn't playable due to my card

SLIKnight
2013-06-06, 23:32:16
Thanks for the suggestions, but I like my settings the way they are.
As you see from the screenshots, I get 45-60 FPS at 1920x1200 with 8xSGSSAA, "Ultra" settings and texture mods.
I'm not really willing to sacrifice any more performance.

MrBonk
2013-06-08, 06:00:01
If you can get a stable 30FPS the game is extremely playable. And cinematic to boot.

To each their own! :)

Blaire
2013-06-08, 06:21:27
i've mentioned that i tested both 16:10 and 16:9 (1680x1050 and 1600x900)resolutions on a gtx 660, which falls under kepler and newer :)

Blaire tested the flags a long time ago on a different driver set. obviously something has changed now. its not affecting all u3 engine games since i'm now playing "remember me" with SGSAA, but spec ops doesn't work for me. Too bad its a mediocre game so there is little chance that someone will test it on their rig and confirm or deny my testing.

If I find Time, I'll re-install "Spec Ops: The Line" again. It could be that the AA-Compatibility was changed by new Patches and/or other AA-Flags are needed.

@SLI-Knight: Congratulations to your new SLI-System, should have been worth it to Upgrade from 2-Way GTX480 :D

SLIKnight
2013-06-08, 11:41:46
If you can get a stable 30FPS the game is extremely playable. And cinematic to boot.

To each their own! :)

Don't get me wrong please.
I appreciate any visual improvements, and Crysis is a lot more "playable" at 30 FPS than most FPS games.
But I still can't stand 30 FPS in any game, I need at least 45-60 FPS to be happy.
That's the reason I got the 780 GTX's, to have both 8xSGSSAA AND excellent performance.


@SLI-Knight: Congratulations to your new SLI-System, should have been worth it to Upgrade from 2-Way GTX480 :D

Thx Blaire, I am very happy with my new cards. ;)

Gast
2013-06-08, 12:07:14
spec ops still works with c1 and overall quality at custom.

SLIKnight
2013-06-08, 23:01:38
When you say "custom" settings, which specific settings are you reducing from "Very High"?
It would be great if you could make screenshots of actual gameplay and your ingame settings menu.
Also, is the "0x080000C1" flag needed for 16:10 resolutions, or is "0x000000C1" sufficient?

I don't have this particular UE3 based game, but it would be nice to finally clarify which exact setting/feature is causing the "C1" flag not to work at the "Very High" preset.

Coda
2013-06-08, 23:39:38
Thx for the reply.
It seems Crytek kinda botched the optimization then.
Strange that BF3 and Far Cry 3 both look almost as good as C3, but run so much better.
No way i'm spending close to 2000 Euro's on video cards to get 50 FPS at 1200P in C3 ;D
If Crytek doesn't max out the GPUs there are people whining. If they do there are people whining.

Seriously, if you want better framerate set it to "High" instead of "Very High". The later one is "full in" setting and only looks a bit better but uses way more GPU power. Actually even Low still looks very close.

And no, nothing is "botched". Otherwise it wouldn't run on PS360 that well.

SLIKnight
2013-06-09, 00:16:43
Please take it easy "Coda".
I wrote that a long time ago, back then I didn't even own Crysis 3.

Only bought the game about 10 days ago along with "Tomb Raider (2013)" and my new 780 GTX SLI setup.
C3 actually runs very well at 1920x1200 with "Very High" settings and 8xMSAA for me. ;)
Around 50-60 FPS, at least.
I'm using these small gameplay tweaks:


autoexec.cfg:
r_Sharpening = 0.15
r_TexturesStreamPoolSize = 1024

system.cfg:
g_skipIntro = 1
r_multiGPU = 1
cl_FOV = 70
r_DrawNearFOV = 70
pl_movement.power_sprint_target_FOV = 70
i_mouse_accel = 0
i_mouse_smooth = 1
sys_MaxFPS = 60

aufkrawall
2013-06-09, 00:23:29
I think it's rather optimized too much (grass animation, particle amount, shadow cut...).

SLIKnight
2013-06-09, 00:40:45
Well, it looks dam impressive to me.
Tomb Raider maxed out with 4xSSAA and TressFX also looks amazing IMO.

C3, Tomb Raider, and maybe Crysis with 8xSGSSAA and mods (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9796209&postcount=4351).
That's probably my "top three" in graphics at the moment.

Also, after playing C3 with "r_Sharpening = 0.15", I actually think the ingame 8xMSAA is OK.
Of course there are shader-aliasing (especially indoors or around metallic surfaces), but it's not nearly as bad as I thought from reading about it.
Outdoors in daylight it's not bad at all IMO.
I also like the gameplay in C3 much more than the rather drab C2.

Blaire
2013-06-09, 01:03:37
Ja es stimmt, mit der aktuellen Version von "SpecOps The Line" funktionieren die alten "0x0800000C2" nicht mehr mit max. VeryHigh-Settings, d.h. das Bild bleibt schwarz. Aber das hat auch Vorteile, da man nicht mehr zwingend unterschiedliche AA-Bits für High und VeryHigh-Details nutzen muss, als auch die Schatten nicht mehr auf High setzen muss, aufgrund großen Performance-Hungers. Das fällt nun alles weg, einzig für MSAA/TRSSAA und SGSSAA sollte man noch unterscheiden.

Für 1920x1080 und VeryHigh Ingame-Settings empfehle ich aktuell:

SGSSAA-Only AA-Bits "0x080002C1"

MSAA (incl. Transparency SSAA) AA-Bits "0x080102C1"

Letztere funktionieren auch mit SGSSAA, allerdings wird das Bild dann zu unscharf, deshalb halt ich hier beide Varianten für sinnvoll. Funktionieren neben 16:9 übrigens auch mit 16:10 Auflösungen (i.m.F. 2560x1600) ohne Probleme.

Settings: 1080p , VeryHigh , GeForce TITAN incl. 320.18 Drivers
8xMSAA
http://abload.de/thumb/specopsmsaaklu49.png (http://abload.de/image.php?img=specopsmsaaklu49.png)
8xMSAA + Transparency SS
http://abload.de/thumb/specopstrssaae5ph9.png (http://abload.de/image.php?img=specopstrssaae5ph9.png)
8xSGSSAA:
http://abload.de/thumb/specopssgssaailp15.png (http://abload.de/image.php?img=specopssgssaailp15.png)

MrBonk
2013-06-09, 01:06:21
If Crytek doesn't max out the GPUs there are people whining. If they do there are people whining.

Seriously, if you want better framerate set it to "High" instead of "Very High". The later one is "full in" setting and only looks a bit better but uses way more GPU power. Actually even Low still looks very close.

And no, nothing is "botched". Otherwise it wouldn't run on PS360 that well.
This exactly. I feel the same way.

Crysis 2 came out DX9 only and ran VERY well (at first). People bitched.

C3 comes out, hard to run at settings and IQ that goes FAR Beyond what is in the console versions visually. (Minus Chromatic Aberration, which is always fucking awful looking)
People bitched.


So, what will make everyone happy?

As a reminder:

PS3: https://images.eurogamer.net/2013/articles//a/1/5/5/9/1/0/3/PS3_015.jpg.jpg/EG11/resize/1280x-1
PC: https://images.eurogamer.net/2013/articles//a/1/5/5/9/1/0/3/PC_015.jpg.jpg/EG11/resize/1280x-1
PS3: https://images.eurogamer.net/2013/articles//a/1/5/5/9/1/0/3/PS3_010.jpg.jpg/EG11/resize/1280x-1
PC:https://images.eurogamer.net/2013/articles//a/1/5/5/9/1/0/3/PC_010.jpg.jpg/EG11/resize/1280x-1
PS3: https://images.eurogamer.net/2013/articles//a/1/5/5/9/1/0/3/PS3_009.jpg.jpg/EG11/resize/1280x-1
PC: https://images.eurogamer.net/2013/articles//a/1/5/5/9/1/0/3/PC_009.jpg.jpg/EG11/resize/1280x-1
PS3: https://images.eurogamer.net/2013/articles//a/1/5/5/9/1/0/3/PS3_028.jpg.jpg/EG11/resize/1280x-1
PC: https://images.eurogamer.net/2013/articles//a/1/5/5/9/1/0/3/PC_028.jpg.jpg/EG11/resize/1280x-1


More PC shots: https://i.minus.com/ibpRUjaaVJTKyk.png
https://i2.minus.com/iEYO1p17wV83W.jpg
https://i1.minus.com/iDg4Wp0zUBawF.png

SLIKnight
2013-06-09, 01:14:10
While I do agree with what "Coda" is saying, I don't like the fact that he is referring to something I wrote in his post. :)
I have spent alot of money upgrading various SLI setups throughout the years to run the Crysis games and other demanding applications (7900 GTX SLI, 8800 GTX SLI, 280 GTX SLI, 480 GTX SLI and lately 780 GTX SLI).
And I don't like being used as an "example".

MrBonk
2013-06-09, 10:47:47
It's not directed at you or anyone specifically.


Just people in general is all.

People complain about one thing, they do the opposite like people ask. People still complain. It's like that in just about any fandom for anything and it's really annoying TBH.

GanjaStar
2013-06-09, 19:23:31
I would like to report a revision for fallout NV.

the unkown team fortress 2 bit is needed for this game, which is not mentioned in the guide.

Its imposible to show in a screenshot, only visible in motion, but when you put your croshair over a bush, there is a light, diagonal line going through the croshair across the bush.

It goes away when using the team fortress 2 fix.

aufkrawall
2013-06-09, 19:35:22
There's a hint in the first post that the TF2 fix should always be enabled. ;)

Edit: Should have been "There's" not "here's".

GanjaStar
2013-06-09, 21:25:19
Here's a hint in the first post that the TF2 fix should always be enabled. ;)


thx I missed that part :redface:

SLIKnight
2013-06-10, 00:08:31
Wichtig: Ab dem Geforce Betatreiber 320.14 gibt es ein spezielles zusätzliches Profil, das AA, insbesondere SGSSAA, verbessert und kompatibler macht. Für maximale Bildqualität sollte dieses immer aktiviert sein.
Details dazu #hier (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9766133&postcount=4225).


I think it is better to say, that the "special" TF2 compatibility flag should be set in the "Global" driver profile.
Btw, will this "AA fix" affect games where AA is NOT forced, or will it only affect driver-forced SGSSAA in DX9?

aufkrawall
2013-06-10, 14:28:45
I think it is better to say, that the "special" TF2 compatibility flag should be set in the "Global" driver profile.

Ok.


Btw, will this "AA fix" affect games where AA is NOT forced, or will it only affect driver-forced SGSSAA in DX9?
It affects every kind of hardware AA in DX9 and older.

Deisi
2013-06-11, 14:57:04
Bringen eigentlich AA Einstellungen im nvidia Control Panel überhaupt was? Oder benötigt man immer bits um Hardware AA zu forcieren?

aufkrawall
2013-06-11, 15:13:41
Bringen eigentlich AA Einstellungen im nvidia Control Panel überhaupt was? Oder benötigt man immer bits um Hardware AA zu forcieren?
Brauchst du bei alten Sachen nicht. Bei so ziemlich allen neueren Titeln gehts aber nicht ohne Bits und Nvidia hat meist auch das Forcieren via Behavior Flag deaktiviert.

SLIKnight
2013-06-12, 20:23:14
Just tried "Max Payne 3" in DX9 mode at 1920x1200 with 8xSGSSAA forced using "0x004010C1".
Performance is great and AA quality is top notch, but i'm kinda annoyed by the SSAO induced graphics glitch.

In some scenes it's barely noticeable and in others very obvious.
Any way to turn off SSAO?
I found a complete list of MP3 command line parameters here:
http://support.rockstargames.com/entries/21498272-Full-list-of-command-line-parameters-for-Max-Payne-3-on-PC

According to this adding "-ssao 0" to the target box of your desktop shortcut will force off SSAO.
Does this actually work, or does this parameter simply control whether SSAO or HDAO is used in DX11 mode?

aufkrawall
2013-06-12, 20:27:35
I was very frustrated at that time since I didn't find any way to disable it.
The Team Fortress 2 fix doesn't improve anything?

Gast
2013-06-12, 20:34:12
MotoGP 13 - AA bits: 0x000112C0 - SGSSAA

http://abload.de/thumb/motogp13x8xsgssaa0x00pyz53.png (http://abload.de/image.php?img=motogp13x8xsgssaa0x00pyz53.png) http://abload.de/thumb/motogp13noaaf3lrw.png (http://abload.de/image.php?img=motogp13noaaf3lrw.png)

SLIKnight
2013-06-12, 20:38:21
I'm not sure about that, but the problem is definitely still there with 320.18 WHQL + TF2 fix set "Globally".
Did you ever try using the "-ssao" command line parameter?
What about creating a "commandline.txt" file, putting "-ssao 0" in that file, and placing this file in the same directory as the game .exe file?
I remember in GTA 4 (older version of same engine), that some parameters could only be executed this way.

aufkrawall
2013-06-12, 20:42:38
afair I tried via command line and also txt.

SLIKnight
2013-06-12, 20:47:49
Ah well, suppose i'll live with this glitch then.
That, or maybe switch to DX11 and use enhanced SGSSAA instead.
But I would rather not do that, since DX9 SGSSAA looks and performs quite a bit better.
Strange why Rockstar doesn't allow people to disable SSAO, even in DX11 mode?
Have never seen this in any other game.

SLIKnight
2013-06-12, 20:57:46
Did you ever try this in "Max Payne 3":
http://forums.steampowered.com/forums/showpost.php?p=31022608&postcount=2

I doubt it will work though.

aufkrawall
2013-06-12, 21:02:14
It doesn't work. :(
But please try out anything that comes to your mind, maybe I overlooked something.

SLIKnight
2013-06-12, 21:11:04
Sure, but I think i'm officially fresh out of ideas.
But kudos to the "0x004010C1" profile anyway, it really looks amazing. ;)
Could never go back to the crappy ingame MSAA setting now.
I'll still happily live with this DX9 SGSSAA glitch to get the IQ and performance provided by the AA profile.

SLIKnight
2013-06-12, 21:22:55
It doesn't work. :(
But please try out anything that comes to your mind, maybe I overlooked something.

What about if you make "Graphics.xml" "read-only" after setting "SSAO value" to "0"?
Other than that, I don't think there is any way of disabling SSAO ;(

Blade II
2013-06-12, 21:24:56
Just tried "Max Payne 3" in DX9 mode at 1920x1200 with 8xSGSSAA forced using "0x004010C1".
Performance is great and AA quality is top notch, but i'm kinda annoyed by the SSAO induced graphics glitch.
Is the enhanced anti aliasing so bad in MP3?

Btw: Your link seems to be broken.

aufkrawall
2013-06-12, 21:27:34
Is the enhanced anti aliasing so bad in MP3?

Yeah, it's pretty much twice as expensive as driver forced AA and it totally fails with HDR/bloom and light sources (scroll down to second post):
https://forums.geforce.com/default/topic/544701/geforce-drivers/petition-for-directx-11-anti-aliasing-driver-profiles/

SLIKnight
2013-06-12, 21:33:17
Is the enhanced anti aliasing so bad in MP3?

Btw: Your link seems to be broken.

Well these links work fine for me:
Max Payne 3 command line parameters (http://support.rockstargames.com/entries/21498272-Full-list-of-command-line-parameters-for-Max-Payne-3-on-PC)
Disable SSAO using "Graphics.xml" (http://forums.steampowered.com/forums/showpost.php?p=31022608&postcount=2)

And yes, 8xSGSSAA forced in DX9 looks much better.
The ingame MSAA setting is far from perfect, so enhancing that will not be perfect either.

SLIKnight
2013-06-12, 21:42:54
aufkrawall, are you sure it's SSAO that is causing the funny "lines" in the image with driver-forced SGSSAA?
Did you try messing around with other ingame settings to determine if the problem is reduced?
Maybe "Shader", "Shadows" or "Reflection" quality will affect it?

SLIKnight
2013-06-14, 14:00:36
I have moved my "summary" post to the next page of the thread: #4406 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9808601&postcount=4406)

Gast
2013-06-14, 17:52:46
http://www.forum-3dcenter.org/vbulletin/showthread.php?p=9773222#post9773222

Viroyn
2013-06-14, 22:05:01
Gibt es schon eine Möglichkeit die AA-Einstellung in Neverwinter zu verbessern? Sieht mit 8xAA aus den Optionen ziemlich grottig aus...

MrBonk
2013-06-15, 04:28:13
Everything is very quiet in the AA sammelthread, it seems.
Maybe it is time to update the list:



If anyone have any further suggestions/additions to the AA list, please speak up.
*cough*
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9786904&postcount=4326

But C0 probably works fine.


10C1 works just as well. And 1045 has slightly better performance with slightly worse IQ.

boxleitnerb
2013-06-15, 09:35:01
Zu Witcher 2 gibts wirklich nix?
Selbst zwei Titans mit 1 GHz knabbern mit 1080p und Übersampling an der 40fps-Marke manchmal...

aufkrawall
2013-06-15, 11:33:42
Zu Witcher 2 gibts wirklich nix?
Selbst zwei Titans mit 1 GHz knabbern mit 1080p und Übersampling an der 40fps-Marke manchmal...
4412C1 gehen schon, aber nicht ohne krassen Blur. Selbst mit niedrigsten Details wirds nicht scharf.

SLIKnight
2013-06-15, 14:41:10
*cough*
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9786904&postcount=4326

But C0 probably works fine.


10C1 works just as well. And 1045 has slightly better performance with slightly worse IQ.

Yes, but "C0" uses fewer bits, and does the same job.

4412C1 gehen schon, aber nicht ohne krassen Blur. Selbst mit niedrigsten Details wirds nicht scharf.
afair "0x000012C1" was enough for SGSSAA in Witcher 2, when the game was released.
Still blurry as hell, though. :)

SLIKnight
2013-06-15, 17:28:29
Zu Witcher 2 gibts wirklich nix?
Selbst zwei Titans mit 1 GHz knabbern mit 1080p und Übersampling an der 40fps-Marke manchmal...

I recommend disabling "Cinematic Depth of Field" and "Depth of Field - Cutscenes".
These types of DoF tend to ruin SLI scaling in cutscenes, and personally I think they look awful.

On a different note, I have been doing some tweaking in Crysis 3.
I was experiencing some funny "black squares" on certain later SP levels, but this can be fixed by setting "r_FogShadows = 0" in "autoexec.cfg".
I have also improved the overall look of the game when using MSAA.
To keep things simple, I have appended my findings to the bottom of my Crysis SGSSAA guide: #4351 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9796209&postcount=4351)

Please have a look, there's some good stuff in there. :biggrin:

boxleitnerb
2013-06-15, 17:30:13
Thanks, I'll try that! If it's anything like Metro 2033, it should help performance quite a bit!

SLIKnight
2013-06-15, 17:32:11
Sure, but the advanced DoF in Metro 2033 doesn't hurt SLI scaling at all.
There seems to be some issues with cutscene DoF and SLI in Witcher 2.

boxleitnerb
2013-06-15, 17:38:11
Hm, but the GPU load across both GPUs is 99% in cutscenes iirc. I haven't played the game very long, though, I might be mistaken.

SLIKnight
2013-06-15, 20:32:32
Haven't checked the GPU usage recently in Witcher 2, honestly.
But when the game was released, there was a serious SLI scaling problem (especially in cutscenes).
This could be fixed with a new SLI profile, which unfortunately caused "light bleeding".

Then the game was patched, and SLI scaled much better with the official NVIDIA profile.
But even then, the scaling was still better with the "broken" unofficial profile.

The only thing I know for a fact is, that you can achieve a much more "stable" average FPS in "Witcher 2", if you disable the two cutscene DoF settings.
I don't recommend disabling the "gameplay" DoF setting, as the game looks kinda strange without it IMO.
I haven't actually had the time to try Witcher 2 with my 780 GTX SLI setup yet, but I remember getting around 40-60 FPS with my old 480 GTX SLI setup with maximum settings (including Ubersampling), and the "cutscene" DoF settings disabled.

SLIKnight
2013-06-16, 00:56:02
Everything is very quiet in the AA sammelthread, it seems.
Maybe it is time to update the list:

1) "0x000000C0" should be added for SGSSAA in "Resident Evil: Revelations": #4267 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9773222&postcount=4267)
2) "0x004012C1" should be added for SGSSAA in "Defiance": #4295 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9781229&postcount=4295)
3) According to "Crimson", the "0x000010C1" SGSSAA flag doesn't work anymore in "World of Tanks". Maybe it should be removed from the list? #4336 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9793130&postcount=4336)
4) "0x080000C1" should be added for SGSSAA in "Remember Me": #4350 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9795693&postcount=4350)
5) I think the Crysis SGSSAA entry should be updated to look like this: Crysis, Warhead & Wars: #2276 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9225400&postcount=2276), #4351 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9796209&postcount=4351)
6) The MSAA and SGSSAA entry for "Spec Ops: The Line" should be updated, and "0x080102C1" added for MSAA+TrSSAA and "0x080002C1" added for SGSSAA: #4369 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9798865&postcount=4369)
7) "0x000112C0" should be added for SGSSAA in "MotoGP 13": #4382 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9804902&postcount=4382)



If anyone have any further suggestions/additions to the AA list, please speak up.

MrBonk
2013-06-16, 02:00:43
Yes, but "C0" uses fewer bits, and does the same job.





And the difference that makes is?




Just about none.


C0 8xSGSSAA https://i.minus.com/i4kqBDafeJXBB.png
C1 8xSGSSAA https://i.minus.com/i4hxjaP23BShS.png
10C1 8xSGSSAA https://i.minus.com/ibqrs0xQdJBGW3.png
1045 8xSGSSAA https://i.minus.com/i7ouVULxyfln3.png

SLIKnight
2013-06-16, 17:52:27
Well, it might not make a difference in "Resident Evil: Revelations", BUT in some games using too many bits might cause graphical artifacts, blurriness, stability problems etc.

It is ALWAYS good practice to use as few compatibility bits as possible, whether you are trying to force AA or when creating/modifying an SLI profile.
In the case of SLI, using unnecessary bits might cause flickering, light bleeding or a host of other problems.
Just use enough bits to achieve what you want to achieve, and then "walk away". :)

Also for future reference, an SGSSAA flag ending in "0" is usually sufficient in older games, or games which doesn't use "advanced" deferred rendering.
Flags ending in "1" are usually only needed in games using a complex deferred rendering scheme like STALKER, UE3 etc.

SLIKnight
2013-06-17, 18:02:10
What is the best approach to SSAA in "Metro 2033"?
4xMSAA enhanced to 4xSGSSAA through driver OR Downsampling+ingame 4xMSAA?
I haven't tried experimenting with it yet, but suspect the ingame "advanced" DoF setting might cause blurriness with SGSSAA?

aufkrawall
2013-06-17, 18:44:29
It doesn't blur but MSAA/SGSSAA doesn't work well and is very expensive.

SLIKnight
2013-06-17, 20:24:27
OK, no point in "enhancing" the ingame setting in 2033 then.
Think I will use 1.5x1.5 DS + 4xMSAA instead, and leave advanced DoF enabled.

SLIKnight
2013-06-18, 17:57:47
Working Anti-Aliasing Bits for Unreal Engine 3 games using an aspect ratio of 16:10

Game|MSAA|(SG)SSAA|Note
Alice Madness Returns||0x000010C1, 0x000010C5 (für 4xSGSSAA)|SMAA + DS has better performance (comparison)
Alien Breed Trilogy|0x00000041||Tested part 2, probably works for all three games
Aliens: Colonial Marines||0x080010C1
America's Army 3|0x00000041|0x000000C1|New SGSSAA-Bit, kudos to SLIKnight
Batman Arkham Asylum & City||0x080000C1
Blacklight: Retribution|0x08000045|0x080000C1
Blacklight: Tango Down|0x00000045|0x000000C1
Borderlands 2||0x080000C1
Bulletstorm||0x080000C1
Deadlight||0x000000C1|not confirmed
Dishonored||0x080000C1
DmC: Devil May Cry||0x000012C5|not confirmed
Frontlines: Fuel of War||0x080010C1
Game of Thrones||0x000010C1|not confirmed
Homefront||0x000010C1
Hunted - The Demon's Forge||0x000010C1
Medal of Honor (2010)|0x000030C1|0x000010C1
Mirror's Edge||0x000000C1 *| * Custom 16:9 resolution is needed
Painkiller: Hell & Damnation||0x080000C1
Red Orchestra 2||0x080000C1
Section 8 (Prejudice)|0x00000045|0x000002C1
Spec Ops: The Line|0x000100C1, 0x000000C1 (SLI)|0x000100C1, 0x000000C1 (SLI)
Transformers||0x00000245|not confirmed
Unreal Tournament 3||0x000010C1

Specials thanks to CrimsoN and SLIKnight for testing!


Blade II, could I persuade you to test for SGSSAA in the "Alien Breed" games?
Seems these are some of the only UE3 games currently not in the SSAA list.
Maybe the standard "0x000000C1" will be enough :smile:

SLIKnight
2013-06-21, 14:53:18
It is actually possible to force both MSAA and SGSSAA in The Witcher 2: Assassins of Kings using respectively "0x000032C1" and "0x000012C1": #1459 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8962597&postcount=1459)
Unfortunately MSAA causes artefacts in the face of Geralt, and SGSSAA is very blurry.
Personally i'm not willing to live with either of these rather serious AA related problems.
Instead of forcing AA in Witcher 2, i'm using the following tweaked settings in my "User.ini" file:

User.ini (Read-only)|NVIDIA Inspector
http://abload.de/thumb/witcher2userinis0es8.png (http://abload.de/image.php?img=witcher2userinis0es8.png)|http://abload.de/thumb/witcher2inspectormcfpy.png (http://abload.de/image.php?img=witcher2inspectormcfpy.png)


As you see, I am using a combination of "Ubersampling", ingame MLAA and 1.5x1.5 downsampling from 2880x1800 to my native resolution of 1920x1200.
I disabled ALL DoF settings, "Blur Effects" and "Bloom", because they ruin IQ and blur an otherwise beautiful game IMO.
Furthermore I slightly increased "MeshDistanceScale" and "FoliageDistanceScale" from the default Ultra values (1.0) to 1.2.
To reduce ingame stuttering, I increased the texture cache to "TextureMemoryBudget=1500".
Remember to make "User.ini" "Read-only" after performing the tweaking, or the game configurator might reset them.
Here is a series of screenshots of the final result, taken at the beginning of the "By the Gods - Stringing Up Sods" mission in Flotsam:

http://abload.de/thumb/witcher2_2013_12_28_10vc23.png (http://abload.de/image.php?img=witcher2_2013_12_28_10vc23.png) http://abload.de/thumb/witcher2_2013_12_28_18kert.png (http://abload.de/image.php?img=witcher2_2013_12_28_18kert.png) http://abload.de/thumb/witcher2_2013_12_28_1gifwq.png (http://abload.de/image.php?img=witcher2_2013_12_28_1gifwq.png) http://abload.de/thumb/witcher2_2013_12_28_18vfrf.png (http://abload.de/image.php?img=witcher2_2013_12_28_18vfrf.png) http://abload.de/thumb/witcher2_2013_12_28_16jcvf.png (http://abload.de/image.php?img=witcher2_2013_12_28_16jcvf.png) http://abload.de/thumb/witcher2_2013_12_28_13md1r.png (http://abload.de/image.php?img=witcher2_2013_12_28_13md1r.png) http://abload.de/thumb/witcher2_2013_12_28_1wve9m.png (http://abload.de/image.php?img=witcher2_2013_12_28_1wve9m.png) http://abload.de/thumb/witcher2_2013_12_28_10xd8p.png (http://abload.de/image.php?img=witcher2_2013_12_28_10xd8p.png) http://abload.de/thumb/witcher2_2013_12_28_1uee3f.png (http://abload.de/image.php?img=witcher2_2013_12_28_1uee3f.png)

The ingame "Ubersampling" setting is far from perfect when used on its own.
Single GPU users might want to disable it and stick to driver downsampling: #5333 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10050619&postcount=5333)

Blade II
2013-06-22, 01:05:58
Blade II, could I persuade you to test for SGSSAA in the "Alien Breed" games?
Seems these are some of the only UE3 games currently not in the SSAA list.
Maybe the standard "0x000000C1" will be enough :smile:
Sure, but it may take a while because I'm quite busy at the moment.

Gast
2013-06-22, 16:53:28
Magrunner: Dark Pulse - AA bits: 0x080000C1 - SGSSAA, OGSSAA

http://abload.de/thumb/magrunner0x00000000ccktv.png (http://abload.de/image.php?img=magrunner0x00000000ccktv.png) http://abload.de/thumb/magrunner0x080000c1hrkwi.png (http://abload.de/image.php?img=magrunner0x080000c1hrkwi.png)

aufkrawall
2013-06-22, 19:37:38
*Liste aktualisiert*
Kann sich noch mal jemand World of Tanks anschauen?

CrimsoN
2013-06-22, 21:02:50
Hat sich nix geändert !

Man muss immer noch die Beleuchtung aus schalten und dann noch die Bits nutzen um MSAA oder SGSSAA zu nutzen.

Gast
2013-06-22, 21:13:43
World of Tanks - AA bits: 0x000012C1 - SGSSAA

http://abload.de/thumb/wot0x000012c1htkoq.png (http://abload.de/image.php?img=wot0x000012c1htkoq.png) http://abload.de/thumb/wot0x000000005lk5j.png (http://abload.de/image.php?img=wot0x000000005lk5j.png)

aufkrawall
2013-06-22, 21:26:28
Mit 12C1 muss man nichts weiter beachten?

Gast
2013-06-22, 21:35:56
nein, alles auf max. in-game fxaa war natürlich aus.

aufkrawall
2013-06-22, 21:39:54
Ok, thx.

SLIKnight
2013-06-23, 01:23:34
Nice job on updating the list aufkrawall :)
But I still think my Crysis "tweak guide" should be added as a reference to the SGSSAA entry: #4351 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9796209&postcount=4351)

I have added a note about forced AF in the CryEngine at the bottom of that post.

MrBonk
2013-06-23, 06:39:02
Dragon Quest X

0x000000C0 - SGSSAA, OGSSAA (no Hybrid)
0x0000F0C1 - MSAA+TrSSAA, OGSSAA Hybrid (+TrSSAA or SGSSAA) (This one with 8xS+4xSGSSAA is the only one that looks good on High. But is blurry and performance bad)

Notes: These were taken with settings on LOW.
There are three settings, from top to bottom, High Medium Low as in this picture
https://i.minus.com/iBaeQcpIWP9EU.png

Medium turns on FXAA or whatever AA method they implemented. High then also turns on DoF along with the AA(which really isn't very good) and better Shadows. The DOF buffer is fractional in resolution, which causes it to flicker and not be Anti aliased when using OGSSAA (As well OGSSAA is slightly less temporally stable than SGSSAA. And is more performance hungry)

With SGSSAA and C0, the DOF buffer is Anti aliased, but either the built in AA or as a result of the DOF the overall image isn't as nicely AA'd as without DoF/Built in AA when on High/Medium. Causes pixel crawl where it shouldn't be and looks worse in motion than it should.


no AA: https://i.minus.com/iE2A72cixBUEX.png https://i.minus.com/ib0RExDejeaDnC.png

8xSGSSAA: https://i.minus.com/itD6UMCBjYA02.png https://i.minus.com/iJNUTArShcrwy.png

4x4 OGSSAA:https://i.minus.com/i9CAZ7GYiV2IW.png https://i.minus.com/i07Ao6Kwl0Qbj.png

0x0000F0C1 8xQ MSAA+8xTrSSAA: https://i.minus.com/i949dEaj4bDzN.png https://i.minus.com/ippiNNGIDuGxI.png
(^ Does NOT work very well on Medium/High due to either the DoF or the built in AA. Results in counteracting the AA , 0x0000F0C1 8xQ+8xTR on High)
(https://i.minus.com/ibaz4taaypCXVH.png)

0x0000F0C1 8xS+4xSGSSAA on Low https://i.minus.com/ibwbrojUgqdE8B.png https://i.minus.com/ibtZHFJ4NYXPJM.png
0x0000F0C1 8xS+4xSGSSAA on High https://i.minus.com/iQFmi1INIhQhI.png https://i.minus.com/i8ovl5cD8rfIG.png


0x0000F0C1 8xSQ+4xTrSSAA on Low https://i.minus.com/i2Eg8JVg7XO1h.png https://i.minus.com/ibqTByhIZQdBNT.png
0x0000F0C1 8xSQ+4xTrSSAA on High


8xSGSSAA C0 on High showing worse AA: https://i.minus.com/ibsx2cMgfpq71L.png https://i.minus.com/ibrHA2SYX4GK14.png https://i.minus.com/is5i5bfBeXDwx.png




The Game seems to be CPU bound. Because with 8xSGSSAA at 1080p on my i7 950 @4Ghz and a GTX 570 i'm still not getting 99% GPU usage, highest it gets is like 92% at one point. Most of the time it's between 50-88%. Even lower at 720p

SLIKnight
2013-06-23, 13:28:42
Nice stuff MrBonk.
Do you actually read japanese or just use trial and error with the settings?
Btw the STALKER MSAA profile (0x0000F0C1) tend to cause blurring and bad performance in most games.
Maybe 0x000030C1 is a better alternative? This flag tends to work for MSAA+TrSSAA in most games, where nothing else does, and usually performs better than "F0C1". ;)

aufkrawall
2013-06-23, 13:30:26
0x000032C1 often works well with deferred rendering, e.g. Chrome Engine 5.

AndyydnA
2013-06-23, 13:58:45
Call of Juarez: Gunslinger - 0x000010C0+0x00000000 (Team Fortress 2) - SGSSAA

SSAO 0x00000019

http://abload.de/thumb/cojg8xsgssaajwjqn.png (http://abload.de/image.php?img=cojg8xsgssaajwjqn.png) http://abload.de/thumb/cojg8xsgssaa1ssao05kvg.png (http://abload.de/image.php?img=cojg8xsgssaa1ssao05kvg.png) http://abload.de/thumb/cojg0xaad3kmx.png (http://abload.de/image.php?img=cojg0xaad3kmx.png)

Funktionieren bei mir nicht. Zumindest die SGSSA-Bits. SSAO klappt. Kann das jemand bestätigen?

aufkrawall
2013-06-23, 14:00:32
Nein, bei mir läufts.
Poste mal nen Screenshot von deinem Inspector-Settings und stell im Spiel mal gegebenenfalls ne 16:9 Auflösung ein.

AndyydnA
2013-06-23, 14:17:37
16:9 macht bei mir keinen Unterschied.

Hier mal meine Inspector-Einstellungen:

http://www.meessen.org/pics/Gunslinger.png

Gast
2013-06-23, 14:19:43
du hast die exe ja nicht hinzugefügt...

AndyydnA
2013-06-23, 14:21:09
Muss man doch auch nicht, wenn es ein Nvidia-Profil gibt.

//Edit
Sehe gerade, dass die .exe anders heißt, als die vom Nvidia-Profil vorgegeben. Da versuche ich mal dran zu drehen.

//Edit2
Daran lag es. Im Nvidia-Profil ist coj4game_x86_rd.exe hinterlegt, die ist aber falsch. CoJGunslinger.exe muss es sein.

Gast
2013-06-23, 14:31:46
Das Schwarze Auge: Satinavs Ketten
gibt es da kein Profil für?

Gast
2013-06-23, 14:53:16
Transformers: War for Cybertron - AA bits: 0x000102C1 - SGSSAA, OGSSAA

http://abload.de/thumb/twfc0x0000000078ulj.png (http://abload.de/image.php?img=twfc0x0000000078ulj.png) http://abload.de/thumb/twfc0x000102c1ujuec.png (http://abload.de/image.php?img=twfc0x000102c1ujuec.png)

SLIKnight
2013-06-23, 16:27:35
//Edit2
Daran lag es. Im Nvidia-Profil ist coj4game_x86_rd.exe hinterlegt, die ist aber falsch. CoJGunslinger.exe muss es sein.

Also make sure you are forcing a "pure" SGSSAA mode, i.e. 4xMSAA+4xSGSSAA or 8xQ MSAA+8xSGSSAA etc.
The "0x000010C0" flag was only tested for SGSSAA, not strange CSAA+SGSSAA hybrids.

Transformers: War for Cybertron - AA bits: 0x000102C1 - SGSSAA, OGSSAA

Why are your screenshots in a resolution of 1920x1079 and not 1920x1080?
Did you test that this flag works for 16:10 aspect ratio?
Maybe "0x080102C1" is needed for complete compatibility with ALL resolutions?

CrimsoN
2013-06-23, 16:39:58
World of Tanks - AA bits: 0x000012C1 - SGSSAA

http://abload.de/thumb/wot0x000012c1htkoq.png (http://abload.de/image.php?img=wot0x000012c1htkoq.png) http://abload.de/thumb/wot0x000000005lk5j.png (http://abload.de/image.php?img=wot0x000000005lk5j.png)

So viel zu dem 12C1-Bits im Multi !

http://abload.de/img/worldoftanks_2013_06_pljc9.jpg (http://abload.de/image.php?img=worldoftanks_2013_06_pljc9.jpg)

http://abload.de/img/worldoftanks_2013_06_8mjo6.jpg (http://abload.de/image.php?img=worldoftanks_2013_06_8mjo6.jpg)

http://abload.de/img/worldoftanks_2013_06_ivjgg.jpg (http://abload.de/image.php?img=worldoftanks_2013_06_ivjgg.jpg)

SLIKnight
2013-06-23, 16:47:20
aufkrawall, I just noticed that "Transformers: War for Cybertron" is already in the SSAA list with the "0x00000245" flag.
According to this (http://forums.steampowered.com/forums/showpost.php?p=24157910&postcount=9) post on the Steam forums, that flag is low quality and causes a white outline around characters.
So this entry should probably be replaced with Gast's new "0x000102C1" flag.

Gast
2013-06-23, 17:04:31
So viel zu dem 12C1-Bits im Multi !
scroll mal im start posting zum zweiten "wichtig" (in rot).

CrimsoN
2013-06-23, 17:26:30
ich nutze noch dem 314.07 da der .14 in bf3 Probleme macht

MrBonk
2013-06-24, 06:32:17
Nice stuff MrBonk.
Do you actually read japanese or just use trial and error with the settings?
Btw the STALKER MSAA profile (0x0000F0C1) tend to cause blurring and bad performance in most games.
Maybe 0x000030C1 is a better alternative? This flag tends to work for MSAA+TrSSAA in most games, where nothing else does, and usually performs better than "F0C1". ;)


I figure it out by trial and error, I wish I knew Japanese though. Someday!

also: YES I am aware the Stalker flag causes blurring in most games, but with MSAA+TrSSAA in this game it actually doesn't, at least not the graphics themselves, the 2D UI assets on the other hand are slightly smoothed/blurred. (Compare to the NoAA screenshots with the FC1 flag shots and the performance isn't bad at all from what i've experienced.)


Here are shots with 30C1 8xQ+4xTrSSAA same as the Stalker flag shots
https://i.minus.com/ikOteii27seXS.png https://i.minus.com/iu4G8cCnxT51a.png


For reference:

No AA: https://i.minus.com/iE2A72cixBUEX.png https://i.minus.com/ib0RExDejeaDnC.png


F0C1 8xQ+4xTr: https://i.minus.com/ibqTByhIZQdBNT.png https://i.minus.com/i2Eg8JVg7XO1h.png


They seem very similar at a glance. F0C1 AA's the belt on the female character slightly better than 30C1. But 30C1 seems to do straight lines slightly better/smoother than F0C1 (Look at the ledge above the top of the umbrella in the first shot)


||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

I Need some help finding a better SGSSAA flag for Resident Evil 6. Using the TF2 fix with 0C1 flag doesn't work all that well. Polygons are AA'd pretty well, but there is still some shimmering (Like the panning shot in the first part of the benchmark when Leon and the woman are looking out over the railing)

And it does absolutely nothing for the DOF buffer, so while polygons may end up nice and smooth, the low resolution DOF buffer isn't AA'd at all and flickers/shimmers a lot. Resulting in really really ugly Image quality.


Using a flag like 0x000060C1, produces glitches/extremely low performance (130 ish at 720p without AA down to the 20's with). But it completely AA's the DOF buffer as well causing much smoother IQ.

I need to find a flag that can do that without the glitches. Though I think one may not exist. So far the best solution seems to be in game FXAA3HQ with 2x2 Driver OGSSAA.

SLIKnight
2013-06-24, 16:53:37
Judging from your MSAA+TrSSAA screenshots of Dragon Quest X, I personally think "0x000030C1" looks better.
How does this flag work with OGSSAA+MSAA hybrid modes, i.e. 16xS+4xTrSSAA, 32xS+8xTrSSAA etc.?

Wish I could help with RE: 6, but don't have the game.
Is it possible to disable DoF somehow ingame?

MrBonk
2013-06-25, 14:55:46
30C1 with Hybrid quality is basically the same it seems(Aside from 2D UI assets). And the performance is about the same as the Stalker flag as well.


And there is no way to disable DoF in the RE6 benchmark at least.

n0ti
2013-06-29, 13:08:37
hallo leute, ich möcht gern mein eve-online bisschen aufmöbeln, nur leider finde ich dazu keine aktuellen inspector einstellungen, könnte mir da jemand helfen ? evtl spielt das ja jemand von euch ?

gruß

Blade II
2013-06-29, 13:12:41
hallo leute, ich möcht gern mein eve-online bisschen aufmöbeln, nur leider finde ich dazu keine aktuellen inspector einstellungen, könnte mir da jemand helfen ? evtl spielt das ja jemand von euch ?

gruß
Für Eve Online sind leider keine Bits bekannt. Du kannst dein Glück noch mit Downsampling in Verbindung mit dem Ingame-AntiAliasing versuchen, wobei das Spielinterface dabei imo schlecht skaliert.

n0ti
2013-06-29, 13:21:29
ja wird alles irgendwie unlesbar

SLIKnight
2013-06-29, 16:46:45
Anybody found something for SGSSAA or OGSSAA in "Natural Selection 2"?
I am thinking about getting the game, since it seems like a unique PC-only "Sci-Fi" shooter.
Here are some posts from the 3DCenter AA sammelthread: #3923 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9692166&postcount=3923), #3926 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9694112&postcount=3926)

And a couple interesting threads from the "UnknownWorld" forums:
Anyway to force MSAA (http://forums.unknownworlds.com/discussion/128940/anyway-to-force-msaa)
SMAA: The quest for better anti-aliasing (http://forums.unknownworlds.com/discussion/121889/smaa-the-quest-for-better-anti-aliasing)

Gast
2013-06-29, 17:06:31
ShootMania sollte in ManiaPlanet umbenannt werden. so heisst jetzt auch das sli profil.

Blade II
2013-06-29, 20:18:51
Anybody found something for SGSSAA or OGSSAA in "Natural Selection 2"?
I tried several combinations a while ago and couldn't find anything working (no).

MrBonk
2013-07-01, 12:56:36
NVM

RMA
2013-07-04, 18:38:25
Kann mir mal wer mit Dead Space (1) helfen? Ist zugegeben mein erster Gehversuch mit dem Tool, aber die nachfolgenden Einstellungen sollten doch eigentlich richtig sein, oder?

http://abload.de/img/clipboard01bqs5o.jpg

Das Spiel funktioniert zwar und wird sichtbar richtig geglättet, zeigt aber schwere Geometrie- und Texturfehler sowie Doppelbilder. Anyone?

aufkrawall
2013-07-04, 19:18:47
8xQ statt 4x4 auswählen.

RMA
2013-07-04, 20:56:12
SSAA funktioniert also gar nicht mit Dead Space? 8xQ scheint gar nicht zu funktionieren (= Aliasing wie ohne AA), auch nicht mit dem alternativen Bit für MSAA aus deiner Liste im Eingangspost. Letzteres bringt das Programm bei mir reproduzierbar zum Absturz. Bei Mirror's Edge kriege ich auch kein SSAA hin, irgendwie wird zwar gefiltert, aber es sieht alles total verschwommen aus. Naja, zum Glück funzt bei den genannten Titeln wenigstens das klassische Auflösungs-Downsampling, das reicht mir notfalls auch.

aufkrawall
2013-07-04, 20:58:22
Muss alles gehen.

RMA
2013-07-04, 21:08:55
Kann es daran liegen, dass ich mit dem Eizo S2100 noch 'nen 4:3-Monitor habe? Werde es gleich mal am Fernseher ausprobieren...

CrimsoN
2013-07-04, 21:19:26
Hast du die inGame Einstellungen überprüft ?

RMA
2013-07-04, 21:32:01
inGame-AA ist aus, aber das ist bei Dead Space 1 glaube ich ja eh nur so ein PostFX-Blur. Sollte also prinzipiell keine Rolle spielen, oder? Am 55"-LCD-TV habe ich übrigens trotz 16:9 genau die gleichen Ergebnisse. Die Non-SSAA-Varianten stürzen mit dem MSAA-Bit reproduzierbar ab, SSAA funktioniert mit dem SSAA-Bit, ist aber aufgrund von Grafikfehlern unspielbar. Kann das irgendwer, der auch eine Grafikkarte auf GK104-Basis mit dem 320.49-Treiber hat, reproduzieren?

P.S.: Das System auf Lynx Point-Basis / Windows 7 Pro habe ich vor einer Woche frisch aufgesetzt, daran kann es wohl kaum liegen.

RMA
2013-07-04, 22:27:13
So, also Mirror's Edge funzt (und ruckelt :freak:) bis 4xSSAA auf dem TV, da lag's also wohl tatsächlich nur an der AR. Bei Dead Space bin ich nicht wirklich weitergekommen, immerhin 4xMSAA funktioniert mit dem entsprechenden Bit mit sichtbarem Glättungserfolg ohne Absturz, allerdings ist dann immer noch die Textur der Waffe und von Teilen der Rüstung transparent. :( Da muss ich wohl erstmal beim 1,5xSSAA via Auflösungs-Downsampling bleiben.

RMA
2013-07-04, 22:44:12
Hier noch ein Screenshot des Grafikfehlers, den Dead Space produziert. Tippe mal, dass da irgendwas im Treiber jüngerdings nicht stimmt, denn im Netz findet man nix dazu:

http://abload.de/image.php?img=deadspace2013-07-0422yosip.jpg

Blaire
2013-07-04, 23:24:05
Hier noch ein Screenshot des Grafikfehlers, den Dead Space produziert. Tippe mal, dass da irgendwas im Treiber jüngerdings nicht stimmt, denn im Netz findet man nix dazu:

http://abload.de/image.php?img=deadspace2013-07-0422yosip.jpg

Welche AA-Bits verwendest du? Mach mal Screenshots vom NV-Inspector und den Ingame-Grafik-Einstellungen, dann kann man vieleicht mehr dazu sagen.

Für 4xSGSSAA sollte es so aussehn:
http://abload.de/thumb/dspace17bss6.jpg (http://abload.de/image.php?img=dspace17bss6.jpg)http://abload.de/thumb/dead17ps5q.png (http://abload.de/image.php?img=dead17ps5q.png)
Für MSAA empfehle ich die "0x00401045" , die "0x04030C0" machen eben diese Probleme mit der Transparenten Waffe/Streifen etc. und sollte man vieleicht aus dem Startpost entfernen.

RMA
2013-07-05, 01:42:41
Du bist mein Held! Verwendet hatte ich natürlich die Bits 0x004030C0 und 0x004010C0 aus den Beiträgen auf der ersten Seite dieses Threads – was auch sonst? Google fand nichts anderes. Vielleicht habe ich auch etwas grundsätzlich falsch verstanden, aber nach meinem Verständnis wurde wegen der ersten AA-Einstellung (4x MSAA) zwangsläufig das 0x004030C0-Bit benötigt, was jedoch eben den Grafikfehler produzierte. Dass 4x MSAA + 4x SGSS = 4xSGSSAA ist, gut, hätte ich selber drauf kommen können. Und das funktioniert natürlich mit 0x004010C0, InGame-AA aus.

Aber gut, war jetzt fast 5 Jahre aus dem PC-Gaming raus, da geht zwangsläufig was verloren. Aber war mir auch klar, dass, wenn mir geholfen wird, dann hier. Nochmal vielen Dank! DS sieht nun übrigens endgeil aus und läuft in FullHD sogar in 8xSGSSAA noch flüssig. :eek:

Blade II
2013-07-06, 12:38:40
Blade II, could I persuade you to test for SGSSAA in the "Alien Breed" games?
Seems these are some of the only UE3 games currently not in the SSAA list.
Maybe the standard "0x000000C1" will be enough :smile:
Yes, you are right! 0x000000C1 works wonderful in all three games. Maybe we can add it to the list ;).

cl55amg
2013-07-06, 15:21:55
Ich würde gerne 4x SGSSAA in Wolfenstein nutzen, aber es funktioniert nicht.
Vielleicht kann mir jemand weiterhelfen?

Hier ein Screenshot meiner Settings:

http://abload.de/img/untitled4gs23.jpg

Danke

Blade II
2013-07-06, 15:46:07
Der Compatibility-Abschnitt fehlt bei dir vollkommen. Ich vermute mal, dass du dann auch kein AntiAliasing-Bit eingetragen hast?
Rechts unten im Fenster des NVidia Inspectors ist ein blauer Link "Missing Settings File - Repair Now!". Das könnte helfen :)

CrimsoN
2013-07-06, 16:10:46
Ich würde gerne 4x SGSSAA in Wolfenstein nutzen, aber es funktioniert nicht.
Vielleicht kann mir jemand weiterhelfen?

Hier ein Screenshot meiner Settings:

http://abload.de/img/untitled4gs23.jpg

Danke

Da hast ansich alles Falsch gemacht ^^

So müsste das am ende aus sehen.
http://abload.de/img/wolfensteinsgssaabisbk.png (http://abload.de/image.php?img=wolfensteinsgssaabisbk.png)

Gast
2013-07-06, 16:12:59
LOD bias ist mit der Auto-Verschiebung eh schon -1.
Würde auch nen etwas niedrigeren Wert nehmen.

CrimsoN
2013-07-06, 16:29:56
Ja lege das lieber per Hand fest xD
Da ich immer vergesse das es ja jetzt Automatisch geht ^^

Raff
2013-07-06, 17:17:39
LOD bias ist mit der Auto-Verschiebung eh schon -1.
Würde auch nen etwas niedrigeren Wert nehmen.

Du meinst höher (= positiver), oder? –1,0 ist mit vier Sparse-Samples schon recht flimmrig, wenn das Spiel nicht gerade einfarbige Oberflächen hat.

MfG,
Raff

Hübie
2013-07-06, 17:25:36
Ich nehme da gerne -0.875. Wenn man schon so kleine Schritte machen kann sollte man es nutzen =)

SLIKnight
2013-07-06, 17:40:17
Für MSAA empfehle ich die "0x00401045" , die "0x04030C0" machen eben diese Probleme mit der Transparenten Waffe/Streifen etc. und sollte man vieleicht aus dem Startpost entfernen.

Does this flag work for MSAA+TrSSAA in "Dead Space 2" also, when "Shadows" are on normal?
If it does, then I think "0x00401045" should replace "0x004030C0" in the list for Dead Space 1 & 2. :D

Yes, you are right! 0x000000C1 works wonderful in all three games. Maybe we can add it to the list ;).

Excellent, then "0x000000C1" can be added for SGSSAA in Alien Breed: Trilogy. :biggrin:

cl55amg
2013-07-06, 21:01:58
Der Compatibility-Abschnitt fehlt bei dir vollkommen. Ich vermute mal, dass du dann auch kein AntiAliasing-Bit eingetragen hast?
Rechts unten im Fenster des NVidia Inspectors ist ein blauer Link "Missing Settings File - Repair Now!". Das könnte helfen :)

Ja daran lag, danke.

Da hast ansich alles Falsch gemacht ^^


Ja ich bin da echt voll raus aus der Materie ^^.
Das ist mein aktuelles Setting:
http://abload.de/img/untitledvusn8.jpg

Leider habe ich immernoch keine Glättung. Auch nicht mit den compatibility bits für Starcraft 2. Was kann ich denn noch versuchen, damit es klappt?

SLIKnight
2013-07-06, 21:11:54
Das ist mein aktuelles Setting:
http://abload.de/img/untitledvusn8.jpg

First of all, you should NEVER force any specific AA mode (MSAA, SGSSAA, OGSSAA etc.) in the global driver profile.
This is bound to cause problems.
Just find the AA compatibility flag for your game in the SSAA or MSAA list, and apply the appropriate mode through the game profile.

Whether you set the LOD bias manually or not in DX9 mode is up to you.
If you decide to manually apply an LOD value, then remember to set "Texture filtering - Driver Controlled LOD Bias" to "Off", but ONLY in the driver profile for that specific game.
Also always remember to set "Antialiasing - Behavior Flags" to "None" when "overriding/forcing" AA in DX9 mode.

Hope this helps. ;)

cl55amg
2013-07-07, 00:22:20
Oh man, jetzt geht es. Ich weiss jetzt wo mein Fehler war, ich hatte mich mehrfach in der Zeile geirrt und die falschen Bits editiert. Heute war echt nicht mein Tag.
Danke nochmal für die Hilfe.

CrimsoN
2013-07-07, 02:13:29
Schau dir das einfach mal an wenn echt nix mehr weißt ;)
http://extreme.pcgameshardware.de/rollenspiele-und-adventures/207854-update-sgssaa-und-ao-fuer-mass-effect-3-frei-schalten.html

GanjaStar
2013-07-07, 23:43:01
Hey guys, anyone done some testing for Mortal Kombat SGSSAA?
My game is still downloading and I wanna be rdy when it completes :)

CrimsoN
2013-07-08, 13:07:45
Nach diesen Mega update von ACM habe ich das gefühl das die AA-Bits nur noch sehr schlecht greifen.

Besonders in Bewegung schaut das nicht mehr so super aus wie früher.

-----------------

Und ich habe noch ein Problem bei WoT da wird einfach kein Profil gespeichert !
Ich mach es aus und dann wieder an und Zack alles weg. SGSSAA aus meine FPS Begrenzer is aus etc.

Gast
2013-07-08, 14:28:47
ja, das mit dem WoT profil ist wirklich kurios. ich hab die exe dann einfach zu world of warplanes hinzugefügt.
wäre mal ein versuch wert, ob die bits mit dem drs tool gespeichert bleiben.

QuadReaktor
2013-07-08, 16:22:05
Hey, ich suche AA-Bits für Sword of the Stars II: Enhanced Edition

Gast
2013-07-08, 18:39:09
bei dx10 spielen braucht man nicht suchen. (1. posting, 4. punkt)

shootmania kann man aus der liste nehmen. seit einem der letzten updates geht nichts mehr.

QuadReaktor
2013-07-08, 19:09:00
Ist das dx10 ? wusste ich nicht :D

CrimsoN
2013-07-08, 19:23:39
Ist das dx10 ? wusste ich nicht :D

Also Downsampling mit zusammen mit SMAA/FXAA, eine andre Wahl hast du leider nicht.

SLIKnight
2013-07-11, 15:31:01
I have been experimenting with World in Conflict: Soviet Assault and SGSSAA, and found that "0x000000C0" works great for SGSSAA in DX9 mode.
SGSSAA is actually still applied without a custom AA profile (0x00000000), but the image is somewhat blurry.
The comparison screenshots below are all taken with 1.5x1.5 downsampling (2.25xDS) from 2880x1800 to 1920x1200.

2.25xDS|2.25xDS + 4xSGSSAA|2.25xDS + 4xSGSSAA|2.25xDS + 4xSGSSAA|2.25xDS + 4xSGSSAA|Basic Graphics|Advanced Graphics|Game Options|NVIDIA Inspector
No AO|0x00000000 (blurry)|0x000000C0 (sharp)|0x00000032 (HBAO+)|0x00000004 (HBAO+)|||||
http://abload.de/thumb/wic1_noaag7u8k.png (http://abload.de/image.php?img=wic1_noaag7u8k.png)|http://abload.de/thumb/wic2_4xsgssaa_noaabitt9xa0.png (http://abload.de/image.php?img=wic2_4xsgssaa_noaabitt9xa0.png)|http://abload.de/thumb/wic3_4xsgssaa_0x00000o2zgv.png (http://abload.de/image.php?img=wic3_4xsgssaa_0x00000o2zgv.png)|http://abload.de/thumb/wic4_4xsgssaa_0x00000cxbmh.png (http://abload.de/image.php?img=wic4_4xsgssaa_0x00000cxbmh.png)|http://abload.de/thumb/wic5_4xsgssaa_0x00000l7app.png (http://abload.de/image.php?img=wic5_4xsgssaa_0x00000l7app.png)|http://abload.de/thumb/wic4_basic_graphics_o50unr.png (http://abload.de/image.php?img=wic4_basic_graphics_o50unr.png)|http://abload.de/thumb/wic5_advanced_graphic00uib.png (http://abload.de/image.php?img=wic5_advanced_graphic00uib.png)|http://abload.de/thumb/wic7_game_options_crozxuki.png (http://abload.de/image.php?img=wic7_game_options_crozxuki.png)|http://abload.de/thumb/wic_inspector_settingpwyun.png (http://abload.de/image.php?img=wic_inspector_settingpwyun.png)


Game Options.txt

myFSAA 0
myTransparencyAAFlag 0
myDX10Flag 0
myDisableHelpTipsFlag 1
mySkipTutorialFlag 1
myStabilityFactor 3



I also found two excellent HBAO+ flags for the DX9 version of World in Conflict, namely "0x00000032" and "0x00000004".
"0x00000032" provides a subtle shadow depth effect on especially grass, while "0x00000004" applies a stronger effect to both the grass and the trees.
There are stronger AO alternatives in this game (e.g. "0x00000009"), but these result in way too much AO "noise" on the grass and can't be recommended.

Gast
2013-07-11, 19:01:56
Firefall - AA bits: 0x004010C1 - SGSSAA (motion blur = off, antialiasing = off)

http://abload.de/thumb/firefall0x00000000y4sxu.png (http://abload.de/image.php?img=firefall0x00000000y4sxu.png) http://abload.de/thumb/firefall0x004010c1ffsd0.png (http://abload.de/image.php?img=firefall0x004010c1ffsd0.png)

SLIKnight
2013-07-12, 16:44:02
I think it might be time for a summary:

1) "0x000000C1" should be added for SGSSAA in "Alien Breed: Trilogy": #4459 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9833704&postcount=4459)
2) The SGSSAA entry for "Shootmania" should be deleted: #4476 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9836007&postcount=4476)
3) "0x000010C1" should be added for SGSSAA in "World in Conflict": #4479 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9839217&postcount=4479)
4) "0x004010C1" should be added for SGSSAA in "Firefall": #4480 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9839443&postcount=4480)

MrBonk
2013-07-13, 01:02:50
I have been experimenting with World in Conflict and SGSSAA.
Enhancing the ingame 4xMSAA setting to "8xQ MSAA + 8xSGSSAA" doesn't give perfect SSAA, and causes quite a bit of blurring.
Instead I found, that "0x000010C1" works for SGSSAA in DX9 mode:

~ DX10 enhanced ~~ DX9 forced ~ NVIDIA Inspector
http://abload.de/thumb/dx10_enhancedzssrq.png (http://abload.de/image.php?img=dx10_enhancedzssrq.png) http://abload.de/thumb/dx9_10c1h0sln.png (http://abload.de/image.php?img=dx9_10c1h0sln.png) http://abload.de/thumb/wic_inspector4zs5g.png (http://abload.de/image.php?img=wic_inspector4zs5g.png)

By looking at the metal ladder on the tower in the DX10 screenshot, the leaves on the trees, and the barbed wire around the sand bags, it becomes evident, that enhancing the ingame AA setting with SGSSAA causes blurriness.
"0x000010C1" doesn't provide perfect AA quality either, but at least it doesn't result in blurring.
Here are some relevant tweaks from my "Game Options.txt" file:

The blurring doesn't look all that bad TBH imo.

What features does playing this game in DX10 even offer over DX9 anyway?:confused:

SLIKnight
2013-07-13, 15:11:26
Almost none over DX9.
I believe the only differences are "cloud shadows", and a very subtle ground deformation from artillery:
http://www.neoseeker.com/Articles/Hardware/Guides/world_in_conflict_performance_guide/4.html

The blurring might not be BAD, but it is there.
Maybe my choice of screenshot was not the best example.

SLIKnight
2013-07-13, 18:16:01
Today I tried Lost Planet 2 in DX9 mode.
It seems "0x000000C1" works beautifully for SGSSAA, as long as "Anti-aliasing" is set to "None" and "Motion Blur" is set to "Off" ingame.
Enhancing the ingame AA setting with TrSSAA or SGSSAA doesn't work all that well.
Here is a screenshot for proof:

http://abload.de/thumb/lp2_8xsgssaaogoyy.png (http://abload.de/image.php?img=lp2_8xsgssaaogoyy.png) http://abload.de/thumb/lp2_inspectordjobl.png (http://abload.de/image.php?img=lp2_inspectordjobl.png)

Even though the game offers tessellation of creatures and DirectCompute water in DX11, these effects are hardly noticeable when playing, and I still recommend DX9 with perfect SGSSAA.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I did some experimentation with AA flags and ingame settings in Lost Planet: Extreme Condition.
Enhancing the ingame AA setting with SGSSAA actually works pretty well, when "Motion Blur Quality" is set to "None" and "Filter Quality" is set to "Low".
Here is a screenshot for proof, along with all ingame settings and full NVIDIA Inspector profile:

http://abload.de/thumb/lpenhanced6osgu.png (http://abload.de/image.php?img=lpenhanced6osgu.png) http://abload.de/thumb/launchoptionsfrsxy.png (http://abload.de/image.php?img=launchoptionsfrsxy.png) http://abload.de/thumb/lpsettingspart1rpsq6.png (http://abload.de/image.php?img=lpsettingspart1rpsq6.png) http://abload.de/thumb/lpsettingspart2ris3w.png (http://abload.de/image.php?img=lpsettingspart2ris3w.png) http://abload.de/thumb/enhanced_inspectordgse2.png (http://abload.de/image.php?img=enhanced_inspectordgse2.png)

Naturally you can also enhance ingame AA to SGSSAA in DX10 mode.
If you decide to do so, I recommend setting "Shadow Quality" and "Fur Quality" to "DX10", and leaving all other settings as shown in the above screenshots.
SGSSAA can also be forced in DX9 mode with "0x800000C1" for slightly better IQ:

http://abload.de/thumb/lpforcedens7l.png (http://abload.de/image.php?img=lpforcedens7l.png) http://abload.de/thumb/forced_inspectorm0s35.png (http://abload.de/image.php?img=forced_inspectorm0s35.png)

MrBonk
2013-07-14, 09:40:57
what's wrong with the in game motion blur?

If anything the DX9 MB is fine and the DX11 MB isn't.(Has artifacting issues on the sides of the screen)

SLIKnight
2013-07-14, 17:27:31
Nothing is wrong with the motion blur in Lost Planet 1 or 2 per say, but it usually isn't a good idea combining motion blur or DoF with driver-forced SGSSAA in DX9.

I'm still running Lost Planet: Extreme Condition in DX10 mode with everything maxed out, including "DX10 motion blur".
Couldn't find a perfect SGSSAA flag for the first LP game, so i'm using "8xQ" MSAA ingame enhanced with 8xTrSSAA and combined with downsampling instead.

SLIKnight
2013-07-14, 18:00:25
aufkrawall, could you please add "0x000000C1" to the list for "Lost Planet 2"?
Just retested it today, and it works great and performs very well.

MrBonk
2013-07-15, 02:53:19
Nothing is wrong with the motion blur in Lost Planet 1 or 2 per say, but it usually isn't a good idea combining motion blur or DoF with driver-forced SGSSAA in DX9.

I'm still running Lost Planet: Extreme Condition in DX10 mode with everything maxed out, including "DX10 motion blur".
Couldn't find a perfect SGSSAA flag for the first LP game, so i'm using "8xQ" MSAA ingame enhanced with 8xTrSSAA and combined with downsampling instead.
Oh well sounds like just a preference to me. I've never had an issue with Motion Blur and/or DoF with SGSSAA. Usually problems with those can be solved depending on the game .


:smile:

I did find this in inspector though: "Cut scenes render too far forward Some nametags render at wrong depth DX9 shadows render incorrectly Go to Options/PC Settings: Motion Blur = off"

Switching it off doesn't seem to make any visual difference in any area besides the motion blur being gone. And I have a hard time finding the shadow issue (Unless it's rather just an issue in the code/rendering setup that doesn't present a visual issue but perhaps a driver issue when they released the game)


As well,

For C1 forced DX9 SGSSAA you need the TF2 Fix otherwise there is a graphical error in water that doesn't exist with enhanced SGSSAA, in game AA or No AA.


The issue: https://i.minus.com/ibe9CNjam1tigc.png White lines. If you enable the TF2 fix for the game profile, it is solved.

This is with the benchmark and 320.18 Drivers.

SLIKnight
2013-07-15, 13:39:11
I know the "TF2 fix" is needed, but I assume people are clever enough to read the FAQ on the first page before using the AA list.
I have the TF2 fix set in my global profile, this is much simpler.

SLIKnight
2013-07-15, 14:03:10
Please disregard this post.

MrBonk
2013-07-16, 02:35:37
I know the "TF2 fix" is needed, but I assume people are clever enough to read the FAQ on the first page before using the AA list.
I have the TF2 fix set in my global profile, this is much simpler.


Oh well, it's nice to note that it needs it anyway.:redface:

Just in case you know?

Plus the first post is in German so that doesn't help those of us who don't speak it :p

SLIKnight
2013-07-16, 17:43:52
OK, but the TF2 fix is in principal needed for ALL types of hardware AA in DX9 or lower in the 320.xx drivers.
Even if you don't notice a specific graphics artefact with forced AA in the newer NVIDIA drivers, using the TF2 fix should ensure, that the very best AA quality is always used.
At least that's my understanding. ;)

I also believe aufkrawall said something similar a while back.

aufkrawall
2013-07-16, 18:00:33
Yup.
Serious Sam D3D8 (ooold), 8xMSAA

TF2 fix off:
http://abload.de/thumb/off9ts01.png (http://abload.de/image.php?img=off9ts01.png)

on:
http://abload.de/thumb/oniasax.png (http://abload.de/image.php?img=oniasax.png)

There's always some kind of changing pixels/flickering with MSAA or better, with MSAA it's just mostly not visible.
But with TrSSAA it already gets visible on alphatextures and with SGSSAA on everything.

SLIKnight
2013-07-16, 20:07:10
What is going on with the red textures?
Is that some kind of wireframe mode or what?

aufkrawall
2013-07-16, 20:28:34
It's the difference of two pictures.
Trees and gun are animated, that's normal.
But without TF2 fix there are also red dots on the geometry, which means pixels are changing color there (not normal).

Gast
2013-07-17, 08:15:33
I did find this in inspector though: "Cut scenes render too far forward Some nametags render at wrong depth DX9 shadows render incorrectly Go to Options/PC Settings: Motion Blur = off"

Switching it off doesn't seem to make any visual difference in any area besides the motion blur being gone. And I have a hard time finding the shadow issue (Unless it's rather just an issue in the code/rendering setup that doesn't present a visual issue but perhaps a driver issue when they released the game)
http://www.nvidia.com/object/3d-vision-main.html

MrBonk
2013-07-17, 08:55:33
Ah, you know. I don't recall many issues like this (That require the TF2 fix) in many prior drivers D:

aufkrawall
2013-07-17, 15:19:26
Well, before I knew of this issue I didn't recognize it in older driver versions either.
But that doesn't mean anything.

SLIKnight
2013-07-17, 20:00:07
I am thinking about combining 1.5x1.5 DS with 4xSGSSAA or 4xTrSSAA in BF3, and stumbled upon a few posts by Blaire and aufkrawall: #1546 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9003747&postcount=1546), #1548 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9003871&postcount=1548), NVidia Anti-Aliasing Guide (#1090) (http://89.188.28.128/showpost.php?p=4614439&postcount=1090)

According to this information, the ingame postAA setting should be enabled for SGSSAA to work, "override" should be used instead of "enhance", and the "automatic" LOD system should be disabled.
Is all this still correct?
In my opinion, setting the ingame postAA setting to anything above "Low" causes too much blur.

aufkrawall
2013-07-17, 20:22:29
Simply enhance to SGSSAA by enabling it in the driver.
And yes, I'd also disable LOD adjustment for this game.

SLIKnight
2013-07-17, 22:53:34
But in that older post by Blaire, he claims it only works when "override" is used?
And won't the game be blurry without LOD adjustment?
What about using a manual LOD of "-0.75"?